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Post by Wilder~Light on Sept 1, 2007 12:19:25 GMT -5
Zodiark, Keeper of Precepts, Esper of Shadow, Zodiac of Ophiuchus/Serpentarius, the Serpent Holder. [/center][/b] -------------------------------------- Other Character(s)-------------------------------------- None. -------------------------------------- General Character Information-------------------------------------- Character Name: Zaccheo Alexander (Zodiark) Character Age: 19, born December 1st. Character Gender: Male. Character Race: Esper. Character Position: Neutral. Character Personality: Zaccheo is a calm, carefree being, often not becoming upset at even the most insulting of comments. The Esper’s most common emotion is that of joy, smiling at things that others see as sad or terrifying, displaying his childlike nature. He is often cheerful and energetic, taking things as games more than life or death matters. Occasionally his solemn side will show through, but it is truly nothing short of a rare occasion. One thing about his personality that is always present is his drive, his need, to try and save others from death. Character's Appearance: When people look at Zaccheo, many find it hard to believe that he is 19 years old. A childlike physique, he barely breaches a height of 4 foot 7, his skin ghostly pale with shadow black hair reaching down his neck, stopping an inch past his shoulders while the front ends just below his brilliant blue eyes. Under his hair on the back of his neck is a solid black tattoo, the glyph of Zodiark, the only clue to his real identity. Around his neck, attached to a solid black necklace, is a beautiful coin colored with every shade of the rainbow. At the center of the coin is a black Ouroboros symbol. Zaccheo’s appearance is quite unique and stands out a bit from a crowd. Dressed in a black kimino with a red snake design upon it, the snake coils around his body five times, starting from the obi, its head appearing to rest on his right shoulder, watching with black eyes and white fangs. The sleeves of the kimono are roughly two inches longer than his hands. Black socks cover his feet with white sandals. However, this is not the main cause for why people to stare, but the silver chain that follows the snake’s path around his body in the opposite direction, beginning on his left shoulder and wrapping around his body six times, ending at the bottom of his obi. -------------------------------------- Battle Information-------------------------------------- Weapon Name: Iron Viper Weapon Appearance: A silver chain roughly 13 feet long that is normally wrapped around Alexander’s body, it is used like a whip to strike and bind enemies. Abilities: Banish Ray: Pure white orbs appear around Zaccheo until roughly a dozen have emerged just before firing towards an enemy, converging all around them. Glyph Activation: Activating the powers hidden deep within his soul, the symbol upon Zaccheo’s back begins to shine brightly as his body transforms, changing him into his natural form, that of Zodiark. *This transformation lasts for up to 3 posts, with the cool down being a multiple of 3* Final Elcipse: Zodiark’s ultimate attack, only doable in his true form. Activating his full power, his darkness causes a solar eclipse as Zodiark dives into a calm sea. Slowly an egg rises from the sea, and Zodiark hatches out of the egg to reveal his adult form, a serpent with immense wings. Spreading his wings, his body ignites with pure power, obliterating his surroundings. He then flies into space, with the energy of eclipse charged in his body. He flies on to the targeted enemy, then in a catastrophic explosion, he destroys the very fabric of reality itself with the power of darkest shadow. *Useable only once per battle, against a foe with summon* Additional Abilities: Special Abilities: Summons: Items: -------------------------------------- Character History-------------------------------------- Zodiark was unique amongst the Scions of Darkness. While all the others had been allowed to grow and mature, he had not. While the others were allowed to make their own decisions, even the one that would later haunt them all, his choices were already negated. Mere moments after his creation, his birth as the Keeper of Precepts and the Esper of Shadow, his makers deemed him a threat, a being that could possibly overcome them in power and upset their reign over the universe. And so they cast him away, stripping him of his ability to mature and grow in power. He fell from Heaven and was forced to serve man for all eternity, protecting them and doing their bidding. The divine creature, nothing more than a child, wondered why his parents threw him away, why they would not allow him a home with them, but for all his questions, his only answer was silent. Zodiark did as his creators had instructed him, serving inferior beings even without understanding of why. Even as his brethren rebelled and fought against his parents, he could not help either side, and watched as more stars fell from the sky, forced to share Zodiark’s fate and serve forever. Whispers crossed the universe, some of the Scions cursing their fate and masters, some begging for forgiveness, all wishing to return to their former glory. Soon, the idea of taking on mortal forms began to arise, from who was unknown amongst all the mutterings. Before long, it was decided to be the best way and Zodiark’s dark heart was filled with a strange feeling of hope, wishing to return to his parents. Choosing the world of Radiant Garden, Zodiark was born to a loving family and given a human name, Zaccheo Alexander. Growing up, Zaccheo was seen to be special, as he performed things quickly that normal children would have been just learning. His grades were superb in school and his talents were nothing short of astonishing, and yet, even with all these accomplishments, nothing made him more happy than his parents when they praised him and played with him, making him only wish to return to his celestial creators even more. As he grew up, for reasons that no one beyond the Gods knew, Zaccheo stopped aging completely after his 9th birthday. Years rolled by, and he entered high school, but not a day showed itself on his face. Nonetheless, even with this strangeness, his parents and friends loved him. Unfortunately, even this small amount of happiness was to be taken away as well. The Heartless were unleashed unto the world of Radiant Garden, ravaging the world so much that even its name was taken away. Using his long-locked away power, Zodiark fought against the invading darkness, easily winning countless battles, but soon his creators stopped him, telling him of their chosen warriors. Rage filled Zodiark, and he nearly fought against his maker’s wish, but memories of what happened to his brethren and of his wish to be in heaven once more with his real parents stopped him. With very human tears in his eyes, Zodiark was forced to standby as his new home was overrun, those closest to him taken by the pathetic creatures. Years passed and as his creators had promised, their saviors had reclaimed his home world, even though nothing was the same again. He was happy for them, but a new emotion, one of anger, was born deep inside of him. He could have helped and stopped their deaths, but the Gods wouldn’t let him. However, perhaps some strange sense of justice that fate and destiny had conspired, a new enemy, from another universe, appeared. Zodiak could sense it deep within him, as he knew all of his brethren could, and he knew it was out of his master’s hands. Sensing this event could be enough for the Gods to redeem him and his brethren, Zodiark has summoned them all to him, hoping that together, they could defeat the blasphemous foe and once again have their place in Heaven… -------------------------------------- Other-------------------------------------- Zodiark
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Post by Wilder~Light on Sept 1, 2007 14:26:41 GMT -5
Mateus, the Corrupt, Esper of Ice, Zodiac of Pisces, the Fish. [/center][/b] -------------------------------------- Other Character(s)-------------------------------------- Charry chain-------------------------------------- General Character Information-------------------------------------- Character Name:Matthias Pientia (Mateus) Character Age: 19, born March 15 Character Gender: Male Character Race: Esper Character Position: Neutral Character Personality: Matthias is your typical Pisces: incredibly emotional. He is always thinking of others, and will always try to do the honest thing. Of course, when he has the chance, he tries to avoid contact with others, usually quite shy of around anyone. He often prefers to be alone and lost in his dreams, letting his imagination and thoughts run rampant. Unfortuantely, his honesty also makes him quite gullible, and easily manipulated. Occasionally, he can tend to change his mind rather rapidly, often switching between ideas at the blink of an eye. Character's Appearance: MateusMatthias is a typical nineteen-year-old guy...minus the whole esper situation. He has light blond, almost white, medium length hair, and light blue eyes. His build isn't very large, but it isn't very small either. He is somewhere in the middle, giving him just the right amount of strength to survive from day to day. He can almost always be seen in his blue cloak, which goes from the hood on his head to the cape down to his feet. His shirt is a strange kind, having sleeves going down to somewhere between his wrists and elbows, opening up as they in a conical style. His pants are a similar design, and they, similarily, open near the ankles. Each of his articals of clothing are a different shade of blue, ranging from sky blue to dark blue, depending on the day he's found. Standing at 5' 6", he makes up an interesting looking boy. What makes Matthias stand out the most are two different characteristics: His strange tatoo, and his odd coin he always has on him. His tatoo is an odd looking glyph (as seen in the pic of Mateus) in the center of his left hand's palm that is unlike any other. It has not once faded, no matter how many times Matthias has wetted it through swimming, or how many times his hand was wounded. The coin he carries around is an odd, black coin, with the blue symbol of a Pisces in the center. He doesn't carry this medallion around his neck, but instead has created a strange form of thread that will wrap around his arm and keep it there, never budging. The thread has a symbol similar to that of a Pisces on his wrist, with the coin held in the center (held by the line along the center, as well as thread wrapped around the circumference of the coin.) -------------------------------------- Battle Information-------------------------------------- Weapon Name: Eternal Deep Weapon Appearance: (As seen in pic of Mateus) Eternal Deep is an odd sort of trident with two prongs instead of the traditional three. Blue in color, it is at least a foot taller than Matthias, making others wonder how he wields it successfully. There are also different prongs coming out from the top and branching off to the sides, making it possible for a side-swipe attack as well. Abilities: 1. Flash-Freeze: Gathering up his power, Matthias (or Mateus) can cause a large glyph to appear behind him, gathering ice into it, and unleashing it upon his enemies to harm, and possibly freeze, them. (2 post cooldown) 2. Glyph Transformation: Using powers unknown to others, Matthias can transform into his true form, Mateus. During this transformation, the glyph on his back begins to shine with a strange light. (transformation lasts maximum of three turns, with a cooldown of the amount of turns used multiplied by three.) 3. Frost Wave: The most powerful attack Matthias has, only accessable in his esper form. Causing the land around him to change into a large lake, Mateus will dive deep to the bottom of the lake, and throw his trident fast and hard toward his enemies. The trident bursts from the surface of the lake, creating a large pillar of water which instantly freezes over, also freezing everything in the surrounding area. The ice then cracks and shatters, sending sharp shards of ice at any in the area (usuable once per battle against summon or character of equal power [i.e., warriors]) Additional Abilities: [Abilities that you have bought/earned. This section is ONLY to be touched by staff upon you buying/earning an Additional Ability.] Special Abilities: [Abilities that do not count toward your maximum total amount of Abilities. This section is only to be touched by staff.] Summons: [Summons you own/bought.] Items: [Items you have bought/earned. This section is only to be touched by staff.] -------------------------------------- Character History-------------------------------------- Mateus was born a scion of darkness, destined to oppose the scion of light, Lahabrea. In his time long ago, he lived in the underworld, forced to have the job of ruling and protecting those who lived there. He didn't hate his job, but actually enjoyed it. He had never intended to challenge the gods who had created him, and he always did his duty in turn. But, one day, he submitted to the avarice, which transformed his heart. He was soon changed into a dark and twisted creature, completely opposed to anything the gods wanted of him, and corrupt in his position. Then, in his cowardice of opposing the gods, he took a goddess of the Demesne of Ice, and bound her. He then thought he would be able to face the gods, using the goddess as a shield from their wrath. The fight didn't last very long at all, and the gods soon defeated Mateus. As a punishment for his betrayal and corruption, the gods banished him to the depths of Hell, where he was to remain for eternity. He spent a few years suffering, and it wasn't until his fifth year there which he learned of a solution to his problem. Instead of serving eternity in the depths of Hell, he could serve the humans. Deciding to take this course of action, Mateus was taken from Hell, and was sent to the Stilshrine of Miriam. Upon his arrival at the Stilshrine of Miriam, Mateus learned that he would be forced to protect the sword left by King Wraithwall. Years had passed, and nothing eventful had happened. It had gotten to the point where Mateus had decided to freeze the chamber to the sword, suspending himself there in a strange sort of suspended animation, where he was aware of everything that was happening around him. After a while, Mateus had heard of the method of binding himself to human form instead of his current 'guard job'. Seeing this as a chance to redeem himself in the eyes of the gods, he readily accepted the task, and soon found himself in Atlantica. Living a life near the beach, on land, in Atlantica, Mateus took on the name Matthias Pientia, being born into a family consisting of a mother, father, and sister. Matthias was born with a blond, almost white hair, which was strange, considering no one else in the family was blond in any way. He always grew up through solitary confinement, often of his own accord. Matthias never enjoyed being in large crowds, or even small crowds. The only person he was readily near on a daily basis was his 'older' sister, whom he talked to about quite a bit. He often found himself swimming in the ocean, and surprising everyone by his natural skill at swimming. When he had gone to school, he was often by himself. It wasn't that he didn't like any of the other kids, but he didn't feel as if he could really get along well with those mortals. Those that did risk the introduction, he became quite close to and was a great friend to them. He had knowledge far beyond any of them, and instantly made his way to the top of his school. Nothing truly eventful had happened, except that in swimming class in high school, he was often accused of cheating. No one had ever seen a single person do so well in all forms of swimming related competition, and he was constantly under investigation. One day, when he was with his sister fishing in the ocean, a large storm passed over them. The boat was almost instantly destroyed, and it left Matthias and his sister in the raging waters with nothing more than a fishing net. Matthias, using his knowledge, threw one end of the net to his sister, and together, they managed to swim back to shore through the raging storm, not once losing the other because of their connection to the net. After that day, nothing else truly exciting happened on land in Atlantica to Matthias...on land, that is. When the Heartless began to attack the underwater world of Atlantica, Matthias was ready to plunge down there and save them, but was stopped by the gods. They claimed that his power would only make things worse, freezing all of the ocean and condemning the citizens of the underwater world. Angered at first by their judgement, Matthias was considering opposing them, but then thought against it. He was trying to gain favor with the gods, and opposing their judgement would be the wrong path to choose. Instead, another hero had saved Atlantica, and Matthias simply sat on land and did nothing. When Matthias had reached his nineteenth year, he was beginning to feel as if he was overstaying his time in Atlantica. Gathering all the supplies he would need, including his weapon which he had hid from his family, he headed away from Atlantica, going wherever he chose to go. After a week or so of travel, Matthias had crossed the world of Atlantica, not finding much else there. It was at that point that he heard a familiar voice calling to him. What the voice wanted, he wasn't quite sure, but he did know that the voice wouldn't have calle dhim unless it was important. So, without a second thought, Matthias began heading toward the sound of the voice... Heading towards Zordiak... -------------------------------------- Other-------------------------------------- Obviously, using any sort of ice attack against Matthias or Mateus would be a big no-no, considering he can absorb the energy and heal himself from any ice attack directed his way. This, however, makes him very susceptable to any sort of fire attack.
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Post by Wilder~Light on Sept 1, 2007 14:30:41 GMT -5
Famfrit, the Darkening Cloud, Esper of Water, Zodiac of Aquarius, the Water Carrier. [/center] -------------------------------------- Other Character(s)-------------------------------------- My Characters-------------------------------------- General Character Information-------------------------------------- Character Name: Sitis Terminus, Famfrit The Darkening Cloud Character Age: 19, Born January 22nd. Character Gender: Male Character Race: Human / Zodiac Esper Character Position: Neutral Character Personality: In the 19 years Sitis has spent as a human his personality has altered dramatically in some aspects, as he now sees things far differently than he once did. To most, he would be seen as a bit of an oddity, often doing things in rather unorthodox methods. Even the simplest action, such as sitting down, can be twisted into something strange. Despite his action in the past, Sitis has his playful side though he can adopt a serious nature if the need arises. Though he is not often aggravated enough to reach any level of anger, one of Sitis' most hated things of all is secrets, being naturally inquisitive he likes to be aware of things that are going on around him. Character's Appearance:
Standing at around 5'11, Sitis is neither small nor tall for his age, rather, he stands at quite an average height. He isn't particularly muscular either, depending far more on speed and flexible movements to fight while in his human form. Light teal hair hang loosely over his forehead, parted to the left so as of not to impare his vision. A pair of light, but rather dull coloured blue eyes, each of which are a close match to the colour of his hair, sit in the center of his fair coloured face. Sitis truly isn't one for strange clothes, much preferring the more practical combination of a light jacket and jeans. It is in such attire as this that he will often be found wearing. When a fight breaks out, Sitis is forever prepared, almost instantly calling a set of light, and rather decorative, armour. Other than the intricate gold and blue patterns, highly similar to the design on both his weapon and the armor of which the Gods bound him in over a millenia ago, this has no hidden abilities. On the center of his chest is a mark that easily be mistaken for a tattoo but is infact, a birthmark. The complicated design is actually an image of an Ewer. In his pocket he carries a black coin baring the mark of Aquarius, two waves that shine light blue. -------------------------------------- Battle Information-------------------------------------- Weapon Name: Aquarius' Ewer Weapon Appearance: Famfrit/Sitis wields an enchanted flail-like ewer, a weapon which at its master's command, appears first in the form as a sphere of water, though quickly forming into it's true form. To the mouth of the ewer, a chain is attached which Famfrit will usually use as means of swinging his weapon or just an aid to hoist the ewer upon one of his shoulders. The weapon itself is crafted with a beautiful design and is coloured both gold and an aquatic shade of blue, an appearance that has never faded or changed at all over time. Both the Ewer and chain are believed to be indestructible though this is yet to be proved. Abilities: Glyph Activation: The glyph on Sitis' back begins to glow as he begin his transformation into his true form of Famfrit. In this form, Sitis' abilities along with his physical strength increase dramatically. It should also be noted that, in this form, Sitis levitates off of the ground purely through lack of legs. [Lasts 1-3 posts] [Cooldown = Amount of turns active x3]Briny Cannonade: Using his weapon, Sitis fires multiple blasts of high pressured water towards the opponent at both high speeds and volume. The impact of such a blow is enough to propel the target flying across the battlefield. [2 Post Cooldown]Tsunami: Sitis' ultimate attack may only be used while in his true form, Famfrit. Swinging the chain of his ewer at high speeds, Famfrit then hurls the weapon high into the sky. It is then that the weapon unleashes enough water to completely flood the battlefield, engulfing any who are unfortunate enough to be near when the great flood arrives. [Once Per Battle]Additional Abilities: [Abilities that you have bought/earned. This section is ONLY to be touched by staff upon you buying/earning an Additional Ability.] Special Abilities: [Abilities that do not count toward your maximum total amount of Abilities. This section is only to be touched by staff.] Summons: [Summons you own/bought.] Items: [Items you have bought/earned. This section is only to be touched by staff.] -------------------------------------- Character History-------------------------------------- Famfrit the Darkening Clouds, Esper of Water was originally created by the Gods to aid humans, though quickly shunned the idea of being controlled and attacked the gods. He was soon defeated and then forever sealed inside a set of armor, layers of charms to keep him bound to the gods will. Within the armour, void of all light, Famfrit continued to hate the Gods. Famfrit, The Darkening Cloud, one of the Scions of Darkness. He was originally intended to aid humans, though quickly shunned such ideas for want of being his own master. He fought the Gods but lost, causing them to contain him in a suit of armor, a confinement void of any light and of which he could not escape. Once again under the Gods control, he reluctantly began to serve the humans. It was after many thousands of years, all in which Famfrit had been used for both the good and ruin of man, that he, along with the other Zodiac, choose to take human form. a process which would once again give them the comfort of a body. Famfrit was one of the most eager to take advantage of such an experience, hoping to finally escape the confines of the armour he was bound too. He choose a world where he thought his abilities would be most needed, a world known as Agrabah. The night that he was born was strange indeed, as it was also the first day in months that rain had came to the desert world. Though one days rain could easily be passed off as a rare occurrence, the next three days of rain that followed were nothing short of a miracle, ending the drought that had reigned in the area for months on end. He was named shortly after Sitis Terminus, literally meaning "Droughts End." From this day on, Famfrit, or as he was know known, Sitis, along with his parents were hailed as a family of heroes. They were given much praise and lived a life of quiet comfort, the child Sitis not being able to do much until his body matured. By the time the boy was seven he had already progressed rather rapidly, occasionally saying and doing things that confused the local citizens. A traveling man, a scholar of sorts, saw this and with his family's permission, took the child as an apprentice. Though his parents did not wish to see him leave, they knew that their son was bound for greater things and in secret, their son knew it to. He remembered much of his past life and still felt the presence of each of the other Zodiac, though he was not sure of their locations. As he was leaving the town for the much larger city of Agrabah, the townsfolk to looked worried. Though some were glad to see the abnormal child gone, the threat of another drought filled them with fear. As Sitis grew up he, he helped his master with anything he could and in return, was rewarded with both a good home and the answers to almost all questions he could think of. Despite his many odd habits, his master, along with most of the people that knew him, overlooked this. Still, they could never truly understand his oddest habit. He could often be found staring at the stars, secretly wondering the locations of the other eleven. It truly was killing him not knowing. One day, strange black creatures came and though, to the surprise of many others, he helped to fight these off at first, he was eventually warned by the gods to stand down. Apparently, new champions had been chosen to combat this threat. Famfrit accepted this as, though he was still bitter towards those who had at first condemned him, his time as a human had taught him much about such things as compassion. Famfrit went into hiding and, as the gods had said, the threat had been vanquished. Everything returned to normal once again but, after a short while, disaster struck again. Sitis could feel a strange power, far stronger than the threat before and this time, the gods were clueless. He also felt another power a voice of sorts calling him. It was the voice of the thirteenth esper. Zodiark. -------------------------------------- Other-------------------------------------- Water attacks won't work very well on Famfrit's esper or human form. Lightning based attacks will murder him though x_X
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Post by Wilder~Light on Sept 2, 2007 16:56:12 GMT -5
Belias, the Gigas, Esper of Fire, Zodiac of Aries, the Ram. [/center][/color]
Zodiac Character – Kimi/Belias
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Other Characters: My Character Chain
------------------------------------- Canon Character: N/A -------------------------------------
General Character Information
Character Name: Sekkachi Kimi Character Age: 19 Character Gender: Male Character Position: Neutral Character Race: Human/Esper Character Appearance: Human Form Esper Form Standing at a height of 6 foot and 2 inches, weighing in at 150lbs, it’s quite easy to see that Kimi has a fairly light build, although he certainly possesses a strong physique underneath his attire. The red hair neatly kept in a pony-tail behind him comes down to his waist, fairly long whilst maintained stylishly. The significant thing that should be noted about Kimi, although it is hidden to the rest of the world, is that Esper tattoo that he holds as a birthmark on his back. The red tattoo covers the majority of his back, the sign of the beast that he is able to transform into whenever he calls upon its powers. When he does so, it shines a deeper red than normal and seems to glow slightly. The tattoo itself looks like this: Image The other possession that can be seen upon his person, a black coin that he can occasionally be seen playing with in his hands, perhaps flicking it up into the air and catching it again effortlessly. The coin, as stated is purely black, with this pattern engraved into it, coloured red rather than white.
Character Personality: Kimi’s personality varies dependant upon situation, although he can quite simply be categorised into two separate halves which effectively sum up his general way of being. In short, he has what could be classed as a light and a dark side, the positives and negatives which are associated with his personality. Various situations will trigger either side, dependant upon how exactly is affects him. The light side of him is more or less based around being fairly headstrong. When he has set his mind to do something, his general enthusiasm will kick in and he will throw himself quite heavily into doing it. Competitive, certainly, he’s full of energy and is quite clearly a passionate person towards the majority of things. Assertive, he’s the sort of person who will speak his mind and input thoughts and ideas, always speaking to people and making sure his side is heard as well as those around him. Always focused on what is happening there and then, he could be described as quite independent in his actions, whilst being rather impulsive and quite straightforward. Everything he does is for a reason, which he won’t hesitate to make clear to someone else. When in a group, being a sociable person makes teaming up fairly easy, he will capably place himself as the leader, a pioneer who will be most content with guiding his group to success in whatever it is they need to accomplish. Brave, individualistic and a good communicator are the other attributes that he holds as positives. He is always in the action, orientated by the excitement and the heat of the moment. However, with every light side, there must be an opposite that balances it out equally. With Kimi, his bad side more than equals out the numerous good points that he has, showing that every seemingly great person has large flaws. He is quite intolerant, if he cannot stand something then he will make sure that others are aware of this and he will vent such irritation of an object for all to see. A fiery temper is accompanied by a tendency to resort to violent action should he become seriously irritated which may cause him to take rash actions, another thing which he may do irregardless of whether it is associated with his anger or not. The most noticeable thing about him is an extreme lack of patience, hating being made to wait for periods of time and not wishing to be delayed by anything. Small habits such as clicking his tongue or constantly adjusting his position, whether sat or stood, or at worst; rapidly tapping his foot on the ground, are signs that his patience is reaching a limit. When this limit is reached, he will make it quite clear that he is far from content. He can be rather insensitive, most commonly by accident by phrasing certain comments quite rudely, perhaps without intending to, which can cause even more trouble for him. Certain arrogance can be detected about himself, holding himself in high regard and believing him to be superior to others. Once more, he has a small tendency to bully others to get his own way, to make sure that he achieves what he wants to. Alas, such a complex personality is kept inside of the young Kimi, making him a time-bomb that will explode with an extreme bang should it be upset. A rather dangerous teenager with a nasty temper, someone who you should certain watch out for.
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Battle Information
Weapon Name: Staff Weapon Appearance: The general appearance of his weapon can be seen clearly in the Esper form, which is what the staff looks like when Belias takes control of the body from Kimi and indeed transforms. When Kimi is present, the staff is no more than a simple thin one in the shape of a pole. Large and composed of solid metal either way, the weapon is indestructible due to enchantment, and can cause a serious amount of damage to whatever it hits, whether hit bluntly or with a sharp strike. Viciously swung by the Esper, whilst more timidly used by the human, although not without intent to provide serious impact, a searing burn will be inflicted as a mark where it hits, as the fire magic of the wielder is sent through the weapon as a conductor and leaves its calling card on the flesh of the opponent. The pain from this is unbearable to most, heavily scarring the tissue it strikes.
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Abilities
Glyph Activation The main power that Kimi possesses, which he activates by summoning it from deep within his soul, causing the tattooed symbol on his back to glow, the sign that the transformation ability that Kimi holds secret from the rest of the world begins to take place. The form he changes into is that of Belias, the Esper beast that lies deep within the depths of his being. Taking over, this transformation occurs in a blinding light which effectively consumes him as his body morphs and grows as Belias comes forward. The natural height of Kimi grows from his thin 6 feet tall figure to a height of approximately 9 feet, towering over the average human. A glowing figure of fire, the activation causes a dramatic power-up of the below abilities, the affiliation with the element becoming stronger when Belias is present. The transformation can last for a maximum of three turns, depending on how long Kimi will sustain the form of his Esper. With each post that he keeps the form, a cool-down of three posts is required before he can use it again. Therefore; one post requires a cool-down of three, two posts requires a cool-down of six and three posts requires a cool-down of nine.
Painflare A fire elemental attack, reaching power that is much stronger than the typical fire spell used by ordinary mages. Summoning the element present, Kimi simply gathers it in a series of large fireballs in front of him before then unleashing them upon the opponent with devastating power and speed in attempt to engulf the opponent completely. Note that when Belias is present, this ability is powered up hugely more than it is here, making for a far more horrific strike. After using the attack, Kimi and Belias require a cool-down of three posts before they can use the attack again.
Hellfire The final ability, which is also known as his Death-Blow. This ability can only be used by Kimi when he takes his true form as Belias; he is simply unable to use it when he is in his human form, due to the demanding power requirements of this technique. Appropriately named however, due to what the attack consists of. Firstly, he will twirl his staff around stylishly to summon a gigantic fireball in the sky, which serves no more than being an elemental symbol that glows down upon what happens next. Belias then raises his staff which then becomes set alight by flames, engulfed completely as he then leaps up into the air, reaching a considerably high height and then seems to almost hover there momentarily as time stands still. The descent comes next, as Belias then thrusts his staff into the earth below with tremendous strength, causing the ground to simply break apart and shatter beneath him. Fire and molten rock then begins to spew out at a rapid rate, burning absolutely everything in the area as it does so and causing terrific damage to the enemy, including seriously bad burns. Due to the extreme demands of this ability, Belias can only use this attack once per page in either a role-play or a battle. Should the attack be used at the end of a page, then it cannot be used until the end of the next page. In short, there is a minimum of 20 turns (both Belias' and his opponent(s)') before it can be used again.
Additional Abilities: ~None~
Special Abilities: ~None~
Items: ~None~
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Character History
Belonging to the Scions of Darkness, Belias was known as the Gigas, a monstrous figure that looked like neither defined man nor monster as he stood placed as the Guardian of the Holy Realm. The gods had created him in opposition of Loghrif the Transcendent, the Scion of Light and just like the other Scions; he was considered upon creation to be a mistake. Therefore the role he was intended to receive upon creation wouldn’t be provided to him, which would upset Belias. In retaliation, he would challenge the Gods, inevitably losing. Therefore, Belias would scorn his masters, choosing to abandon them for another, the Dynast-King. He would then serve as the Guardian as his tomb for eternity, fulfilling the role in which he was supposed to perform in the first place. Having fallen from Heaven to accomplish this, he would serve man and not return to his place among the stars.
His time on Earth would lead him to consider his choice, whilst he would enter a state of tranquillity and peacefulness, shutting himself down and resorting to a trance whereby he would do no more than think for centuries. Doubts crossed his mind continuously, but the stubborn personality of Belias would forever prove more superior as he would constantly usher away such negativity and believe himself to have definitely made the right option. However, there was that one little voice that was always existent in the back of his mind, whispering to him gently and causing him to wish subconsciously for one thing; the possibility of reaching the former glory that he had back in the Heavens.
With the idea arising of the Espers taking a mortal form, Belias would soon find that the notion had been accepted and agreed upon, whereby himself and the siblings he had lately grown to almost forget through time would be granted the possibility of perhaps a chance to redeem himself and gain passage back to the place where he felt he belonged. Perhaps unsatisfied with events down on the planet he had been ordered to protect, he would take this mortal form without quarrel, feeling that perhaps there would be much good to be achieved for his own being by doing so.
Therefore, his life would begin as a new-born whereby he would be sent to Traverse Town, into a small family who were seen as no more than ordinary, but ones who showed a great deal of love and care towards the baby they’d just brought into the world. Subconsciously of course, the beast that was Belias would be constantly aware of what was happening, awaiting for that moment of maturity whereby he could then provide all his knowledge to the mortal form and combine personalities to then create a unique partnership where the human would be no more than a container for the power beneath. Given the human name of ‘Sekkachi Kimi’, it seemed only coincidence that his family name would match that of his personality, ‘Sekkachi’ meaning ‘impatience’. The subconscious Belias sneering at this quietly, he would then sit and guide the human through the beginnings of life.
Through his early life, Kimi would seem rather a normal boy who would move through education at a brisk pace. Performing well in school, whilst not standing out particularly as an absolute genius, a personality could be quite clearly defined upon reading him as Belias made sure that the human adopted some of his key traits early. Kimi was a livewire, always in the action and full of energy and eagerness to do well and place himself fully to something. However, negativity would provide company as the fiery temper would rise slowly and take place, resulting in many people steering away from Kimi or perhaps fearing him for his nasty side. However, he would gain friends who he got along with well and could enjoy spending time with. They, of course, were also aware of this dark side. Something which puzzled the human at first, whilst Belias would smile upon it, was that a faint mark on his back was becoming clear, something which he’d had since birth. A tattoo, showing a rather celestial presence about it.
Reaching adolescence, Belias had effectively assumed control again as he decided to surface from the depths of his human body and his personality dominated quite clearly. However, such a change could not be noticed by his parents, who simply saw their only son as no more than their child. Belias would share his love in return for the family who aided his growth and would by no means attempt to sever such a safe and emotional link between them. What caused numerous questions between Kimi and his family was the fact that whilst his family had short black hair which they were well-known for, Kimi’s was a startling red colour which shone greatly. However, only a rare occasion whereby the parents wouldn’t question at all, only observers who would make comments, usually shunned by Kimi as he wished to not bring up the matter, knowing full well as to why his hair was so. He now was enlightened by Belias’ knowledge and would keep it secret inside of him.
With the arrival of a great threat to Traverse Town, Belias would fight the Heartless that continued to attack, defending his town using the powers which would slowly surface again with more strength and power with continued use, whereby his family would simply stand in amazement at the magical strength their son possessed. Keeping his identity a secret, he would slay numerous Heartless with ease in his human form, not willing to unleash his beast form within. The Gods would stop him, reminding him of his purpose on the planet. Naturally, he would argue in reply and defiantly kill more until he was reminded by his masters of why he was shunned from Heaven originally. Reluctantly stopping, he would watch as other warriors would perform his job for him, taking note of such fighters as ‘Sai’ and ‘Sasori’ as they defeated the foes. Questioned by his family as to why he had stopped, it was inevitable that he would need to reveal his true identity. Shocked and horrified at first, they would eventually come to terms with the matter, believing it a great honour to have such a celestial being present within their flesh creation.
Angered by being forced to stop, Belias would simply sit and sense the changes that were occurring. Yes, the humans were proving successful in defeating the pathetic creatures that were coming forth and proving to be no threat whatsoever, but there was a constant feeling inside of him that there was more to come. As events would take place around him, he would sit in wait of something in particular to catch his attention. Something powerful was coming, and when it did finally make itself known, Belias was more than aware of it. Taking his staff, he would make his way past Traverse Town off to attempt to take it on himself, under the belief that he could perhaps gain favour with the Gods by helping deal with it. On the way, a familiar call would be heard in the back of his mind, as he heard someone calling him. Stopping dead in his tracks, he would turn a head to his right and change path entirely, following the voice that was calling him. Zodiark.
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Other: Using any form of fire against Belias in either human or Esper form will cause no damage whatsoever, instead healing whatever injuries may be present on his body. Obviously in his Belias form, he gets a huge strength and stamina boost, making him extremely durable against physical attacks. Just as straight-forward, is that using water-element attacks against him will expose his weakness, doing more damage than any other form of magic will.
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Post by Wilder~Light on Sept 2, 2007 17:14:26 GMT -5
Adrammelech, the Wroth, Esper of Thunder, Zodiac of Capricorn, the Goat. [/color][/center] -------------------------------------- Other Character(s) --------------------------------------
Bilby's Characters
-------------------------------------- General Character Information --------------------------------------
Character Name: Pajackok, Adrammelech the Wroth, the Makara Ascendant
Character Age: 19, January 19th
Character Gender: Male
Character Race: Esper
Character Position: Neutral
Character Personality:
Pajackok is a very introverted person, finding it very hard to begin trusting new people. Because of this he has become very self-sufficient, almost never unable to do for himself what he believes is necessary. He is very prudent and self-disciplined as a result, and has great confidence in himself for it.
Because trust is such a rare thing for Adrammelech to share with others, those who do gain that trust are granted it almost fully, even to the point where he can share jokes with such friends. Any jokes made by Pajackok are sure to be pretty dry, though. His self-disciplined and strong moral nature makes him incredibly reliable as well, someone his friends know they can trust to his word.
The Wroth's outlook on the world is easily viewable as gloomy or depressing. This is another aspect of his nature that makes socializing with other people difficult at times. Still, that outlook is a part of one of Pajackok's better qualities, for one of his main goals is to bring order wherever he believes his personal morals are being disregarded. Due to the nature of his creation, however, Adrammelech is a warrior at heart and will often use force to correct what he sees as wrong.
It was with the intent of bringing order in mind that Adrammelech once attempted to take control of heaven by force. After that failure he served his punishment without much resistance. Time had allowed the Makara Ascendant to reflect upon his own feelings of right and wrong and he now believes that he previously allowed his own power and ambition to cloud his judgment. Because of that his attitude towards the heavens since then has been mainly one of repentance.
Character's Appearance:
Pajackok in his war paint. His entire right arm and hand are completely covered in bandages due to the encompassing burn marks underneath.
Hidden beneath the white wrappings, the Glyph that controls the summoning of Adrammelch the Wroth into the physical world is present on Pajackok's right shoulder, facing the opposite direction of his body. It has been there since birth.
Recently Pajackok has also obtained a small black coin with his birth sign Capricorn marked on it in yellow. It is generally kept inside the small pouch he wears on the left side of his waist.
-------------------------------------- Battle Information --------------------------------------
Weapon Name: Bolt Bazooka
Weapon Appearance: The Bolt Bazooka appears and disappears according to Pajackok's will in a burst of yellow sparks.
Abilities:
Glyph Activation Beneath the wrappings on his right shoulder, Pajackok's Gylph glows a bright yellow one moment before his entire being erupts in an expanding flash of sparks. When the energy clears the true form of Adrammelech the Wroth is summoned to the physical plane. In this state the Esper's full powers are unleashed, greatly enhancing all of it's stats and the power of all it's abilities. Adrammelech can only use it's most powerful of abilities while in it's true form, the limitations of human flesh abandoned. Whereas all electrical abilities appear with a yellow colouring when in the form of Pajackok, they instead have a blue-white colour when in the form of Adrammelech. This is a physical sign of the difference in power. Though he can return to his human form at any time, the Wroth can not maintain this transformed state for longer than three turns. In order to recover energy for another transformation Pajackok must wait three of his turns for every turn he spent as the Makara Ascendant.
Flash Arc A thunder-elemental spell that rivals Thundaga in power when Adrammelech is in human form and puts it to shame when he is in Esper form. The Flash Arc begins with a bright burst of light, typically meant to blind any available targets and temporarily limit their defensive maneuvers. During the flash a stream of electricity shoots quickly towards it's target in an arc, further hindering their ability to judge it's intended path. Flash Arc has a cool-down period of two turns.
Judgment Bolt The death-blow of Adrammelech's thunder elemental attacks. Judgment Bolt is so powerful that it can only be used when the Esper assumes it's true form via Glyph Activation. During this attack Adrammelech typically takes to the skies at supersonic speed, quickly collecting electrical molecules into it's body and causing dark storm clouds to surround it. When the energy is ready and the Wroth's body is glowing a light blue the attack is unleashed on the targets below. It begins with several bolts of lighting falling down in a wide area around the targets, something similar to the casting of a net to prevent escape. Shortly afterwards, one massive strike of electricity shoots down from Adramelech's body, releasing a blast that encompasses the area and usually shatters a crater in to the very ground below it. Judgment Bolt uses such a vast amount of energy that it requires ten of Pajackok's turns to pass before it can be fired again.
Additional Abilities:
Special Abilities:
Summons:
Items:
-------------------------------------- Character History --------------------------------------
Adrammelech the Wroth was an Emperor among the many scions created by the gods, able to reduce to nothing whatever was struck by his vengeful fist. He was created in opposition to Deudalephon the Benevolent, scion of light, with an important purpose in mind. He was to use his vast might to quell the fiends who raged in the Otherworld and maintain order in the realms. The fiends, however, slowly began to rally under Adrammelech's command, drawn to the scion of darkness by his immense strength and fearsome appearance. After becoming the highest authority in the Otherworld the Wroth led the fiendish hordes in to heaven itself, aiming to dethrone the gods and begin establishing order there as well. In the end, however, the Makara Ascendant was defeated and banished to the world below.
His punishment stripped Adrammelech of his former prominence and, like all other scions who fell from grace, he was to pledge servitude to whatever mortals came to possess his summoning glyph. For uncounted years this was the nature of the Wroth's redemption as he passed from master to master, aiding humankind in whatever way his great powers were needed. In times of sleep the voices of the other scions could be heard and replied to as well, each one slowly but surely coming to the same conclusion one way or another, that they wanted to return to heaven. One day a proposition was raised to use what was left of their power to be born into the worlds as human beings so that they may take their service to the mortals even further than before. Hopeful that the gods would see his earnest efforts to do their will Adrammelech and eventually all the scions agreed upon the plan. Over the course of a year each was born into the world as a mortal, one by one. The glyphs that encompassed their curse were etched into the human forms, their power now belonging to them once more.
Seeking a place where his greatest asset, his strength, could be out to use Adrammelech sought a world where the people were at war. He found such a place soon enough, coming down into a land of primitive clans, all fighting over a land known as Tidewater. Without advanced technology the simple human tribes fought with crude weapons of wood and stone, making spears and arrows to war over vital territory. The Wroth decided to use his power to bring order to this dangerous world, and sent his Glyph and spirit into a the body of a new child before a human soul could do the same.
Born and raised to be a warrior in a time when it was needed, Adrammelech was a prodigy since the day he was old enough to be taught. The art of war and combat came naturally to the boy, it would seem, and he trained his body rigorously even beyond the large amount that was necessary just to survive in the wilderness. During one of his hunting trips the Wroth was ambushed by a group of enemy warriors using the same territory. Despite his physical skill and power the Esper Adrammelech's human body was still but only fourteen and he was outnumbered. Calling upon his elemental powers for the first time since assuming this guise, the scion of darkness raised his right hand to the skies and released large amounts of lightning from his palm, striking down his enemies. The huge burst backfired on the scion due to his immense power simply being too much for his mortal flesh to bear, and left his right arm charred and burned. Since that day the human body he possessed was never able to recreate the release of energy Adrammelech used to save himself, his physical form now knowing just how much of his inner thunder elemental powers it could handle. He was later found by his people after they were drawn by the flash. His arm was treated and his motor skills were ultimately unaffected, but the burns were permanent and would cause him to wrap his right arm completely in bandages each day for the next five years until present day. Strangely enough, the birthmark on his shoulder remained completely intact amongst the burns. The incident became rather famous as the day he was saved from death by a miraculous bolt of lightning and the boy was given the name Pajackok, which means thunder, for no thunder was heard when they saw the flash in the distance.
Over the next few years Pajackok grew to be a warrior of great fame amongst his own clan. Whenever he was alone the scion of darkness would practice with his own Esper abilities, testing the human limits imposed upon him by this new, weaker body. He never assumed the form of the Makara Ascendant, however, for he feared that leaving his human form would displease the gods as he was supposed to serve humans as a human. Aware of the forces of darkness spreading across other worlds, Pajackok knew his human limits might be insufficient should they ever invade this world as well. He also knew that even if he assumed his true form to fight them off, their forces were many and his ability to maintain the form of Adrammelech the Wroth would be limited. As such, he tested ways to bring out more of his true powers while in human form without hurting himself in the process, just in case the powerful demons known as the Heartless ever attacked his new home and he would have to defend it. This testing eventually brought forth the creation of a weapon, based on technology he had seen in the past on more advanced worlds, that would allow him to safely do just that. He never aspired to try and rid the universe of the Heartless' presence, knowing that such a feat was beyond a normal human's ability. He understood that his role would simply be to fight alongside his fellow warriors in defence should the day ever come.
Despite his great skill on the battlefield, Pajackok never once sought to take a place of higher authority amongst his people. Adrammelech had long since realized that the drive to have more authority could cause him to lose his better judgment. Instead he was loyal to the point of true servitude to the clan's leader, Chief Powhatan. Over the years the chief successfully managed to claim and ultimately unite the clans of the area under his own primitive empire, in no small part thanks to Pajockok's services. The scourge known as the Heartless never did make it's way to the land of Tidewater and as such Adrammelech was never inclined to try and interfere with this destined phenomena. Instead, at the age of nineteen and living in a time of peace, he was satisfied in thinking that he had finally done well in serving the gods' design. While his current home world was far from perfect, he would be sure to bring order wherever he saw peace coming apart.
Pajackok's peace was shattered the day his cosmic senses alerted him to something terrible. The very boundaries between this reality and a darker one were being destroyed, eaten away at by an unidentified force. Surely there was no way this was a part of the design of order the gods intended... it was a true catastrophe. One that Adrammelech knew could not be left unattended. Pajackok began to wonder what the best course of action to take would be. He partially lamented the choice of the scions to abandon their Esper forms, since it was now more than ever that they would have been useful to warriors fighting against this unnatural invasion. After a few days of meditation the glyph on Pajackok's right shoulder began to resonate to the call of a voice. A powerful and familiar voice, yet one weaker than the gods themselves. It could only be one being, the original scion. With knowledge that it was possible in the current age to travel between worlds freely and preparing a masquerade for his current home that he was leaving on a journey across the unexplored territories, Adrammelech set out to leave his mortal homeland and seek the source of the call. The Esper of Shadow, Zodiark.
-------------------------------------- Other --------------------------------------
Elemental Powers
Thunder elemental powers used against Pajackok or Adrammelech are easily absorbed by his Esper spirit and turned into energy for himself. Ice elemental energy, however, has a much stronger effect on him than other attacks of equal power would.
Weapon Function
Pajackok's Bolt Bazooka contains three power cells inside. Each one allows the weapon to be fired once, releasing a thick, straight stream of blue-white electricity. The colour of the attack is a physical representation that this weapon's power exceeds beyond what can normally be handled by Pajackok's human body, making it intense enough to burn through almost anything in it's path.
When not in use the weapon is dismissed into the very spirit of Adrammelech where it's power cells are refueled with energy for the next time it is conjured to the physical world. After at least one shot has been fired in battle the Bolt Bazooka recovers one power cell's worth of energy for every three of Pajackok's turns spends dismissed. The weapon can be called back and fired one time for each fully recharged cell.
Even when it's power is depleted, the Bolt Bazooka can still make a useful weapon for offensive and defensive melee combat. It's hard, durable body is excellent for bludgeoning and Pajackok's physical strength more than enough to handle the firearm's weight.
World
Pajackok's home world is based on the Disney movie Pocahontas.
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Post by Wilder~Light on Sept 2, 2007 17:21:21 GMT -5
Exodus, the Judge-Sal, Esper of Non-Elemental, Zodiac of Libra, the Scale. [/center][/color] -------------------------------------- Other Character(s)-------------------------------------- If you have other characters that have been accepted, please put a link to their Profile here. If you do not do this, this Profile's acceptance will be delayed until you do. The Characters, Kirk Jones -------------------------------------- General Character Information-------------------------------------- Character Name:Kirk Jones/Exodus the Judge-Sal Character Age: 19 Born October12 Character Gender: Male Character Race: Esper Character Position: Neutral Character Personality: Exodus is calm and a collected, but there is usually an inconsistency in his rationale that Exodus is often the only one who can’t perceive. He often displays honor and acts of fair play toward anyone he views as an equal however he is more than willing to resort to tricks to achieve his goals. Generally friendly he keeps an air of amity in all but the most extreme instances. All ways interested in the people he meets he attempts to get to know even his enemies following an old saying he had heard “ You destroy your foe when you make them you’re friend.” When angered the saying warps becoming more like “In all matters of opinion the adversary is insane.” As Kirk he displays a kind of separate persona living as a human boy lazy, somewhat refined and meddlesome this has lead him to appear often when he isn’t wanted, needed or in a non-combative form. In his Esper form he speaks with a voice that conveys his age usually speaking in a low, gravelly murmur. Usually he avoids cursing, will not use contractions and is known for speaking to others using last names, full names or “terms of endearment” which sometimes consist of insults and compliments. Occasionally he speaks in Spanish out of habit when he is either surprised or doesn’t want to be understood especially when he’s in his human form. Time as a human has changed him more so than the eternity before prompting Exodus to give up on the destruction of the worlds and instead turn to fixing what he views as wrong by any means necessary primarily the division of social classes, the unfair distribution of wealth and the way the strong abuse the weak. In the brief seventeen years Exodus spent as Kirk he has gained a family that he cares deeply about and protects with everything he has. Character's Appearance: Kirk stands at roughly 6’1 with a medium build weighing 169 pounds dark red eyes and short blond hair that never seems to grow. A small coin worn on a thick and heavy chain hangs around his neck this is the item he gained from Zodiark. The birthmark on his stomach is small just below the ribs. Esper Glyph Libra An orange symbol made from an omega sign with a mark under it and black background. -------------------------------------- Battle Information-------------------------------------- Weapon Name: Avaritia’s Cane Weapon Appearance: An ornate cane four feet in length with a heavily barbed tip. Made from heavily treated and polished red wood it carries a dark crimson luster. Near the end there are three gold rings for ornament and to be used as a grip. It is a Shikomizu in design when twisted a blade can be drawn. Very expensive it is Kirk's favorite and most prized possession Abilities: Comet: Opening a portal to space asteroids are drawn in at high speed when they enter the portal and come through they blaze white with incredible heat. Equal in size to that of a bowling ball five to nine super heated shots of metal and rock are launched in rapid succession. (Two post cool down) Glyph Activation: The Glyph running down Exodus’ spine flares up becoming visible through his clothes as he under goes the transformation. If only for a brief time he sheds his mortal fetters returning to his status as a being of great and terrible power. In his original state there is no wait time for Exodus’ abilities. (Transformation lasts maximum of three turns, with a cool down of the amount of turns used multiplied by three.) Meteor : Exodus' ultimate attack. Exodus stands on his scale floating over a massive crystal lined canyon. His scale opens, making the orange comets on the scales spin faster. There he charges up his hands making several grand motion building up to a crescendo, making the orange comets on the scale whirl faster, then the comets blast into the air, summoning a very large meteor. The meteor falls upon the enemies in range and then explodes, crushing everything. * Usable only once per battle* Additional Abilities: Special Abilities:[/b
Items: -------------------------------------- Character History --------------------------------------
When he lived as Exodus the Judge-Sal he was placed above the world to look down on all of creation and it’s worth to appraise its worth. Eventually watching them for so long he grew apathetic judging all thing finite and mortal to insignificant in the face of the eternal. Hour after hour for millennia on end he watched and saw all living things grow only to die a small amount of time later. Exodus began to contemplate his role he was to appraise all creation of its value but he saw none and came to a final conclusion: The gods had failed to create anything with merit or value and he would have to unmake it all and do it himself to ensure it was done right. Exodus entered the war only to fall cursed to be to serve the humans.
Cast from the heavens he fell below tasked to serve the worthless mortals he had called trash hour after hour for eternity he would never return to his place above creation. Left to lament his situation and rue his arrogance to defy the gods by ignoring his duty. Reflecting on his fate it came to him that he was the oldest Esper and yet he had been just as foolish as the rest of them a joke that brought a dour expression to his face.
When the he presented with the option of becoming a mortal Exodus was the most skeptical of the Espers having long since resigned himself to his fate. Finally he agreed to allow himself to be bound in human form only as a way to break the eternal monotony of his current life. Bowing to the gods he descended into the world of Twilight Town choosing to be reborn as the first son of a banker (Marie) and her husband (Enrico) living in the third district.
Exodus came into this world quietly and only glared through his new eyes both at the midwife who had felt it necessary to hit Exodus and the people that were to be his parents. Everything at the time felt muddled he remembered some of his old life but nothing specific. The only thing strange about this child was the strange birthmark on the right side of his stomach. One moment would always stand in his mind the look of his mother as she smiled at him before giving him his new name Kirk Jones. It was a happy moment.
Soon the old memories he had once had faded away and he was a happy child like any other following his father to work it was discovered that Kirk was particularly good with numbers and his mother often made it a game to see which of the two could finish most of the work load a trick that allowed Marie to leave several hours early for several weeks. Kirk had always known it was a trick but had gone along with it simply because he wanted to help.
The day came when Kirk was sent to school entering the earliest class he met Joey Brock a short kid with dark hair blue eyes that could be described as fast talking and likely to go up in a blaze of fire the moment he was angered and the two became friends often going into business together selling whatever they could find with Joey handling sales and Kirk making sure they made a profit.
During the course of their business meeting with the Hachifusa brothers at the train station, they had had managed to get there hands on a drum of sea-salt ice cream. The buyers being somewhat larger decided to take it rather than pay the eleven dollars beating the boys badly. Joey wouldn’t stop even after he was the only one standing he kept fighting and Kirk lay on the ground watching through two blackened eyes with blood pooling around him from the back of his head the ringing as the train sounded. Finaly they knocked him out, nothing impressive just a punch that forced Joey from standing to horizontal then he disappeared as the train sped by. It came to them that they couldn’t allow the other to live it was a small town everyone was familiar with each other it wouldn’t be hard to find them. They set in on Kirk it was clear that the one on the left didn’t want to do this but his twin refused to listen to him rolling Kirk over straddling his chest and wrapped his thick finger around Kirks neck cutting of any chance at air.
Kirk convulsed as a burning sensation ripped through his abdomen something he had thought he would never have again happened and he felt his body almost rewrite itself and the entirety of his being returned. The following was an assault that left the walls slick with blood, flesh and bits of bone strewn across the concrete.
When Exodus exited his rage a potion of the buildings had been destroyed and his hands shook crimson dripping from the fingertips. Quickly he reverted to human form the memories he had once had were back and the child he had been was gone replaced by the ancient. After pursuing Joe into the darkness of the tunel. Under the city he managed to find Joey who was for the most part intact. Calls could be heard and they were found by the town watch and taken to the hospital in rush. Kirk was the only one to go home the first friend he'd ever had was gone.
Exodus looked at the life he had and turned away from his past as an Esper ignoring all that he once new he returned to being a child. Eventually his world returned to normal and people stopped asking questions. Soon his parents had two more children and to handle the extra cost their father took up a job leaving Kirk to take care of his two sisters Beth and Ivy. Even the heartless that had appeared in this world avoided him and his home.
Very little threatened Kirk’s family till his 19th birthday the year his parents had intended for him to got to a particular college soon changed when the anti-forms appeared. The call came. Sounding across the universe from Zodiark there leader a position he had gained more from being an unstoppable force of destruction that was incredible even by Esper standards. There was nothing he could do sighing he he opened the portal wondering what the brat wanted. -------------------------------------- Other -------------------------------------- Possessing no element Exodus posses no particular strengths but is less affected by all the elements taking a smaller amount of damage from the elements than he would from physical blows.
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Post by Wilder~Light on Sept 4, 2007 15:35:41 GMT -5
Ultima, the High Seraph, Esper of Light, Zodiac of Virgo, the Virgin. [/color][/center] -------------------------------------- Other Character(s)-------------------------------------- :*: Character Chain :*:-------------------------------------- General Character Information-------------------------------------- Character Name:Umi Vertal {Ultima, the High Seraph} Character Age:19, born September 20 Character Gender:Female Character Race:Esper Character Position:Neutral Character Personality:Being of the Virgo sign, Umi is found often with a modest character. Let a lone, the form of purity and service. Other then having the habit of being orderly, she tends to have perfectionist moments all the time. Though Virgos themselves may be 'full of sass' and have over critical moments, she is pretty flexible - since it is also a Virgo trait. She is an observant person, almost never missing anything at all that someone is doing. She is rather intelligent, which would end up having her consumed in any work - as she is always mentally active when it comes to that kind of stuff. Umi, herself, has refine manners and has a well-temper display over her emotions. Character's Appearance:UltimaShe has a soft complexion and rosy checks. Standing at least 5', she is not really built much at all. Shimmering eyes of gold are of of the few attractions coming from her, other then her hair. Her hair is a light silver color that runs to her knees, pulled back into a low riding pig tail. Two strands of hair cascade over her two orbs, in which they are both colored gold to perfectly blend into her eyes. Even not being as an Esper hasn't stopped Umi and the color white. Oh, no, far from it friends. Her attire is, indeed, very white with the ever mixture of gold within it. A long, flowing shirt makes its way until just above her knees; which it hides the very golden printed pants, that only reach to about her knees, that loosely fit on her figure. The shirt is decorated with spirals of a golden color, starting from the top of her shoulders down to the ending of the frilly shirt. Sandals wrapped tightly around her feet and the straps continue up until under her shirt to meet her short pants. If one would have a guess, yes, these sandals are gold. Though two characteristics made her stick out from the other people around her. One: clearly the tattoo placed on her right wrist traveling up to her elbow, that appears to be a glyph. The second is a black coin with the symbol of the Virgo in white placed onto the strange feature. The coin is carefully wrapped around her neck, tied in place thanks to the very white ribbon she wears around her neck. -------------------------------------- Battle Information-------------------------------------- Weapon Name:Virgo's Light Weapon Appearance: As Umi's weapon, it is like a miniature cannon, sized perfectly so she can carry it like a bag(since it is attached to another one of her ribbons). Bronze color, and often sparkling. It has little damage, but works non-the less. This form was meant to be for deceiving people more or less. However, the miniature cannon soon changes with her entire form... ...basically, the cannon becomes larger and attaches itself to the bottom of Umi's/Ultima's feet and or dress. It is still a bronze color that shines off in the light. The cannon itself almost seems like a castle, and yet, mixed with with a treasure chest look. It has plenty of swirling designs, the ending with four spikes jeering out from it. {Seen above in Ultima's picture} Abilities: - Glyph Transformation:
Upon having the transformation active, the glyph will light up. It will appear through her already white attire, making swirls encircle her, and begin making her form change.{Again, picture above of Ultima} : Transformation lasts only three turns, with a multiple of three depending on the posts :
- Redemption:
Another Holy attack. A ring is formed behind her, allowing to where the light would be released from, the circle glows just right before she releases the blow. Once the light is expelled, it flies forth to strike at opponents. : Two Post Cool down :
- Eschanton:
Ultima's ultimate attack. A Holy attack that occurs when she flies into space. Then her cannon begins charging in the middle of space, and once it is done charging her eyes open in a terrifying expression. The beam is sent to the earth, creating a dazzling and devastating blasts of Holy energy. : Only used once in battle. Charging takes one post itself. : Additional Abilities: N/A Special Abilities: N/A Summons: N/A Items: N/A -------------------------------------- Character History-------------------------------------- Ultima was once rightfully the Scions of Light rightful leader. Though she was a 'master mind' to the revolt from the Scions of Darkness. So to speak, she played the role of per swaying the Scions of Darkness siding with her. Why? Simply put, the Scions of Light would refuse to turn against the gods themselves. Though it rarely did succeed, and for her punishment she was ended up guiding the souls to heaven; helping the reincarnation to take place. Her wings still continue to hold their beauty and original color, however, there will forever be a black of forever tainting them every single day. And to think, she was a masterpiece by the scions created by the gods... Eventually she found herself being casted to Earth, being reborn as a human girl. Perhaps she was one of the few who had yet to enjoy the fact of becoming human, but sometime soon she grew accustom to it. The world she was chosen to be born in was none other then the famous Disney Castle itself. Though, she was born under a simple servant, that yet to stop her. Ever since she had turned seven, she displayed a high intellects for keeping things under control. Normally, kids wouldn't work at all in the Castle - but that didn't stop Umi. She was constantly found organizing everything to perfection, making sure things ran smoothly for the day or the entire week. As she continued to grow, so did her skills of what she was blessed in. Holy power was what she was greatly noticed for through-out the castle. Then again, the place was Holy itself thanks to the Corridor of Light. In which, if you couldn't find the growing Umi ordering the brooms to clean up; you'd find her near the Corridor of Light. Many people around may have not noticed the Corridor of Light, but Umi had fallowed a 'feeling' one day to its discovery. Then again, she had been ten at the time so, she had a huge curiosity at the time. Mentioned before, as she continued to grow she became attached - so to speak - to the Corridor of Light of the castle. Always wondering about its power in the castle itself, how it always seemed as if it could repeal any darkness. Though, upon reaching the age of nineteen, something had took a change into her style of living. Yes she acted the same, but yet, something continued to eat away at her. What could it have been, at first she had yet to figure it out. Though her glyph burning away at her skin finally gave her the clue she needed, and that simply was to make contact with the rightful leader of the Scions of Darkness; Zodiark. -------------------------------------- Other-------------------------------------- Alright, the rightful Light leader is in there, Wilder. UltimaDo not know if this is needed but I heard something about it: Virgo Constellation[/center]
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Post by Wilder~Light on Sept 4, 2007 15:46:50 GMT -5
Zalera, the Death Seraph, Esper of Death, Zodiac of Gemini, the Twins. [/center][/color] -------------------------------------- Other Character(s)-------------------------------------- If you have other characters that have been accepted, please put a link to their Profile here. If you do not do this, this Profile's acceptance will be delayed until you do. Character Chain-------------------------------------- General Character Information-------------------------------------- Character Name:Valen Jusheen/Zalera- The Death Seraph Character Age:19, Born June 12 Character Gender:Female- Human Form/Male- Esper Form Character Race:Human/Esper Character Position:Good/Neutral (Depends on the form) Character Personality:Valen- The ShamanessThe two personalities contained within one human vessel are almost exactly opposite to each other. The shamaness personality is that of a loving, and caring woman. Like most Gemini she is clever, talkative, and very lively. She has many friends and easily gets along with most people. When not having to worry about her duties to serve and protect humans she loves to play around and have fun. She considers fun activities to be singing, dancing, and laying in the grass. Being a Gemini, Valen loves to feel the wind blowing across her face, and will throw a temper tantrum when in a stuffy place with barely any wind or air. This is why she prefers to stay in an open countryside with many trees and flowers. It keeps her calm and relaxed. Valen is fully aware of the other being that rests inside her. She can talk with it freely whenever she wants to which lessens the chance of him breaking free. Other than that she is in complete control of her mind, and only has to worry about, Zalera coming out when in a dangerous situation. Zalera- The Death SeraphZalera, is basically everything, Valen isn't. He cares very little for the wellness of human beings, and wouldn't think twice about killing anyone that tries to harm him. He could be best described as the evil twin brother of the shamaness. Typically, Zalera loves to rest, and hates to be bothered. However, if enganged in a fight he is relentless, and almost sadistic. After all he isn't called the Death Seraph just for kicks. His reputation is something he feels is more important than anything. Suprisingly, Zalera doesn't really care what the shamaness does as long as she doesn't try to endanger herself. This doesn't mean he likes having her around. If there was anyway to separate himself from her he would jump at the opportunity. In this case the shamaness would most definetly agree. Neither one likes the other. Character's Appearance:Human FormNote- The glyph that each Esper carries is located on the left side of her lower back. However, half of the glyph is hidden. The missing half appears when switching to Esper Form. There is also a small black medallion bearing the violet symbol of the Gemini upon it that, Valen wears upon receiving it from Zodiark. Esper Form 1Esper Form 2-------------------------------------- Battle Information-------------------------------------- Weapon Name: [If wanted]Switchblade + Staff of Redemption/Claw, Wings Weapon Appearance: [Three sentences required or a link to a picture] The shamaness prefers not to use weapons of any kind when fighting. She usually finds an alternative way of dealing with her enemies. Still one can not be too careful which is why she will carry a switchblade hidden in her garments. There is nothing at all special about it. Its basically a very thin yet sharp 1'6" blade hidden inside a light black leather holster strapped to her left forearm. Her arm is almost always hidden inside her dress so there are few people who actually know she has the weapon. Valen, also carries a staff which is the appropriate tool for a shamaness. It has minor healing abilities, and is extremely useful against undead and demonic creatures as they tend to keep away from it for fear of being purified. The Esper form, Zalera doesn't exactly have any weapons. Instead he uses the claw on his left arm, and his blade-like wings to inflict damage upon enemies. They aren't at all powerful against armored foes. Both of them can be seen on his appearance. Abilities:Healing Touch:Since, Valen is the type who hates suffering she's developed a healing technique specifically for helping heavily injured people. It can heal anything from cuts to large gashes. It can also temporarily mend broken bones (wears off after three of the patient's posts). While healing someone she must have absolute focus and concentration. This means she may not attack or do much of anything else other than talk while healing. This ability has its limits. For example it cannot raise people from the dead. It cannot cure certain diseases (tuberculosis, cancer) or extreme magical ailments (petrify, zombie). If a large chunk of a person is missing she cannot bring it back. This ability does also not allow her to bring back limbs that have already been hacked off. Another thing, Valen cannot use this on herself as it hurts, Zalera who is of an undead alignment. Cooldown Time: 3 Posts after healing is finishedGlyph Activation:Their are two ways this ability can be activated. One is through Valen's own will which does not occur often. The second is through the will of Zalera which is how its often activated. The reasons for him activating it himself are usually to protect himself from death, and to gain the upper hand in battle as he feels the shamaness is far too weak to handle most enemies. When activated the glyph on Valen's back will glow a fierce purple. After which a thick veil of black fog surrounds her entire body. Then when a couple of seconds have passed by the veil dissolves revealing, Zalera- The Death Seraph Note-Esper transformation lasts three turns at the end of the third turn, Zalera switches to human form (Valen). Every turn that the Esper is out adds three turns to the total cooldown time before the glyph can be activated again. Maximum cooldown time is 9 turns. Condemnation:A Non-Elemental attack, and Zalera's ultimate attack. Zalera goes to the inner parts of hell, opening his right arm, revealing the shamaness (Valen). The shamaness screams with a terrifying voice, calling the death souls of the reapers. The death souls then unite in a purple shining ball of souls. Zalera then laughs cruelly, spins and closes his wing at the same time, pointing at the enemy. The ball of the reaper souls falls upon the enemies like a liquid of death, then the souls of the reapers arise from the liquid, taking the shape of small black twisters, thus stealing the souls of the almost dead enemies in range away with the pain of death. The actual effect of the attack only causes heavy damage to enemies in range who are not close to death. Close to Death can best be described as someone who is bleeding all over, and has more than one serious or fatal wound. This attack can only be used on the final turn (3rd turn) just before, Zalera is dismissed. It cannot be used on turns one and two. Zalera must be out for a full three turns. Once it is complete, Valen, the shamaness, will take over and revert to human form. Once in human form her energy is half what it was just before switching to Esper form. Cooldown: 12 TurnsAdditional Abilities: [Abilities that you have bought/earned. This section is ONLY to be touched by staff upon you buying/earning an Additional Ability.] Special Abilities: [Abilities that do not count toward your maximum total amount of Abilities. This section is only to be touched by staff.] Items: [Items you have bought/earned. This section is only to be touched by staff.] -------------------------------------- Character History-------------------------------------- Prequel:"Heretic scion who wrapped the world in dark energies, seeking to take the souls of all living things unto himself. Created in opposition to Emet-Selch, Angel of Truth, and scion of light. Originally tasked with the judging of men upon their deaths, his soul was tainted by the curses of those who raged against the heavens, and seizing one of the gods' servants, a shamaness, as a hostage, he rebelled against his creators. Even now, in defeat, he clutches the shamaness to him in his right arm, and with the aid of her death-wail does he summon the soul of darkness to do his bidding."The Story So Far...After being resigned to serve humanity for all eternity, Zalera was utterly disgusted. His original purpose had been to judge the souls of humans not to satisfy them, and give them warmth. The shamaness that was permanently bound to him repeatedly tried to calm the tortured being, but to no avail. It wasn't very long before the option of becoming a human himself was possible. Zalera, at first turned this offer down thinking of that as a fate far more grim than the one he now held. Of course the shamaness also had some say on this. Eventually after using her clever mind and ingenuity the shamaness convinced, Zalera to accept the proposal. To change his mind she simply told him that if he devoted himself to serving humans as a human that he would be free from his impisonment, and be allowed to separate from the shamaness once and for all. Normally an trick like this wouldn't work as the Esper was quite clever, however, Zalera's foolish pride and desires had blinded his good judgement. Thus the decision was final. In no time the two of them found a human vessel worthy enough to bear them. They were born to Mr. and Mrs. Jusheen of Destiny Islands. This world was chosen for Zalera's birth because of its calm, care-free, fun-loving enviroment which represented qualities of a Gemini. It was also chosen because of the element Wind which was often portrayed as the cool breeze that commonly flew through the islands at night. The proud parents who had given birth to the Esper named the baby girl, Valen which would be the shamaness's name from now on. When born the small glyph which represented, Zalera appeared, and sealed him away. For now he would rest until it was deemed necessary for him to awaken. The shamaness had control over their fate in the mean time. Thus, Valen grew up almost like a normal girl. She was showered with affection from both of her parents who thought nothing of the "birthmark" forever tatooed on her back. To them she was just a sweet innocent girl who wouldn't harm a fly. It was because of them, Valen had a very happy and satisfying childhood. It wasn't until age 10 did Valen's true purpose was known to her. At that age memories that had previously been lost after becoming a human began to swell up for a seemingly unknown reason to, Valen at least. This was actually, Zalera's doing. He knew that until she was at least somewhat mature that the memories of the shamaness would be too much for the girl to handle. She would very likely become insane which wouldn't really help the situation. Still it came as a shock to, Valen nonetheless. For as long as she had known she was just a normal little girl. It was hard to accept the fact that she was actually a shamaness. With her memories now regained, but still very unnerved, Valen began to serve and help humans as she was intended to do. Her parents were convinced this is what she was born to do, and eventually had her train under a shaman located in another world. This pained them, but they knew it was right. After being dropped off in the world where the shaman resided, Valen never heard much from her parents ever again. That part of her life was now over. For nine years, Valen studied under the shaman re-learning everything that she had been lost. Her connection with the afterlife, or the spirit world was once again established allowing her to communicate with spirits, and calm tormented dead souls. She had even learned how to ease the lives of the living and heal those that had been injured. Finally at the end of her training she had mastered all the techniques the shaman had taught her. For all her hard work he gave the shamaness a path, a journey if you will to go on. One that would realize her true purpose in the world, her destiny. He foresaw a dark plague reaching across the universe, choking the very lifeblood of the planets it infected. It was Valen's and Zalera's destiny to stop this plague. However, she would not be able to do this alone. No, this would require the help of others like herself. So now the Gemini searches. Searches for an Esper of immense power. One that could challenge the authority of the very gods that had resigned the Espers to serving humanity for all enternity. He holds a black medallion engraved with the purple symbol of the Gemini. And his name is....... Zodiark-------------------------------------- Other-------------------------------------- ZaleraNote: The Esper Form, Zalera has never actually appeared yet. He's been basically dormant for this entire time.
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Post by Wilder~Light on Sept 4, 2007 17:09:32 GMT -5
Cuchulainn, the Impure, Esper of Poison, Zodiac of Scorpio, the Scorpion. [/color][/center] -------------------------------------- Other Character(s)-------------------------------------- Akito's boys-------------------------------------- General Character Information-------------------------------------- Character Name: Orphane Ceres (Or-fan-nae Sehr-res), Cúchulainn The Impure Character Age: 19 Character Gender: Male Character Race: Esper Character Position: Neutral Character Personality: A narcissist, Orphane is a man in love with himself. Constantly worried about his appearance and incredibly shallow, Orphane has a low tolerance for unattractive people. Self-absorbed and utterly spoilt, Orphane has a superiority complex that divulges mainly from how much prettier then normal men he is. His few redeeming qualities are that he's a proprietor of the arts, in particular music, he has a great appreciation of them and can be a very confident and passionate man about what he sees as the correct path. Though normally, he acts irresponsibly and is a complete flirt when it comes to beautiful women, often forgetting their name and is never satisfied with just one. A complete idiot, Orphane makes light of even the most dire situations. However, this fool's façade belies his inner self, an insecure and mistrusting man who has known the deepest sorrow of having lost his true love. Thusly, Orphane hides this pain under the mask of a shameless flirt. In actuality, he's actually quite intelligent and sympathetic to other people's plights, knowing much more then he lets on. Character's Appearance: Orphane has delicate, pretty boy features and long poison green hair that stretches all the way to his waist. His features are small and refined, making him prettier then even most girls. His big eyes are a deep grey that, though gentle and soft on the outside, if one were to look deeper they'd notice the great sorrow within. A sleek, slimly muscular man, Orphane,of course, has no troubles winning the ladies over with a combination of his great face and body. The clothes he wear exemplifies his outlandish and attention seeking attitude. Orphane is most often seen wearing stylish fashions, usually similar to the French or Spanish range. A beret, gloves, scarf, sleek black pants, leather shoes and tight, turtle-necked, long sleeved shirts are his kind of thing. Evidently, in the middle of his neck just above the collar, is the glyph of Cúchulainn, the Impure, which he tries to hide desperately away. He always carries an odd black coin on his person, with the symbol of a brown Scorpio on it. He carries it tied to a hand watch somewhere in his pockets; for some reason he has never lost it despite his unreliable nature. -------------------------------------- Battle Information-------------------------------------- Weapon Name: Scorpius, Orion's Bane Weapon Appearance: Scorpius is a long whip that is reminisce of a scorpion's tail. A bronze colour, it is separated into many attaching links each their own individual blade. At the end is a massive axe-like bade that is said to have been coated with poison. An unusual weapon to wield for someone of Orphane's frame, it is used rather as a secondary weapon to his Orion's Bane. Orion's Bane are a two gauntlet set that is also a sharp bronze colour. The gauntlets are sleek and fit perfectly all the way to his shoulder from his fist. Blade-like spikes protrude from the fist as well as all sides of the arms. Abilities: Decay: Orphane's touch is able to dissolve matter, and though he has some degree of control over it, during the heat of battle it becomes highly likely he'll forget to reign in his control. Thus, he fears that he might touch someone important to him, like he had a long time ago, and hurt them; maybe even killing them outright. The decay happens at an accelerated pace and is very similar to a dissolving powerful acid or rusting. This ability is part of the reason he uses gauntlets during battle, to cover his hands and prevent him from touching even his opponent directly. Glyph Activation: Usually a last resort for Orphane, as he despises the form, he only reverts to his Esper when his life is critically threatened. Activating the powers buried deep within his soul, his glyph on the middle of his throat begins to glow and his body changes from a handsome young man to that of a fat, green monster, who, while incredibly powerfully physically, is really, really ugly. Lasts for 3 Turns and has a cooldown of a multiple of turns used. Blight: A non-elemental attack, and Cúchulainn's ultimate. Cúchulainn and his opponent are transported it. He unleashes a deep belly laugh that shakes the earth and then jumps into the air at an incredible height. When he descends, the earth around him quakes and he quivers. Then a giant red stinger tail shoots out from his back and plants itself into the ground. It thusly pumps poison into the earth and damages any surrouding foe as well as deteriorating the environment. This ability inflicts a dangerous poison and decays all matter within a wide vicinity as well, leveling the environment and turning it to barren ashes. Usable only in Esper form, Once per Battle. Additional Abilities: [Abilities that you have bought/earned. This section is ONLY to be touched by staff upon you buying/earning an Additional Ability.] Special Abilities: [Abilities that do not count toward your maximum total amount of Abilities. This section is only to be touched by staff.] Items: [Items you have bought/earned. This section is only to be touched by staff.] -------------------------------------- Character History-------------------------------------- As a child, Orphane was the son of a poor woodcutter and his wife on Beauty and Beast's World. They were in dire straits and had a lot of money owing, but it seemed, at least, that they were happy. That is, until his mother, Merope, left him and his father for a much richer man. It was a tragic incident that led him to rely on his father, Orion that much more. He looked up to his father greatly and aspired to be just as great a man as he. A brave, burly man with seemingly no fear, no matter how many enforcers came to claim the debt owing, Orion always faced them with a level head. Even though he was always larger and much stronger then those enforcers, Orion never once resorted to violence even when they struck him. Each time they came around, Orphane was ordered to hide in the cupboard, lest they vent their frustrations out on him. Orphane was forced to learn how to fight unarmed, hand to hand, in case such a situation arose that he should need it. He learnt quickly though, as his teacher was none other then Orion himself. This was how his life was for a very long time, his father making meager earnings by toiling on the fields, cutting wood or on the odd occasion, hunting; which he had a talent for. While Orphane either trained seclusively, secretly wanting to be able to protect his father some day in return, as well as attended a local school, which Orion forced on him, insisting that children from all social classes needed an education. Unfortunately, however, there came a time when his treacherous mother returned to claim parental rights over him and his world turned upside down. Orphane was perplexed; why had his Merope decided to show up now of all times? Had she finally felt guilty about leaving her only son? It appeared so. However, there was no room in her life for her ex-husband Orion. Orphane refused to go with her if his father could not come to. She tried to make him, so as two goons who she had brought along held Orion down, Orphane's mother, Merope, tried to force Orphane to come with her by grabbing hold of his arm. That was when it happened, Orphane disintegrated his mother's hand away with his touch. His father ran to help him, as he could see what was happening to his son from the trauma, however, Orphane had come to realize what and who he truly was when his powers reactivated and dissolved his mother's hand. Orphane tried to warn Orion to not come near him, to not touch him. But it was too late for his father, Orion's last action was to embrace his child in a powerful bear hug, as if to protect him from all the evils in the world…before disappearing into dust. It is unknown what happened after, whether Orphane killed his mother and her goons, or spared them from the shock and grief of Orion's death. Whatever, happened, the boy had finally come to the realization of who he was. He was the Cúchulainn, the Impure, who was created only to swallow the corruption and impurity of the world. Something he had to face when he 'devoured' his mother's hand and his father's life. His beauty was marred with blood. Orphane survived, shunning his Cúchulainn self, he survived as best he could on his own. Serving a variety of odd jobs, Orphane finally found himself in a situation where he could exploit rich old widows and he himself became one of the higher classes. He lived a life of luxury, indulging in himself and only himself. The way he saw it, he deserved it after having to digest so much of the world's filth. Filth that wasn't even his in the first place. Filth like having to slay his own father. Unfortunately, the call of the Keeper has lured Orphane from his life of luxury, to once again tread a path of violence and redemption. What the Impure makes of it? Nobody knows, not even he himself. Perhaps he is merely seeking a purpose beyond that of simply swallowing the hideous impurities of the world into himself. He sought a more grander purpose for himself then that. "Wherever his feet should fall, there all life withers to dust,"-------------------------------------- Other-------------------------------------- The Impure
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Post by Wilder~Light on Sept 6, 2007 7:17:29 GMT -5
Chaos, Walker of the Wheel, Esper of Wind, Zodiac of Taurus, the Bull. [/center][/color] -------------------------------------- Other Character(s)-------------------------------------- Xeon-------------------------------------- General Character Information-------------------------------------- Character Name:- Malik March/ Chaos, Walker of the Wheel Character Age:- 19 (In his current body, but he has memories from pre-history) Character Gender:- Male Character Race:- Esper Character Position:- Neutral Character Personality:-Malik is the perfect example of a Taurus. He is incredibly stubborn when he makes up his mind on something; However he always takes his time in reaching these decisions so that he can make what he believes to be the best choice. Malik is a very private person, more of a listener, and tends to frustrate people who need more communication. He isn’t a quiet person, it’s just that when he talks, he doesn’t give anything away about his feelings or personal life, making him a mystery to those around him. He’s patient, strong, sincere, and loyal, and he possesses a large amount of common sense. He’s a difficult person to get close to, but if someone can do it, he’d gladly throw down his life to help them. He also likes humans far less than the rest of his brethren, though these feelings have greatly weakened in his time in human form. Character's Appearance: Chaos-Esper FormMalik MarchSymbol (Beside Esper)Zodiac Symbol~Malik stands around 6’ 3”, and has black hair and dark brown eyes. He generally wears a Black T-shirt, with a Grey over shirt on top of it. The black coin that he wears around his neck blends in with his shirt, making the Grey Zodiac symbol on it seem like it’s on the shirt itself. He wears jeans and sneakers as well. He also has a tattoo like birthmark in the shape of his symbol on the right side of his chest. Anyone looking at it would think that it was a tattoo, but when he returns to his original form, the birthmark shines a bright Grey. -------------------------------------- Battle Information-------------------------------------- Weapon Name: “The Four Winds” (He has four swords, each representing one of the winds…North, South, East, and West) Weapon Appearance: There isn’t anything special about the swords other than the aura of power that surrounds them. Each sword has its own color, though the light can only be seen when Malik/Chaos is attacking. These colors are Yellow, Red, Blue and Green. [Note: Malik can only use two swords at a time, since he only has two arms, unless he gets another ability. Chaos can already wield all four at once, and in a much bigger form. Abilities: [Create 3 Abilities. LIST them with the Ability's name and a description of what each Ability does.] Glyph Activation- Malik’s birthmark shines a bright grey before his form begins to shift and returns him to his original form. In this form, all of his abilities are greatly increased, and he is able to use much bigger versions of the four winds. In addition, he can wield all four of his swords at once in this form by manipulating the wind. His ultimate attack ,“Tornado”, can only be used while in his true form. [This transformation lasts for up to three posts. The cool down is the number of posts it’s used times 3] Whirlwind- With this ability, Malik raises his hand manipulates the wind into an insanely powerful blasts that spring forth from it. These blasts of wind are strong enough to hurl heavy objects, such as boulders, as well as people across the room. The raw force of impact is enough to break bones, and hurl opponents through the air. While usually a direct hit isn’t deadly, if someone were to be hit in the head with it, or suffer enough damage from other attacks it could be. The true danger of these attacks is the fact that they are made of wind, so they cannot be seen except for the tiny distortion in the air, so they are very difficult to avoid. A magical barrier however, could easily stop the attack, and the force would be dispersed to the point where it would only knock the shielding person over, as opposed to breaking bones. Tornado- A Wind Elemental attack, and Chaos' ultimate attack. This attack can only be used in his true form. Chaos transports to the outer reaches of space. His four swords revolve around him while he gestures with his hands. The swords rise high above Chaos' head and spin closely together, then separate into a square pattern. A colorful, square-shaped crest appears, and each of the swords is driven into a corner of the crest. A light strikes Chaos from the air, and extremely powerful, swirling winds begin to blow around him, severely damaging all foes in range. [This attack is only usable once per battle] Additional Abilities: [Abilities that you have bought/earned. This section is ONLY to be touched by staff upon you buying/earning an Additional Ability.] Special Abilities: [Abilities that do not count toward your maximum total amount of Abilities. This section is only to be touched by staff.] Summons: [Summons you own/bought.] Items: [Items you have bought/earned. This section is only to be touched by staff.] Character History-------------------------------------- Tutelary deity of the sacred crystals fashioned by the gods at the time of the Great Making. Created in opposition to Mitron the Chasiter, scion of light. Upon entering the world of Man, he was enveloped in the turmoil rampant there. Lost, he died and was reborn countless times, a walker of life's wheel, eventually to rage against the gods that had so failed him. By sitting in meditation upon the Unrh Pedestal does he clear heart and mind until all that has order and reason and thought is made as nothing. He was thrown from the heavens along with the rest of the Scions of Darkness. For awhile, he wreaked havoc on the humans instead of helping them as he was charged to by the gods. Eventually he was sealed in the Necrohol of Nabudis by powerful magic. He was released once, but quickly sealed again by the people who feared him. Never allowing the humans to get his symbol, he could never be forced into servitude. Eventually however, Nabudis was destroyed, and the seal began to weaken. The first time he’d ever been forced to serve humans came shortly after that, when he was defeated by a human ironically with the help of some of his brethren, though they were forced to do this by the humans who had bound them as well. This incident showed him the power of humans, but didn’t help him to like them any more. For a time after that, he served one human after another, fulfilling his duty to serve humans. That is…until they had the idea. No one is sure who exactly came up with it first, but all of the Scions of Darkness quickly agreed that it was the best course of action. They then began to bide their time, waiting until their current summoners either died naturally or were killed. Moving farther into bondage by each taking a human form on a different world, and helping the humans without being called, they gained the freedom to search for a way to get back into heaven. They each did so at the time their power was at its peak, as this was seemingly the only time that such a feat was possible. Born on the second of May, Malik became the son of a very wealthy couple in New York, in the world of the Gargoyles. He quickly caught on to everything he was taught, for although he already knew much of it-still possessing his thousands of years of knowledge- he wasn’t used to a human body. After he learned the body’s basic functions, he learned at an astounding rate, taking in all of the knowledge that they could teach him at the school there. He kept himself distant from the other children, not telling them his feelings, or anything about himself as was his nature. However due to his understanding, and ability to listen and help with problems, almost everyone in his class became friendly with him if not actually a friend. Malik’s power was not what it had been in his original form, but it was still far beyond what normal people could manage. He dominated his peers in athletics from the time he was very young due to this power. That, coupled with his vast intelligence and fair looks made him very popular with the opposite sex. However not being a very outward person, any attempts to get closer to the distant boy were futile, and all of them gave up after a while. He graduated elementary school and middle school at the top of his class, and then began high school, passing at the top of his class freshman and sophomore years. That’s when he became able to help the humans in this world, as he was duty-bound to do. At the age of sixteen, in his junior year at high school, he switched to “Home Schooling” which was a fairly simple task. The reason for this was the fact that people needed help the most during the day in this world, for creatures called Gargoyles protected the city at night. By being home schooled, he was able to learn from a paid professor at night, and be a sort of vigilante during the day, though he helped out at night as well. Most of what he did at that time involved routing out police corruption, for most problems were caused by humans, and he couldn’t help one human in favor of another. As time passed, he graduated high-school early at the age of 17, ranked number one in the state, although he didn’t apply for any colleges, electing instead to join the police force. For a while, the humans didn’t need any help against anyone but themselves, however when the barriers between the worlds began to weaken, the heartless appeared. Still able to use his cosmic powers to communicate with his brethren, he realized that the same thing was happening everywhere. Since then, Malik has used his power to fight the heartless, as well as the nobodies when they appeared; Always protecting the humans, but not directly attacking the leaders of the heartless and nobodies, though it seemed that someone else handled that after a while. Relieved, Malik went into a state of watchfulness, waiting for either a hint on how to return to heaven, or another threat to rise against the humans. That’s when he began to feel a disturbance, not just in the world, but the entire dimension. Something was eating its way through, and the beings from the other side were beginning to penetrate the barrier. At the moment he began to sense them, his brother, Zodiark, began to call to him from somewhere far away. Malik immediately heeded the call, and knew his cosmic power could be used to travel between the worlds. Eagar to see his brothers and sisters once again, as well as to protect the worlds, the Walker of the Wheel moved to the new home of the Scions of Darkness. -------------------------------------- Other-------------------------------------- Wind attacks are ineffective against Malik or Chaos, and any wind thrown at him will simply disperse and heal his wounds. However this makes him highly susceptible to earth-based attacks, which will harm him more than any other attack.
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Post by Wilder~Light on Sept 8, 2007 13:52:43 GMT -5
Zeromus, the Condemner, Esper of Gravity, Zodiac of Cancer, the Crab. [/color] \----------------------------------------------------------------------/ -------------------------------------- General Character Information -------------------------------------- Character's Human Name: Serius Indigo Eros Character's Esper Name: Zeromus Character Age: 19, born July 4th. Character Gender: Male. Character Race: Serius is an Esper, trapped within a human vessel Character Position: Serius is neutral with a sick sense a justice that makes him out to be evil. Character Personality: Serius is a being consumed with hate. Being obsessed with punishing criminals for their wrong-doings, he eventually fell out of that habit and into a new one: punishment for everyone's wrong-doings, no matter how minuscule the crime. He loathes criminals and the like, and will stop at nothing to uphold "justice". Serius is afraid of nothing, for he feels that he controls the greatest power of them all: gravity. This fearless attitude only adds to his constant state of arrogance and pride. He is a genius compared to human scales of intelligence, but he is not the smartest of the Espers. Among humans, he would be praised as a genius in any and every subject, but among the Espers, he would simply be considered "very bright".
Being obsessive compulsive, Serius will naturally try and fix things that appear out of place or broken, unless in battle. Though he may have a hard time ignoring small details of battle, this isn't against him. It works well in his favor, actually. He takes in every little detail as an observation and uses them to his advantage. His obsessive compulsive disorder is such a problem now, that he can be found getting extremely angry at a person just by the way they walk.
A lot of his English vocabulary is comprised of vulgar words. He likes to speak those words more often than others because not many people speak them in public, making seem more unique and superior to the humans in his mind. Character's Appearance Serius' two arms are bound to two solid black sleeves that are not visible to normal human beings, but to Espers only. They cannot be removed. The sleeves cover everything from his collar-bones down to his wrists where ordinary leather fingerless gloves cover his hands. Starting at the upper shoulder of each sleeve begins a thick line of white that runs all the way to the elbow. From the elbow, the line splits into three lines. Two of those lines are horizontal and run around the circumference of the arm, connecting at the other side. The third line continues going down where it then splits into two more of those horizontally connected lines. One other white rectangular line runs between the two pairs of horizontally connecting lines.
Serius Indigo Eros wears typical, slightly baggy blue-jeans with black dress-shoes. His beige-brown vest has no sleeves, obviously, and the top half of the back of his vest is black in color. The pull-over vest does not have a zipper; it fits perfectly, instead. The collar of the vest rises high so that half of his face, from the upper cheek-bones down, is covered completely. The only time he lowers the collar is so that he may smoke a death-stick.. A backward beige-brown fitted cap usually covers his thick dread-locked hair. That hair is blue-grey in color, falling down to about two inches above his shoulders. Tan, cream colored skin only add to his good looks.
The glyph birthmark that identifies Serius as an Esper among the humans lies below his left eye, slightly above the left cheek-bone.
Across the left palm of Serius' fingerless leather glove is a horizontal slit. He sticks the Zodiac coin coin into the slot when it is not in use. The coin is solid black in color and the Zodiac Cancer insignia upon it is indigo. -------------------------------------- Battle Information -------------------------------------- Weapon Name: Barr-Ioman (Meaning: "Pressure-Manipulators" in the language of the Espers) Weapon Appearance: Serius' two arms are bound to two solid black sleeves that are not visible to normal human beings, but to Espers only. They cannot be removed. The sleeves cover everything from his collar-bones down to his wrists where ordinary leather fingerless gloves cover his hands. Starting at the upper shoulder of each sleeve begins a thick line of white that runs all the way to the elbow. From the elbow, the line splits into three lines. Two of those lines are horizontal and run around the circumference of the arm, connecting at the other side. The third line continues going down where it then splits into two more of those horizontally connected lines. One other white rectangular line runs between the two pairs of horizontally connecting lines.
Abilities: Compact Gravity: From the Barr-Ioman, Serius is capable of creating compacted balls of gravity. They are invisible, seeing as they are made purely of compacted gravity, and they have their own gravitational pull. When they are commanded to move, they are capable of zooming in any direction at speeds of fifty miles per hour. This combination of speed and invisibility can be very lethal, as being hit by one of these balls would have the same affect as being hit by a sledge-hammer swung by a body-builder. Whatever the ball touches experiences this explosive pressure and whatever is caught within the range of the explosion feels it as well. The resulting explosion is three feet in every direction. The gravity compactions have no effect on Serius. The cooldown on this ability works very simply; if a gravity compaction hits the enemy, a cooldown of one post is needed before the attack can be used again. If the gravity compaction misses the opponent, it does not require a cooldown.
Big Bang: A Gravity Elemental attack, and Serius' ultimate attack. In a non gravity storm, Serius flies over the storm with his power to manipulate gravity. He stops, then opens the shells that compose his abdomen, showing a giant ball of gravity that surrounds a silver tail. The condensed gravity allows him to keep flying. He opens his massive claw, charging the it up with a small gravity ball and shooting it after completing the charge. The gravity ball levitates in the storm, going to the horizon of the enemies in range. It explodes in the horizon of the enemies, sweeping and damaging all foes in range, suppressing them down with very strong gravitation power. The attack is usually aimed to miss, as the resulting gravity-wave is very lethal, in most cases, but when it DOES hit the target, there is not a chance of survival, for the amount of gravity that results from either the wave or the actual explosion is enough to crush a skyscraper out of existence. The initial gravity ball that is shot from Zeromus is only about the size of a basketball in size and it moves with great speed. The blast is invisible, as it is only compressed gravity. But, the resulting explosion from that blast is 50 meters in every direction and acts like a miniature black hole after the initial explosion. Though the initial gravitational explosion's wave can increase Serius' strength, the black hole doesn't harm him at all. It simply acts as if he doesn't exist, not at all disturbing anything about him. Big Bang can only be used once per transformation as a cooldown. NOTE: The "black hole" (The actual gravity in the center that creates a gravitational pull) is not a normal black hole. Instead, it is pin-prick in size, creating an event horizon of 50 meters. If you are caught within fifty meters of the actual center, you will begin to be sucked towards that center. The power of the suction is enough to inevitably pull a human backward. It isn't powerful enough to lift them from the ground, but it will be extremely difficult to fight its pull. Grabbing hold of something that is firm in the ground will prove to be a useful tactic, if you can hold on.
Glyph Activation: Activating the powers hidden deep within his soul, the symbol upon Serius' upper cheek bone begins to shine brightly as his body transforms, changing him into his natural form, that of Zeromus. This transformation lasts for up to 3 posts, with the cool down being a multiple of 3 of how long the transformation was used. (Transformed for one post = 3 post cooldown, transformed for two posts = 6 post cooldown, etc.)
Additional Abilities: None.
Special Abilities: None.
Summons: None.
Items: None. -------------------------------------- Character History -------------------------------------- Honoring the law more than any other, a scion of holy order and condemner of criminals. Created in opposition to Knight-Star Pashtarot, scion of light. He turns his deep, abiding hatred for those who break the law into living darkness, therein to plunge the guilty in fell judgment. Over time, he came to care less for upholding the law and more for condemnation, and so tainted by hate, he sought to condemn the gods themselves to death. Thus, did he earn the title "The Condemner", and thus did he fall from grace. Zeromus was banished from the heavens to serve humans for all eternity. The reasons being that he took part in a rebellion against the gods and tried with all of his power to condemn them to death. They, obviously outnumbering him, made him one of the first ones to be banished.
Zeromus was locked away in the Stilshrine of Miriam, forced to serve human beings for all eternity. Through the countless centuries sealed away in the temple, he always thought of one thing and one thing only. Attaining high glory in the heavens, going back to his home for another chance at ultimate power. He hated being confined in this empty room, hated the solitude of the location, and it seemed to offer a sense of claustrophobia to his state of being. Even when the occasional mouse or vermin would find its way into the room that held Zeromus, he would smite it indefinitely, destroying its existance with the might of gravitational manipulation. This obsessive compulsive behavior became somewhat of a hobby to Zeromus: a lutanic disorder that soon grew upon him in such a desolate room. Occasionally, Zeromus would speak with his twelve Esper siblings: the Espers that were banished from the heavens alongside Zeromus. Eventually, they came to the conclusion that the best way to make the most out of their lives and have a better chance of pleasing the gods was to become human themselves! Though grudgingly, Zeromus agreed to this proposal, and as soon as he did, he shot up into the air, passing harmlessly through the roof of the room and high into the clouds.
He fell, and as he descended down the skies, his form began to change. He shrunk in size, becoming more and more human with each passing moment. He was nearing the solid earth when finally, his entire appearance had mutated. He was now a mere baby, naked and minuscule in this colossal world, and he fell through a large building, and he fell through the many ceilings, and he landed into a womb...
Zeromus was born to a wealthy family in a hospital in the city of Edge. His mother and father named him Serius Indigo Eros. His middle name was created by his father upon seeing his indigo veins beneath his skin and his bluish grey hair. The veins were only visible during his infantile years, however, for upon growth, his skin tone darkened, adopting the color of his human mother. His father, the corporate Administrator of the Cycling League of Edge, was a very wealthy man. His prosperity offered his son everything that he needed and desired. Serius grew up a normal child's life, minus the fact that he was well known as his father's son. He had never forgotten his life as an Esper, never forgotten of his punishment for joy in the condemnation of others, and he had never spoken of any of that life. His parents noticed a unique trait about Serius. It seemed that he had an uncanny ability of resilience. Where other children would fall down and cry, Serius would jump right up and continue what he was doing, often times much better than the way he had been doing it beforehand.
In school, Serius excelled in all of his classes. He made perfect grades and was the top student in every subject. Many people considered him a child genius, not only due to his academics, but due to his level of advanced vocabulary and conversational content. He grew to be strong, like his "father", and his physical resilience allowed him to participate in nearly every sport. He especially enjoyed Edge's motorcycle racing, for it was one of the more dangerous sports in the city. He was able to do much more, performance wise, than most all of the other racers. For instance, when a gap was present, and a jump was required in order to proceed in the race, Serius would be able to leap his cycle much further than the other contenders. His parents were extremely proud to be the bearers of such a physically and mentally talented child. He graduated highschool with perfect grades in all subjects, obtaining a scholarship to Edge's main college. Only one year within this college granted him a major in physics and a minor in business management. He took on classes that were meant for students much more advanced than what he should have been. Thus, he graduated college at the age of nineteen, astonishing his parents and most everyone else who knew him. Serius inherited his father's business upon his death, abandoning his "mother" to live his life. He became the youngest business leader in the city of Edge. He had always intended for this to happen, for his main goal in this human life was to ascend in power, ultimately gaining enough of it to punish the evil souls of humans in this world. His way of thinking had always been awkward among humans, for he had no friends nor people that he seemed to care for. Indigo loathed the human race, constantly thinking of methods of re-obtaining his once held glory in the heavens so that he may punish them indefinitely for their horrid way of life. Many times, the fallen Esper would find himself in solitude, locked away in his home for weeks at a time in thought of rising back to his former power as a demi-god.
When the Heartless invaded Edge, Serius' wish of condemnation was granted. He would smite the humans along-side the Heartless, but he also sensed what the Heartless themselves were. Their hearts were swallowed by darkness, the purest evil, and he knew that they, too, were just as evil as the humans for their tactless killing. He destroyed many of them, too, savoring this satisfaction of his thirst for upholding "justice", but his joy was short-lived. The gods from the heavens, for the first time in ages, spoke to him. They commanded him to stop his foolish acts of corrupt justice, and Serius, fearing them unlike any other, obeyed them in hopes of shifting to their good side once more. During the slaughter of the humans, he was in his Esper form, so the people did not know that it was him who had killed many of their citizens. Their only concern was with the whereabouts of Serius during the raid on his home city. Nothing was said to him, however, for people feared him for his leader-like position in society. He waited for more word from the gods, but none came. This angered Serius, for he had obeyed them without a second thought about it, yet they rewarded him not! For many months he did not leave his home, ever so determined to find a way to please the gods enough so that he could return home, until that day came.
Serius sat in silence. He felt a mounting sensation below his eye, directly upon the birthmark glyph. It began as a tingling sensation, accumulating into an intense burning that caused him to buckle over in pain. A tear ran from that eye until it passed over the black birthmark, the birthmark that now shone indigo. Upon the tear contacting the glyph, it excelled in speed greatly, falling from his face and colliding with the floor of his home. The resulting sound was great, as the tear touched the floor, the waves of sound were similar to that of...perhaps, a television falling to the ground. That was not a typical occurence within this world...the laws of the planet forbid it...
Laws...
Zodiark...
-------------------------------------- Other -------------------------------------- If Serius suffers any damage as a result of gravity, he will not be harmed. If he is pushed off of a cliff or made to fall down, he will be strengthened by it, not weakened. Usually, if a person were pushed off of a cliff, they'd have every bone in their body crushed. Serius, however, would have every bone in his body strengthened. The amount of increase is relative to the amount of gravity that was present upon his body. This is not only falling, but it is any attack that is gravity based. Simply knocking him down would be a very bad thing to do to him, for you'd only be making him stronger due to the gravity used to pull him to the ground. There is a weakness, however. Sap the gravity from him, and you sap nearly all of his strength. Magic is his one true weakness, for it follows no rules of gravity. Thus, it can damage Serius unlike physical attacks. This is one of the main reasons that Serius constantly levitates instead of walking. Walking utilizes the powers of gravity, so he only walks during battle to make him more powerful.[/color] /----------------------------------------------------------------------\
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