Post by ladyyunalesca on Aug 2, 2007 0:18:00 GMT -5
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Other Character(s)
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None
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General Character Information
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Character Name: Shoudra Mallory
Character Age: 20
Character Gender: Female
Character Race: Human
Character Position:
Generally good despite her affiliation with what some would consider fairly evil magic. Her philosophy regarding such opinions is that the end justifies the means. If “dark” magic is used to protect, then it is good, if “white” magic is used to heal heartless, then it is evil.
Character Personality:
A calm seriousness envelops her when she is around people that she doesn’t know. She isn’t one to chat, but will talk if she truly believes she needs to be heard. She has a talent for letting rude comments slide off her back, but if anyone gets physically threatening to herself or a friend, she will be the first one to send the aggressor to hell. As one becomes more and more trusted/liked, Shoudra will be more open. Doesn’t have very many friends, but the ones that she does make, she would die for.
For someone who has suffered as herself, she is surprisingly empathic. If someone is in need of a shoulder to lean on, or a hand to lift them up, Shoudra doesn’t mind giving one and leaving as soon as the said someone is fine again.
Character's Appearance:
Long black hair that hangs freely about her back and shoulders. Wears black leather leggings and boots. The belt her whip and her reagent bags hang on sports a baseball sized skull shaped buckle. On her upper body, she wears a black sleeveless blouse; each arm is adorned in a black strip of cloth that goes all the way down to the wrist where her hands are covered with thin black gloves. Accent cloth hangs over her rear and her crotch (under the buckle) as well as a hooded cloak that hangs from her shoulders and is attached to her arms at the elbows and the wrist.
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Battle Information
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Weapon Name: Flagrum Cruciatus
Weapon Information: An enchanted whip found before her world was lost. This vicious black whip seems to be able to move in ways that seems impossible, as if it were an actual extension of Shoudra.
Weapon Name: Ethereal Dagger
Weapon Information: A small dagger that, when swung or thrust, projects an emanation of nonelemental energy in an exaggerated expression of the attack. For example, Shoudra slashes at a target diagonally. In front of the target a large essence of energy is created in a blade-like state that will slash down upon them and do the same damage a very large sword would unless they dodge or block it.
Abilities:
Necromancy-This is easily a necromancer’s greatest ability. With the use of spells, Shoudra can both revive freshly slain corpses and use them in any way she pleases, or create a skeletal warrior wielding a random set of weaponry. This ability may be used once every post and she can control up to ten undead warriors with absolute precision, exponentially more if they are given a simplistic directive. NOTE- Sharp weapons do little damage to the warriors as the blades are meant to sever organs or draw blood, both of which, the undead don’t need. The undead can be slain by damaging them beyond the point of use, ie- taking off both of their arms, both of their legs, smashing them into pieces, freezing them, burning them into ashes.
Shoudra’s Helping Hands- A variant on Bigby’s Magical Hands, Shoudra conjures a pair of ethereal hands clothed in all but indestructible metal gauntlets. These two hands that appear to be cut off the wrist of some giant wraith are about the size of a human being when standing on the fore and middle finger, in walking fashion, and float around with ease. Shoudra directly controls them and can either be manipulated by her mind or by her using her hands and the Helper’s imitating her motions. They last for three turns in a battle situation and the spell has a cooldown time of two.
Cantrips- By tracing a black nailed finger in the air, Shoudra can create various runes that enact certain spells. Most of these are all but mundane tasks set to magic but with the runes she can set protective glyphs and wards or other minor spells that any magic wielder worth their salt could cast with their most of their attention elsewhere.
Additional Abilities:
None
Special Abilities:
None
Items:
None
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Character History
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Shoudra grew up on planet named Mystic Sky and lived as any normal teenager would. She was considered one of the brightest in her class as she could pick up languages nearly effortlessly, displayed astonishing comprehension in what she read and what she heard as well as support a depth of knowledge when it came to politics and battlefield tactics. Her fascination with war was only fueled when her lover decided to join the military.
He was a successful warrior and was beginning to climb the ranks of the hierarchy when he was mortally wounded in battle. Shoudra, having promised to love him to the death and beyond, searched frantically for a cure. Unfortunately, he soon passed away leaving Shoudra broken on the inside. Determined not to let her love for him die, she delved into the necromantic arts in hopes of being able to fetch his soul from the afterlife. After more than five years of studying and practice, Shoudra found a spell that she believed would return her beloved’s soul to his mortal coil.
Shoudra set the altar and the various runes needed for the spell in the main hall of the town’s mortuary. After an hour of casting, the spell was completed. Shoudra lost consciousness due to the exertion of the feat. When she woke, she found that the spell had not worked completely. The spell had brought the corpse back to life, but it no longer retained any memory or personality, it was merely a machine that fed its needs and not the man she had loved. In exasperation, she tried to take her own life by drinking poison. Yet again, the fates defied her and she lived through the ordeal as she was taken care of by the town’s clerics. Infuriated at her never-ending stream of disappointments, Shoudra tried to find respite in solitude. After six months of meditation and soul searching while surviving the harshness of the mountains, her soul found peace in the confidence that fate had taken her lover to the afterlife and fighting it would only bring her more pain.
Turning her greatest pain, death, into her greatest strength, Shoudra became a necromancer, a wielder of death and became one of the most well versed spell smiths in Mystic Sky. Her home was a place of powerful warriors and epic legends, some of which she had taken part in. Being a skilled sorceress, she quested against demons, undead and encroaching empires alongside eternals, warriors and rangers of great valor. Unfortunately, this all was wiped away into the ever-advancing darkness under Xenahorts.
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Other
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PM me if you would like to RP!
Other Character(s)
--------------------------------------
None
--------------------------------------
General Character Information
--------------------------------------
Character Name: Shoudra Mallory
Character Age: 20
Character Gender: Female
Character Race: Human
Character Position:
Generally good despite her affiliation with what some would consider fairly evil magic. Her philosophy regarding such opinions is that the end justifies the means. If “dark” magic is used to protect, then it is good, if “white” magic is used to heal heartless, then it is evil.
Character Personality:
A calm seriousness envelops her when she is around people that she doesn’t know. She isn’t one to chat, but will talk if she truly believes she needs to be heard. She has a talent for letting rude comments slide off her back, but if anyone gets physically threatening to herself or a friend, she will be the first one to send the aggressor to hell. As one becomes more and more trusted/liked, Shoudra will be more open. Doesn’t have very many friends, but the ones that she does make, she would die for.
For someone who has suffered as herself, she is surprisingly empathic. If someone is in need of a shoulder to lean on, or a hand to lift them up, Shoudra doesn’t mind giving one and leaving as soon as the said someone is fine again.
Character's Appearance:
Long black hair that hangs freely about her back and shoulders. Wears black leather leggings and boots. The belt her whip and her reagent bags hang on sports a baseball sized skull shaped buckle. On her upper body, she wears a black sleeveless blouse; each arm is adorned in a black strip of cloth that goes all the way down to the wrist where her hands are covered with thin black gloves. Accent cloth hangs over her rear and her crotch (under the buckle) as well as a hooded cloak that hangs from her shoulders and is attached to her arms at the elbows and the wrist.
--------------------------------------
Battle Information
--------------------------------------
Weapon Name: Flagrum Cruciatus
Weapon Information: An enchanted whip found before her world was lost. This vicious black whip seems to be able to move in ways that seems impossible, as if it were an actual extension of Shoudra.
Weapon Name: Ethereal Dagger
Weapon Information: A small dagger that, when swung or thrust, projects an emanation of nonelemental energy in an exaggerated expression of the attack. For example, Shoudra slashes at a target diagonally. In front of the target a large essence of energy is created in a blade-like state that will slash down upon them and do the same damage a very large sword would unless they dodge or block it.
Abilities:
Necromancy-This is easily a necromancer’s greatest ability. With the use of spells, Shoudra can both revive freshly slain corpses and use them in any way she pleases, or create a skeletal warrior wielding a random set of weaponry. This ability may be used once every post and she can control up to ten undead warriors with absolute precision, exponentially more if they are given a simplistic directive. NOTE- Sharp weapons do little damage to the warriors as the blades are meant to sever organs or draw blood, both of which, the undead don’t need. The undead can be slain by damaging them beyond the point of use, ie- taking off both of their arms, both of their legs, smashing them into pieces, freezing them, burning them into ashes.
Shoudra’s Helping Hands- A variant on Bigby’s Magical Hands, Shoudra conjures a pair of ethereal hands clothed in all but indestructible metal gauntlets. These two hands that appear to be cut off the wrist of some giant wraith are about the size of a human being when standing on the fore and middle finger, in walking fashion, and float around with ease. Shoudra directly controls them and can either be manipulated by her mind or by her using her hands and the Helper’s imitating her motions. They last for three turns in a battle situation and the spell has a cooldown time of two.
Cantrips- By tracing a black nailed finger in the air, Shoudra can create various runes that enact certain spells. Most of these are all but mundane tasks set to magic but with the runes she can set protective glyphs and wards or other minor spells that any magic wielder worth their salt could cast with their most of their attention elsewhere.
Additional Abilities:
None
Special Abilities:
None
Items:
None
--------------------------------------
Character History
--------------------------------------
Shoudra grew up on planet named Mystic Sky and lived as any normal teenager would. She was considered one of the brightest in her class as she could pick up languages nearly effortlessly, displayed astonishing comprehension in what she read and what she heard as well as support a depth of knowledge when it came to politics and battlefield tactics. Her fascination with war was only fueled when her lover decided to join the military.
He was a successful warrior and was beginning to climb the ranks of the hierarchy when he was mortally wounded in battle. Shoudra, having promised to love him to the death and beyond, searched frantically for a cure. Unfortunately, he soon passed away leaving Shoudra broken on the inside. Determined not to let her love for him die, she delved into the necromantic arts in hopes of being able to fetch his soul from the afterlife. After more than five years of studying and practice, Shoudra found a spell that she believed would return her beloved’s soul to his mortal coil.
Shoudra set the altar and the various runes needed for the spell in the main hall of the town’s mortuary. After an hour of casting, the spell was completed. Shoudra lost consciousness due to the exertion of the feat. When she woke, she found that the spell had not worked completely. The spell had brought the corpse back to life, but it no longer retained any memory or personality, it was merely a machine that fed its needs and not the man she had loved. In exasperation, she tried to take her own life by drinking poison. Yet again, the fates defied her and she lived through the ordeal as she was taken care of by the town’s clerics. Infuriated at her never-ending stream of disappointments, Shoudra tried to find respite in solitude. After six months of meditation and soul searching while surviving the harshness of the mountains, her soul found peace in the confidence that fate had taken her lover to the afterlife and fighting it would only bring her more pain.
Turning her greatest pain, death, into her greatest strength, Shoudra became a necromancer, a wielder of death and became one of the most well versed spell smiths in Mystic Sky. Her home was a place of powerful warriors and epic legends, some of which she had taken part in. Being a skilled sorceress, she quested against demons, undead and encroaching empires alongside eternals, warriors and rangers of great valor. Unfortunately, this all was wiped away into the ever-advancing darkness under Xenahorts.
--------------------------------------
Other
--------------------------------------
PM me if you would like to RP!