Post by Akito on Feb 6, 2009 3:50:15 GMT -5
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~Basic info~
[/center]Stirring, he opens his eyes to the darkness of reality.
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[/b]Username ~ Akito
Other characters ~ Marluxia,Riku
Is this character canon? ~ No
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~Character Info~
[/b][/center]A man walks to the fore front of his army and spares a risky glance backwards at the legions who assembled. His heart weighs heavy. He knows most will not see their families again because of him, because they believed in his ideals.
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Name: ~ Alexis Fon Sariah (Alex-sis Fon Sah-ree-ah), Destructionist, ‘Hero’ King?
Age: ~ Real age, unknown; appearing age, 22
Birthplace: ~ ???
Birthday: ~ November 7th
Gender: ~ Male
Race: ~ Humanoid | Immortal
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~Appearance~
Raising his sword, he catches a glimpse of his reflection. His men see a Hero, he sees a monster. He turns away in disgust and yells, urging his soldiers forward.
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Alexis Fon Sariah
Alexis Fon Sariah 2
Physical appearance: ~ Alexis has very soft facial features, almost feminine, though there is a striking nobility about him. His hair is a mane of nightly azure that hangs in fringes in front of his face. Alexis’ eyes normally bear red irises, which become even more pronounced and even glow slightly when he casts magic. His expressions are subtle, a small smile or a light chuckle, yet sufficiently expressive of his mood. Though Alexis is shorter than average man, he possesses a lean muscular build. Slim and firm figured, he is definitely of peak fitness despite slow, elegant movements when he walks or goes about his day.
Clothing/Accessories: ~ Alexis has been known to wear a variety of clothes, as per normal, however, his trademark is a casual black dress pants with a formal collar shirt tucked in. He is rarely found without a loosely worn red neck tie. Over these clothes is a hazel trench coat that reaches down to his ankles and remains unbuttoned. Black leather shoes and white gloves are usually worn alongside. Though he has 20/20 eyesight, for the prospect of aesthetics, he has taken a liking to wearing non-prescription glasses. Overall, Alexis sports a very Victorian mode of dress most of the time.
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~Personality~
[/center]It was never his intention to hurt others. However, he realized long ago to protect something was to destroy something else. He had already thrown away his heart, or else he would not be able to push forward now.
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Alignment: ~ Chaotic Neutral
Behavior: ~ Alexis is a man of many mysteries. He has an unnatural calm about him even in the face of death; his is an unbreakable composure that’s both reassuring and eerie. He is soft-spoken yet his voice carries an undeniable absolute; whether this is plain stubbornness or a vicarious authority is debatable. Light-hearted and optimistic, though he is a polite person he is often a playful tease. A gentleman in all respects, Alexis has a regal poise too elegant for words. His is a good-hearted humor and at times, he behaves quite playfully immature. An eccentric by no small means, Alexis has an insatiable curiosity and can be quite frankly nosey. Though, despite his interest in the affairs of others, Alexis can be noted to keep himself from being personal involved; preferring rather to be a mere observer.
Unfortunately, though it is clear that he has a noticeable maturity and wisdom; he is often likened to an old man trying to act young. Considering his age, it is quite true. Without doubt this pleasant persona is not all there is to Alexis, but what lies below is covered in many a layer of forbidden territory. He can be suddenly grim and foreboding, more frightening than the very night itself; what this tells about his own darkness, his own past failings, is not worth the risk to venture.
Alexis hates his sorcery, believing something specialized in annihilation is an abomination. As such, he refrains from using most of them unless absolutely necessary or in an area where bystanders will not be harmed. He is a realist though, beneath that friendly exterior, and knows that sacrifices are demanded of everyone at anytime.
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~Weapons~
His sword cleaves through a man’s flesh and he doesn’t even have the time to give proper prayer. No, he turns to cut down another. Around him waves of men perish, the cowards and courageous alike; on this battlefield, they’re all just trying to survive.
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Primary Weapon:
>> The ‘Suitcase’ / Pandora’s Box: An absolutely invincible (nothing is able to damage it) metal suitcase made of what appears to be reinforced steel and silver plating, sporting a bland color scheme of silver grey. It has no real outstanding features and really does look like your everyday suitcase. Within this suitcase, however, lies Alexis’ summon; an enclosed space known as Zero Planetarium, the only solace of a lonely King. The suitcase contains many random miscellaneous items that are kept within the limitless space within, ranging from Gameboys and novels to the kitchen sink. In actuality, this suitcase has been known by names like ‘Pandora’s Box’, thought to be made from the same material as the original. It is more a cage than a weapon; the suitcase is but a convenient form Alexis has it take. Whatever it holds inside for Alexis to need such powerful magic, he has kept to himself.
Quality: Supreme
>> Pandora’s Box: The ‘true’ form of the Suitcase is a silver cube with the appearance of being made of cold steel; it even has bolts lined up on the edges. The sides of the box are about 3 meters in length. Surrounding the box are bindings of grey chains so thick a man’s fist won’t fit entirely around it; these are wound tightly around it. In this true form, the Suitcase is completely impervious to damage. The Suitcase’s power is sealed off to this universe and thus no other Weapon abilities may be used. It seals whatever it holds inside that not even an atom or presence or thought can escape. In this form, the Suitcase weighs many tons so even Alexis cannot budge it.
Strength: Weak
Uses: After it returns to its Suitcase form after transforming, there is a cooldown of five turns
>> Boom: The Suitcase lets out a sonic boom that reaches about 100 meters in radius in all directions. Compromising for this massive reach is relatively weak power that at best could only knock a person over. The force is only enough to push an average person over, falling flat on their face or back as if someone had just shoved them.
Strength: Weak
Uses: Cooldown of four turns
>> Barrier: A perfect spherical barrier of transparent red light surrounds the holder of this suitcase, protecting them from external harm coming from outside the sphere but in return preventing them from influencing anything outside of the sphere (that fits snuggly to that person’s size). The strength of the barrier is such that only a guard breaking ability would pierce it. The sphere does not move from where it is activated and it is just as hard to penetrate from the inside as it is from the outside. The inside of the sphere is like its own separate world, so it even protects against loss of oxygen or poison in the air; as if everything outside the sphere is irrelevant. Only Alexis can activate or deactivate the sphere barrier at will; however, he can do so when other people are ‘holding’ it. All the person (or opposing object) has to do to register as ‘holding’ the Suitcase is be grabbing onto it or touching it for more than a few seconds (a turn); but for Alexis who is its owner, it just has to be near him to activate the barrier.
Strength: Weak
Uses: The sphere barrier lasts for up to three turns, has a cooldown of twice the number of turns it was used and can only be used twice a thread.
>> Levitation: The suitcase is able to fly by itself up to the velocity of a speeding sports car according to Alexis’ will. It can support a large amount of mass and still keep flying at a regular pace. The Suitcase cannot fly any further than Alexis’ line of sight. Despite its speed, mass and hardness the Suitcase can be swatted aside by a decisive blow.
Strength: Moderate
Uses: Passive
>> All the Evils of the World: Alexis’ Suitcase has four levels; the first lies all the useless junk, trinkets and toys, he stores and the second lies the embodiment of his inner darkness. It is the abyss of sins, the darkness of murder and the pit of despair; all the sins Alexis has committed in his entire life manifests there and becomes an almost sentient being in itself. Because it’s someone like him, it has grown mighty indeed; no wonder he hides it deep in his Suitcase. Even still, Alexis is a man of some caliber and does hold authority and responsibility over his sins.
The first manifestation of his sins comes in the form of a dozen black hands; reaching out from the suitcase should it even be slightly opened. The pitch black sinewy hands are on long arms that slink around like a snake or rope. These arms can reach up to a hundred meters in length, but they move only at about walking pace. However, the hands are capable of swift compact movements at short range, like punches or swings. They are no stronger than the hands of normal adult humans and can be severed or destroyed as such too; but they will regenerate the next turn, keeping a constant number of twelve (actually representative of the twelve labors needed to overcome sin). The hands are able to sap ‘will’ from anything that touches them skin to skin, not physical energy or fatigue, but ‘will power’; a desire to do something or anything. However, there wouldn’t be a noticeable effect unless someone was held down by all twelve hands for a turn; whereby a sentient being might lose desire to continue what they are doing (fighting Alexis, for example). Over a few more turns, they might even lose the will to live. It is equally effective against even very large beings.
The real power behind the sins of a King, whose evils are the evils of the world, is like a black hole. It manifests as a powerful black hole once Alexis’ Suitcase opens wide. The black hole itself is small initially and on the first two turns it is called upon, nothing happens as it slowly grows. However, if Alexis decides to go through with it the following turn it expands to a full 10 meters in diameter and sucks in all matter except those Alexis deems as an exception within 100 meters in all directions it is facing (in effect, a half circle). The closer a piece of matter is to the stronger the pull; at about 10 meters it’d be like a paperclip trying to resist a powerful magnet. One would need some sort of Herculean strength or powerful acceleration to escape; be wary though of the black hands trying to drag one in. If one were unfortunate enough to be brought inside the dark abyss, they would be sealed in Alexis’ Suitcase for seven turns (unable to take any action that influences the outside world); only to be spat out on the eighth without any physical damage. What an enemy faces in there are the seven sins, one each turn; those they have committed, those he has committed and those everyone has committed to the very extreme. Even a pious man would go mad; though there are individuals with stalwart enough a heart to weather this.
It actually is possible to permanently seal another being within the Suitcase, Pandora’s box, but such an undergoing requires very specific conditions and prerequisites (Only applicable for Story-line purposes, in other words). Allies can be protected within the Suitcase without the need of a black hole but it still won’t be a pleasant experience for them even if the darkness inside wouldn’t usually be hostile. Any ally within the Suitcase is unable to influence the outside world and if Alexis himself goes inside, then the Suitcase drops to the ground powerless and any other power he has activated.
Strength: Strong
Uses: The black hands are passive and can be used freely. The black hole can only be used once per battle. It has a two turn charge. After or during those two turns, Alexis can decide whether or not to continue using it or not. If he does not, then he can still use the black hole.
Secondary Weapons:
>> The Familiars: A flock of about a dozen two-headed doves that are slated to serve only Alexis for all eternity after he creates them from chalk and shed feathers. Pure white and appearing like every other dove save for twin heads and ruffled head feathers, Alexis uses this small flock as messengers or scouts. They can be used in battle, but are only as effective as normal doves.
>> Red Necktie: A simple red dress tie, that seldom reaches longer than his stomach. It has no remarkable features, except a particular resilience to damage, cutting or otherwise; as if it was made of thick rubber. Also like rubber, the neck tie is able to extend, stretching outwards to increase in length. It does so for several meters and as each end stretches outwards to either side of Alexis, it beings to resemble a makeshift pair of wings. Using this, Alexis is granted the limited ability to fly.
~ Equip: Fairy Dust
>> La Fay Saber: The ceremonial sword given to the Kings of old. Ornate and extravagant, it takes the shape of a saber. It has a sleekly curved blade of silver, with golden engravings across the flat of the blade. The hilt and its twist shaped hand guard are also golden; several rubies decorate the hilt outside of the handle. Despite its luxurious appearance, La Fay Saber is a formidable sword; durable and wicked sharp, but it bears no special properties.
>> Si Felice: Destruction’s sword, ancient arms from a forgotten era, Si Felice may be the only set of its kind left in the known universe. Completely unconventional, the base of Si Felice is formed by approximately 30cm magic circles with physical presence similar to the defenses of Aegis. Only two bases are present in Si Felice and these are usually formed on either of the forearm/wrist areas, however, they can be relocated to almost anywhere on Alexis’ body, as they do not need to be held with hands like conventional weapons; just an analogous magnetic attraction of magic. From the rim of the magic circle, a blade not unlike that of a long sword but consisting of condensed, blue Destruction energy can jut out. Up to eight of these blades can jut out (forming an eight pronged star), each about 50cm in length. Alternatively, the blades can stack to form a single blade that is 4m long, or another variation. The blades can spin around the circumference of the magic circle, traversing the rim, like a chainsaw. The blades can be fired from the magic circle like a repeater crossbow, also going at about the same speed as a bolt. Reloading after the eight are used up takes eight seconds exactly, one for each blade. Alexis can send the whole, bases and blades, flying as a discus; directing their path with only his magic and returning them when needed. The blades of Destruction energy themselves are as sharp as any steel, though they do leave burns as well as cuts on skin. Because they are made of Destruction energy, albeit weaker than normal, they cannot be broken by force like normal steel would.
>> ???: ~ A large key shaped to form a weapon. Time and neglect has taken its toll and it no longer shines with its previous lustre and color. Its exact form has been obscured into a mangled wreck of barely recognizable steel.
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~Abilities~
He ponders the meaning of power, even when his body is pierced by arrows. If only he had more. Then he wouldn’t have to curse himself for his weakness.
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Many sorcerers choose different mediums to act as a conduit for their magic; words, wands and other such methods. Alexis had opted to use magic circles with complex patterns and runic scribbles; it is it is widely considered to be the most difficult medium to master. The common sorcerer requires much time to draw up a magic circle, but Alexis can instantly summon forth one directly from memory and materialize it with his magic in electric red energy. They are an ethereal script that only brings about an effect and usually have no physical presence. If asked, Alexis would call himself a “No good slacker,” for using this medium with his spells; for it allows him to realize an instantly cast usually with less power as compensation. This method is convenient for his style of fighting, a mix between magical and physical combat; after playing certain RPG games, Alexis romantically dubbed himself a “Magic Knight,” class.
An adept sorcerer, Alexis is a specialist in Destruction spells; heretical magic with no other purpose than to destroy. All the spells in this school tend to focus on the release of primal Destruction energy, concentrated anti-matter as it were, that is cerulean in color with light azure static sparks. The Destruction energies are called ‘Light’ merely because of their luminance; they do not bear the element of Light. This Destruction energy defies the Law of Conservation and indeed can permanently destroy matter and energy, by breaking down the very atoms themselves and erasing it from existence; not simply converting it. In this, the spells affect objects both physical and magical in nature. Defenses completely physical in nature can only forestall Destruction Energy, as it breaks apart the barrier before reaching the caster. Most magical defenses do not fare much better however, there have been known to be certain very high level defensive magic that could effectively protect against these spells. Only Alexis is known to have complete immunity to his Destruction spells and their effects. Destruction spells are distinguishable by their ‘–lia’ suffix. Certainly if exposure is sufficiently long enough, the Destruction energy would destroy air molecules or any other atmospheric particles which would disrupt a normal environment perchance permanently.
Destruction List
>> Excelia (Sovereign) – The Light of Destruction:
Alexis can set up a magic circle anywhere on his body, flat on the ground or from the sky above the clouds within a distance his eyes can see on the lateral plane of his person. From these magic circles, Alexis is able to fire off a highly concentrated laser of raw Destruction energy is released from the magic circles. The laser moves at the velocity of a speeding racing car, so is still evadable at sufficient distances. It is of a cylindrical shape and up to two meters in diameter, traveling only linear trajectories. The laser can fire continuously for an optionally indefinite amount of time before becoming a cloud of magic particles.
The laser carries a powerful concussive effect on contact, forcefually knocking back objects in its way before progressing to destroy the matter, physical or magical in nature; severely damaging anything it hits by breaking down the very make-up of it. Within a quarter of a minute, the disintegration becomes complete and not even dust is left in the laser’s wake. It is still possible to stop Excelia with a magical shield (i.e. one made of magical energies, like the Defender Class ability); however, unless it is of Strong Level, it will crack under the pressure gradually. Alexis can move while firing and can even move the lasers themselves at a walking pace. Though normally the recoil is nullified Alexis can choose to use the momentum and driving force from his Excelia lasers shot from his limbs as a sort of rocket booster, allowing him to move at uncontrollable breakneck speeds (in one direction).
Excelia Sovereign is the name of the full spell, its true form. It is a formidable spell that requires Alexis to play the role of a classical mage (making him more vulnerable to attack) and remains stationary as a large magic circle forms at his feet. He starts casting verbally, in a long forgotten tongue, and magic pervades the air around him. If the sky was cloudy, the clouds will begin to disperse, for a vast magic circle has formed in space. After five turns of ritualistic casting, during which no other conscious action is taken, the full might of Excelia Soverein descends and a colossal laser with a diameter of one kilometer. Faster and more potent than the normal Excelia Sovereign, this harbinger of destruction will almost certainly break down anything in its path on a structural level with a Shield Piercing property; meaning even Strong Level defenses that make the user ‘invulnerable’ are unable to resist it, though it would reduce the damage. Excelia Sovereign laser is fired for up to 2 turns in which Alexis cannot move, but the laser itself can be slowly moved at a walking pace.
Strength: Strong
Uses: Alexis is able to fire up to five Excelia lasers at one time, however, he has a cooldown equal to the number he used at once minus one (meaning if he uses only one there is no cooldown). Excelia Sovereign can only be used once every battle.
>> Gallia (Throne) – The Light of Annihilation:
Alexis summons up a large magic circle that appears at his feet and from it eight balls of concentrated Destruction energy, each about the size of an exercise ball, appear. Coordinated by Alexis’ will, they orbit him and can even fly as far as he can see away from him with the speed and agility of a swallow. The actual ball itself is a convulsing and rapidly rotating source of Destruction energy and deals damage upon contact, similar to how Excelia works, but does so with less finesse and more brute force; tearing chunks of physical matter apart like a blender. This is only their dormant state. When they enter their activated state, each ball will spend a few precious seconds flashing before extending out with an electric static field (like a static ball) so that it reaches 100 meters in radius.
In this state, the sphere cannot move but it incurs a suction effect which draws in anything (save for Alexis himself) within a 100 meter radius. The strength of the attraction is like that of a large adult male pushing against a person, thus most will suffer from a severe reduction in motor capabilities. As one draws closer to the central ball, the pull is many times stronger. Within about a meter away, the pull cannot be resisted unless a person possesses super strength. The suction is akin to a magnetic pull. Instead of the complete disappearance that Excelia offers, objects that are drawn into the central ball of Gallia’s Destruction energy have chunks, regardless whether it is flesh or steel, torn apart like wet paper from it unless a magical defense is erected in time (Only magic shields of Strong Level offer perfect protection, weaker ones are gradually cracked and broken, but perhaps with enough time to outlast/escape the ball).
Gallia Throne is its final form. Alexis can choose to have them convene and unite into a larger sphere of Destruction energy, approximately the size of a large wrecking ball. It becomes a sort of pinball, tearing through certain matter yet at the same time rebounding off others selectively. Alexis can have the Gallia Throne converge by surrounding his person, making himself the pinball. While he can fly in this state, Alexis cannot cast any other Destruction List spells. A step up, after remaining stationary and chanting for a turn, Alexis can activate Gallia Throne (whether he is within it or not) and cause a large magnetic field to expand from it. This field exerts a powerful magnetic pull that drags everything within a kilometer towards the ball of Destruction energy. All matter within a 100 meter radius need super strength to stand a chance of escaping on their own.
Strength: Strong
Uses: If somehow all 8 are destroyed or dismissed, Alexis can call Gallia again after a 4 turn cooldown. In its dormant state, Alexis can maintain the balls indefinitely; when activated the effect only lasts for 2 turns before returning to its dormant state. After which it will take another 3 turns to activate again. Alexis can only activate Gallia Throne once per battle.
>> Limstellia (Imperium) – The Light of Ruin:
Alexis forms two magic circles behind him as tall as he is and both seeming to rest at his back at shoulder level (likening them to missile launchers, which ironically it is essentially). They can actually appear anywhere near his person, but this is the usual position. The two magic circles begin to rotate around in a rapid motion and from each of them, a dozen magic ‘missiles’ shoot forth, though they are only about the size of a football and have the general shape of arrows with tails of blue trailing behind them. These magic missiles have a specific homing ability, meaning that Alexis is able to lock on to a general location or space not a person. The magic missiles will then dodge most obstacles to reach that destination; some may be lost on the way if it’s too far or too crowded. Alexis doesn’t need to be able to physically see that space, he just needs to know where it is through his sensing abilities, give a rough estimate of the area from memory or even guess blindly.
As one might’ve guessed of a missile, upon contact they will explode in a torrent of Destruction energy; e even one is strong enough to cover and take out a car with the concussive after effect of such an explosion to boot. The magic missiles will explode on contact with the first solid matter they contact with, regardless of whether it’s a twig or a person. The trail of blue light left by the launched arrow-shaped missiles from whence they’re fired to where they attack remain and solidify into a string of Destruction energy in their own right, though diluted; anyone who touches them risks incurring moderate damage from disintegration and extended exposure will even lead to a complete breakdown of the matter that’s in contact with it. This trail lasts for 3 turns.
Limstellia Imperium is the crystallized form, where Alexis accumulates in his hand a spear composed of pure and dangerously concentrated Destruction energy. The spear is easily five times Alexis’ height and too thick for him to wrap his entire hand around. A magic circle appears at Alexis’ feet as he spends a single turn bringing forth this immaculate and yet unstable spear. Once that is over, Alexis has another two turns to throw the Destruction spear Limstellia Imperium before it disappears on its own. Thus he can wield Limstellia Imperium as a weapon in that time; however, it is a very heavy so even someone like Alexis would have a hard time swinging it. Once thrown, Limstellia Imperium reaches great velocities since it actually ‘destroys’ the air resistance against it. As one would expect, this is a judicious accumulation of Destruction that can easily tear a whole through even the hardest of materials and strong level defenses (it is guard breaking).
Strength: Strong
Uses: Limstellia has a cooldown of 3 turns and Limstellia Imperium can only be used once per battle.>> ??? – The Light of Absolution:
Strength:
Uses:>> ??? – The Light at the End:
Strength:
Uses:
Support>>Demon God Eyes – Bear Witness to All the Evils of the World:
His eyes have seen every evil possible, every sin committable and every atrocity realizable. Some were even by his own hand.
Strength:
Uses:
>> True Magical Talent – A Blessing, a Curse:
To say Alexis has a gift for magic is an understatement. Magic comes more natural to him than breathing (Magic is defined here as anything of supernatural origin or state, not within the prescribed laws of nature). Alexis’ magical pool is almost endless; if the average person’s magic supply is a tea cup, then his is an ocean. This large scale difference means his magical resistance is so great that all magical abilities or attacks against him have their effectiveness cut by a half (a magical lightning bolt would deal only half damage, a status effect will last only half the duration, a spike generated magic would fail to pierce him as deeply etc.). Magic that aids him, such as heals or buffs are likewise affected however. Alongside this physical aspect, Alexis also has a knack for recognizing magic in any form after seeing it used a few times, at least thrice (First to understand the fundamental theory, secondly to comprehend the higher mechanics and thirdly to confirm the exact methods of execution) or by getting hit by the spell at least once. After that, the exact mechanics of magical abilities used against him will be known before it is even pulled off by an opponent. Alexis’ affinity for magic is such that he even has a sixth sense for anything magical, sensing the presence and nature from over great distances. He describes this sensing mechanism as something close to an emotion and his mood may even change slightly depending on the nature of the magic he predominantly feels. The most practical embodiment of his magical talent perhaps is his ability to cast multiple different spells at once like it was nothing; especially those in his Destruction List. Commonly, only a maximum of three spells can be cast simultaneously; making it, in essence, a permanent Triple status effect.
Strength: Strong
Uses: Passive
>> Only Immortal – He Who has Lived through Fire and Famine:
Being an immortal, Alexis has had thousands of years with which to build up his physique, in addition to the magic bolstering it as well. The end result is an Alexis who has superhuman physical and mental capabilities in all respects; his strength, speed, agility, reflexes, constitution as well as his processing speed and perfect photographic memory are all top notch. He is more resilient than most humans, able to shrug off blunt damage like being slung against steel walls without much trouble. His immune system makes it impossible for him to die of natural diseases and extremities of heat or cold effect him to a much lesser extent. Mentally, he is able to calculate things like the area or trajectory of objects from a passing glance. Physically, though he may not be quite as fast as one who’s focused on the aspect of speed, or as strong as one who specializes in raw strength; the sum of all his abilities surpasses theirs. He will be stronger than the speed specialist and faster than the strength buff. It is an improvement on all stats that is not as drastic as specializing in a single power, but is greater overall.
Strength: Strong
Uses: Passive
>> Aegis – The Protector:
Alexis’ magic automatically picks up on a threat to his person and reacts without Alexis’ conscious consent; a magic circle, dubbed Aegis, forms near Alexis that, unlike the others, has a real physical presence. The magic circle forms immediately to intercept an attack and nullifies the attack, sending it recoiling back violently and shielding Alexis from its consequence. The degree of the attack is irrelevant and there is absolutely no penetration or bypassing of Aegis. The automatically materialized magic circle only shields from the first, single attack coming from a single direction, meaning attacks that come from multiple directions simultaneously or in rapid succession in the same direction will bypass this defense. The barrier forms only an arms length at most away from Alexis himself and the maximum size of the shield is only enough to defend him alone. If there are simultaneous, identical attacks in different directions, then the shield randomly blocks one. Attacks that do not directly cause damage are also blocked, such as status effect spells. Only one Aegis can activate each turn except for when there is a continuous attack, then that shield will remain and another will appear the next turn. Furthermore, if Alexis knows an attack is coming, he can consciously have Aegis not shield the first attack and shield a consecutive one after it. Branching off from the unconscious, Alexis is able to consciously activate an Aegis magic circle that can potentially reach up to a hundred meters in diameter. It forms a giant magic circle in a single direction (this does not impede on his ability to form the unconscious Aegis). Conveniently termed the Second Aegis, this conscious shield is selectively permeable, letting Alexis choose what it rejects outwards and what it does not. This means it can be formed overlapping buildings or other matter.
Strength: Strong
Uses: Only 1 unconscious Aegis can be activated per turn, a conscious Aegis can be activated for 1 turn after every 3 turns cool down.
Items
1.
2.
Equips
1. Fairy Dust [Red necktie]
The power of flight. You can travel at up to 60 MPH in any direction if you have a straight path to build up speed for a while (You can not go 0-60 in one post or while making a lot of turns) or you can just hover in the air. Stopping and turning are easy at low speed but become less at higher ones, just like they are while running on the ground. Once initiated it lasts up to 5 posts and can not be used for an equal number of your posts as it was used after it ends. Does not technically end until the time limit is up or the user willingly lands on the ground.
2. Warp
This equip allows the user to transport themselves instantly from one location to another in the same area regardless of distance or impediment. Warp can not be activated if the user is being directly held by an opponent or an opponent's ability. The location Warp arrives at can not be within a two meter radius of another character. All of the user's presently active abilities end and vanish when Warp is activated. Three uses per battle and can not be used again for 10 of your posts.
3.
Summons
Minions
Grade: S
Name: Belphram Laus, the Ever Sworn Knight
Appearance: A behemoth suit of heavy plate armor fit more for a giant, than a man. A suit seems to value defense over maneuverability, as can be seen by the heavy layers of plating. For armor, it is not proportionally correct for a normal human. The armor is stout and heavy, rather than form fitting. Belphram easily matches the height, but surpassing the width, of a Darkside or Twilight Thorn. The color scheme is predominantly a dull grey, which can be noticed to have once long ago been silver. A rough vomit yellow lines the edges of most of the plating and upon the helmet is a horse hair plume of black. Rust can be seen covering most of the armor and while it might look decrepit, while Belphram is but a shadow of his former strength, the durability of his armor, an alloy from an ancient age, and the might of his will is still a force to be reckoned with. Even so, his every movement lets out an uncomfortable creaking of old metals. Usually slung on Belphram’s back is a grey great sword fitting of a giant like him. In his left arm, Belphram has slung a mighty tower shield that is covers a large portion of his massive body, usually used supported upon the ground. Wrapped around his right arm is a hefty chain that ends in a spiked ball the size of a considerable boulder, making it in essence a morning star.
Abilities:
>> Wrath that is Power Wrought:
Belphram is a physically powerful behemoth. Stat wise, his physical strength is ridiculously high. In fact, his strength is Strong level, allowing him to effortlessly carry objects several hundreds of folds his weight and size (And he weights a lot). This great weight is due to the high density of the alloy of his armor, compensating for the high durability and resilience of the metal. Against his armor, cutting weapons are largely ineffective, whereas bludgeoning weapons like hammers would be more effective. Physical magic, like fire or water, have the same effect as they would normally on the large mass of metal. Conventional healings or buffs do not work on Belphram because of his existence as an animated non-living object, simultaneously though biological status effects like poison don’t affect him either. His body is tireless and he does not flinch when damage due to his inability to feel pain.
Compensating for this high physical strength and defense though is pitiful speed and agility. Naturally, his first strike is always of reasonable speed as he uses his weight and momentum to his advantage. However, the time he takes to recover from attacks makes quick successive attacks impossible. Also, when he tries to turn in different directions or otherwise displace himself, Belphram is sluggish and even a man with no prior combat experience could see him coming.
Strength: Moderate
Uses: Passive
>> Bond that is Sinner Sought:
With this ability, Belphram can also disassemble into the parts of his armor and levitate as individual pieces (greaves, gauntlets, helmet etc.). In this state, the parts can fly as quickly as a car and can even make sharp turns. The parts can reassemble immediately as well and not necessarily in the standard form; meaning the pieces become somewhat like Lego blocks and can take on different forms. An arm might be sticking out of the chest, a four legged beast rather than a humanoid stature, or even more imaginative forms that are still of course limited to the pieces of plate armor. Additionally, Belphram is able to take the damage his King receives as if it were him taking the blow instead.
Strength: Moderate
Uses: Belphram can disassemble into his pieces at any time, however after reassembling he must wait three turns before he can disassemble again. Belphram can take damage in place of his King once every three turns.
Elemental Weakness: Wind
History: A Knight who swore eternal loyalty to his King, forsaking even his body so that his service need not end with a natural death. No longer can he enjoy the tranquility of sleep, nor can he taste a ripe apple or feel the caress of a woman’s skin; he pertains no flesh and blood, no trace of humanity, and yet he has no remorse. He would sacrifice all this and more for the sake of his liege. That is the loyalty of this Knight, this truest of Knight, this fool that was once a man.
Grade: A
Name: Doubts
Appearance: Figures of a fully grown man and woman wearing tight fitting armor that is black as night with grey trimmings. The armor is donned over their entire body, gloves and grieves as well. They are ghostly visages and over their armor are tattered hood cloaks that cover almost the entirety of their bodies. They have the physical abilities of well trained, acrobatic athletes. Their heads, let alone faces, are completely unseen; the space in their raised hoods where the face should reside is only a pitch abyss save for two glowing red eyes much like Alexis’ own. Doubts are able to quickly pull weapons out of that very abyss that is their face, their current repertoire; longswords, a repeater crossbows and chains with hooks at either end. All of the edges of these weapons are coated in potent spider poison.
Abilities:
>> “Hunt them down, kill them all,”:
The order to strike quickly and without mercy; the two doubts gain a temporary boost in speed, both movement and attacking. They temporarily become five times faster than normal and capable of even greater feats of acrobatics. However, they are also five times more vulnerable to physical damage (not magical).
Strength: Weak
Uses: Lasts for up to two turns, cooldown of twice the number of turns it was used.
>> “Disperse!”:
The Doubts are able to meld into physical matter as if they were ghosts; walking and hiding in walls or other surfaces most the time. During this state, they cannot be harmed by physical means but are still vulnerable to magical means. They are not able to touch, let alone harm, anyone during this state. A shortened form is known as a flicker, where the Doubts lose substance for only an instant to avoid an attack.
Strength: Moderate
Uses: Standard melding lasts for up to three turns with cooldown of three turns. The Doubts can do a flicker once every three turns.
Elemental Weakness: Light
History:They are as they are named; the Doubts of a King who feared his own ineptness. They have become the fears of the people as well.
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~History~
The man stands alone atop a hill of corpses, his brothers by oath and his sworn enemies pile up like rags. He pushes hesitation from his mind, he purges himself of remorse. Flesh is the pavement of his bloody road, and he will walk it to the end.
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Our story begins with ‘Once upon a time,’ for it could be considered in this day and age but a children’s fairy tale; another shallow parable of adventure and love. No longer does anyone question the story’s truth, for what truth is there in a work of fiction? They call it the Tragic Tale of the Hero King, an epic of immeasurable proportions detailing the exploits of a once great ruler; a story that has been told over and over again for millenniums uncounted.
“Are you comfortable, my dear? Good, then I shall begin. Once upon a time, like few stories before it and many after it, there was a war that shook the foundations of many worlds. The worlds warred because they envied and feared each other; alliances and enmities were formed and broken every day. On the largest and mightiest of these warring worlds, there lived a farm boy of humble origins. This mere boy, however, was loved by the Goddess of Virtue and she spoke to him in his dreams. She told him that he was the one destined to bring peace to that chaotic era and when he finally became a man, he accepted and the Goddess granted him peerless power and an immaculate weapon that had the odd shape of a key.
It was by this chosen’s hands that the leaders of each world, one by one, were shown the error of their ways. He brought to light their misdeeds and the endless spiral they had begun. Thus, he was made their Hero King, a saviour of worlds and a representative of the Goddess of Virtue. His nation spanned worlds and all paid tribute to his immeasurable virtue. He was a generous Hero King, kind and benevolent; but time changes even the greatest of men, child.
That Hero King grew arrogant in his absolute power, forgetting even the Goddess who granted him it all. He could have anything he wanted, but he wanted more. His kindness grew strained, his generosity thinned; until eventually he became a tyrant who exploited his people. The Hero King had set his eyes on worlds beyond his rule, those in the next galaxy, against the Goddess’ wishes. Thus, he propagated a war that eclipsed the previous one he quelled; an ironic development, no?
Fortunately, the people rose up against this madman, this once ‘Hero’ King. His family escaped him, his soldiers revolted and his citizens rioted; even the Goddess who loved him most of all turned her head in shame. The foolish man who had everything was left with nothing. This pushed the once great man over the edge; with his absolute power, he began to massacre the people he reigned over without reason. He was an immaculate swordsman and a peerless sorcerer, stronger still with his key-shaped sword; many, including his own army, fell before his might. Eventually, he was stopped; though exactly how has many different variations. Some say his wife poisoned him as she seduced him, others say his soldiers themselves eventually overcame him with vast numbers and some even claim the Goddess herself battled and struck him down. Whatever the case, that Hero King finally met his just end and the people began a new age of prosper; independent and democratic.
Did you enjoy that story, little one? It is an old one and quite popular at that. Do not take it so seriously, it is only a fairy tale; a fleeting fancy. However, even the vaguest of fairy tales have a silver of truth. Take from this story what you will and maybe one day you’ll tell it to your own batch of kittens, my dear.”
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~Class~
Before you embark on your journey, you see three weapons in front of you.
~ A sword
~ A shield
~ A staff
[/i][/b]Before you embark on your journey, you see three weapons in front of you.
~ A shield
~ A staff
With a weak smile, he passes by the sword. He is tempted by the shield, which protects those he loves. However, he decides on the staff and power to protect his own fragile self.
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~Other~
A long journey is behind him, yet a longer one stands before him. He knows he mustn’t dally. However, for now, a reprieve to rest his wounded body and ease his broken soul.[/size][/size]