Post by Iris|Kairi on Sept 11, 2007 0:55:37 GMT -5
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Other Character(s)
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None as of yet.
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General Character Information
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Character Name: Iris Areonite
Character Age: 19
Character Gender: Female
Character Race: Human
Character Position: Neutral
Character Personality: Iris is a very sweet, passionate girl, someone that usually wouldn't be expected to pop up on a battle field. She's known for her soft smiles and sincerity. Because of the nomadic tradition that has run through her bloodline for untold years Iris has the tendency to travel with others rather than by herself. While she's no dummy, her hair color isn't unknown to get in the way of her common sense every once in a while. Though sometimes she pretends to be tougher than she really is, life proves time and time again that really she's a softy on the inside, easily hurt and very impressionable. Her gentle personality is demonstrated further by her reluctant will to kill or hurt others. For this reason she chose blunt weapons with which to defend herself. She doesn't hesitate when in the heat of a fight, however she is very thoughtful and careful through all her actions. She has a very cool head on her shoulders, which comes in handy when paired with a hot head.
Character's Appearance: Iris
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Battle Information
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Weapon Name: Gemini
Weapon Appearance: Twin Tonfa made of condensed energy matter.
Abilities:
Heavenly Mist
This is her healing ability. Upon activation, a cooling white mist forms from over her head and drifts down over the entire area, providing a half heal to her and her allies. It's heavenly powers also remove physical or mental injuries and heal bad status effects such as curses. This can only be used 3 times a match, with a 3 post cool down for each use.
Starry Night
A projectile light energy attack. Usually the attack is only individual bursts of teal energy stars. Hardened star matter that creates a razor sharp shuriken-like throwing attack which causes miniature explosions or burns upon contact as well as causing small bleeding wounds. Such usage comes at no price an is very handy for laying down supporting firepower for allies in battle.
When she lowers her goggles, this means she is powering up and about to let loose a much stronger projectile attack of the same nature. Essentially it is the same as the forming of the shuriken-like stars, but instead of quickly formed common damage stars she takes a little more time and forms an over sized flashing white star. generally speaking she relies on allies to help protect her during the short process of forming the larger attack. This sharp spinning star of compressed energy is as tall as she is, and requires nearly all of her strength to launch and be finely aimed at only one individual. The explosion is expected to be bigger, but nowhere near a super move or atomic bomb level, though it can still easily affect multiple enemies at once. It's glow is intended to be blinding to lower the chance of dodging. This does not come without a price, however. Using this requires a three turn cool-down before even the smaller version of the attack can be used again.
World Equalizer
This is a constant battle move. Her physical appearance does not lie about the fact that she has the average speed and strength of any normal female. To make up for this, however, Iris's body absorbs energy form the hearts of worlds she's on and becomes physically stronger and faster than an ordinary girl would be. If she is on a world where the Keyblade has locked it's Keyhole, however, the world's heart is sealed off and her ability to absorb it's power to boost herself is severely reduced. On worlds of sealed hearts this can raise her strength enough to effectively match stronger males and speed enough for her to dodge average attacks. On worlds of unsealed hearts her physical power and agility would easily exceed that of an ordinary human being by almost all standards.
Additional Abilities:
Stars of Judgment
Iris has gained this ability from earned experience fighting heartless, proving to herself that she is able to improve and become stronger. For this ability, the small blonde clenches her right hand as hard as she can forming a fist, knuckles white from the force she uses. She then lifts the fist over her head and six blue stars come down from the sky promptly, as if waiting for her command. These stars are homing "star bombs", able to lock onto the opponent's specific body heat signature. The stars all are very quick and deadly, able to pierce through only energy based attacks and defenses. If they have a different kind of method they can block it, otherwise they would need super speed or teleportation to avoid. Even with teleportation, the moment the foe reappears, the stars will lock back on the target again. They explode on contact, but not in very big explosions like her Starry Night. They don't need to be that big to kill someone if they are targeted and make contact in the right place on the body. This attack can chase their target for up to two posts, but Iris must wait 5 turns before trying to use again, lest she blow her hand off.
Special Abilities:
Summons:
Items:
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Character History
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Ever since the event eons ago when the world was fragmented into smaller pieces and each one was cut off from one another, there has been a lone tribe of people who have had no world to call their own. Tossed into the emptiness of space during the great change and with no world they instead traveled through the sea of space for ages and ages. In order to survive these people learned not to need food or water, but rather absorbed energy radiating from the hearts of all the stars in the sky, which were worlds, and through that power sustained themselves. This power gave them long lives, though nowhere near immortality, and they also learned to harness this energy into the forms of materials to make things such as roads to walk on or small communities of pure energy until their nomadic nature had them move on and search to see if anything else existed out there in space besides worlds they could not go down to.
The people lived this way for centuries, but when the Heartless came the stars started going out as they took worlds' hearts into darkness. The tribe started losing their source of power as the stars went out and panic ensued. They moved as quickly as they could to areas where the worlds had not been devoured by darkness, but the tribe had grown over the years and needed much energy in order to live. A few, but not too many, of the tribe members died prematurely through the years and many lost their extended lifetimes to die at normal human ages. The heartless took many worlds, but when Sora defeated Ansem the stars in the sky were all restored and the tribe was saved from the danger of extinction. They still wander the far corners of the Sea of Space to this day.
During the time when the Heartless were taking worlds some families of the tribe discovered that they would have all the energy they needed by living on the surface of a star(or world). They could never do this before because the worlds were cut off by impenetrable walls, but when the Heartless destroyed those walls and it was finally made possible to go to them. Many chose not to, however, because worlds who's walls were down were in imminent danger of being devoured by darkness. Iris's family was one who had decided to live upon one of the worlds because their daughter was so young and they feared she wouldn't get the energy she needed to survive if the stars kept going out.
The world they took as their adopted home was, thankfully, not taken by darkness. Years later when all the stars returned, however, the walls disconnecting the worlds also returned. This prevented the small family from being able to rejoin their tribe in the sea of space and so they continued to live as ordinary citizens of the planet.
Iris had been raised as an ordinary world inhabitant only to a certain degree. She still was taught about her heritage and also to know all of her tribe's magics of course. Because she grew up living on a world and being so close to it's heart which she drew energy from, Iris absorbed a lot of power as she grew and became quite talented and strong in using their magics. She has yet to reach the level where solid matter of condensed energy can be formed, but as she grows older the time she might master the art approaches quickly.
Recently the worlds have all become freely connected again and Iris is now an adult. Curious about the people she was once a part of she decided to travel the worlds and see if she can meet with the travelers she was born into but can't quite remember because of her young age at the time they parted. Her parents had settled into their lives on their adopted home world so they decide to stay behind, trusting the young adult to be more than able to take care of herself. As a parting gift her parents each used their tribe's art to form some strong tonfa made of condensed energy, knowing that this type of weapon was Iris' specialty and hoping they would be able to keep her safe in her travels.
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Other
--------------------------------------
Other Character(s)
--------------------------------------
None as of yet.
--------------------------------------
General Character Information
--------------------------------------
Character Name: Iris Areonite
Character Age: 19
Character Gender: Female
Character Race: Human
Character Position: Neutral
Character Personality: Iris is a very sweet, passionate girl, someone that usually wouldn't be expected to pop up on a battle field. She's known for her soft smiles and sincerity. Because of the nomadic tradition that has run through her bloodline for untold years Iris has the tendency to travel with others rather than by herself. While she's no dummy, her hair color isn't unknown to get in the way of her common sense every once in a while. Though sometimes she pretends to be tougher than she really is, life proves time and time again that really she's a softy on the inside, easily hurt and very impressionable. Her gentle personality is demonstrated further by her reluctant will to kill or hurt others. For this reason she chose blunt weapons with which to defend herself. She doesn't hesitate when in the heat of a fight, however she is very thoughtful and careful through all her actions. She has a very cool head on her shoulders, which comes in handy when paired with a hot head.
Character's Appearance: Iris
--------------------------------------
Battle Information
--------------------------------------
Weapon Name: Gemini
Weapon Appearance: Twin Tonfa made of condensed energy matter.
Abilities:
Heavenly Mist
This is her healing ability. Upon activation, a cooling white mist forms from over her head and drifts down over the entire area, providing a half heal to her and her allies. It's heavenly powers also remove physical or mental injuries and heal bad status effects such as curses. This can only be used 3 times a match, with a 3 post cool down for each use.
Starry Night
A projectile light energy attack. Usually the attack is only individual bursts of teal energy stars. Hardened star matter that creates a razor sharp shuriken-like throwing attack which causes miniature explosions or burns upon contact as well as causing small bleeding wounds. Such usage comes at no price an is very handy for laying down supporting firepower for allies in battle.
When she lowers her goggles, this means she is powering up and about to let loose a much stronger projectile attack of the same nature. Essentially it is the same as the forming of the shuriken-like stars, but instead of quickly formed common damage stars she takes a little more time and forms an over sized flashing white star. generally speaking she relies on allies to help protect her during the short process of forming the larger attack. This sharp spinning star of compressed energy is as tall as she is, and requires nearly all of her strength to launch and be finely aimed at only one individual. The explosion is expected to be bigger, but nowhere near a super move or atomic bomb level, though it can still easily affect multiple enemies at once. It's glow is intended to be blinding to lower the chance of dodging. This does not come without a price, however. Using this requires a three turn cool-down before even the smaller version of the attack can be used again.
World Equalizer
This is a constant battle move. Her physical appearance does not lie about the fact that she has the average speed and strength of any normal female. To make up for this, however, Iris's body absorbs energy form the hearts of worlds she's on and becomes physically stronger and faster than an ordinary girl would be. If she is on a world where the Keyblade has locked it's Keyhole, however, the world's heart is sealed off and her ability to absorb it's power to boost herself is severely reduced. On worlds of sealed hearts this can raise her strength enough to effectively match stronger males and speed enough for her to dodge average attacks. On worlds of unsealed hearts her physical power and agility would easily exceed that of an ordinary human being by almost all standards.
Additional Abilities:
Stars of Judgment
Iris has gained this ability from earned experience fighting heartless, proving to herself that she is able to improve and become stronger. For this ability, the small blonde clenches her right hand as hard as she can forming a fist, knuckles white from the force she uses. She then lifts the fist over her head and six blue stars come down from the sky promptly, as if waiting for her command. These stars are homing "star bombs", able to lock onto the opponent's specific body heat signature. The stars all are very quick and deadly, able to pierce through only energy based attacks and defenses. If they have a different kind of method they can block it, otherwise they would need super speed or teleportation to avoid. Even with teleportation, the moment the foe reappears, the stars will lock back on the target again. They explode on contact, but not in very big explosions like her Starry Night. They don't need to be that big to kill someone if they are targeted and make contact in the right place on the body. This attack can chase their target for up to two posts, but Iris must wait 5 turns before trying to use again, lest she blow her hand off.
Special Abilities:
Summons:
Items:
--------------------------------------
Character History
--------------------------------------
Ever since the event eons ago when the world was fragmented into smaller pieces and each one was cut off from one another, there has been a lone tribe of people who have had no world to call their own. Tossed into the emptiness of space during the great change and with no world they instead traveled through the sea of space for ages and ages. In order to survive these people learned not to need food or water, but rather absorbed energy radiating from the hearts of all the stars in the sky, which were worlds, and through that power sustained themselves. This power gave them long lives, though nowhere near immortality, and they also learned to harness this energy into the forms of materials to make things such as roads to walk on or small communities of pure energy until their nomadic nature had them move on and search to see if anything else existed out there in space besides worlds they could not go down to.
The people lived this way for centuries, but when the Heartless came the stars started going out as they took worlds' hearts into darkness. The tribe started losing their source of power as the stars went out and panic ensued. They moved as quickly as they could to areas where the worlds had not been devoured by darkness, but the tribe had grown over the years and needed much energy in order to live. A few, but not too many, of the tribe members died prematurely through the years and many lost their extended lifetimes to die at normal human ages. The heartless took many worlds, but when Sora defeated Ansem the stars in the sky were all restored and the tribe was saved from the danger of extinction. They still wander the far corners of the Sea of Space to this day.
During the time when the Heartless were taking worlds some families of the tribe discovered that they would have all the energy they needed by living on the surface of a star(or world). They could never do this before because the worlds were cut off by impenetrable walls, but when the Heartless destroyed those walls and it was finally made possible to go to them. Many chose not to, however, because worlds who's walls were down were in imminent danger of being devoured by darkness. Iris's family was one who had decided to live upon one of the worlds because their daughter was so young and they feared she wouldn't get the energy she needed to survive if the stars kept going out.
The world they took as their adopted home was, thankfully, not taken by darkness. Years later when all the stars returned, however, the walls disconnecting the worlds also returned. This prevented the small family from being able to rejoin their tribe in the sea of space and so they continued to live as ordinary citizens of the planet.
Iris had been raised as an ordinary world inhabitant only to a certain degree. She still was taught about her heritage and also to know all of her tribe's magics of course. Because she grew up living on a world and being so close to it's heart which she drew energy from, Iris absorbed a lot of power as she grew and became quite talented and strong in using their magics. She has yet to reach the level where solid matter of condensed energy can be formed, but as she grows older the time she might master the art approaches quickly.
Recently the worlds have all become freely connected again and Iris is now an adult. Curious about the people she was once a part of she decided to travel the worlds and see if she can meet with the travelers she was born into but can't quite remember because of her young age at the time they parted. Her parents had settled into their lives on their adopted home world so they decide to stay behind, trusting the young adult to be more than able to take care of herself. As a parting gift her parents each used their tribe's art to form some strong tonfa made of condensed energy, knowing that this type of weapon was Iris' specialty and hoping they would be able to keep her safe in her travels.
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Other
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