Post by gamemaster on Sept 1, 2007 2:33:46 GMT -5
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General Character Information
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Character Name: Aman
Character Age: 43
Character Gender: Male
Character Race: Human
Character Position: Neutral
Character Personality: Outwardly, Aman is a man highly attuned to the need and suffering of others, and dedicated to bettering society as a whole. He is also very economically minded, believing that strong contact and trade between the various worlds, and the groups within them, would benefit humanity as a whole. He is also strongly politically minded, believing that the elimination of corruption from the various governments and a stronger focus on reform is necessary, and the only violence should be directed toward hostile monsters and heartless, sparing those seeking to become human once more. Beyond this facade, however, is a calculating schemer who seeks a position of power for personal gain, though he rationalizes his ambition as being, in the long run, for the good of all humanity.
Character's Appearance: Aman is a dark skinned man five feet and six inches tall and rather portly, his fingers chubby and a double chin beneath his wide smile. He is bald and his eyes are generally too near shut to be seen, but are green. He often wears simple black and white vestments, occasionally changing his outfit slightly to better fit the garb of the area's culture. He goes nowhere without his oak walking stick. His voice is calm and has a soothing quality to it, and he is generally soft spoken.
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Battle Information
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Weapon Name: Walking Stick
Weapon Appearance: It's a walking stick. Specifically, it is made of oak. It's rather plain looking, though well made.
Abilities:
Barrier Generation: Aman creates a barrier to repel outside forces, and can manipulate this barrier to take all sorts of shapes. It can be used to reinforce a door, protect an individual, or even cover an entire building. The larger the barrier he manifests, the more difficult it is to fuel and thus maintain for extended periods of time. The barrier can also, rather than repel the opposing force, absorb it and maintain it for a short period before redirecting and releasing it. However, absorbing and releasing the energy of an impact, or impacts, in this manner immediately destroys the barriar. [3 Post Cooldown]
Healing Touch: Aman can accelerate the natural regeneration of others to repair damage and heal wounds. This ability cannot be used to undo clearly fatal wounds once the target is at the brink of death and cannot be used to return the dead. [5 Post Cooldown]
Shatter Heart: Aman attacks the opponent's heart directly with a magical spell, provided he knows the location of the target and they are within his general vicinity. A ring is conjured to surround the target(s) and those within it are effected by the spell, thus escaping the ring immediately can avoid its effects and escaping it during the spell can lessen them. This is not lethal to humans, though it can greatly weaken their resolve or knock them unconscious. Against corrupted beings such as Heartless, however, it is an attack on their very existence. Nobodies are unaffected. [2 Post Cooldown]
Additional Abilities: [Abilities that you have bought/earned. This section is ONLY to be touched by staff upon you buying/earning an Additional Ability.]
Special Abilities: [Abilities that do not count toward your maximum total amount of Abilities. This section is only to be touched by staff.]
Summons:
Items: [Items you have bought/earned. This section is only to be touched by staff.]
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Character History
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Aman started his life the son of a merchant in the desert world in which one can find Agrabah, learning early the value of capital and how it can be used to influence others. Rather than inherit his father's modest business he left it to his younger siblings, instead trekking out to acquire his fortune in the great desert. Instead, he found himself frequently beset by the natural dangers of the desert, as well as the threats of bandits and monsters. Eventually he was taken in by a wandering mystic, who taught him much of the arts of magic. Rather than live a life of asceticism as his mentor did, he set out once more once his teachings were complete and sought a means to find his fortune in another world, having heard of such things from the mystic. Eventually he did stumble, quite literally but not in a manner that will be elaborated, across a means to do just that. He traveled for many years, acquiring a great deal of knowledge and having many adventures, both minor and outrageous. He did not, however, acquire wealth. In fact, just recently he has approached a newfound level of bankruptcy after a failed business venture which turned out to be linked with a minor criminal organization. He has thus decided that the best course of action is to use his experience to find a means to have others do the field work for him, and put his management skills to work. To this end he has begun to gather individuals with similar economic and political views, either in accordance with the false persona he has been building or his true views, in order to form a mercantile guild.
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Other
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Anything extra you want to add? (Not Particularly)
General Character Information
--------------------------------------
Character Name: Aman
Character Age: 43
Character Gender: Male
Character Race: Human
Character Position: Neutral
Character Personality: Outwardly, Aman is a man highly attuned to the need and suffering of others, and dedicated to bettering society as a whole. He is also very economically minded, believing that strong contact and trade between the various worlds, and the groups within them, would benefit humanity as a whole. He is also strongly politically minded, believing that the elimination of corruption from the various governments and a stronger focus on reform is necessary, and the only violence should be directed toward hostile monsters and heartless, sparing those seeking to become human once more. Beyond this facade, however, is a calculating schemer who seeks a position of power for personal gain, though he rationalizes his ambition as being, in the long run, for the good of all humanity.
Character's Appearance: Aman is a dark skinned man five feet and six inches tall and rather portly, his fingers chubby and a double chin beneath his wide smile. He is bald and his eyes are generally too near shut to be seen, but are green. He often wears simple black and white vestments, occasionally changing his outfit slightly to better fit the garb of the area's culture. He goes nowhere without his oak walking stick. His voice is calm and has a soothing quality to it, and he is generally soft spoken.
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Battle Information
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Weapon Name: Walking Stick
Weapon Appearance: It's a walking stick. Specifically, it is made of oak. It's rather plain looking, though well made.
Abilities:
Barrier Generation: Aman creates a barrier to repel outside forces, and can manipulate this barrier to take all sorts of shapes. It can be used to reinforce a door, protect an individual, or even cover an entire building. The larger the barrier he manifests, the more difficult it is to fuel and thus maintain for extended periods of time. The barrier can also, rather than repel the opposing force, absorb it and maintain it for a short period before redirecting and releasing it. However, absorbing and releasing the energy of an impact, or impacts, in this manner immediately destroys the barriar. [3 Post Cooldown]
Healing Touch: Aman can accelerate the natural regeneration of others to repair damage and heal wounds. This ability cannot be used to undo clearly fatal wounds once the target is at the brink of death and cannot be used to return the dead. [5 Post Cooldown]
Shatter Heart: Aman attacks the opponent's heart directly with a magical spell, provided he knows the location of the target and they are within his general vicinity. A ring is conjured to surround the target(s) and those within it are effected by the spell, thus escaping the ring immediately can avoid its effects and escaping it during the spell can lessen them. This is not lethal to humans, though it can greatly weaken their resolve or knock them unconscious. Against corrupted beings such as Heartless, however, it is an attack on their very existence. Nobodies are unaffected. [2 Post Cooldown]
Additional Abilities: [Abilities that you have bought/earned. This section is ONLY to be touched by staff upon you buying/earning an Additional Ability.]
Special Abilities: [Abilities that do not count toward your maximum total amount of Abilities. This section is only to be touched by staff.]
Summons:
Items: [Items you have bought/earned. This section is only to be touched by staff.]
--------------------------------------
Character History
--------------------------------------
Aman started his life the son of a merchant in the desert world in which one can find Agrabah, learning early the value of capital and how it can be used to influence others. Rather than inherit his father's modest business he left it to his younger siblings, instead trekking out to acquire his fortune in the great desert. Instead, he found himself frequently beset by the natural dangers of the desert, as well as the threats of bandits and monsters. Eventually he was taken in by a wandering mystic, who taught him much of the arts of magic. Rather than live a life of asceticism as his mentor did, he set out once more once his teachings were complete and sought a means to find his fortune in another world, having heard of such things from the mystic. Eventually he did stumble, quite literally but not in a manner that will be elaborated, across a means to do just that. He traveled for many years, acquiring a great deal of knowledge and having many adventures, both minor and outrageous. He did not, however, acquire wealth. In fact, just recently he has approached a newfound level of bankruptcy after a failed business venture which turned out to be linked with a minor criminal organization. He has thus decided that the best course of action is to use his experience to find a means to have others do the field work for him, and put his management skills to work. To this end he has begun to gather individuals with similar economic and political views, either in accordance with the false persona he has been building or his true views, in order to form a mercantile guild.
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Other
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Anything extra you want to add? (Not Particularly)