Post by fuu on Jul 2, 2008 22:56:45 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : stray/fuu/primaleyes
Other characters ~ : Larxy and Stilt
Is this character canon? ~ : Yes
Link to audition thread ~ : Fuu
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Fuu
Age ~ : 15
Birthplace ~ : Twilight Town
Gender ~ : Female
Race ~ : Human
Special Class ~ : Tech
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : Lithe and trim, she sports a gangly frame typical of an adolescent. At five feet and five inches, and still growing, she’s a little above average height for her age and gender, despite her smaller appearance when compared to her taller committee members. While obviously not the muscle of the group, she is able to hold her own in a fight if need be.
What’s not concealed behind silver locks of semi-spiky, almost shoulder length hair, is a face that would be considered nice to most. Free of blemishes or any noticeable marks, it’s only draw back would be the constant small frown and otherwise lack of emotion to cross her features. Likewise, a lone, red colored eye seems to throw many off guard, but not just because of its hue. Seemingly expressionless to most, its intense stare has been known to make many newcomers feel uneasy. Behind those messy bangs is another story, however. A small, diagonal scar spans across a visionless left eye from eyebrow to cheekbone.
Clothing/Accessories ~ : Her attire is simple but stylish; fitting for someone her age and of her world. A collared, zip up, blue sleeveless shirt accents her slender form and sports a pair of small pockets in the bottom front. Under-lapping the bottom hem of the shirt, a pair of semi-baggy capris rest on her hips and extend downward just past her knees, leaving her shins bare. Two large pockets protrude from the sides of the tan fabric- one above her knee on one leg, and the other placed halfway upon her other knee. A small, black camera, is usually kept in one of her pants’ pockets. Finally, a pair of light purple, slip on shoes finishes the look.
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ : Neutral/Good
Behavior ~ : From an outsider’s point of view, it is hard to determine what sort of personality she has, if any at all, due to her quiet and somewhat quirky behavior. Strangers and acquaintances often misread Fuu’s neutral stance and one-liners as her being shy, stuck-up, or downright uninterested. That, coupled with her lack of apparent emotion, frustrates many as they find it hard to make any sort of connection with the girl.
While she does sport a bit of a prideful streak that perhaps has rubbed off on her, she is in fact a kind soul willing to go out of her way to help friends. Perhaps a bit too far. Her loyalty, specifically to Seifer, can become blinding at times- enough to push her to follow the arrogant blonde down a path of destruction should he choose to drift towards such a destination. However, this does not mean she wouldn’t try to sway him back.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Magic-type Struggle Bat
Quality: Fine
[Perhaps the oddest choice out of the three types available, especially for a close combat sport where one might prefer a strong offense or defense, the Magic-type Struggle Weapon helps enhance and focus exactly what its name implies- the user’s magic ability. Its design is similar to that of a typical magic staff, as it sports a long yellow handle with a blue, five pointed star at the end. Light weight and easy to maneuver, it is quick to strike or parry, but its small size prevents it from inflicting major damage. Likewise, deflecting stronger blows can be quite difficult as well, if not recommended. Despite its weaknesses, it brings a unique style of combat to the competition, which can also throw off opponents unused to battling against such.]
Secondary Weapon(s)
ID: N/A
[N/A]
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left: 0
N/A
Items
1. Light Bombs - A weapon thrown by the character that detonates into an explosion of damaging light, covering a blast radius of five meters. Rivals the strength of a moderate ability. Up to 5 uses per purchase, but can not be used in more than one thread.
2. Light Bombs - A weapon thrown by the character that detonates into an explosion of damaging light, covering a blast radius of five meters. Rivals the strength of a moderate ability. Up to 5 uses per purchase, but can not be used in more than one thread.
3.
Equips
1. Aero - This equip causes swirls of grey wind to spiral all around within three feet of the user. Anyone who gets within that space will have weak wind elemental damage dealt to them constantly while there. In addition to this whenever an attack is made on the user during Aero's presence a bubble of magic will flash around their body and block the damage and any possible physical injury, but will not prevent the character being pushed by the force. This bubble drains the user's health and stamina by half of what would have been lost from an unblocked attack every time it activates. The user may move freely while Aero is active. Lasts 4 posts and has 3 uses per battle.
2. Bond Limit - Using this item allows for you and another character who also has this equipped (A willing Player Character) to share health and divide the damage between you equally (Quantitatively, this means that if two allied people have this equipped, 100 points of damage at one person would be diffused to 50 each. Naturally, it follows if three allied individuals have it equipped the damage is diffused by a third). Since damage translates poorly in battles, qualitatively this would mean that, for example, if a sword is brought down on you with enough force to sever your arm; the force of that sword cut would be split with your allies (You all receive wounds in the same place), which may mean you get to keep your arm.
3. Berserk - Upon activation the user's Physical Attack and Speed and Reflexes increase by 50% of their normal. However, all other stats are reduced to 30% of their usual and the user cannot use any Abilities, so is limited to physical attacks only. Lasts 3 rounds, then cannot be used for 5 rounds; no usage limit.
4. Guardian Shield - This equip gives a Guardian character two extra sets of Shell Aura. Other character types will gain one set of Shell Aura to use.
5. Mystic Staff - This equip gives a Mystic character two extra sets of Life Aura. Other character types will gain one set of Life Aura to use.
6. Dream Rod - This equip boosts the power of the Life Aura class ability, allowing it to also end all cool down times and restore any consumed uses of within the target's ability set while also removing all harmful status effects caused by a character's ability or a Quest. In exchange this equip enforces a period of three of your turns between each use of Life Aura. Mystics with a Dream Rod must only wait one of their turns between uses. Life Aura still may not be used on the character themselves or any of the controlling player's other characters.
Special Abilities
N/A
Minions
N/A
Summons
N/A
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Born and raised in Twilight Town, she lived the typical life of an introverted outcast until a single drastic event changed her life for the better. She lost her left eye. While most would find such an event to be devastating, to her, it was a price worth paying to gain such invaluable friends: Seifer and Rai. While she is unwilling to delve further into such a sensitive story to any, the incident helped form a strong bond and everlasting loyalty to the blonde haired, blue eyed boy that would become their group’s leader. Soon after that incident, the Twilight Town Disciplinary Committee (T.T.D.C.) was formed. With their combined efforts, the streets of their world would never be the same again. Labeled bullies by some and hypocrites by others, their almost Robin Hood like style of beating up the thugs and ruffians that threatened the peace has made their city a safer place.
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[Power of the Mystic]
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~Other~
N/A]