Post by donald2 on Aug 17, 2008 12:27:02 GMT -5
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.user.information.
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Username: donald2
Gender: Male
Other Character(s): Riku Replica, Sen
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.general.character.information.
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Name: Enaad Volkz [EE-NOD VOLKZ]
Alias: N/A
Age: 24
Gender: Male
Race: Human
Alignment: Hero
Origin: Traverse Town (Ashen Obstruction)
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.characteristic.depth.
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Appearance:
[/size]
.user.information.
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Username: donald2
Gender: Male
Other Character(s): Riku Replica, Sen
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.general.character.information.
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Name: Enaad Volkz [EE-NOD VOLKZ]
Alias: N/A
Age: 24
Gender: Male
Race: Human
Alignment: Hero
Origin: Traverse Town (Ashen Obstruction)
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.characteristic.depth.
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Appearance:
Physical Features: Enaad stands 5’11’’, average height for a man of his age. He has an average bone build, but with fit and built muscles that come from his traveling lifestyle. Whilst he doesn’t have a six-pack, it is safe to say Enaad is very fit. He has lanky arms which dangle by his side when he walks, and a pair of powerful legs.[/center][/b][/i]
Facial Features:
Two bright green eyes stare out from a mop of black, puffy hair. A small nose with a pair of rather thin lips are placed at the appropriate places, with tanned skin covering it all. The traveler possesses firm, rigid features and a blocky chin. Muscular, yet not firm enough for one to think he is some sort of muscle man.
Enaad doesn’t mess with his hair at all, for attempting to tame the hair beast with a comb usually results in painful knots. Because of this, you usually see Enaad in a shaggy, almost dirty style.
Clothing:
Enaad wears a paper thin white short-sleeved T-shirt that comes down to a few inches below his waist. On top of this, he wears a loose long-sleeve cotton jacket, colored a very faint green. The jacket is left unbuttoned, and hangs below the T-shirt, overlapping his pants some.
His pants are the same color as his jacket, but come down to about mid-shin and match the loose-clothing style. These are tied off with golden strings to Enaad’s waist, keeping them from slipping down to show a quarter-slot. As for shoes, this traveler keeps a simple pair of leather sandals. Simple, yet comfortable enough for fighting and walking.
Miscellaneous Items/Articles:
Ennad wears a simple watch on his left hand. It is colored gold, and has a thin wrist band. The watch is broken at the glass, from where the antifoams hit it with their claws. A reminder of why he lives, if you will.
Personality:
Resolve:
Enaad lives for one purpose, and one purpose only. The destruction and annihilation of all Anti-forms. They destroyed his home, and possibly killed his parents. Enaad faces the creatures with severe hostility, and will attempt to kill any (and I mean any) antiforms.
Fears:
Death. Enaad fears that he will die like so many others did; by the hand of the antiforms. To combat this, he lives by his resolve to avenge Traverse Town, and kill the demons.
Hopes:
The only hope Enaad has left is finish the antiforms and vanquish them from this world. And maybe after that, start a family.
Hobbies:
When he isn’t traveling and searching the worlds for antiforms, Enaad is found thinking. Just laying back in the grass, and thinking. It could be about why the wind blows, or why the plants are green. Its just a way to calm his mind.
Public Personality/Private Personality:
To meet Enaad is to meet a the most opinionated, stubborn, and hard-headed human in the universe. You can’t change his mind no matter what. Not even cold hard evidence will help your argument. It doesn’t matter who he meets, Enaad is just really stubborn. He still keeps to himself, but that doesn’t mean this man is timid. Oh no, Enaad just doesn’t like to talk that much. Nearly everything he says is some sarcastic remark or short, ill comment.
In private, Enaad softens up a little bit. He tries to explain the metaphorical philosophies he lives by to those who ever get close to him. This usually just drives them off, so, no one really ever sees this side of him.
However, seeing as most people change, Enaad has been known to somewhat happy at times. Or Sad, angry, and all of those emotions. People are never one-set things, y’know?
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.battle.information.
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Class: Warrior
Weapons:Weapon Name: Gunsaw
Weapon Description:
Enaad possesses a 1.5 meter length gun blade which has been personally modified to fit his needs. Instead of taking the look of a blade with pistol handle for vibration, Enaad has switched the pistol with a MP5K-PDW with the ending arm-holder and ammo cartridge removed and made the cutting area of the blade serrated. So, when the trigger is pulled, the serrated edge, combined with the rapid firing action of the machine gun, creates a saw-like action which cuts into the opponent vigorously.
Unique Notes: When used, this weapon can cut right through a person, bones and all.
Abilities:Base Ability: Summoner
Summon Name: Mocko the Moogle
Appearance: Mocko is your average moogle. A large white head, with a strange small body that seems too small for his head. There are two arms, two legs, almost stubs to one who didn’t know about Moogles. The only interesting feature about Mocko is the fact his tiny wings, antenna-ball, and nose are all a dark turquoise-blue instead of the common red which so many other moogles adorn. Also, on his nose, is a long scar caused by the antiforms.
Base Ability: Moogle Magic
Weakness: Physical Attacks
Sub Abilities:
- ~Limit Burst: Rapid Fire!~
A limit-combo move, this only can be accomplished when Mocko is within five feet of Enaad. Mocko will begin to glow with a bright neon light, and then he will attach himself to the gun saw’s bottom-back blade side. Pure Moogle Magic will be channeled into the Gunsaw, and for the next three posts Enaad can fire hundreds of tiny (½ inch) neon spheres. This beam is about a foot in width, and will cause purely magical damage to the opponent, passing through all physical objects.- ~Levitation~
Being a Moogle, Mocko can levitate about four feet off the ground. He can move at the pace of a running man, and make normal turns as one would do with the equip “glide.” With this magic, this also enables Mocko to make Enaad levitate as long as he is touching the moogle.- ~Tackle~
This is one of Mocko’s abilities he can use without Enaad. Mocko charges himself up with pure synthesis energy, and then flies at the opponent at around fifty-miles an hour. Mocko will fly right through the opponent causing no physical harm. However, severe magical damage will be caused. This is sever enough where it could bring a full grown man down to crying in agony. This only lasts for two posts, and then the pain will gradually lighten. Mocko can use this three posts in a row, but then has a two post cooldown for each use afterwards. This works by temporarily synthesizing ones organ skins together, causing massive stretch pain. Half-synthesis, if you will.
Items:
Equips:
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.story.mode.
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History:
Traverse Town was the home for those who had no home. All of those who had lost their sanctuary, and their treasures. They were all sent to Traverse Town to be comforted. The worlds had been gracious then.
Enaad was a select few who were natrual inhabitants of the hotel world. His world was never destroyed, but he was born there in Traverse Town just as his parents, their parents, and their parents before them. He was taught that his purpose was to run the family business; just a simple weapons shop for those who were interested in such things. Though back then, weapons weren’t needed much, and the shop didn’t get tat much attention.
A quiet little boy, he was. Throughout Enaad’s early school years, he never really associated himself with the cliques everyone did. Enaad kept to himself, did what he was told, and got the respect he deserved; which wasn’t much. No one could say they liked him that much, or disliked him. He was a student who just seemed to go unnoticed in the social world.
Ten years ago, when dear Enaad was a mere 14 years old, things changed drastically. No longer did his peaceful life of tranquility go on.
They came… Those things… With the golden eyes and black bodies… They overtook the 2nd and 3rd districts with no mercy at all. All the residents tried to fight back, but were caused to retreat to the first district as those things multiplied themselves.
The streets became crowded. Different families slept together in the same houses. Food dwindled. No one starved, but times were hard. The days were spent fighting the black beings, keeping them out of the populated district. Even Enaad, the boy who hated to cause a ruckus, was sucked into the commotion.
Enaad had never fought before.
The battles grew on him, and Enaad became somewhat arrogant and violent. He would be brought down by his father every time he stepped over the lines, as it was. But, with these new traits, Enaad was known for doing the strangest actions. Sometimes he would challenge random people and moogles to battle for no reason other then to just test his skills. The quiet boy had been shaped into a blood-hungry teenager.
These little “challenges” against the moogles and the humans is exactly how Enaad met Mocko. Mocko was a moogle a little bit more talkative then others, and frequently would accept Enaad’s battles. Strange as it is, the two developed a friendship through the battle wounds, and became a great tag-team when the playing stopped and the heartless fighting began.
Times became somewhat softer, and it was almost back to normal after the events of Sora and the others… Everything seemed to be going well until the second inbasio9n.
A few months ago… They came. Creatures larger then heartless, with more evil intentions then the little bastards themselves. Anti-forms, is what they were called. As much as Enaad and Mocko fought against the demons, they lost. Enaad managed to get out of there unharmed. Mocko was left with a scar running down his nose. It seems someone had left a Gummi Ship behind.
Taking the Gummi Ship, Enaad now searches for the antiforms. He is under the impression his parents are dead, and thus aims to get revenge on the dark bastards for destroying his family, his friends, and him home.
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.other.info.
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~~~~~~~~~~~~~~~~~~~~~~~~Keyblade Master~
Though the reason remains unknown you were chosen by the greatest weapon of them all. Now its power serves you and all of your endeavors. As you hold the Keyblade in your hand you know a great destiny lies ahead of you and that the power within it will guide you through.
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High Class ~ : Slayer
Keyblade ~ : Until the Light
Quality ~ : Legendary
Appearance ~ : Appearance
A very Romanesque weapon, Until the Light is almost ominous in appearance. A short, gray handle is at the bottom, with black rings on it every inch or so. A bat-like head resides at the bottom of the handle, acting as a rearguard and an area to attach the key-chain. At the other end of the handle is a crescent-shaped metal, where a blue orb resides in the middle. Two extra point of black metal extend from the crescent.
As for the actual blade, it is very clear that this weapon is intended to be used for offense. A thick bottom starts the weapon, two short points on the outermost sides followed by a long middle horn that acts as an attachment for the next section. Though a thinner, more deadly blade extends towards the offense end, a gray wing shoots out from the back. Towards the back of this wing, an identical orb to the one on the hand-guard resides, set in with a ring of metal.
Size ~ : Medium-Narrow
Keyblade Abilities ~ :
Auto-Assault
The character's Keyblade gains the ability to move and attack on its own. The Keyblade's speed and force is greater than it would be if wielded by a normal warrior and its movements and momentum can change rapidly, allowing it smoothly flow from buzz saw spins to rapid stabs to arcing slashes to orbiting deflections.
Strength: Super Strong
Uses: There is no limit to Auto-Assault's duration of use.
Arc Wave
The slash of a Keyblade generates a visible arc of force that lashes outwards as a projectile. The wave doesn't cut but its physical force matches that of a real Keyblade blow, making it quite potent.
Strength: Moderate
Uses: Arc Wave can be fired up to eight times either in one turn or spread out. After all eight are fired it can not be used again in the same battle.
Fighting Spirit
This ability increases a character's sheer amount of will to fight, allowing them to endure pain or enemy barrages without losing their focus as easily. In effect this increases their vitality's limits on damage sustained before defeat by a moderate amount byovercoming mental weakness.
Strength: Moderate
Uses: Passive
Second Chance
When receiving a defeating blow or combo in battle the Keyblade's wielder will retain the barest amount of energy and strength. Just enough to keep fighting or to run away, but not enough to stay conscious after taking another attack.
Strength: Weak
Uses: Once per battle
Aerial Recovery
This allows a Key Bearer to instantly halt their mid-air momentum at any time with a somersault and save themselves from being knocked or thrown around to unwanted places.
Strength: Weak
Uses: Unlimited
Slapshot
This ability allows the user to strike any small object with the Keyblade, such as a rock picked up off the ground or a tiny enemy, and send it flying. Anything the projectile hits will feel the force of the crash as if the Keyblade itself had hit them, though without its elemental power.
Strength: Weak
Uses: Can not be used again for 1 post.
Heart Abilities ~ :
Boost Heart Slot
Element Heart Slot
Small Heart Slot
Medium Heart Slot
Large Heart Slot
Status Heart Slot
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