Post by yami on Sept 2, 2008 23:28:16 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : Yami
Other characters ~ : Anna the White Knight, Cloud Strife
Is this character canon? ~ : Yes
Link to audition thread ~ : Sora
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Sora
Age ~ : 15(Almost 16)
Birthplace ~ : Destiny Islands
Gender ~ : Male
Race ~ : Human
Special Class ~ : Tech
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : Sora is a young man of short to average height to be sure. Likewise so is his frame, having an seemingly average build. Yet behind those baggy clothes is a bit of muscles. They're more so toned, slightly coiled; thus hiding his strength. Naturally he's quite healthy, no doubt the heartless battles have kept him in shape. Sora can be seen with a smile, hands resting behind his head in content.
Sora has a round head which is complimented by his dirty blond hair. He usually keeps his hair spiked in a fashionable way. His cheek bones are still that of a young boy, his facial features having yet to fully mature with his new found height. Likewise, his eyes are still rounded having yet to mature and slant to the typical male configuration. The look of young boy, perhaps this is part of his charm?
Clothing/Accessories ~ : Sora is dressed quite fashionably, boasting a combination of black, blue, red, and yellow. Let's start with his short sleeved jacket. It has a relatively long black hood which he rarely wears over his head. His jacket is usually zipped down revealing an undershirt that wears. This undershirt is blue with red around the chest area. Around his waist is a blue belt with a silver buckle. Moving along we've got a stylized black and blue shorts. Along the rims are silver and red stripes. On either side of his legs he has two red bags strapped to his sides by yellow belts with silver buckles. To top it all off, Sora's back with yellow and black boots. These boots have silver zippers which run down the middle to avoid the need for tying laces. Likewise they also come with blue velcro to keep it in place. Perfect for the fashionable hero on the go. To keep his hands safe yet comfortable; Sora wears black and blue gloves. They're complete with silver linning and padding along the knuckle areas. Around the wrist is a yellow linning to add to the colour scheme he wears. Of course one should quickly note that he wears a silver chain with the kingdom symbol. Likewise he also wears yellow belts around the shoulder area complete with shoulder guards.
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ : Hero of Light
Behavior ~ : Though he may not look it at times, Sora is a strong young man both physically and emotionally. In the face of danger, he shows true strength of the heart. A compassionate individual whom is still learning about the ways of life, he never forgets the people and things he holds close to his heart. At times Sora can be a bit of a dreamer, his curiosity compelling him to imagine interesting scenarios. He's seen a lot through his travels and enjoys making new friends/companions. He's a bit of a sucker for a bit of romance, though he doesn't dwell on it for long (or maybe that's in fear of Donald's and Goofy's jokes eh?). Of course the one trait that definitely stands out is his sense of justice. As long as Sora knows what he's doing is right, he'll get out there and put his life on the line to help others. No bully is too big or too small, Sora will get you (watch out Pete!). Lastly, being with Goofy and Donald for so long, he's got a good sense of humour. Easily able to laugh, he can share his feelings openly... well except for a little crush but hey, he's still young!
While it may be a simple logical goal, Sora's hope is to bring peace to all so that friends and family can always stay united. The heart is something very important and he knows this all too well. This is why he'll fight against those who try to take it away from others. Down with the evil, a strong resolve for Justice and the sign of a good hero.
Justice really compels his resolve. Wherever there is a world that is in trouble thanks to the Heartless or Organization XIII Sora will swoop in and give it his all. Why can't they get their own hearts? His sincere actions can't be persuaded by evil and so he'll continue to fight for those who can't and to give a helping hand.
The darkness is something he has a healthy amount of fear for; it compells people to do really crazy things. It isolates them from friends and family. A thing that challenges his very sense of justice. Besides that, Sora also fears loosing his friends. If a friend is in trouble, no matter what world they're in; he'll come to search for them and bring them home to those they love.
Sora's rather athletic and is fairly competitive (all in the name of good fun). Back on Destiny Island they'd play all sorts of games. From racing, to friendly spars, Sora does it all. As long as there is a fun game to play with Friends, Sora is definitely in. Likewise, exploration and adventure are definitely hobbies for the young man. However to really add to the experience, he prefers doing so with friends. An adventure with friends makes it more enjoyable, just like games with friends.
Sora is perhaps one of the genuine few whom is all around themselves in public and in private, with some small exceptions.In public Sora can talk about romantic feelings of those around him and make his own comments. However he has a problem talking about his own romantic feelings to others. It's normal and comes with the age of course. In public he has no problem expressing his friendship and feelings with Donald and Goofy but in the case of his long time friend Rikku things are different. He'll talk with Rikku and generally act like his normal self but he wouldn't just reach out and give him a hug like Donald or Goofy. Even if in private he would have a lot to say to his long time friend. That's something normal for many guys though, his age and up. When you know someone for a long time, silence can convey all your feelings.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Kingdom Key
Quality: Supreme
The magical weapon bestowed upon Sora as it shifted from the hands of his best friend Riku. Stylized as a Key; it signifies it's purpose of opening and closing the door to worlds. Emblazoned with a silver finish, it features two serrated edges. The handle of the Kingdom Key sports a yellow finish. To add a finishing touch to this weapon, it sports a key chain which features His Majesty's insignia.
Fire
Sora shoots a head-sized fireball out of the tip of his Keyblade at high speed with slight homing ability. Very difficult to dodge at medium range. Explodes on contact and deals weak fire-elemental magic damage.
Strength: Weak
Uses: 20 casts per battle
Blizzard
Sora shoots a spreading blue mist out of the tip of his Keyblade. Large ice crystals momentarily form on anything that touches the mist, dealing weak ice-elemental magic damage. The mist fills and area in one direction from the user at a maximum range of five meters, with a five meter diameter at its farthest reach.
Strength: Weak
Uses: 20 casts per battle
Thunder
Sora points his Keyblade up and calls a thin white bolt of lightning down onto a target from above in a flash. Almost impossible to dodge if the target wasn't already moving when this spell was cast. Erupts outward by one meter in all directions into a shower of sparks upon contact and deals weak thunder-elemental magic damage. The shock will often stun the target momentarily.
Strength: Weak
Uses: 20 casts per battle
Reflera
Sora's Keyblade releases a protective magic that takes the form of a blue light that shoots to its target with a comet-like tail. If Sora himself is the target, however, it can activate immediately without having to travel anywhere. When Reflera reaches its target this magic from the Keyblade creates a blue crystalline sphere around just one character which lasts for one turn and renders them unable to take offensive actions of their own during that turn. Anything that touches the sphere will be stuck to it. At the end of the characters turn the energy bursts outward in a chain of blue magical sparks that fill the air two meters around the sphere, dealing damage to each individual character or object in that area equal to the total amount of force it absorbed during the turn. It will also then push back anything within those two meters by a distance of at least five feet.
Strength: Moderate
Uses: 10 casts per battle
Magnega
From the tip of the Keyblade a large mass of magical energy. To describe the mass will take a little time. Its entire form is first within a bubble where the colour is a darker shade, its only distinction from the world around it. This bubble is a perfect sphere and has a diameter of three meters. Within this darkened sphere are four small spheres, each one about the size of a human head and dark blue in colour with glowing white cores. Two of the spheres lie stationary at the highest and lowest vertical points of the bubble respectively. The other two spheres lie at opposite extremes on the middle horizontal plane and are constantly rotating around within the limit of the bubble. This orbit is clockwise if viewed from above. The last piece of the visual puzzle is a mass of white magical energy made up of many lines. These lines form a mass that is narrow at the highest and lowest points of the bubble near the spheres and slowly widens from both ends towards the center, where it stretches out to the edges along the path of the rotating spheres like a dividing plate. With that picture in mind, Magnega can last on the field for one full round, not stopping until the beginning of Sora's next turn. During the time it is on the field anything Sora chooses as a target will find itself irresistibly drawn toward the turning intangible image, including objects, characters and abilities . This range of suction reaches out by ten meters from the core of the Magnega and would require strength or speed equivalent to the spell's level in order to resist it if something were within the range, with the draw being more powerful the closer one is. A sufficient weight to resist the draw is also plausible, as one ton is the limit of what the spell can individually move. If something gets sucked into the Magnega's visual form then the pressure crushing in on them will cause heavy damage through the remaining duration of the round. This will also be amplified if more than one thing is caught in Magnega and they are violently pressed against each other.
Strength: Strong
Uses: 5 casts per battle
Secondary Weapon(s)
ID: Starseeker
Handed down to Sora from His Majesty this Keyblade is of a shorter length than the Kingdom Key. Featuring a blue-to-purple gradient finish, it mimics the look of a whimsical cloud blocking the stars at night. Though in the case of Starseeker, it features several stars along it's base. Of note besides the short base is the curvature seen from the handle reaching downwards in a slope. It ends with the"key" portion arched with a crescent moon tacked inside. Then to go the extra mile, within the crescent moon, there's yet another star. This one being a rich gold in finish. Stemming back to the handle, it has a light blue wisps along with star insignias which end with a curvature protecting the hands. The key chain of Starseeker is a 3/4 moon attached to a silver chain.
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left: 0
N/A
Items
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2.
3.
Equips
1. High Jump - Level 2
Jump up to 60 feet high.
2. Quick Run
A burst of speed across the ground that only moves in a straight line. The Quick Run sends the user flying across a distance of up to twenty feet at high speed but the user can not attack during the movement and they must always come to a complete stop afterward with a moment before they can move again on their own. Speed equivalent to a strong-level ability. One use per post and can not be used after for 3 of your posts.
3. Dodge Roll
A small 6 foot forward somersault that completely protects the user from any of an enemy's physical attacks and physical abilities. The user can not attack in any way during the Dodge Roll and they must be physically able to perform the roll in order for the equip's protection to take effect. If the movement doesn't get them out of the physical attack area then they will still be damaged once Dodge Roll ends. One use per post and can not be used after for 3 of your posts.
4. Aerial Dodge
A high-speed spinning motion performed while in the air which allows the user to fling themselves in any direction by about ten feet at moderate ability speed. Any projectile weapon or projectile ability attacks that are not larger than the user's body and contact the user during Aerial Dodge are deflected away by the spin. One use per post and can not be used again for 3 of your posts. If applicable, Aerial Dodge can also not be used again without first landing on some type of surface and then entering the air once more.
5. Glide
Gain the ability to float and move horizontally while floating in the air, but not vertically. Gliding is much faster than the average character can run without a moderate speed ability. You can't pull off any sharp turns so changing direction by a full 180 degrees without stopping and turning around would take an entire post to do. Once initiated in the air the character slowly loses altitude at about 3 feet per post until they are just barely skimming across the surface of the ground. Even at this height Glide can still keep going but the character can not attack in any way while using it. Glide can be canceled and then started again in mid-air as long as the character isn't skimming the ground yet, but doing so will always cost an additional 3 feet of air and will end Glide if done while skimming or within 3 feet of skimming. The effect does not technically end until the character touches the ground again. Once ended Glide can not be used again for 2 of your posts.
6. Explosion
The user creates four 5-foot diameter orbs of white energy next to their body in the four compass directions. The orbs then move around them in one full orbit at waist-height to deliver very heavy non-elemental damage to any close opponents. Three uses per battle and only lasts 1 post. Explosion's damage is equivalent to a Strong ability.
7. Guard Break
When an opponent is defending physically or has used a shield-type ability or equip that guards them then the user of this equip can perform a single forward thrust with a weapon(or their body) to destroy the guard and damage the foe by the backlash. The attack can also allow the user to deal normal damage to enemies with passive abilities to boost their physical defence. Six uses per battle and can not be used again for 3 of your posts. Damage is determined by the user's own weapon and physical attacking ability, but the weapon itself is not harming the target, just the force of the backlash from breaking the guard.
Special Abilities
N/A
Minions
N/A
Summons
N/A
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Our story begins on a tropical paradise, Destiny Island. This was the popular hangout for the kids whom lived on a bigger island. Mostly since there were no adults around on this smaller island. Here, the likes of Tidus, Selphie, Wakka, Kairi, Riku, and our hero Sora spent there summers. They'd get a small boat and paddle on over each time, sometimes even after school hours. There was so much to do on the little island. They'd race, they'd spar with wooden swords (or in Tidus and Wakka's case, their plastic weapons >>) and challenge each other to dares. This was the island life for these kids and as they got older, their sense of exploration and adventure grew more and more. During these times, Riku had proven to be the strongest and had a leader like position. No matter how much Sora tried to best him, he still lost.
This would change when he became fourteen, the desire to go beyond their island hangout had risen to its peak.
A lot happened during this time, it'd all start with Sora having these weird dreams. He questioned if any of his life was real. The years of hanging out on Destiny Island caused him to question what was beyond the place he knew as home. This question seemed to be on the minds of his friends Kairi and Riku as well. In the end, they resolved to build a boat that would take them past the shores of Destiny Islands, in hopes of finding a new world, if any really existed. Before the quest could begin, their world was ceased by the darkness. Kairi was captured and taken away, whilst Riku was separated from him; choosing his own path.
Sora would end up in Traverse town and by fate meet up with two people whom would change his life forever. These companions would be Donald and Goofy. They traversed the many worlds utilizing the powers of the Gummi Blocks to create extraordinary Gummi Ships. With the Gummi Ship, they'd be able to brave through the space between worlds and defeat Heartless en route to the worlds they arrived on. The journey was long, difficult, and many old bonds were tested, with new bonds being formed in each world. Sora certainly made a lot of friends along the way, whilst he matured into the role that was bestowed upon him; Key Bearer. Yes, the Keyblade from the realm of light which had chosen Riku initially, fell into Sora's hands.
As he went to the different worlds, he sealed away the heart of those worlds in order to prevent the heartless from attacking them. These adventures were faithfully recorded by Jimminy Cricket whom was separated from his own world as well. He confronted Riku who had chosen the path of darkness as his answer to save Kairi through several bouts. Ultimately, Ansem whom had possessed his best friend's body had taken over, revealing himself. It lead to a battle unlike any other for Sora and company.
Ansem, whom sought Kingdom Hearts...who believed that Kingdom Hearts was indeed darkness was bested in the end as Sora revealed it's true nature. Kingdom Hearts...is light.
However his task was not complete just yet, he'd still need to prevent the Heartless from getting to Kingdom Hearts and with the help of two unlikely allies; being Riku and King Mickey respectively, they'd save the day. It was in this moment, he'd ultimately have one more chance to see Kairi but was then separated from her once more. His last words; "Kairi, remember what you said before? I'm always with you too. I'll come back to you, I promise!" With a firm promise engraved within his heart, they'd soon come out to an unusual world. Ahead of them was Pluto holding a letter from the king. The trio would follow him down a long winding road, clear blue skies and lush green hills seemed to expand forever.
The journey would tire them down eventually and so the group would rest. However this was only the start to a new adventure. Leading into his encounter with Organization XIII and his struggles through Castle Oblivion. However that is neither a tale that shall be accounted for today. Indeed, Sora would mature both physically and mentally throughout his new adventure, battling the Nobodies and Org XIII as a remnant from the past continued to seek out Kingdom Hearts within the shadows. This foe being Xemnas would be fought not by Sora alone but with help from his best Friend Riku and together they would defeat Xemnas and safely return to Destiny Islands once more.
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
Warrior because Sora needs more strength to protect his friends!
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~Other~
Profile making no longer makes Yami cry but boy does it eat time >]