Post by yami on May 27, 2008 16:01:42 GMT -5
-----------------------
User Information
-----------------------
Username: yami
Gender: Male
Other Character(s): N/A
-----------------------
.canon.character.
-----------------------
Only applicable to canons.
Audition Thread: [url=http://khrpffinalmix.proboards79.com/index.cgi?
board=auditions&action=display&thread=2443]Sora[/url]
Canon Challenge: No.
-----------------------
.general.character.information.
-----------------------
[This is just basic info about your character. This is the only portion about your character that can be
answered with one or two words.]
Name: Sora
Alias: N/A
Age: 15 (almost 16)
Gender: Male
Race: Human
Origin: Destiny Islands
-----------------------
.characteristic.depth.
-----------------------
Appearance:
Personality: Though he may not look it at times, Sora is a strong young man both physically and
emotionally. In the face of danger, he shows true strength of the heart. A compassionate individual whom
is still learning about the ways of life, he never forgets the people and things he holds close to his
heart. At times Sora can be a bit of a dreamer, his curiosity compelling him to imagine interesting
scenarios. He's seen a lot through his travels and enjoys making new friends/companions. He's a bit of a
sucker for a bit of romance, though he doesn't dwell on it for long (or maybe that's in fear of Donald's
and Goofy's jokes eh?). Of course the one trait that definitely stands out is his sense of justice. As
long as Sora knows what he's doing is right, he'll get out there and put his life on the line to help
others. No bully is too big or too small, Sora will get you (watch out Pete!). Lastly, being with Goofy
and Donald for so long, he's got a good sense of humour. Easily able to laugh, he can share his feelings
openly... well except for a little crush but hey, he's still young!
-----------------------
.battle.information.
-----------------------
Weapons: Keyblades(x2)
Abilities:
User Information
-----------------------
Username: yami
Gender: Male
Other Character(s): N/A
-----------------------
.canon.character.
-----------------------
Only applicable to canons.
Audition Thread: [url=http://khrpffinalmix.proboards79.com/index.cgi?
board=auditions&action=display&thread=2443]Sora[/url]
Canon Challenge: No.
-----------------------
.general.character.information.
-----------------------
[This is just basic info about your character. This is the only portion about your character that can be
answered with one or two words.]
Name: Sora
Alias: N/A
Age: 15 (almost 16)
Gender: Male
Race: Human
Origin: Destiny Islands
-----------------------
.characteristic.depth.
-----------------------
Appearance:
Physical Features: Sora is a young man of short to average height to be sure.
Likewise so is his frame, having an seemingly average build. Yet behind those baggy clothes is a bit of
muscles. They're more so toned, slightly coiled; thus hiding his strength. Naturally he's quite healthy,
no doubt the heartless battles have kept him in shape. Sora can be seen with a smile, hands resting
behind his head in content.
Facial Features: Sora has a round head which is complimented by his dirty blonde hair. He
usually keeps his hair spiked in a fashionable way. His cheek bones are still that of a young boy, his
facial features having yet to fully mature with his newfound height. Likewise, his eyes are still
rounded having yet to mature and slant to the typical male configuartion. The look of young boy, perhaps
this is part of his charm?
Clothing: Sora is dressed quite fashionably, boasting a combination of black, blue, red, and
yellow. Let's start with his short sleeved jacket. It has a relatively long black hood which he rarely
wears over his head. His jacket is usually zipped down revealing an undershirt that wears. This
undershirt is blue with red around the chest area. Around his waist is a blue belt with a silver buckle.
Moving along we've got a stylized black and blue shorts. Along the rims are silver and red stripes. On
either side of his legs he has two red bags strapped to his sides by yellow belts with silver buckles.
To top it all off, Sora's back with yellow and black boots. These boots have silver zippers which run
down the middle to avoid the need for tying laces. Likewise they also come with blue velcro to keep it
in place. Perfect for the fashionable hero on the go. To keep his hands safe yet comfortable; Sora wears
black and blue gloves. They're complete with silver linning and padding along the knuckle areas. Around
the wrist is a yellow linning to add to the colour scheme he wears.
Miscellaneous Items/Articles: Of course one should quickly note that he wears a silver chain with
the kingdom symbol. Likewise he also wears yellow belts around the shoulder area complete with shoulder
guards.
Personality: Though he may not look it at times, Sora is a strong young man both physically and
emotionally. In the face of danger, he shows true strength of the heart. A compassionate individual whom
is still learning about the ways of life, he never forgets the people and things he holds close to his
heart. At times Sora can be a bit of a dreamer, his curiosity compelling him to imagine interesting
scenarios. He's seen a lot through his travels and enjoys making new friends/companions. He's a bit of a
sucker for a bit of romance, though he doesn't dwell on it for long (or maybe that's in fear of Donald's
and Goofy's jokes eh?). Of course the one trait that definitely stands out is his sense of justice. As
long as Sora knows what he's doing is right, he'll get out there and put his life on the line to help
others. No bully is too big or too small, Sora will get you (watch out Pete!). Lastly, being with Goofy
and Donald for so long, he's got a good sense of humour. Easily able to laugh, he can share his feelings
openly... well except for a little crush but hey, he's still young!
Resolve: While it may be a simple logical goal, Sora's hope is to bring peace to all
so that friends and family can always stay united. The heart is something very important and he knows
this all too well. This is why he'll fight against those who try to take it away from others. Down with
the evil, a strong resolve for Justice and the sign of a good hero.
Pursuit: Justice really compels his resolve. Wherever there is a world that is in trouble thanks
to the Heartless or Organization XIII Sora will swoop in and give it his all. Why can't they get their
own hearts? His sincere actions can't be persuaded by evil and so he'll continue to fight for those who
can't and to give a helping hand.
Fears: The darkness, it compells people to do really crazy things. It isolates them from friends
and family. A thing that challenges his very sense of justice. Besides that, Sora also fears loosing his
friends. If a friend is in trouble, no matter what world they're in; he'll come to search for them and
bring them home to those they love.
Hopes: [This question can become somewhat complicated. Everyone has hopes and dreams for the
future, and your character shouldn’t be an exception. State what your character wishes to achieve in the
future, or what he or she would like to do before he or she dies.]
Hobbies: Sora's rather athletic and is fairly competitive (all in the name of good fun). Back on
Destiny Island they'd play all sorts of games. From racing, to friendly spars, Sora does it all. As long
as there is a fun game to play with Friends, Sora is definitely in. Likewise, exploration and adventure
are definitely hobbies for the young man. However to really add to the experience, he prefers doing so
with friends. An adventure with friends makes it more enjoyable, just like games with friends.
Public Personality/Private Personality: Sora is perhaps one of the genuine few whom is all around
themselves in public and in private, with some small exceptions.In public Sora can talk about romantic
feelings of those around him and make his own comments. However he has a problem talking about his own
romantic feelings to others. It's normal and comes with the age of course. In public he has no problem
expressing his friendship and feelings with Donald and Goofy but in the case of his long time friend
Rikku things are different. He'll talk with Rikku and generally act like his normal self but he wouldn't
just reach out and give him a hug like Donald or Goofy. Even if in private he would have a lot to say to
his long time friend. That's something normal for many guys though, his age and up. When you know
someone for a long time, silence can convey all your feelings.
-----------------------
.battle.information.
-----------------------
Weapons: Keyblades(x2)
Weapon Names: Kingdom Key, Star Seeker
Weapon Description: The keyblades are a mystical force that are connected to the very hearts of
their wielders. With the Keyblade, one can either destroy the world or save the world.
Unique Notes: After Riku lost the rights to the Kingdom Key Sora obtained it in Kingdom Hearts 1.
In Kingdom Hearts 2 Mickey gave him the Star Seeker keyblade to use along with his own. Though he only
uses Star Seeker when using his Drive Forms.
Abilities:
Base Ability:[/size]
Drive
Sora's magic clothes have the special ability to enhance and alter their wearer's powers and abilities
for a limited amount of time. Each sub-ability form has its own limit of a number of rounds it can be
used, either all at once or in parts by changing back to their normal form for a time to either access
different abilities or use a different form. Once all of a specific form's time limit has been used up
it can not be accessed again during that battle. Most forms have a special requirement that must be met
in order for Sora to utilize their power, otherwise making them inaccessible most of the time. When
Drive is used Sora is surrounded by a crystalline sphere of power while his clothes glow with white
light. The sphere bursts outwards, causing knock-back with no damage to all enemies and hazards nearby,
and Sora is revealed with his clothes having taken on a new colour and design. The change in Form also
causes Sora's distribution points to be rearranged based on the Form's specific qualities. While using a
Drive Form Sora's Drive base ability is also changed to a new base to reflect the Form's powers causing
the sub abilities within changing as well. The number of sub-abilities in each Drive Form's individual
base at any time depend on and are equivalent to how many sub-abilities have been purchased for the main
base of Drive itself. Despite this change of ability set Sora can only use sub-abilities of the Form's
base while using Drive and no abilities from a different base that he would normally have access to in
his natural state.
Sub Abilities:Anti Form
A Drive of darkness, created from overuse of the Drive ability. It can activate randomly in the place of
another intended Form any time Sora uses Drive more than twice in a single battle though never if Final
Form is the hero's intended Drive, the use of which also resets the Anti Form counter back to zero. Anti
Form cannot be willingly chosen and activated by Sora. It curses the user for five rounds of battle and
can be forcefully ended by Sora's will only if no other enemies remain to fight against. The Anti Form
turns not just Sora's clothes but his entire body completely black except for his eyes, which glow
yellow. Smoky trails of darkness rise from his body in this Form. The excess of darkness even seems to
affect the boy's mind, making him unable to speak and having him run around on all fours like an animal.
Physical Attack: 1
Physical Defense: 0
Magical Attack: 1
Magical Defense: 0
Reflexes: 5
Speed: 5
Awareness: 4
Base Ability: Anti
Sub Abilities:
Dark Claws
The power of darkness turns Sora's bare hands into weapons, his fingers now dealing damage as if he had
feral claws for nails. Due to this ability Sora can no longer wield the Keyblade while in Anti Form.
Anti-Kick
Sora's feet gain a repulsion effect by expelling darkness, allowing him to kick off of people or the
ground to cause damage and launch himself simultaneously.
Dark Whirlwind
Moving in a staggering display of speed, Sora leaves streaks of black in the air as he attacks a target
over and over while spiraling around them in the air.
Anti-Burst
Sora gathers the power of darkness in his hands and then lobs it, causing the black and red-tinted orb
to explode on contact and scatter into many tiny, spiraling beams.
Dark Release
The power of darkness flows from Sora's hands and feet as he rotates around and around in one spot,
doing turns and flips in the air while creating a damaging net of black energy around him.
Anti-Glide
Sora homes in on one target at high speed with hazardous darkness surrounding his entire body like a
living missile.***
Valor Form
A Drive granting increased physical might, Valor Form can be activated only if Sora is fighting
alongside an ally who's physical attributes(Attack and Defence) have a higher total than their magical
attributes(Attack and Defence). His magic clothes are enhanced by the presence of the ally and can imbue
Sora with the abilities of a mighty champion for up to ten total rounds of battle. The Valor Form turns
Sora's clothes red and decorates them with fleur-de-lis emblems on his pants and sleeves.
Physical Attack: 5
Physical Defense: 1
Magical Attack: 0
Magical Defense: 1
Reflexes: 3
Speed: 3
Awareness: 3
Base Ability: Valor
Sub Abilities:
Synch Blade
Sora's body sparks with red electric-like power in this form. The hero's enhanced energy and abilities
allow him to wield the second Keyblade in his possession in his left hand.
Super High Jump
Sora can jump up to sixty feet in the air.
Brave Shot
On the ground Sora performs this attack by slamming two Keyblades into the floor, causing a thick pillar
or red-tinted light energy to burst upwards and move forwards. This pillar of power deals no damage but
knocks opponents into the air with force while momentarily stunning them.
Brave Beat
Sora can use to move from the ground to the air with a spinning motion with his arms held out to either
side. This creates a wide ring of red energy that flares out from the path of the two Keyblades he
wields. The ring acts as a range-enhancer that carries the attacking power of the Keyblades out farther.
Sonic Strike
Pointing both Keyblades forward and aligning his body to them, Sora spins through the air like a drill
surrounded by a spiral of red-tinted energy that propels him. He skewers any target he comes into
contact with using his pair of weapons.
Sonic End
In mid-air Sora swings his two Keyblades in a rapid slashing combo, ending with an X-slash. These
slashes each cause lines of red-tinted energy to pour out and extend farther forward, carrying the
attack power of Sora's weapons out farther and wider to have a better attacking range and lingering to
give it better time.***
Wisdom Form
A Drive granting enhanced magical abilities, Wisdom Form can be activated only if Sora is fighting
alongside an ally who's magical attributes(Attack and Defence) have a higher total than their physical
attributes(Attack and Defence). His magic clothes are enhanced by the presence of the ally and can imbue
Sora with the abilities of a powerful wizard for up to ten rounds of battle total. The Wisdom Form turns
Sora's clothes blue and decorates them with flame-like designs on his pants and sleeves.
Physical Attack: 0
Physical Defense: 1
Magical Attack: 5
Magical Defense: 3
Reflexes: 2
Speed: 2
Awareness: 3
Base Ability: Wisdom
Sub Abilities:
Super Quick Run
This allows Sora zoom straight forward over the ground at a high speed for one short and unguided burst,
not actually touching the earth as he does so. The movement speed is so high that his image actually
blurs and distorts during the execution, but Sora can only move straight and it takes a moment to stop
before he can move again upon ending the maneuver. Super Quick Run's maximum range covers fifteen feet.
Mobile Action
With his soles coated in a layer of white energy Sora's feet skate along the ground without him having
to walk. Sora can move freely across the ground in this manner, in all directions while facing in any
direction, and focus his actions on everything besides changing location.
Shoot
Sora fires small shots of white-blue magical energy from the tip of his Keyblade like a rapid-fire gun.
Fire Element
Sora hold his Keyblade close to his body and creates a ring of four large flames around his body which
immediately begin orbiting around him at high speed, burning through anything that's too close to the
boy.
Blizzard Element
Sora fires a thick crystal of ice from the tip of his Keyblade at a close or distant target which homes
in and shatters upon contact to cause damage.
Thunder Element
Sora points his Keyblade into the air and calls down a white-hot bolt of lightning to slam onto a target
area.***
Limit Form
A Drive granting powerful new techniques, Limit Form can be activated by Sora at any time. His magic
clothes are enhanced by their wearer's inner strength and can imbue Sora with the abilities of a skilled
fighter for up to fifteen rounds of battle total. The Limit Form turns Sora's clothes to the style he
used to wear. His shoes turn yellow, his pants red, his shirt and gloves white, and his jacket black.
Physical Attack: 2
Physical Defense: 1
Magical Attack: 5
Magical Defense: 1
Reflexes: 3
Speed: 2
Awareness: 2
Base Ability: Limit
Sub Abilities:
Sonic Blade
This attack causes Sora's Keyblade to glow with a golden aura to increase damage as he takes his weapon
and thrusts it at his enemies, causing his entire body to lunge forward across the ground at high speed
from mid-range. After passing through and both damaging and stunning a target he repeats the same
attack, called a Rave, again up to four more times in rapid succession on the same target if he is not
interrupted. The fifth and final lunge, called Blast, is a charged-up version which blows away anyone he
lunges through instead of trapping them on the spot as the golden aura releases it's power in small
blast on contact. Blast can be done sooner if Sora feels the need to end the attack.
Strike Raid
This attack causes Sora's Keyblade to glow with a golden aura as he repeatedly throws it at enemies from
long range. The Keyblade spins in a boomerang fashion in the air, homing in on targets and causing more
damage than a normal hit when it collides. After landing the Keyblade reappears in Sora's hand for
another Raid throw. After four throws, should he not be interrupted, Sora takes the Keyblade in both
hands and throws it harder in a Judgment attack, in which the golden aura explodes on contact with the
enemy to cause even more damage before the weapon returns to Sora's grasp. Judgment can be done sooner
if Sora feels the need to end the attack.
Ars Arcanum
This attack causes Sora's Keyblade to glow with a golden aura to increase damage as he delivers a flurry
of speedy combos from close range. If his powerful assault isn't interrupted then Sora can end the
string of attacks by executing the Finis maneuver, a back-flip slash followed up by a horizontal front
flip slash that causes the golden aura to explode an cause more damage. Finis can be done sooner if Sora
feels the need to end the attack.
Ragnarok
This attack causes Sora's Keyblade to glow with a golden aura to increase damage as he rises into the
air to combo an aerial target. After the quick combo Sora floats in the air as the aura charges up
towards the tip of the Keyblade. Sora releases the aura in a Burst attack, which will be more powerful
the longer he charged it up in the air without being interrupted. Burst takes the form of six red laser
beams that fly out in a spiral and home in on the nearest enemies. If they move out of range or there is
no nearby aireal enemy to combo Sora can leap into the air and fire off the golden aura with Burst
sooner or immediately instead.
Zantetsuken
This attack causes Sora's Keyblade to glow with a golden aura as he stand sin a ready pose. This attack
requires Sora to use an entire round to charge, meaning that he must not be interrupted before the start
of his next turn. If he manages to fully charge the attack then he slashes the space in front of him and
the golden aura disappears moments before streaks of golden power strike down all lesser enemies in the
area and defeat them instantly. Enemies that Zantetsuken can defeat are common Heartless and Nobodies,
non-player characters, and minor or weakened summons.
Trinity Limit
This attack causes Sora's Keyblade to glow with a golden aura as he raises it into the air. Two glowing
spheres of magical power appear in the air and float down onto his weapon, charging it with the power of
two allies. Sora cannot perform Trinity Limit without at least two friends to supply energy to the move.
After it is charged Sora plunges the Keyblade in the ground, causing a bright glowing glyph of complex
patterns to appear around the entry point. Sora turns the Keyblade like a key to unlock the symbol and
pulls the weapon back up allowing a flood of magical power to spray out from that point in the ground
and fill the area, damaging enemies. Sora's Trinity Limit fails if he is interrupted during the
execution.***
Items:
Equips:
Distribution Points:Physical Attack: 3
Physical Defense: 1
Magical Attack: 0
Magical Defense: 1
Reflexes: 5
Speed: 2
Awareness: 4
-----------------------
.story.mode.
-----------------------
History: ~In a Seperate file, will add when done of course~
-----------------------
.other.info.
-----------------------
I hate doing profiles, I get too into them ^^;