Post by Heroic Bilby on Sept 1, 2007 18:47:27 GMT -5
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Other Character(s)
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Bilby's Characters
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General Character Information
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Character Name: Pajackok, Adrammelech the Wroth, the Makara Ascendant
Character Age: 19, January 19th
Character Gender: Male
Character Race: Esper
Character Position: Neutral
Character Personality:
Pajackok is a very introverted person, finding it very hard to begin trusting new people. Because of this he has become very self-sufficient, almost never unable to do for himself what he believes is necessary. He is very prudent and self-disciplined as a result, and has great confidence in himself for it.
Because trust is such a rare thing for Adrammelech to share with others, those who do gain that trust are granted it almost fully, even to the point where he can share jokes with such friends. Any jokes made by Pajackok are sure to be pretty dry, though. His self-disciplined and strong moral nature makes him incredibly reliable as well, someone his friends know they can trust to his word.
The Wroth's outlook on the world is easily viewable as gloomy or depressing. This is another aspect of his nature that makes socializing with other people difficult at times. Still, that outlook is a part of one of Pajackok's better qualities, for one of his main goals is to bring order wherever he believes his personal morals are being disregarded. Due to the nature of his creation, however, Adrammelech is a warrior at heart and will often use force to correct what he sees as wrong.
It was with the intent of bringing order in mind that Adrammelech once attempted to take control of heaven by force. After that failure he served his punishment without much resistance. Time had allowed the Makara Ascendant to reflect upon his own feelings of right and wrong and he now believes that he previously allowed his own power and ambition to cloud his judgment. Because of that his attitude towards the heavens since then has been mainly one of repentance.
Character's Appearance:
Pajackok in his war paint. His entire right arm and hand are completely covered in bandages due to the encompassing burn marks underneath.
Hidden beneath the white wrappings, the Glyph that controls the summoning of Adrammelch the Wroth into the physical world is present on Pajackok's right shoulder, facing the opposite direction of his body. It has been there since birth.
Recently Pajackok has also obtained a small black coin with his birth sign Capricorn marked on it in yellow. It is generally kept inside the small pouch he wears on the left side of his waist.
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Battle Information
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Weapon Name: Bolt Bazooka
Weapon Appearance: The Bolt Bazooka appears and disappears according to Pajackok's will in a burst of yellow sparks.
Abilities:
Glyph Activation
Beneath the wrappings on his right shoulder, Pajackok's Gylph glows a bright yellow one moment before his entire being erupts in an expanding flash of sparks. When the energy clears the true form of Adrammelech the Wroth is summoned to the physical plane. In this state the Esper's full powers are unleashed, greatly enhancing all of it's stats and the power of all it's abilities. Adrammelech can only use it's most powerful of abilities while in it's true form, the limitations of human flesh abandoned. Whereas all electrical abilities appear with a yellow colouring when in the form of Pajackok, they instead have a blue-white colour when in the form of Adrammelech. This is a physical sign of the difference in power. Though he can return to his human form at any time, the Wroth can not maintain this transformed state for longer than three turns. In order to recover energy for another transformation Pajackok must wait three of his turns for every turn he spent as the Makara Ascendant.
Flash Arc
A thunder-elemental spell that rivals Thundaga in power when Adrammelech is in human form and puts it to shame when he is in Esper form. The Flash Arc begins with a bright burst of light, typically meant to blind any available targets and temporarily limit their defensive maneuvers. During the flash a stream of electricity shoots quickly towards it's target in an arc, further hindering their ability to judge it's intended path. Flash Arc has a cool-down period of two turns.
Judgment Bolt
The death-blow of Adrammelech's thunder elemental attacks. Judgment Bolt is so powerful that it can only be used when the Esper assumes it's true form via Glyph Activation. During this attack Adrammelech typically takes to the skies at supersonic speed, quickly collecting electrical molecules into it's body and causing dark storm clouds to surround it. When the energy is ready and the Wroth's body is glowing a light blue the attack is unleashed on the targets below. It begins with several bolts of lighting falling down in a wide area around the targets, something similar to the casting of a net to prevent escape. Shortly afterwards, one massive strike of electricity shoots down from Adramelech's body, releasing a blast that encompasses the area and usually shatters a crater in to the very ground below it. Judgment Bolt uses such a vast amount of energy that it requires ten of Pajackok's turns to pass before it can be fired again.
Additional Abilities:
Special Abilities:
Summons:
Items:
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Character History
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Adrammelech the Wroth was an Emperor among the many scions created by the gods, able to reduce to nothing whatever was struck by his vengeful fist. He was created in opposition to Deudalephon the Benevolent, scion of light, with an important purpose in mind. He was to use his vast might to quell the fiends who raged in the Otherworld and maintain order in the realms. The fiends, however, slowly began to rally under Adrammelech's command, drawn to the scion of darkness by his immense strength and fearsome appearance. After becoming the highest authority in the Otherworld the Wroth led the fiendish hordes in to heaven itself, aiming to dethrone the gods and begin establishing order there as well. In the end, however, the Makara Ascendant was defeated and banished to the world below.
His punishment stripped Adrammelech of his former prominence and, like all other scions who fell from grace, he was to pledge servitude to whatever mortals came to possess his summoning glyph. For uncounted years this was the nature of the Wroth's redemption as he passed from master to master, aiding humankind in whatever way his great powers were needed. In times of sleep the voices of the other scions could be heard and replied to as well, each one slowly but surely coming to the same conclusion one way or another, that they wanted to return to heaven. One day a proposition was raised to use what was left of their power to be born into the worlds as human beings so that they may take their service to the mortals even further than before. Hopeful that the gods would see his earnest efforts to do their will Adrammelech and eventually all the scions agreed upon the plan. Over the course of a year each was born into the world as a mortal, one by one. The glyphs that encompassed their curse were etched into the human forms, their power now belonging to them once more.
Seeking a place where his greatest asset, his strength, could be out to use Adrammelech sought a world where the people were at war. He found such a place soon enough, coming down into a land of primitive clans, all fighting over a land known as Tidewater. Without advanced technology the simple human tribes fought with crude weapons of wood and stone, making spears and arrows to war over vital territory. The Wroth decided to use his power to bring order to this dangerous world, and sent his Glyph and spirit into a the body of a new child before a human soul could do the same.
Born and raised to be a warrior in a time when it was needed, Adrammelech was a prodigy since the day he was old enough to be taught. The art of war and combat came naturally to the boy, it would seem, and he trained his body rigorously even beyond the large amount that was necessary just to survive in the wilderness. During one of his hunting trips the Wroth was ambushed by a group of enemy warriors using the same territory. Despite his physical skill and power the Esper Adrammelech's human body was still but only fourteen and he was outnumbered. Calling upon his elemental powers for the first time since assuming this guise, the scion of darkness raised his right hand to the skies and released large amounts of lightning from his palm, striking down his enemies. The huge burst backfired on the scion due to his immense power simply being too much for his mortal flesh to bear, and left his right arm charred and burned. Since that day the human body he possessed was never able to recreate the release of energy Adrammelech used to save himself, his physical form now knowing just how much of his inner thunder elemental powers it could handle. He was later found by his people after they were drawn by the flash. His arm was treated and his motor skills were ultimately unaffected, but the burns were permanent and would cause him to wrap his right arm completely in bandages each day for the next five years until present day. Strangely enough, the birthmark on his shoulder remained completely intact amongst the burns. The incident became rather famous as the day he was saved from death by a miraculous bolt of lightning and the boy was given the name Pajackok, which means thunder, for no thunder was heard when they saw the flash in the distance.
Over the next few years Pajackok grew to be a warrior of great fame amongst his own clan. Whenever he was alone the scion of darkness would practice with his own Esper abilities, testing the human limits imposed upon him by this new, weaker body. He never assumed the form of the Makara Ascendant, however, for he feared that leaving his human form would displease the gods as he was supposed to serve humans as a human. Aware of the forces of darkness spreading across other worlds, Pajackok knew his human limits might be insufficient should they ever invade this world as well. He also knew that even if he assumed his true form to fight them off, their forces were many and his ability to maintain the form of Adrammelech the Wroth would be limited. As such, he tested ways to bring out more of his true powers while in human form without hurting himself in the process, just in case the powerful demons known as the Heartless ever attacked his new home and he would have to defend it. This testing eventually brought forth the creation of a weapon, based on technology he had seen in the past on more advanced worlds, that would allow him to safely do just that. He never aspired to try and rid the universe of the Heartless' presence, knowing that such a feat was beyond a normal human's ability. He understood that his role would simply be to fight alongside his fellow warriors in defence should the day ever come.
Despite his great skill on the battlefield, Pajackok never once sought to take a place of higher authority amongst his people. Adrammelech had long since realized that the drive to have more authority could cause him to lose his better judgment. Instead he was loyal to the point of true servitude to the clan's leader, Chief Powhatan. Over the years the chief successfully managed to claim and ultimately unite the clans of the area under his own primitive empire, in no small part thanks to Pajockok's services. The scourge known as the Heartless never did make it's way to the land of Tidewater and as such Adrammelech was never inclined to try and interfere with this destined phenomena. Instead, at the age of nineteen and living in a time of peace, he was satisfied in thinking that he had finally done well in serving the gods' design. While his current home world was far from perfect, he would be sure to bring order wherever he saw peace coming apart.
Pajackok's peace was shattered the day his cosmic senses alerted him to something terrible. The very boundaries between this reality and a darker one were being destroyed, eaten away at by an unidentified force. Surely there was no way this was a part of the design of order the gods intended... it was a true catastrophe. One that Adrammelech knew could not be left unattended. Pajackok began to wonder what the best course of action to take would be. He partially lamented the choice of the scions to abandon their Esper forms, since it was now more than ever that they would have been useful to warriors fighting against this unnatural invasion. After a few days of meditation the glyph on Pajackok's right shoulder began to resonate to the call of a voice. A powerful and familiar voice, yet one weaker than the gods themselves. It could only be one being, the original scion. With knowledge that it was possible in the current age to travel between worlds freely and preparing a masquerade for his current home that he was leaving on a journey across the unexplored territories, Adrammelech set out to leave his mortal homeland and seek the source of the call. The Esper of Shadow, Zodiark.
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Other
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Elemental Powers
Thunder elemental powers used against Pajackok or Adrammelech are easily absorbed by his Esper spirit and turned into energy for himself. Ice elemental energy, however, has a much stronger effect on him than other attacks of equal power would.
Weapon Function
Pajackok's Bolt Bazooka contains three power cells inside. Each one allows the weapon to be fired once, releasing a thick, straight stream of blue-white electricity. The colour of the attack is a physical representation that this weapon's power exceeds beyond what can normally be handled by Pajackok's human body, making it intense enough to burn through almost anything in it's path.
When not in use the weapon is dismissed into the very spirit of Adrammelech where it's power cells are refueled with energy for the next time it is conjured to the physical world. After at least one shot has been fired in battle the Bolt Bazooka recovers one power cell's worth of energy for every three of Pajackok's turns spends dismissed. The weapon can be called back and fired one time for each fully recharged cell.
Even when it's power is depleted, the Bolt Bazooka can still make a useful weapon for offensive and defensive melee combat. It's hard, durable body is excellent for bludgeoning and Pajackok's physical strength more than enough to handle the firearm's weight.
World
Pajackok's home world is based on the Disney movie Pocahontas.
Other Character(s)
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Bilby's Characters
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General Character Information
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Character Name: Pajackok, Adrammelech the Wroth, the Makara Ascendant
Character Age: 19, January 19th
Character Gender: Male
Character Race: Esper
Character Position: Neutral
Character Personality:
Pajackok is a very introverted person, finding it very hard to begin trusting new people. Because of this he has become very self-sufficient, almost never unable to do for himself what he believes is necessary. He is very prudent and self-disciplined as a result, and has great confidence in himself for it.
Because trust is such a rare thing for Adrammelech to share with others, those who do gain that trust are granted it almost fully, even to the point where he can share jokes with such friends. Any jokes made by Pajackok are sure to be pretty dry, though. His self-disciplined and strong moral nature makes him incredibly reliable as well, someone his friends know they can trust to his word.
The Wroth's outlook on the world is easily viewable as gloomy or depressing. This is another aspect of his nature that makes socializing with other people difficult at times. Still, that outlook is a part of one of Pajackok's better qualities, for one of his main goals is to bring order wherever he believes his personal morals are being disregarded. Due to the nature of his creation, however, Adrammelech is a warrior at heart and will often use force to correct what he sees as wrong.
It was with the intent of bringing order in mind that Adrammelech once attempted to take control of heaven by force. After that failure he served his punishment without much resistance. Time had allowed the Makara Ascendant to reflect upon his own feelings of right and wrong and he now believes that he previously allowed his own power and ambition to cloud his judgment. Because of that his attitude towards the heavens since then has been mainly one of repentance.
Character's Appearance:
Pajackok in his war paint. His entire right arm and hand are completely covered in bandages due to the encompassing burn marks underneath.
Hidden beneath the white wrappings, the Glyph that controls the summoning of Adrammelch the Wroth into the physical world is present on Pajackok's right shoulder, facing the opposite direction of his body. It has been there since birth.
Recently Pajackok has also obtained a small black coin with his birth sign Capricorn marked on it in yellow. It is generally kept inside the small pouch he wears on the left side of his waist.
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Battle Information
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Weapon Name: Bolt Bazooka
Weapon Appearance: The Bolt Bazooka appears and disappears according to Pajackok's will in a burst of yellow sparks.
Abilities:
Glyph Activation
Beneath the wrappings on his right shoulder, Pajackok's Gylph glows a bright yellow one moment before his entire being erupts in an expanding flash of sparks. When the energy clears the true form of Adrammelech the Wroth is summoned to the physical plane. In this state the Esper's full powers are unleashed, greatly enhancing all of it's stats and the power of all it's abilities. Adrammelech can only use it's most powerful of abilities while in it's true form, the limitations of human flesh abandoned. Whereas all electrical abilities appear with a yellow colouring when in the form of Pajackok, they instead have a blue-white colour when in the form of Adrammelech. This is a physical sign of the difference in power. Though he can return to his human form at any time, the Wroth can not maintain this transformed state for longer than three turns. In order to recover energy for another transformation Pajackok must wait three of his turns for every turn he spent as the Makara Ascendant.
Flash Arc
A thunder-elemental spell that rivals Thundaga in power when Adrammelech is in human form and puts it to shame when he is in Esper form. The Flash Arc begins with a bright burst of light, typically meant to blind any available targets and temporarily limit their defensive maneuvers. During the flash a stream of electricity shoots quickly towards it's target in an arc, further hindering their ability to judge it's intended path. Flash Arc has a cool-down period of two turns.
Judgment Bolt
The death-blow of Adrammelech's thunder elemental attacks. Judgment Bolt is so powerful that it can only be used when the Esper assumes it's true form via Glyph Activation. During this attack Adrammelech typically takes to the skies at supersonic speed, quickly collecting electrical molecules into it's body and causing dark storm clouds to surround it. When the energy is ready and the Wroth's body is glowing a light blue the attack is unleashed on the targets below. It begins with several bolts of lighting falling down in a wide area around the targets, something similar to the casting of a net to prevent escape. Shortly afterwards, one massive strike of electricity shoots down from Adramelech's body, releasing a blast that encompasses the area and usually shatters a crater in to the very ground below it. Judgment Bolt uses such a vast amount of energy that it requires ten of Pajackok's turns to pass before it can be fired again.
Additional Abilities:
Special Abilities:
Summons:
Items:
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Character History
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Adrammelech the Wroth was an Emperor among the many scions created by the gods, able to reduce to nothing whatever was struck by his vengeful fist. He was created in opposition to Deudalephon the Benevolent, scion of light, with an important purpose in mind. He was to use his vast might to quell the fiends who raged in the Otherworld and maintain order in the realms. The fiends, however, slowly began to rally under Adrammelech's command, drawn to the scion of darkness by his immense strength and fearsome appearance. After becoming the highest authority in the Otherworld the Wroth led the fiendish hordes in to heaven itself, aiming to dethrone the gods and begin establishing order there as well. In the end, however, the Makara Ascendant was defeated and banished to the world below.
His punishment stripped Adrammelech of his former prominence and, like all other scions who fell from grace, he was to pledge servitude to whatever mortals came to possess his summoning glyph. For uncounted years this was the nature of the Wroth's redemption as he passed from master to master, aiding humankind in whatever way his great powers were needed. In times of sleep the voices of the other scions could be heard and replied to as well, each one slowly but surely coming to the same conclusion one way or another, that they wanted to return to heaven. One day a proposition was raised to use what was left of their power to be born into the worlds as human beings so that they may take their service to the mortals even further than before. Hopeful that the gods would see his earnest efforts to do their will Adrammelech and eventually all the scions agreed upon the plan. Over the course of a year each was born into the world as a mortal, one by one. The glyphs that encompassed their curse were etched into the human forms, their power now belonging to them once more.
Seeking a place where his greatest asset, his strength, could be out to use Adrammelech sought a world where the people were at war. He found such a place soon enough, coming down into a land of primitive clans, all fighting over a land known as Tidewater. Without advanced technology the simple human tribes fought with crude weapons of wood and stone, making spears and arrows to war over vital territory. The Wroth decided to use his power to bring order to this dangerous world, and sent his Glyph and spirit into a the body of a new child before a human soul could do the same.
Born and raised to be a warrior in a time when it was needed, Adrammelech was a prodigy since the day he was old enough to be taught. The art of war and combat came naturally to the boy, it would seem, and he trained his body rigorously even beyond the large amount that was necessary just to survive in the wilderness. During one of his hunting trips the Wroth was ambushed by a group of enemy warriors using the same territory. Despite his physical skill and power the Esper Adrammelech's human body was still but only fourteen and he was outnumbered. Calling upon his elemental powers for the first time since assuming this guise, the scion of darkness raised his right hand to the skies and released large amounts of lightning from his palm, striking down his enemies. The huge burst backfired on the scion due to his immense power simply being too much for his mortal flesh to bear, and left his right arm charred and burned. Since that day the human body he possessed was never able to recreate the release of energy Adrammelech used to save himself, his physical form now knowing just how much of his inner thunder elemental powers it could handle. He was later found by his people after they were drawn by the flash. His arm was treated and his motor skills were ultimately unaffected, but the burns were permanent and would cause him to wrap his right arm completely in bandages each day for the next five years until present day. Strangely enough, the birthmark on his shoulder remained completely intact amongst the burns. The incident became rather famous as the day he was saved from death by a miraculous bolt of lightning and the boy was given the name Pajackok, which means thunder, for no thunder was heard when they saw the flash in the distance.
Over the next few years Pajackok grew to be a warrior of great fame amongst his own clan. Whenever he was alone the scion of darkness would practice with his own Esper abilities, testing the human limits imposed upon him by this new, weaker body. He never assumed the form of the Makara Ascendant, however, for he feared that leaving his human form would displease the gods as he was supposed to serve humans as a human. Aware of the forces of darkness spreading across other worlds, Pajackok knew his human limits might be insufficient should they ever invade this world as well. He also knew that even if he assumed his true form to fight them off, their forces were many and his ability to maintain the form of Adrammelech the Wroth would be limited. As such, he tested ways to bring out more of his true powers while in human form without hurting himself in the process, just in case the powerful demons known as the Heartless ever attacked his new home and he would have to defend it. This testing eventually brought forth the creation of a weapon, based on technology he had seen in the past on more advanced worlds, that would allow him to safely do just that. He never aspired to try and rid the universe of the Heartless' presence, knowing that such a feat was beyond a normal human's ability. He understood that his role would simply be to fight alongside his fellow warriors in defence should the day ever come.
Despite his great skill on the battlefield, Pajackok never once sought to take a place of higher authority amongst his people. Adrammelech had long since realized that the drive to have more authority could cause him to lose his better judgment. Instead he was loyal to the point of true servitude to the clan's leader, Chief Powhatan. Over the years the chief successfully managed to claim and ultimately unite the clans of the area under his own primitive empire, in no small part thanks to Pajockok's services. The scourge known as the Heartless never did make it's way to the land of Tidewater and as such Adrammelech was never inclined to try and interfere with this destined phenomena. Instead, at the age of nineteen and living in a time of peace, he was satisfied in thinking that he had finally done well in serving the gods' design. While his current home world was far from perfect, he would be sure to bring order wherever he saw peace coming apart.
Pajackok's peace was shattered the day his cosmic senses alerted him to something terrible. The very boundaries between this reality and a darker one were being destroyed, eaten away at by an unidentified force. Surely there was no way this was a part of the design of order the gods intended... it was a true catastrophe. One that Adrammelech knew could not be left unattended. Pajackok began to wonder what the best course of action to take would be. He partially lamented the choice of the scions to abandon their Esper forms, since it was now more than ever that they would have been useful to warriors fighting against this unnatural invasion. After a few days of meditation the glyph on Pajackok's right shoulder began to resonate to the call of a voice. A powerful and familiar voice, yet one weaker than the gods themselves. It could only be one being, the original scion. With knowledge that it was possible in the current age to travel between worlds freely and preparing a masquerade for his current home that he was leaving on a journey across the unexplored territories, Adrammelech set out to leave his mortal homeland and seek the source of the call. The Esper of Shadow, Zodiark.
--------------------------------------
Other
--------------------------------------
Elemental Powers
Thunder elemental powers used against Pajackok or Adrammelech are easily absorbed by his Esper spirit and turned into energy for himself. Ice elemental energy, however, has a much stronger effect on him than other attacks of equal power would.
Weapon Function
Pajackok's Bolt Bazooka contains three power cells inside. Each one allows the weapon to be fired once, releasing a thick, straight stream of blue-white electricity. The colour of the attack is a physical representation that this weapon's power exceeds beyond what can normally be handled by Pajackok's human body, making it intense enough to burn through almost anything in it's path.
When not in use the weapon is dismissed into the very spirit of Adrammelech where it's power cells are refueled with energy for the next time it is conjured to the physical world. After at least one shot has been fired in battle the Bolt Bazooka recovers one power cell's worth of energy for every three of Pajackok's turns spends dismissed. The weapon can be called back and fired one time for each fully recharged cell.
Even when it's power is depleted, the Bolt Bazooka can still make a useful weapon for offensive and defensive melee combat. It's hard, durable body is excellent for bludgeoning and Pajackok's physical strength more than enough to handle the firearm's weight.
World
Pajackok's home world is based on the Disney movie Pocahontas.