Post by Renewed Gemini on Jun 15, 2008 14:48:19 GMT -5
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.user.information.
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Username: gemini
Gender: Male
Other Characters: Here
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.canon.character.
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Only applicable to canons.
Audition Thread: Kronk
Canon Challenge: Nuuuuu
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.general.character.information.
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Name: Kronk Pepikrankenitz
Alias: Kronk
Age: Mid-twenties
Gender: Male
Race: Human
Alignment: Hero
Origin: Kronk hails from the city of Kuzcopolis!
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.characteristic.depth.
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Appearance: Kronk
Personality:
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.battle.information.
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Weapons: [Every character has some sort of weapons, even the Princesses of Heart…in some way. Well, this is where you will describe your weapons. Please note that you can’t have an infinite amount of weapons. Each character is limited to one set of weapons. This means you could have dual swords, a dagger with a long-sword, chain with daggers on the end, etc., etc. However, you can only have ONE set. A set can be defined as as many weapons you can control/hold at once.Use the following format below to help guide you and keep things organized.]
Abilities:
Items: NONE
Equips: NONE
Distribution Points:
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.story.mode.
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History: Kronk Pepikrankenitz's childhood was as normal as anyone else's. Which is why his childhood isn't worth mentioning except for that he had a dad that expected too much from him and he went to school. Now that we have that settled, let's move onto the more important things. At the age of 16, Kronk was drafted into the Kuzcopolis Wartribe. He was trained for a little bit in the art of fighting, but Kronk, being a pacifist, began refusing to fight. It wasn't what he wanted. Therefore, he was discharged out of pity under the condition that he would be come the Emperor's Advisor's assistant. Kronk decided that it would be better than the Wartribe and took the job.
Little did he know that he fell into a plan to overthrow the Emperor. The emperor's advisor, Yzma, had been fired just weeks after Kronk had been hired for the job. Yzma immediately decided to use Kronk as a pawn in her plan to not just get her job back, but become Empress. Kronk didn't really have a problem with that because A) it was his job, and B) that means he would be come the Emperor's...er...Empress's advisor. So they scheduled a dinner with Kuzco to kill him.
However, the death didn't work out, for instead of poison, Kronk had grabbed a llama potion, turning Kuzco into a llama and instead of getting rid of him as he had been told to, he had instead gotten soft and lost Kuzco. Yzma was convinced Kuzco was dead and became Empress, Kronk was her advisor. Everything was OK. Except for the fact that Kuzco could come back at anytime.
When Kronk finally told Yzma he was ordered to go and find Kuzco with Yzma. Along the way, Kronk had discovered many different facts about himself. Things like he enjoyed kids and also enjoyed talking to squirrels. Things that would shape his future in a way he had no idea. They eventually chased Kuzco all the way back to the palace where Yzma and Kuzco battled and Kronk was totally forgotten. Yzma was defeated and Kronk was out of a job.
Kronk decided then to take up Squirrel Scouting. He would live with the natives in a village and become a Squirrel Scout leader. He even led his scouts to a scouting competition where he met his true love. Of course, they had to split to not see each other again for a very long time. But Kronk is OK with that, because he knows that she's out there somewhere.
And now to chapter 2 in this history: Yzma's return. Yzma had returned from her fight with Kuzco and found Kronk at his restaurant that he had been working at. She approached him with a proposition. A proposition to bring back the youth of all of his senior friends. He immediately told his friends and they began throwing money at him and Yzma for the Youth Potions. Until Kronk found out what the potions really were. They were just sewage. They wouldn't make his friends young again, but what did Kronk care? He had the big house that his Papi had always told him to get. The respectable business, he had everything. Of course, the big house was the senior home, so now the seniors were living on the street.
Eventually Kronk's guilt got to him. He told the seniors and they rebelled against Yzma, chasing her out of Kuzcopolis.
However, Yzma returned yet again. She became the principal of Emperor Kuzco's new school. Kronk became a student there to help Yzma in her plans yet again. Though a series of adventures to long to tell here, Yzma continued to try and make Kuzco fail so that he wouldn't have to be emperor. And she continued to fail. Now Kronk has gained the courage to leave the school and leave Yzma to pursue what he wanted to do. He wanted to cook, run the Squirrel Scouts, find a family, and most of all:
Adventure!
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.other.info.
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Anything else you want to say about yourself or your character?
Kronk has a shoulder angel and a shoulder devil that often convince him between right and wrong.
.user.information.
-----------------------
Username: gemini
Gender: Male
Other Characters: Here
-----------------------
.canon.character.
-----------------------
Only applicable to canons.
Audition Thread: Kronk
Canon Challenge: Nuuuuu
-----------------------
.general.character.information.
-----------------------
Name: Kronk Pepikrankenitz
Alias: Kronk
Age: Mid-twenties
Gender: Male
Race: Human
Alignment: Hero
Origin: Kronk hails from the city of Kuzcopolis!
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.characteristic.depth.
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Appearance: Kronk
Physical Features: Kronk is quite big. He is very muscular in the upper body, but it seems like a miracle that his legs can hold up such a huge body. He has black hair that comes down to about his shoulders. Kronk always stands up straight, tall, and proud...unless he's scared in which he cowers in a fetal position.
Facial Features: Kronk is a guy that always looks confused. When he doesn't look confused, he has a happy-go-lucky look. He has big, bushy eyebrows. His chin is very big and comes to a large point. His nose is pointed and small. He also has a very small mouth, though it says a lot of things.
Clothing: Starting from the top. Kronk has a golden hat with a large antenna like thing on top. His shirt is a blue and gold tank top that is very tight on him. He wears a purple and blue kilt. On his wrists are gold bands and on his ankles are the same things. He doesn't wear shoes, but has a black strap around each foot.
Personality:
Resolve: Kronk just wishes to put a smile on everyone's face. He's a squirrel scout leader, a cook, a friend. He loves to make people happy and do favors.
Pursuit: Kronk's father was always very...hard on Kronk. He believed that Kronk needed to grow up to be a respectable businessman and own his own home and have a wife that listens to everything he says and have a lot of children. Kronk didn't want that. He wanted to live life freely. He believed to find a wife and get a family, he needed to be happy and not have a bug up your shorts if you get what I mean.
Fears: One thing that Kronk fears immensely is Yzma, which is why he respects her and still works for her. He's afraid that she will hurt him if he tries to leave.
Hopes: Kronk wants to grow up to own his own home, get a wife and have tons of children, all the while remaining a Squirrel Scout leader. He wants to achieve this dream his own way, though, and not let his father run his life.
Hobbies: Kronk likes to cook, talk to squirrels, and run the Squirrel Scouts as their leader.
Public Personality/Private Personality:
Public: Kronk is very outgoing and never afraid to show his true side in public. He isn't too bright. In fact, he may be one of the dumbest creatures in the universe. Yet, he is very kind and friendly to people he doesn't even know. He's the kind of guy that would go and help an old lady cross a street. He also loves children as he hopes to be a father one day. Even though he's so dumb, he still has a lot of common sense.
Private: Kronk isn't much different except that when in the privacy of...let's say a woman he likes, he shows that he isn't truly as stupid as he seems. In fact, he is quite poetic...in his own strange way.
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.battle.information.
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Weapons: [Every character has some sort of weapons, even the Princesses of Heart…in some way. Well, this is where you will describe your weapons. Please note that you can’t have an infinite amount of weapons. Each character is limited to one set of weapons. This means you could have dual swords, a dagger with a long-sword, chain with daggers on the end, etc., etc. However, you can only have ONE set. A set can be defined as as many weapons you can control/hold at once.Use the following format below to help guide you and keep things organized.]
Weapon Description: Kronk just uses himself for a weapon as he is quite big. Normally he doesn't fight anyway and when he does, he calls upon his abilities, not his physical attack. He mostly uses his fists to beat people up.
Unique Notes: Kronk was trained as an Incan warrior before being discharged and becoming Yzma's minion.
Abilities:
Base Ability: Squirrel
Sub Abilities:
- Squirrel Speak: Kronk can speak the language of squirrels.
- Squirrel Potion: Kronk was once infected by a potion that he drank. Now he can change into a squirrel by will. Lasts for up to 2 turns.
- Squirrel Scratch: A last resort for Kronk. The potion he drank to become a squirrel had a side effect. When enough energy is gathered, Kronk can slash his hand across the air and create a rip, causing a large bolt of energy (the size of however long his slash was) to fly towards his enemy and causing an explosion and normal damage is given.
Items: NONE
Equips: NONE
Distribution Points:
Physical Attack: 4
Physical Defense: 4
Magical Attack: 2
Magical Defense: 1
Reflexes: 2
Speed: 2
Awareness: 1
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.story.mode.
-----------------------
History: Kronk Pepikrankenitz's childhood was as normal as anyone else's. Which is why his childhood isn't worth mentioning except for that he had a dad that expected too much from him and he went to school. Now that we have that settled, let's move onto the more important things. At the age of 16, Kronk was drafted into the Kuzcopolis Wartribe. He was trained for a little bit in the art of fighting, but Kronk, being a pacifist, began refusing to fight. It wasn't what he wanted. Therefore, he was discharged out of pity under the condition that he would be come the Emperor's Advisor's assistant. Kronk decided that it would be better than the Wartribe and took the job.
Little did he know that he fell into a plan to overthrow the Emperor. The emperor's advisor, Yzma, had been fired just weeks after Kronk had been hired for the job. Yzma immediately decided to use Kronk as a pawn in her plan to not just get her job back, but become Empress. Kronk didn't really have a problem with that because A) it was his job, and B) that means he would be come the Emperor's...er...Empress's advisor. So they scheduled a dinner with Kuzco to kill him.
However, the death didn't work out, for instead of poison, Kronk had grabbed a llama potion, turning Kuzco into a llama and instead of getting rid of him as he had been told to, he had instead gotten soft and lost Kuzco. Yzma was convinced Kuzco was dead and became Empress, Kronk was her advisor. Everything was OK. Except for the fact that Kuzco could come back at anytime.
When Kronk finally told Yzma he was ordered to go and find Kuzco with Yzma. Along the way, Kronk had discovered many different facts about himself. Things like he enjoyed kids and also enjoyed talking to squirrels. Things that would shape his future in a way he had no idea. They eventually chased Kuzco all the way back to the palace where Yzma and Kuzco battled and Kronk was totally forgotten. Yzma was defeated and Kronk was out of a job.
Kronk decided then to take up Squirrel Scouting. He would live with the natives in a village and become a Squirrel Scout leader. He even led his scouts to a scouting competition where he met his true love. Of course, they had to split to not see each other again for a very long time. But Kronk is OK with that, because he knows that she's out there somewhere.
And now to chapter 2 in this history: Yzma's return. Yzma had returned from her fight with Kuzco and found Kronk at his restaurant that he had been working at. She approached him with a proposition. A proposition to bring back the youth of all of his senior friends. He immediately told his friends and they began throwing money at him and Yzma for the Youth Potions. Until Kronk found out what the potions really were. They were just sewage. They wouldn't make his friends young again, but what did Kronk care? He had the big house that his Papi had always told him to get. The respectable business, he had everything. Of course, the big house was the senior home, so now the seniors were living on the street.
Eventually Kronk's guilt got to him. He told the seniors and they rebelled against Yzma, chasing her out of Kuzcopolis.
However, Yzma returned yet again. She became the principal of Emperor Kuzco's new school. Kronk became a student there to help Yzma in her plans yet again. Though a series of adventures to long to tell here, Yzma continued to try and make Kuzco fail so that he wouldn't have to be emperor. And she continued to fail. Now Kronk has gained the courage to leave the school and leave Yzma to pursue what he wanted to do. He wanted to cook, run the Squirrel Scouts, find a family, and most of all:
Adventure!
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.other.info.
-----------------------
Anything else you want to say about yourself or your character?
Kronk has a shoulder angel and a shoulder devil that often convince him between right and wrong.