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Post by Wilder~Light on Aug 7, 2007 20:11:33 GMT -5
Okay, this is simple and easy.
Everyone just post your Warriors here. Now, I'm not saying ZOMG HURRY UP AND COMPLETE THEM!!!!!!! No no no lol I'm saying post here so we can look at each other, suggest edits, offer ideas, etc etc, help each other out ya know?
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Post by Wilder~Light on Aug 7, 2007 20:12:24 GMT -5
-------------------------------------- Other Character(s)-------------------------------------- None. -------------------------------------- Canon Characters - Only applicable to canon Profiles -------------------------------------- Did Avenger give you permission to use the below canon character :: It isn’t a Canon. -------------------------------------- General Character Information-------------------------------------- Character Name: Light (Albedo Abbadon the White Rider) Character Age: 17 Character Gender: Male Character Race: Anti-Form Character Position: Evil Character Personality: Cold and distant, calculating and insane, Albedo is a true killer. Coming alive only at the prospect of spilling blood, this warrior is eerily calm and doesn’t flinch even at the shot of a gun in his direction. Character's Appearance: Disguised: Light stands at roughly six feet tall with a mild build, sleek for intense speed, but still retaining a physique for strong attacks. His eyes are a shining, unnatural silver, so metallic appearing that one almost wonders if they are fake. His hair shines a brilliant and pure white, standing out against the darkness of his clothing, and flairs around him, his bangs reached down to his nose while the rest stretched to his chin, slightly spiky and always messy. Covering his face is a featureless white porcelain mask that covers his entire face from ear to ear with only two slanted openings for his eyes to peer through. Covering his body is a long black trenchcoat with a white emblem upon its back. Wrapped around his arms, legs, and waist are dozens of white straps, keeping sections of the coat tight against his body. Black leather gloves with the same strange white symbols upon their backs cover his hands. Revealed: Albedo stands at roughly six feet tall with a mild build, sleek for intense speed, but still retaining a physique for strong attacks. His eyes are a shining, unnatural silver, so metallic appearing that one almost wonders if they are fake. His hair shines a brilliant and pure white, flaring around him, his bangs reached down to his nose while the rest stretched to his chin, slightly spiky and always messy. The remains of his former mask covers only his upper forehead now, appearing almost as three horns or spikes. Covering his shoulders and back are the remains of his black trenchcoat with a white emblem upon its back. Under this is a white sleeveless shirt and white loose baggy pants. Small bits and pieces of the coat still flail around his arms, legs, and waist where dozens of white strap still remain tight against his body. Black leather gloves with the same strange white symbols upon their backs cover his hands. -------------------------------------- Battle Information-------------------------------------- Weapon Name: LockShield of Light Weapon Appearance: A large shield colored purest white with a single spike at the bottom and three at the top. At the center of the shield is a keyhole shaped like a screaming face with several golden chains wrapped tightly around it. Weapon Name: KeyBlade of Light Weapon Appearance: Weapon Name: Blight Weapon Appearance: A three foot long bow, it is made of bone and colored a deep black. Many spikes protrude from its sides, which, along with its intense density, allow it to be used as a melee weapon if needed. Abilities: Refraction: Using his ability to control light to his advantage, Light can not only make illusions all around him, but he can also become completely invisible and virtually impossible to find. Flare: Blasting his energy outwards, Light is able to cause a small zone around him to be completely disintegrated and anyone staring at him, directly or not, will be severely, painfully, blinded for a few minutes, longer if directly viewed. Dissolve: Condensing his power, Light can create a shield around him comprised entirely of energy that is able to break apart matter at a molecular level as it penetrates it. Light Arrow: Focusing his energy, Light is able to construct arrows of pure Light in various sizes, strengths, and directions. In addition to being very fast, they are able to follow targets for a slight length of time before losing them. Bone Arrow: Creating and expelling bones within his body, Light is able to create arrows made from his own bones. In addition to being very strong, nigh unbreakable, they are able to pierce through nearly anything. Spinal Tail: Extending his spinal cord through his body, Light is able to construct a tail with his bones and manipulate it like a 5th limb, effectively making him even deadlier. Brittle Bullet: Aiming his palm towards an enemy, Light is able to shoot large spikes from beneath his skin. Smaller, though faster, spikes can be shot from his fingertips. Bone Guard: By protruding certain bones from his skin, such as from his chest, back, and/or arms, Light can encase his body in a shell casing, protecting him from substantial harm. Ivory Spear: Extending bones outwards from his fingers, palms, forearms, wrists, knees, elbows, ankles, and feet, Light can turn his entire body into a walking weapon, able to stab and cut people as needed from anywhere on his body. Breakdown: Upon stabbing an opponent with any of his bones, a viral infection spreads out through their body and weakens their skeletal system, slowly thinning down and making them frail, easily breakable upon impact. (Timeline: Initial stab causes the infected limb to immediately become fragile, after 3 posts a person will feel their body weaken, after 6 posts a person’s bones will snap with applied pressure.) Absolute Domination: Using his immense power of will, Light can actually take control of lesser enemies without much effort, including Summons, Heartless, Nobodies, and Antiforms. Will of the World: Focusing his power and expanding his influence, Light can literally make the earth shake, fire explode, air howl, and water freeze all at his call, using the entire universe for his own purpose. Additional Abilities: Special Abilities: Items: -------------------------------------- Character History-------------------------------------- -------------------------------------- Other-------------------------------------- Albedo Abbadon, Dark Warrior of the Light Crossroad Path, the White Rider and Pestilence of the Four Horsemen of the Apocalypse.
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Post by thaed on Aug 8, 2007 14:57:41 GMT -5
-------------------------------------- General Character Information -------------------------------------- Character Name: Nigredo Nybbas
Character Age: ? ? ?
Character Gender: Male
Character Race: Anti-form of a mouse...
Character Position: Evil
Character Personality: Though Nigredo thinks himself nothing short of a deity, he realizes that being bested in battle is something that can occur. Though that occasion seems impossibly rare, it could happen. This may be one of the reasons that he practices daily, perfecting each and every one of his abilities. Battling is a sort of high for him. It gives him a rush that can only be compared to adrenaline. Nigredo has never lost. On the outside, he gives off a sadistic impression. His appearance alone is enough to strike fear into the minds of nearly anyone. Nigredo usually doesn't say much, for he finds it disgraceful to reveal information to someone who does not deserve that information. But when he does speak, it is likely that you will get lost inside of the large words used. In short, he speaks intelligently, placing importance upon his grammar. Though, that is not the only intelligent aspect about him. He is quite the capable thinker, analyzing everything, regardless of the situation at hand, and usually formulating a plan of action that will work in his favor. His attraction to members of the opposite sex is fairly large, as is noticeable when fighting females. He tends to hold back a tad more when up against them, but if they prove to be a threat, all of that ends in an instant. Nigredo won't hesitate to destroy anyone who gets in his way and is not known for pitying his opponents. In fact, he rather enjoys the suffering of others. The sickeningly strange smile upon his face, regardless of the fact that it is hidden by the porcelain mask, is oddly large. Nigredo would never admit the fact that Light surpasses him in power. Instead, he would fight to his death to prove otherwise. Think of it as a sort of "sibling rivalry", if you will. His unwillingness to admit defeat does not end here, though. This demeanor is evident when facing anyone in battle.
Character's Appearance The warrior's jet black eyes peer through two holes on the black, porcelain mask that rests on his face. The two holes on the mask are the only openings: none for breath, none for speech. There are only a few other discernible marks engraved onto the mask. On the lower left side of the jaw, a white heart shape is engraved into the mask. The heart is painted white, yet a small circle portion remains unpainted in the center. A large scratch runs from the bottom of the right cheek-bone to the jaw and curves to the point of the chin. It, too, is painted ivory, but it seems like it was painted after it had already occurred. A battle scar that has been tampered with, if you will.
A solid black cotton robe with green stitching and trim cover every aspect of his body, adding a ghostly affect to his appearance. The hood that covers the top of his head allows only a small portion of green tipped black hair to fall a little over where his eyebrows would be. His facial expression is not discernible at all. The only thing that can be used to try and guess his expression are those deep, solid black eyes with dark green pupils. Black leather gloves cover his thin fingered hands. The trimming of each glove is green as is the trimming of the robe. -------------------------------------- Battle Information -------------------------------------- Weapon Name: Weapon Appearance LockShield: The left forearm usually bears something strange and unique to this world. It has no definite shape and is constructed of many rotating gears that are corroded in a thick green substance, almost reminiscent of the inner workings of a clock. Surrounding the gears of the shield, the edge of the contraption is made of a sharp, metal frame. It sees as though it holds the gears in place, no matter how false that is. The edge, more sharp than a katana, rotates continuously. As the gears rotate, the shield--which is very large, for if his hand were touching his stomach, the top of the geared shield would begin at the collar bone and the bottom of the shield would end at the lower section of the thighs--takes on several shapes, each one the same size in height but each one different as to what they look like. The first set of rotations lasts for some six seconds before taking on the shape of an oval. The second set of rotations lasts for the same amount of time, this time taking on the shape of an upside-down triangle upon completion of rotations. And the third and last set of rotations lasts for the same amount of time, this time mixing the two shapes, oval and triangle, and creating an entirely new shape: a heart. At the center of the heart is a shining white hole, only visible for a second upon becoming visible. Then, the series of rotations begins again.
Scythe..? : A skillfully crafted scythe, forged using aggregated carbon nanorods(Harder than diamond material). The top end of the scythe, the end with the actual blade, is crafted with such skill that it simply looks godly. There is not a single flaw on the blade. As for the handle, it, too, is perfectly crafted. In fact, it is crafted to such a degree that it looks round, but in all reality, it is twice as flat and twice as sharp as the blade of a katana. Perhaps it is even indestructable. It creats an illusion that makes it appear safe to wield by another, but they would surely loose the hand they attempt to wield it with. Perhaps this is why it is telekinetically wielded by the warrior, though he is capable of holding it normally if need be. At the bottom end of the long handle is a chained whip of sorts. The whip is crafted to appear like a thicker version of barbed-wire. Tis not safe at all, especially because it could move independently, not ever harming its master unless told to by the master himself.
Keyblade:[/u] ..... AbilitiesDecay: When this green mist is upon the opponent, their physical strength deminishes as it seeps through the pores on their skin. Not only does their physical strength lessen, though, their overall will to fight decreases as well. Three posts within the mist can reduce a pure brute's strength and will-power to that of an infant. As far as will-power goes, once three posts of the mist has been endured, the opponent will no longer wish to struggle against the inevitable. They will "realize" that they cannot win, that the battle has already been predetermined and that they will lose if they continue to fight. By this time, they will not resist anything that is thrown their way. Only the lucky ones have enough conscious determination to retreat. Also, if the mist is inhaled, an opponent ages much more quickly than they would normally age. A series of breaths within one post would be the equivalent of a few months. As for exactly how many months, well, that can only be determined by the amount of smog inhaled. The effects of the mist last permanantly but only when the opponent is in confrontation with Nigredo. This means that the will to fight Nigredo will always remain at the level it was reduced to due to the mist. Physical strength will eventually return to normal while the age effects of the inhaled mist can never be reversed. LockShield Mastery: Able to control the LockShield perfectly, Nigredo can release it from his forearm and allow it to act freely. The LockShield is bound to him, so abandomnent is not an option. It will do whatever is in it's power to protect Nigredo, no matter what the cost. As the bladed edge of the shield rotates, the Shield can now be maneuvered like a flying disk of sorts as well as a Shield, making it an ideal weapon for both offensive and defensive purposes. Shadow Doppleganger: Nigredo's very shadow rises from the ground, taking on his very appearance and weapons. This is merely a replica that must manually wield it's weapons, though. Only one may be formed yet it's power is identical to Nigredo's. A main difference is the inability to telekinetically control anything. This may lighten the burden of the opponent, but don't get too close. Once you are within range of the doppleganger, any damage that it has taken shall be dealt off in an explosion twice as powerful. The doppleganger may be sent back into the shadows without it harming you if an immense amount of light is presented upon it. Deteriorating Touch: As his bony hands make contact with another person, his very skin peels back, revealing the ivory bones that are fingers. The moment you are touched, the less mobility you will have with the part that is being touched. For example, three touches of his hand upon your left arm will render that arm incapable of movement for the duration of the battle. One touch would make it difficult to move, taking much more strength than usual. Two touches would make it so that EXTREME concentration is needed in order to produce minor movements. Matter Manipulation: The green matter can be manipulated into any form of matter. Solid, liquid, gas, and the favored, plasma. When in liquid form, it can only flow along a surface. But when in solid form, it can slither along surface as well as shoot forward through the air in tendril-like form and style. Getting grasped by the mist in solid-tendril form produces the same effects of his deteriorating touch. This is due to the fact that if Nigredo is grasping the end of the tendril, his touch is transferred through the tendrils and onto the opponent. If he is not touching the end of the tendrils, the normal effect of the mist upon the skin and pores will occur. Plasmatic form is probably the most useful, taking on the form of plasma in its strongest form. It is capable of disintegrating any object when in this form. Sheets of Black Stained Glass: The glass sheets that are formed from Nigredo's shadow are twelve inches thick and are impervious to most high speed contact. Bullets and the like do nothing to it. The black glass can be summoned to shield against attacks at will. A total of five of these mirrors can be summoned. If the opponent's reflection is the mirror when they attempt to destroy it, whatever damage is done will be transferred to the body of that opponent. The only way to destroy the first mirror is to make sure that your entire body is reflected. Only a blow that can make you double over in pain is enough to destroy each mirror. If one mirror is destroyed, the other mirrors become weaker and more susceptible to attacks, lessening the amount of power necessary to destroy the mirror and lessening the amount of pain you must endure in order to destroy the mirror. DNA: If any form of your DNA is removed from your body by Nigredo, in the case that you escaped and only left behind a hair, that DNA is fed to various minions so that they may hunt you relentlessly, never-stopping unless Nigredo himself is killed. In a sense, this is simply a way to get the point across. You can never avoid death, even if prolonging the event is possible, it'll continue to follow you and have attempts at your life. The destruction of Nigredo is the only way that you may ever be free of this curse. The All-Seeing Eyes: The last time Nigredo underestimated his opponent, that person was able to avoid death for many years until Nigredo found him as an old man. This was due to an invisibilty ability that Nigredo was blind to. The ability allowed the man to make himself invisible to anyone that he looked into the eyes. The man's special eyes were also able to see anything that would not normally be visible. During a battle with Nigredo, the man looked into Nigredo's eyes and rendered himself invisible. Thus, Nigredo could never find him. When he did find him, many, many years later, the man was old and frail. Nigredo helped him into the after-life but did not leave without a prize for his journey. He plucked the eyes of the man from his head, replacing his own with those green, all-seeing eyes. Though Nigredo's new green eyes do not grant him invisibility, the eyes are capable of seeing anything and everything. They are blind to nothing and attempting to blind them with material objects or immaterial objects will produce nothing. Hypnotic Suggestion:[/i] Nigredo is a master at bluffing. He tells the most convincing lies, never failing to influence the minds of others. He never shows any signs of a typical lie when bluffing, adding to the convincing effect ever more. There is one very interesting fact about his bluffs, though. It makes all other lies of its kind seem simple by far, especially since his bluffs become truths! If Nigredo were to tell a bluff to an opponent, and if that bluff were believed by that opponent, it would become a truth, no longer a bluff, instead becoming a reality. A simple example: Nigredo- "Since you're in such close proximity, you better hope to stay this near. You see, for if I move, your very life force will deminish, adding to my life force! Isn't that grand!?" Opponent- "No way...Oh crap...oh crap." <= That fear, that hesitation to move is what made Nigredo's bluff become a reality. His initial lie is now a truth, the lie told at the beginning remains true for the remainder of the battle. Shadow Saunter: Being a denizen of the Antiform realm, Nigredo is capable of passing through the shadows of nearly anything. He can pass through his shadow, able to resurface from another shadow. He can send objects through the shadows as well. There are a limited amount of rules to this ability, still. Nigredo is incapable of surfacing from the shadow of a living being who he has not ever been in the shadow of. Of course, if he has been in the shadow of another living being, he may pass through their shadow. Shadow can, however, send material objects and non-living things through any shadow. This is not restricted, for there is no real respect issue, as is the case with living beings and shadows. Additional Abilities: Special Abilities: Items: Summon(s): Skeletal Servants: Though rarely used, these minions cannot simply be "killed". They are already dead, in fact. They simply attack relentlessly until they are no longer able to do so. Crushing the bones or rendering them incapable of movement is a sure way to get rid of them. -------------------------------------- Character History-------------------------------------- Write your character's history here. Must be at least a decent paragraph. -------------------------------------- Other-------------------------------------- "Nigredo Nybbas, Dark Warrior of the Shadow Crossroad Path, the Pale Rider and Death of the Four Horsemen of the Apocalypse."[/size]
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Post by darkriku on Aug 8, 2007 19:23:55 GMT -5
[Under Construction]
-------------------------------------- General Character Information -------------------------------------- Character Name: Dawn Character Age: Character Gender: Female Character Race: Anti-Form Character Position: Evil Character Personality: Quite simply, she hates everything. It is her goal in life to point out everything that is wrong with the world. If so much as a blade of grass bends the wrong way, you’ll hear about it. In her eyes the universe has been ruined, spoiled like a rotten egg. Everything fits into one of a few categories, such as: annoying, idiotic, stupid, or a hassle. And yet she is driven enough, though she denies this, and intelligent enough, one of the few notions she will eagerly agree to, to travel with an idiotic, conceited, power-driven and battle hungry group of men. Huh... A bit on the lazy side at times, Dawn is however quite the paranoid type in or near combat and becomes even more hot-tempered and sharp tongued. Thankfully, her saving factor to counter such battle hazards is her mind. She will never get so enraged as to jeopardize herself or team. Character's Appearance: -Disguised: Yellow eyes leer at the world through the eyeholes of a glossy, blue porcelain mask. Hidden under a bundle of thick black cloth, only her small, boney hands remained bared for the world to see. Dark blue cords wrapped like snakes about her anorexic form, dangling and weighted at the ends to keep a bizarre sense of balance. Her hair, a limp and oily black, was tied into a long braid with bangs left to outline her face. -Revealed: --------------------------------------
-------------------------------------- Battle Information -------------------------------------- Weapon Name: LockShield to Dawn Weapon Appearance:
Weapon Name: Way to Dawn Weapon Appearance:
Weapon Name: Inequity Weapon Appearance: Scales/Balance
Abilities: -------------------------------------- Starvation – a status effect with three levels, all simulating the sensations and pains of famine. Once cast, the first level will take affect immediately and last for a few rounds in battle. After that, the second level will activate, adding onto the former one, and so on... - Level One - Hunger Pains – An aura around Dawn that leaves the foe feeling physically famished and mentally enraged. There is no need to trigger it, as it is always activated. However, it does not affect those deemed her allies. - Level Two - Cachexia – When put into effect, the foe begins to feel horribly ill and sick to their stomach. Soon after, a bout of nausea wracks their body. The fits get so bad that at times the enemy can’t even stand. Not only does this sickness last through the battle, but some cases can leave its victims sick for almost a week. - Level Three - Atrophy – When activated, the foe’s muscles will begin to shrink, rather painfully, causing the enemy to lose much of their speed, stamina, strength, and endurance. Even the simple act of holding one’s weapon becomes an exhausting endeavor, if one can achieve even standing. This attack’s lasting effects may continue even days after the battle.
Ill fortune – They say good luck is a strong part of every battle; that is it just as important as one’s skill and power. Likewise should be said about bad luck. Where once her enemies might have escaped an attack with minor injuries, now they will be hit with full force, if not critically. As if a giant target had been painted on them, projectiles, magics, and any other sorts of attack will be seemingly drawn towards her opponents. Should the moment arrive where luck could only save them, they will be denied.
Masticate – From one’s own shadow will they be deceived and betrayed. Jaws of darkness form and snap at the feet, ankles, and legs of a foe. Like a bear trap, they sink their fangs deep into flesh and hold their victim tight in one place.
Injustice – Life’s not fair. Especially with someone else tipping the scales. Simply put, in order to hurt Dawn, you must hurt yourself. For every attack you land, half the damage will transfer back to the attacker/enemy.
Absorb – Magics cast towards her are instantly sucked into her Scale and stored. This power can be used to form her own attacks, thus saving her energy, or stored until she has enough power to call upon her summon.
Ravenous – A summoned parasitic worm the size of a long train from Twilight Town and able to swallow a couple Fat Bandits whole. Three rows of jagged teeth, a semi-magic resistant slime coat, and the ability to throw up acid makes this creature a nightmare come true. Though very susceptible to physical attacks, parts that are completely chopped off may revive into a smaller version of its original form.
Ruminate – A shield of light surrounds and protects its caster with snapping jaws, biting and thusly deflecting and holding physical attacks, being someone’s weapon or even arm. Should a foe venture to close to Dawn, the jaws will descend up on them, turning this seemingly defensive spell into an offensive one as well.
Immunity/Toxicity – Dawn is unaffected by status effects and any sort of biological warfare used against her. Anything foreign trying to enter her body will be quickly destroyed by her body’s defenses, meaning her toxic/acidic bodily fluids. Likewise, should she bite, scratch, or simply spit on someone, they will feel the effects of her poison entering into their system and wreaking havoc.
-Still Being Worked On- -Dexterity – Agility, speed, and quick reactions. Teleportation. -Devourer - gaping jaws, yellow teeth and blue tongues, teleportation -Illusionist - creates illusions?/change her appearance/change other’s appearance?(light/dark) -Nova Diluculo - Light attack, possibly keyblade related? (still thinking)
-------------------------------------- Other -------------------------------------- "Citrinatis Cresil, Dark Warrior of the Dawn Crossroad Path, the Black Rider and Famine of the Four Horsemen of the Apocalypse." --------------------------------------
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Post by thaed on Aug 8, 2007 21:07:11 GMT -5
Uhh...if you want her to have a hood, then go for it.
As for age, I'm not sure.
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Post by darkriku on Aug 8, 2007 21:28:01 GMT -5
I just didn't know if we needed to have one or not. Like if it were part of 'the look' or something.
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Post by thaed on Aug 8, 2007 21:29:25 GMT -5
Heh, I doubt it, but I'm pretty much sure that it is un-needed and up to you.
Mind you....I could be TOTALLY wrong on this..>>;
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Post by darkriku on Aug 8, 2007 21:46:26 GMT -5
Well if it isn't, then I don't want it. If it is, I'll add it in and not really care.
Oh, added another question. I'd really, really, really like to have a summon... Pretty please? *cute pouty eyes look attack!*
It is sooo the coolest summon ever! x3
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Post by thaed on Aug 8, 2007 21:54:17 GMT -5
May I ask what this summon would be?
*Is interested*
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Post by darkriku on Aug 8, 2007 22:14:14 GMT -5
A giant, parasitic worm. x3
Still working out some of the details. Though, I think I'll post a few of my ideas and get you guys to look over them. ^^
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Post by thaed on Aug 8, 2007 22:17:01 GMT -5
Sounds good enough. And kay, you do that. xD
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Post by Wilder~Light on Aug 9, 2007 10:17:45 GMT -5
-Did she have a hoody or no? > None of us have hoods, or at least to my knowledge. Our masks are the only things that we wear above the neck.
-Was an age designated for her already? > None of us have really made an age yet. Its something we need to figure out.
-Would a summon be allowed? > This is something I mean to ask Avenger about.
-How did you pick names? > Four stages of Alchemy/Spiritual Growth, Negredo, Albedo, Citrinitas or Xanthosis, and Rubedo. I have it posted in the Plot thread, and possible a few others, explaining them more.
If you are talking about last names *Glares at Shadow for forgetting his* we chose Demon names that share the same first letter as our first name.
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Post by thaed on Aug 9, 2007 10:46:14 GMT -5
^^; Right, right. Sorry, I apparently forgot about the demon name bit. And also, Shadow has a hood.
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Post by darkriku on Aug 9, 2007 18:43:34 GMT -5
Ah, well then no hoody for me. That's sooooo Org XIII. =p And death... xD
So, guess I need to pick a name, pm Avenger, and wait for you guys to decide an age.
Oh, and thanks for the help. I appreciate it. ^^
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Post by darkriku on Aug 9, 2007 21:29:54 GMT -5
Sorry for the double post, but I just got word from Avenger that summons are allowed as long as they are within reason. Thought you guys might wanna know. ^^
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