Post by Rocket! on Feb 18, 2009 23:37:21 GMT -5
~~~~~~~~~~~~~~~~~~~~~~~
~Basic info~
Behind every great individual, there is that voice which keeps them going
onward and toward their next great adventure. [/center][/i]
~~~~~~~~~~~~~~~~~~~~~~~
Username ~ : rocketageBWAHAHAA! See above.
Other characters ~ : N/A
Is this character canon? ~ : Nope.
Link to canon thread ~ :
~~~~~~~~~~~~~~~~~~~~~~~
~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for
you to fully become aware of your surroundings, but once you do, everything about
your life comes back to you.[/center][/b][/i]
~~~~~~~~~~~~~~~~~~~~~~~
Name ~ : Mora VadnaisHuman
Age ~ : 17
Birthplace ~ : Audityre, a huge skyscraper based cityworld floating in the
sky. The sky has a forever orange tint, and huge platforms and catwalks
entertwine the world.
Birthday ~ : 3/14
Gender ~ : Female
Race ~ :
~~~~~~~~~~~~~~~~~~~~~~~
~Appearance~
As you are heading out the door of your house, a small glimmer of light
catches your eye. You turn around and see a mirror, putting you face to face with
your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light
catches your eye. You turn around and see a mirror, putting you face to face with
your reflection.
~~~~~~~~~~~~~~~~~~~~~~~
Physical appearance ~ :
Mora's around 5' 11", and fast approaching 6 feet. Despite this, her structure
and stance always ends up making the average onlooker thinks she's a fair bit
shorter than that.
Mora's hair is a dull brown/red, often kept in a flippy (against her will!)
ponytail. When not in a ponytail, it is usually hidden by her hat.
Mora's eyes are a faded green, and often cary a bit of mischeif in them. A vague
smile never quite leaves her face as well.
Clothing/Accessories ~ :
Mora can often be found in her favorite midnight blue robe and shirt and pants
that can change size and shape of her own volition, so as to blend in with the
various worlds. (Though it wasn't needed, she also has a hat that does the same.
Rarely, though, does it blend in with the world she resides in.) Her shoes,
however, are always a pair of sensibile black galosh-like shoes that closely
resemble boots.
~~~~~~~~~~~~~~~~~~~~~~~
~Personality~
As you're walking through the door, you see many sights that influence your
mood. The different feelings that suddenly wash over you are many, leaving you
with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your
mood. The different feelings that suddenly wash over you are many, leaving you
with a strange mix of emotions.
~~~~~~~~~~~~~~~~~~~~~~~
Alignment ~ :Meh.Neither.
Behavior ~ : Mischeivous, but not unproductively.
Mora sorts her life into three priorities:
1) Her goals. These always come first, save for those few times when her
conscience shows up out of nowhere.
2) Fun - Mora has a habit of messing with people and things so as to get a good
laugh.
3) Allies/Friends - So long as the above three don't come first, her first and
foremost concern is the safety of all who have no intention of doing her harm.
Because of her slightly misanthropic perspective Mora has a habit of ignoring any
opposition and curveballs thorwn at her worldview. Sometimes they hit home,
though, and cause major changes for Mora.
~~~~~~~~~~~~~~~~~~~~~~~
~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and
threatening to attack. You reach for your weapon and equip it, ready to defend
yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and
threatening to attack. You reach for your weapon and equip it, ready to defend
yourself.
~~~~~~~~~~~~~~~~~~~~~~~
MXL-Mk2 (The Gun Thing): A gun with highly adaptive abilities. Has
interexchangeable ammo compartment, and ammo area can be loaded with literally
any raw material. (Air gun - Great for parties!) This includes earth-based
materials (rock, dirt, metal), and magical energy (fire spell, for example, or a
spell that can be put/fired into ammo compartment). Physical objects are usually
broken down as bullets or similar objects. The gun can hold seven bullets worth
of ammo for useage. (Meaning stuff can be in the ammo compartment, but not ready
for use.) (It takes seven or eight seconds for a physical material to be made
into one bullet. Add more time accordingly per bullet.) Magical ammo is fired as
a focused spell, designed to hit one enemy. Some spells, depending on their
nature, react differently upon impact depending on the spell. (Fira explodes,
dealing more damage to nearby enemies, etc.) Due to it's large nature, the gun is
best used as a sniper rifle, though it works just as well when shoved between
someone's ribs. It's maybe four feet long, and when Mora's toting it along (for
battle or just carrying it, as she somtimes does,) it rides in a sling that leaves it under her left arm
and ready at a moment's notice.
~~~~~~~~~~~~~~~~~~~~~~~
~Abilities~
Just as you're about to fight the creature, you feel the power of your
ancestors filling you. The strength of a thousand men courses through your veins
as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your
ancestors filling you. The strength of a thousand men courses through your veins
as you prepare for battle.
~~~~~~~~~~~~~~~~~~~~~~~
AP: 10(?)
Sheild:
Circular sheild that can withstand one or two attacks before failing. Only covers Mora.
Strength: Weak
Uses: Lasts one post. Can't be used in succession.
Bullet Maker:
Gun is capable of making ammo from physical and magical sources. As is such, magical spells used in conjunction with the gun travel farther.
Strength: Moderate
Uses: Holds seven bullets at a time. Two bullets used max per post, and a one post reloading time for next bullet to be made.
Gravira:
Moderate level Gravity spell. Creates slight gravitational field for next round, two if the target is fairly small (basketball or smaller), making smaller objects and the like fly at the target, if hit successively. The larger the target, the more pull it has.
Strength: Moderate
Uses: Unlimited, except never within five rounds of each other.
Equips
N/A
Items
1. Light Bombs - One in Inventory
A weapon thrown by the character that detonates into an explosion of damaging light, covering a blast radius of five meters. Rivals the strength of a moderate ability. Up to 5 uses per purchase, but can not be used in more than one thread.
2. Shell Curtain - One in Inventory
When activated this item causes the user to glow with a green-colored aura. All magical attack damage dealt to the user is dulled and reduced by half for the remainder of battle, after the effect of existing defenses. One time use. Shell Curtains can not be activated more than one at a time.
Special Abilities
N/A
MinionGrade: A
Names: Beau and Bao
Appearance(s): Beau and Bao are small robots that are no larger than Mora's forearms in length, and are about a foot in width. Not unlike Mora's robe, they can change appearance slightly so as to suit whatever world they find themselves on. However, you'll always find Beau wearing some kind of blue headgear and Bao in red. I figure it helps sort out which one's the guy and which one's the girl. (Beau's the guy, by the way.)
They closely resemble a monkey/dog pet hybrid common on Mora's homeworld of Audityre.
Abilities:
Affect Merge:
Beau or Bao, depending on who's closer to Mora or her weapon, add a special effect to the attack. If Beau's closer, the attack causes a temporary deafness that lasts for two of the foe's posts. If Bao is closer, the attack causes temporary blindness that lasts for two of the foe's posts.
This ability can also help an ally, if Mora gives the ally's name to Beau and Bao.
Strength: Moderate
Uses: Passive; however, it has a four post cooldown with each use.
Hup!:
If Beau and Bao are both in contact with Mora, they can cut an ability's cooldown period in half.
Strength: Weak
Uses: 3 uses per battle
Elemental Weakness: Water
[/blockquote]
~~~~~~~~~~~~~~~~~~~~~~~
~History~
As you slay the last of the beasts, you put your weapon aside, and walk
away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk
away, knowing your tale of bravery will be told for thousands of years to come.
~~~~~~~~~~~~~~~~~~~~~~~
Mora is but another of the endless amount of travellers that accompany the stars, forever seeking adventure and munny.[/blockquote]
But that's not what you wanted to hear.
Mora's a simple enough person to hear about and pretend to understand, but you'll find her a hard person to live with in real life.
Mora hails from a very military family. Once she was twelve, she was promptly sent off to one of the most prestigious military (boarding) schools in the world.
And hated every minute of it.
That's not to say Mora ignored it all. If anything, she understood it, learned it, and all that. She also had a habit of doing well enough in magic classes, and beating the pants off of everyone else in long-range weapons. (read: snipers are win.)
But Mora wasn't really into all the military strategic stuff that would be expected of her. N way was she going to lead a bunch of thirty-something old guys into battle. So regardless of her mom and dad's thoughts on it, come her 17th and final year at the academy, Mora left to explore other worlds, seeking to make
a name for herself in spite of whatever her family might think of her descision.
Though they were kind enough to give her a really nice gummi ship to get her on her way.
~~~~~~~~~~~~~~~~~~~~~~~
~Extra~
Before you embark on your journey a vision comes upon you. You see three
weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
[/b]Before you embark on your journey a vision comes upon you. You see three
weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
Looking over the expansinve altars carrying the weight of[/blockquote]
each iconic weapon, Mora brought her finger to her chin in thought. After much
careful thought, she grabbed the Staff of Wonder and Ruin, laying claim to the
power of the Mystic. She hopes this choice will not affect her adversely in the
near future.
[/font]