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Post by Akito on Apr 19, 2009 2:04:39 GMT -5
But they are optional as long as the parties are agreed. If two people decided to have a fight with characters using summons, full abilities, keyblades and whatever; who's going to stop them? You? Me? They could have no storyline to it and I'm not going to go in and ask them to stop what they want to be doing. In order to participate in events, of course, they'd have to comply. But, imagine, if enough people came to 'free' RP, there could easily be two optional ways of RPing in FM.
Why have them if they're optional? Because some people prefer the limitations, the possibility of improving. I know when I first came to FM I adored them. Ever went through an RPG with a character at max level? Not fun. A poor analogy; how about this, you're given an open canvas, your mind is a blank. Your given an open canvas and a certain topic and your thoughts race.
Sorry, Shinn, it was a pleasant gesture but I don't see that system being implemented. It's too mechanical.
The Roleplayer's discount is a two-edged sword. It encourages people to want to RP situations where their character can improve/level up. Will there now be an influx of forced shallow RPs about 'Wow, I leveled up! Nao discount me bitches"? Will there be a decrease in simple social RPs which don't go anywhere but are done just for the fun of it?
At the end of the day, it's just how a person looks at it. A job to horde munny and beef up my supa character or a hobby with a benefits?
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Post by Heroic Bilby on Apr 19, 2009 2:44:05 GMT -5
All I can say is I would certainly hope not.
Unless they actually found it fun. Then more power to them.
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Post by Shinn on Apr 19, 2009 22:43:28 GMT -5
If you want results based on what they roleplay then do it. But don't create this munny system in order to do so because it lessens the value of actual roleplaying. Your putting a price on creativity, and thats one of my main problems with the munny system. In the game you never had to buy an ability, but you can't always do everything like the game. You can however create something like that. Think about some of the abilities you got in the game, some were only received if you completed certain parts of the game. The same could be done here with quests and contests.
I'm merely suggesting a better alternative to what we have here. One that is based on rping rather than munny. Successful rping mind you but rping nonetheless. Because when you think about it, there are few rps that ever get done, or at least done right. But thats mainly due to the members, but they are still able to buy items and upgrades through other means that don't involve any real rping.
How is that character growth? How is that rping?
I doubt many members will respond to this, and I don't blame them. Many just don't really care to get into discussions like this or probably don't even read this stuff. Most have either become accustomed to it, or some probably never gave much thought to it. Now if you were to ask them all, perhaps you would get some responses. This is just me talking here, and I don't care if I don't get any back up from the other members. I just feel that as time goes on this system will become another failure like the previous ones.
I'm for character improvement and I'll be the first one to encourage it. But not like this, this isn't true character improvement. I'm also for just letting people have their character as strong as they want them to, it may be boring and they probably won't have people rp with that character [especially in fights], but if thats how they like to have a good time then why stop them? And I fail to agree with your analogy Akito especially since this is a Kingdom Hearts Roleplaying Forum where you're basically given a topic. I've seen plenty of people make something without a "topic".
I would have it better described as; you're given an open canvas, and your thoughts can be freely expressed by your own interpretation. You can however start from the bottom and work your way up but in your own unique way. You are given a canvas, but are limited to do things and are given set options to take. And the only way to go up is through a system that requires a currency and limits your growth.
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Post by prythian on Apr 19, 2009 22:56:24 GMT -5
Except that you can have RPs without following those types of rules, Shinn. That throws your argument completely out of the water, because it means that it's merely a system that only HAS to apply to Quests and other types of Plots. Ordinary threads, so long as the other person agrees, can go without the limitations.
Not to mention the munny system has always been here, I'd like to point out. The only truly 'new' thing besides the Weapons is that we now have a discount. The Marketplace is merely a sorely-needed update and organization of the shop we had already, and the discount merely puts more emphasis on character development. You may believe that isn't 'true' character development, but it IS. Your system creates a lot more work than the munny system does.
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Post by Heroic Bilby on Apr 19, 2009 23:06:19 GMT -5
Again with the optional. XD
I agree with Shinn but I still helped with the marketplace revamp. I actually tried to influence its development to incorporate in some way as many of the different aspects that Shinn is actually bringing up into it. I know they aren't exactly the same and can't be with the munny system FM started with but I did what I thought I could. I'd love to do more, but we'll have to see how this goes first. If people don't have fun then things will inevitably change.
Now this thread is probably going to scare away any actual lighthearted marketplace comments/critiques. Haha.
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Post by ophelia on Apr 20, 2009 0:00:08 GMT -5
Really? All this arguing was seriously working for me, like, in a major way. FM doesn't need a better MUNNY system. It needs more TESTOSTERONE just like THIS! Genius guys! Genius! You've inspired me. I'm going to go pump some iron and grow a beard.
But I do like the Market Place. I hadn't really looked at any of the abilities or the equips sections since Dear Old Avenger's time. Frankly, because I wasn't interested. But reading over the new system, it's really appealing and a lot easier to use. Especially for a dunce like me. And the AP thing is really well thought out. It prevents "Monster Truck" (or Over powered) characters from running around.
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Post by Akito on Apr 20, 2009 0:38:55 GMT -5
Eh, we're going around in circles. I don't see how the system limits growth in a significant enough way to warrant your disdain, Shinn, and I'm not sure what you mean by it being a failure, the predecessors didn't seem to be anything that drastic. By the way, KH is a nigh blank slate of a topic considering the infinity of worlds and cultures possible.
You keep calling your way 'better', but is it really? It's just a different way of RPing with its own pros and cons.
Alright, IN CONCLUSION, I just don't see a problem yet. Maybe you have more foresight, Shinn, maybe this system will doom us all. But, I'd rather things stay as they've always been. If you want, you can HAVE your fun, free, creative super powered characters RPs with people of like mind. I'm not going to stop you. I may even join you once every now and again. Okay? However, the Plots that I run and the majority of threads I'll be in, will be following the system simply because I prefer it that way.
EDIT: Just to clarify, this is a standard discussion. I don't feel any enmity (Not like those Organization XIII boards, hoo boy). Everyone's raised some valid points and opinions and I respect that.
Improvements and change only come about when people conflict ideas and perspectives, then build on them. Thanks to Shinn, we made it explicit that you can RP freely without the system, which I'm sure many did not already know.
If there's nothing to add to this discussion, shall we move on?
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