Post by kyr on Nov 19, 2007 20:39:42 GMT -5
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Other Character(s)
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None…yet.
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General Character Information
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Character Name:Kyr Ironrain
Character Age:21
Character Gender:Male
Character Race: [Human/Nobody/Heartless/Other] Hume
Character Position: [Good/Neutral/Evil] Lawful Good
Character Personality and Appearance:
Kyr has been mistakenly classified as ostentatious in the past. This is an inaccuracy however; as it is not a flamboyant display intended to impress others, but an honest attempt at making a brighter future for himself and those around him. Instilled in Kyr, at a young age, was an allegorical flame, which was kindled by his harsh upbringing, in which he became vigilant in the fact he would not tolerate corruption or pain caused by others.
Kyr’s size entitled Kyr to pursue a rather peaceful life in social atmospheres, as he wasn’t often depicted as a frail youth, in which he would be the target of bullies. His home life however, was contradictory to this however. He was often forced to hear that he was worthless, and would never develop into a successful, respected man. This hardened Kyr at first, giving him a rather shielded, stern appearance, however when Kyr reached his preteen age(s), he developed the philosophy, that he would become everything opposite to what he had been forced to conform to for so long. He would not suffer pain, feel grief, sadness or anxiety because of others. He would not become respected or successful… He would become revered not respected, legend not success, and he would uphold that which is righteous.
Kyr stands 6’3”, 200lbs of pure, honed muscle. His breast armour is hardened Adamant-Scorpion hide, tinted bright red, with black accents, as are his gauntlets, which glow furiously bright, flame-red when Kyr utilizes Final Heaven, giving the appearance that he has become a terrifying inferno, raging towards his opponent. His gauntlets are inlaid with mystical runes, which keep his hands from shattering or slicing, from his mythic fights. His legs are enrobed with a beautiful pair of dark-crimson and black half-hakama, which resemble shorts. His boots are completely black and smoked grey, with twin dragons emblazoned with a mystical ink, which gives the appearance that the dragons move around the outside of his boots. His skin is sun-kissed, with fine battle scars, all over his body, which do not negatively alter his appearance, as they are barely visible, however they most certainly add a sense of character, and background of what Kyr has experienced. Incredibly strong and sharp chains bind Kyr’s armour together on his back, and hang loosely about his hips, similar to Sora’s signature chains, however Kyr’s chains resemble linked dragons, rather than the crowns in Sora’s chains. Kyr’s chains can stretch quite a length, when he is in battle, as his armor tightens when he is wounded, to close wounds and prevent bloodloss, the chains gain slack. A bright-red ribbon encircles Kyr’s forehead/head, which he received as a good luck token, from a friend long ago before she disappeared without any trace.
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Battle Information
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Weapon Name: Destroyers
Weapon Appearance: Knuckles which cover Kyr’s outer parts of his fingers and thumb. Stylish, yet practical, these knuckles contain very fine micro fibres, which lash out at Kyr’s opponent upon impact, acting like unbelievably sharp razors. They are so fine, it takes a highly-trained eye or microscope to see these fibres. Once the fibres hit an object, they intelligently fray into barbs, which are sharp enough to shred apart even hard, imalleable substances like rocks. As it is obvious to see, once a successful punching attack permeates his opponent’s defences, it is quite a spectacle to see the devastation which occurs to his opponent’s flesh. A rain of blood and flesh erupts upon the point of contact. These fibre’s barbs are very lethal, and in order to not tangle himself up in such a matter, Kyr has refined this weapon, so that the fibres reach a maximum length of 4 inches from his knuckles. This weapon is a very smart defence as well, as the fibres can entangle opponent’s weapons, limbs, etc, making them vulnerable to Kyr’s other hand. The Destroyers are virtually indestructible to anyone’s knowledge, as they have even shattered the incredible shell of the great Adamant King, and sheared the hide of the notorious dragon god Nidhogg.
Abilities:
1) Chi Blast – Kyr focuses his internal energies into a concentrated blast from any part on his body. When concentrated from his hands, fingertips, fist, etc, it forms a cylindrical, revolving beam, which can rend a perfectly clean hole in a mountain. The beam travels in a straight path, on realistic vertices x,y,z axis. When released from every point on his body, the energy erupts into a outward explosion, similar to the force needed to explode a small building from the inside out. This energy does not wound Kyr and the beam obviously is highly concentrated, more so than the explosion, usually causing more devastating results… Can be used more than once in a post, however the number of times it can be used in a post, results in a cooldown time of the same amount. For example, if Kyr used Chi Blast once, it would be a cooldown of 1 post. If it was used twice, the cooldown would be 2 posts, etc.
2) Asuran Fists – Kyr’s body absorbs physical energy in the atmosphere around him, from electrons and converts them into an energizing aura, which allows Kyr to have super-human strength for 5 posts. This super-human strength is equivalent to legendary heroes of mythic Earthen history, the likes of a Titan. Kyr has the ability to crush a piece of Adamantine Diamond, to dust, and his skin darkens, to a pitch black, which would send a chill to the spine, of the most steel-faced of opponents. Kyr’s strength is immense enough during this time, that his punching attacks generate 6’2” x 2’, vertical slices of air, that can slice through rock, and travel for a distance of 100ft. 10 post cooldown.
3) Final Haven (Not to be confused with Final Heaven)- Kyr’s skin becomes translucent, like that of a Heavenly Astral being, and his Destroyers completely entwine themselves around his arms, up to his armpits. In this form, Kyr can instantly copy one ability of one opponent’s repertoire. This ability can be chosen by Kyr, without being previously used against him. This ability becomes a permanent ability to Kyr, utilizing this ability slot, until Kyr ejects the ability from his mind’s eye. The ejection may only happen once per a page, in order to acquire a new ability. Kyr cannot mimic abilities that require a material component, unless he has that material component in his possesion.
Additional Abilities: [Abilities that you have bought/earned. This section is ONLY to be touched by staff upon you buying/earning an Additional Ability.]
Special Abilities: [Abilities that do not count toward your maximum total amount of Abilities. This section is only to be touched by staff.]
Summons: [Summons you own/bought.]
Items: [Items you have bought/earned. This section is only to be touched by staff.]
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Character History
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Kyr started his life as a civilian in the nation of Bastok. Brought into creation by unkown parents, Kyr was raised by Bastokan criminals who found him astray, in an uncharted marshland, Drangruf Wadi. Kyr was brought up in a very violent home. He was forced to work hard in the Zeruhn Mines… Until he was strong enough to fend off small creatures and beasts alike, to the point that he was strong enough to protect himself from his parents. He grew into a well-known citizen of Bastok, protecting villagers and adventurers from the common dangers of traversing outside the nation’s great walls. As he began to grow, his combat talents grew into fruition, allowing him to move further into the world and he began a pilgrimage to find his place in the world. Noticing the young man’s budding talents, the great Master Oggbi took him under his tutelage, teaching him the ways of the combat Monk, and tell. Kyr quickly learned the arts and before long became much stronger than originally anticipated and brought even his master to his knees in a bout. Kyr ventured into the immense world of Vana’Diel and overcame extreme adversities, displaying remarkable leadership skills, while refining his now self-taught arts. Kyr became an indispensable figurehead in the war against the rising beastmen, and in battle he became unmatched by any warrior or mage alike. He refined his skills in many of the world’s grand combat oriented styles including red, black and white magic as well as hand to hand fighting and even the highly forbidden summoning magic. Kyr rose to the top of the Ballista and Brenner leagues, proving he was unmatched by any adventurer in ferocity, strength and strategy. Many years passed and Kyr became the equivalent and sole grandmaster of every combat and supporting art. He defeated countless hordes and legendary beasts, all the while gaining experience and refining his abilities. During an annual fall-harvest festival, Kyr received a telegram at his neat Mog House, which stated he would soon be called upon, as his services were to be requisitioned by an un-named king, in a far land. It stated he should not worry if he were to awaken in a strange place, sometime soon. Kyr finished the letter, and saw a rather alien signet stamped on the bottom. He had seen signatures of many kinds, throughout his travels, however he had never seen one like this. It almost appeared as if it were not a standard signet, but a outline, or profile of a crowned mouse… Curiously Kyr crumpled the letter, and chuckled at the thought of being whisked away to an unknown land without actually noticing who had placed him there. His senses of hearing and smell were far too keen to be outwitted by anyone he figured, and with that, he went to sleep. When Kyr awoke, in what felt like the next morning, he lifted his eyelids, to the insides of his very own Mog House. He chuckled again, as he realized the letter was probably written by a friend of his, or some fan of his, to tease him. Going about his breakfast, and getting ready for a trip to San D’Oria, Kyr decided to go outside, as he could not hear the well-known drum of the festival ensuing outside his door, usually this time of year. When he opened his front door, a blinding light flashed into his eyes, and the door immediately swung open hard, flinging Kyr along with it, to the exterior of his house. When Kyr’s eyes adjusted, he realized he was not in Bastok, and when he turned around to where he had come from, the door to his Mog House had already vanished and he was now in an alleyway… Looking down, he also realized his body was now covered over by a large black trench coat, with a deep hood, which would easily conceal his face. His weapon and armour remained on him underneath, and the zipper closing the long coat, bared a striking resemblance to the signet he saw on the letter he read, before he slept. Covering his facial features with the coat, Kyr cautiously began to walk out of the alley and into the heart of the city. A sign visible nearby read “Traverse Town – A popular getaway”.
--------------------------------------
Other
--------------------------------------
Secrets: After usurping all Gods in Vana’Diel, Kyr joined the ranks of the Tactics gang, hunting down notorious monsters and destroying anything that would stand to oppose him; and he rose to the very top of their ranks, quickly becoming their leader and unquestioned Champion. Deep in his inner ear a small device called a Linkpearl has been implanted, which allows him to remain in contact with the elite members of his gang, as well as those he deems fit; through the use of instant communication via thought. Only those he deems fit of knowing this information, know of this implant. (This implant has remained unbearably silent, since Kyr has arrived in the Kingdom of Hearts). Kyr’s eyes are shielded by a pair of luminescent, orange sunglasses, which are virtually indestructible, equally stylish and practical too, as they protect his eyes from the evil effects of UV rays!
Other Character(s)
--------------------------------------
None…yet.
--------------------------------------
General Character Information
--------------------------------------
Character Name:Kyr Ironrain
Character Age:21
Character Gender:Male
Character Race: [Human/Nobody/Heartless/Other] Hume
Character Position: [Good/Neutral/Evil] Lawful Good
Character Personality and Appearance:
Kyr has been mistakenly classified as ostentatious in the past. This is an inaccuracy however; as it is not a flamboyant display intended to impress others, but an honest attempt at making a brighter future for himself and those around him. Instilled in Kyr, at a young age, was an allegorical flame, which was kindled by his harsh upbringing, in which he became vigilant in the fact he would not tolerate corruption or pain caused by others.
Kyr’s size entitled Kyr to pursue a rather peaceful life in social atmospheres, as he wasn’t often depicted as a frail youth, in which he would be the target of bullies. His home life however, was contradictory to this however. He was often forced to hear that he was worthless, and would never develop into a successful, respected man. This hardened Kyr at first, giving him a rather shielded, stern appearance, however when Kyr reached his preteen age(s), he developed the philosophy, that he would become everything opposite to what he had been forced to conform to for so long. He would not suffer pain, feel grief, sadness or anxiety because of others. He would not become respected or successful… He would become revered not respected, legend not success, and he would uphold that which is righteous.
Kyr stands 6’3”, 200lbs of pure, honed muscle. His breast armour is hardened Adamant-Scorpion hide, tinted bright red, with black accents, as are his gauntlets, which glow furiously bright, flame-red when Kyr utilizes Final Heaven, giving the appearance that he has become a terrifying inferno, raging towards his opponent. His gauntlets are inlaid with mystical runes, which keep his hands from shattering or slicing, from his mythic fights. His legs are enrobed with a beautiful pair of dark-crimson and black half-hakama, which resemble shorts. His boots are completely black and smoked grey, with twin dragons emblazoned with a mystical ink, which gives the appearance that the dragons move around the outside of his boots. His skin is sun-kissed, with fine battle scars, all over his body, which do not negatively alter his appearance, as they are barely visible, however they most certainly add a sense of character, and background of what Kyr has experienced. Incredibly strong and sharp chains bind Kyr’s armour together on his back, and hang loosely about his hips, similar to Sora’s signature chains, however Kyr’s chains resemble linked dragons, rather than the crowns in Sora’s chains. Kyr’s chains can stretch quite a length, when he is in battle, as his armor tightens when he is wounded, to close wounds and prevent bloodloss, the chains gain slack. A bright-red ribbon encircles Kyr’s forehead/head, which he received as a good luck token, from a friend long ago before she disappeared without any trace.
--------------------------------------
Battle Information
--------------------------------------
Weapon Name: Destroyers
Weapon Appearance: Knuckles which cover Kyr’s outer parts of his fingers and thumb. Stylish, yet practical, these knuckles contain very fine micro fibres, which lash out at Kyr’s opponent upon impact, acting like unbelievably sharp razors. They are so fine, it takes a highly-trained eye or microscope to see these fibres. Once the fibres hit an object, they intelligently fray into barbs, which are sharp enough to shred apart even hard, imalleable substances like rocks. As it is obvious to see, once a successful punching attack permeates his opponent’s defences, it is quite a spectacle to see the devastation which occurs to his opponent’s flesh. A rain of blood and flesh erupts upon the point of contact. These fibre’s barbs are very lethal, and in order to not tangle himself up in such a matter, Kyr has refined this weapon, so that the fibres reach a maximum length of 4 inches from his knuckles. This weapon is a very smart defence as well, as the fibres can entangle opponent’s weapons, limbs, etc, making them vulnerable to Kyr’s other hand. The Destroyers are virtually indestructible to anyone’s knowledge, as they have even shattered the incredible shell of the great Adamant King, and sheared the hide of the notorious dragon god Nidhogg.
Abilities:
1) Chi Blast – Kyr focuses his internal energies into a concentrated blast from any part on his body. When concentrated from his hands, fingertips, fist, etc, it forms a cylindrical, revolving beam, which can rend a perfectly clean hole in a mountain. The beam travels in a straight path, on realistic vertices x,y,z axis. When released from every point on his body, the energy erupts into a outward explosion, similar to the force needed to explode a small building from the inside out. This energy does not wound Kyr and the beam obviously is highly concentrated, more so than the explosion, usually causing more devastating results… Can be used more than once in a post, however the number of times it can be used in a post, results in a cooldown time of the same amount. For example, if Kyr used Chi Blast once, it would be a cooldown of 1 post. If it was used twice, the cooldown would be 2 posts, etc.
2) Asuran Fists – Kyr’s body absorbs physical energy in the atmosphere around him, from electrons and converts them into an energizing aura, which allows Kyr to have super-human strength for 5 posts. This super-human strength is equivalent to legendary heroes of mythic Earthen history, the likes of a Titan. Kyr has the ability to crush a piece of Adamantine Diamond, to dust, and his skin darkens, to a pitch black, which would send a chill to the spine, of the most steel-faced of opponents. Kyr’s strength is immense enough during this time, that his punching attacks generate 6’2” x 2’, vertical slices of air, that can slice through rock, and travel for a distance of 100ft. 10 post cooldown.
3) Final Haven (Not to be confused with Final Heaven)- Kyr’s skin becomes translucent, like that of a Heavenly Astral being, and his Destroyers completely entwine themselves around his arms, up to his armpits. In this form, Kyr can instantly copy one ability of one opponent’s repertoire. This ability can be chosen by Kyr, without being previously used against him. This ability becomes a permanent ability to Kyr, utilizing this ability slot, until Kyr ejects the ability from his mind’s eye. The ejection may only happen once per a page, in order to acquire a new ability. Kyr cannot mimic abilities that require a material component, unless he has that material component in his possesion.
Additional Abilities: [Abilities that you have bought/earned. This section is ONLY to be touched by staff upon you buying/earning an Additional Ability.]
Special Abilities: [Abilities that do not count toward your maximum total amount of Abilities. This section is only to be touched by staff.]
Summons: [Summons you own/bought.]
Items: [Items you have bought/earned. This section is only to be touched by staff.]
--------------------------------------
Character History
--------------------------------------
Kyr started his life as a civilian in the nation of Bastok. Brought into creation by unkown parents, Kyr was raised by Bastokan criminals who found him astray, in an uncharted marshland, Drangruf Wadi. Kyr was brought up in a very violent home. He was forced to work hard in the Zeruhn Mines… Until he was strong enough to fend off small creatures and beasts alike, to the point that he was strong enough to protect himself from his parents. He grew into a well-known citizen of Bastok, protecting villagers and adventurers from the common dangers of traversing outside the nation’s great walls. As he began to grow, his combat talents grew into fruition, allowing him to move further into the world and he began a pilgrimage to find his place in the world. Noticing the young man’s budding talents, the great Master Oggbi took him under his tutelage, teaching him the ways of the combat Monk, and tell. Kyr quickly learned the arts and before long became much stronger than originally anticipated and brought even his master to his knees in a bout. Kyr ventured into the immense world of Vana’Diel and overcame extreme adversities, displaying remarkable leadership skills, while refining his now self-taught arts. Kyr became an indispensable figurehead in the war against the rising beastmen, and in battle he became unmatched by any warrior or mage alike. He refined his skills in many of the world’s grand combat oriented styles including red, black and white magic as well as hand to hand fighting and even the highly forbidden summoning magic. Kyr rose to the top of the Ballista and Brenner leagues, proving he was unmatched by any adventurer in ferocity, strength and strategy. Many years passed and Kyr became the equivalent and sole grandmaster of every combat and supporting art. He defeated countless hordes and legendary beasts, all the while gaining experience and refining his abilities. During an annual fall-harvest festival, Kyr received a telegram at his neat Mog House, which stated he would soon be called upon, as his services were to be requisitioned by an un-named king, in a far land. It stated he should not worry if he were to awaken in a strange place, sometime soon. Kyr finished the letter, and saw a rather alien signet stamped on the bottom. He had seen signatures of many kinds, throughout his travels, however he had never seen one like this. It almost appeared as if it were not a standard signet, but a outline, or profile of a crowned mouse… Curiously Kyr crumpled the letter, and chuckled at the thought of being whisked away to an unknown land without actually noticing who had placed him there. His senses of hearing and smell were far too keen to be outwitted by anyone he figured, and with that, he went to sleep. When Kyr awoke, in what felt like the next morning, he lifted his eyelids, to the insides of his very own Mog House. He chuckled again, as he realized the letter was probably written by a friend of his, or some fan of his, to tease him. Going about his breakfast, and getting ready for a trip to San D’Oria, Kyr decided to go outside, as he could not hear the well-known drum of the festival ensuing outside his door, usually this time of year. When he opened his front door, a blinding light flashed into his eyes, and the door immediately swung open hard, flinging Kyr along with it, to the exterior of his house. When Kyr’s eyes adjusted, he realized he was not in Bastok, and when he turned around to where he had come from, the door to his Mog House had already vanished and he was now in an alleyway… Looking down, he also realized his body was now covered over by a large black trench coat, with a deep hood, which would easily conceal his face. His weapon and armour remained on him underneath, and the zipper closing the long coat, bared a striking resemblance to the signet he saw on the letter he read, before he slept. Covering his facial features with the coat, Kyr cautiously began to walk out of the alley and into the heart of the city. A sign visible nearby read “Traverse Town – A popular getaway”.
--------------------------------------
Other
--------------------------------------
Secrets: After usurping all Gods in Vana’Diel, Kyr joined the ranks of the Tactics gang, hunting down notorious monsters and destroying anything that would stand to oppose him; and he rose to the very top of their ranks, quickly becoming their leader and unquestioned Champion. Deep in his inner ear a small device called a Linkpearl has been implanted, which allows him to remain in contact with the elite members of his gang, as well as those he deems fit; through the use of instant communication via thought. Only those he deems fit of knowing this information, know of this implant. (This implant has remained unbearably silent, since Kyr has arrived in the Kingdom of Hearts). Kyr’s eyes are shielded by a pair of luminescent, orange sunglasses, which are virtually indestructible, equally stylish and practical too, as they protect his eyes from the evil effects of UV rays!