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Post by nascent on Apr 11, 2009 11:39:41 GMT -5
To match the new system, I have a few modifications I'd like made to my characters as far as classifying of weapons & such. Magus: Dream Reaper is a Primary weapon, whereas his regular Scythe is a Secondary weapon. Both are Average quality. Hades, Kassom, Iris, Melana, and Weylon: They each only have one weapon, so Primary and Average. Cordell: Her Primary weapon is her Pistols (Average quality); all the rest are Secondary weapons. Vates: His Artifice Marbles are his Primary (Average), while the Crossbow of Improbability is his secondary (can it's quality be listed as 'Terrible', just for kicks and giggles?)
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High's .Valentine.
Administrator
The Old Man Lover[M:-5388]
Oh you're INVINCIBLE!
Posts: 1,425
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Post by High's .Valentine. on Apr 11, 2009 16:30:34 GMT -5
Can you provide coding, maybe? It would be a bit easier for me to make it look good. =D
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Post by nascent on Apr 11, 2009 18:55:29 GMT -5
Ah, sure! Sorry, I should've thought of that. ^_^; For Magus: (Quick note: I just ordered a Weapon Refinement for Dream Reaper, so it's Quality will soon be Fine.)[center]~~~~~~~~~~~~~~~~~~~~~~~
[b]~Weapons~[/b]
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[Scythe] Magus's standard weapon of choice is a long single-bladed war scythe with spear tips mounted on both ends of the shaft. Its metal is strong and durable, but bears no magical aspects. This weapon usually serves as Magus's fall-back if his magic powers prove of no avail or are ill-advisable for certain situations; instead of carrying it with him all the time, Magus can summon the weapon into being on split-second notice when he needs it. [Weapon Type: [i]Secondary[/i]]
[url=http://www.shadesofvertigo.net/Dream_Reaper.png][Dream Reaper][/url] Crafted from [url=http://www.chronocompendium.com/Term/Dreamstone.html]Dreamstone[/url], this is Magus' most powerful weapon. Not only is its blade impossibly sharp and his skill with it uncanny, but those who've seen the shadowmage wield this harrowing reaper's blade would swear they could hear the souls of those vanquished by it cry out with every death-dealing swing. Considering the mystical qualities of Dreamstone this may indeed be more than just an unsettling delusion; what is known with certainty is that Magus can channel some of his magic directly into the fearsome weapon, making it even more devastating. Can you hear the black wind begin to blow...? [Weapon Type: [i]Primary[/i]] [Weapon Quality: [i]Average[/i]]
[size=0][center][i]NOTE:[/i] Weapons Finesse[/center]As a sorcerer, Magus seldom finds reason to rely on brute physical force. Even when forced into melee combat, this affinity for graceful and efficient use of power is still evident. When he wields his scythe Magus becomes the calm center of a steel hurricane as his reaper's blade flashes out in remarkably swift and tactical strokes and spins. [/size] Hades: [center]~~~~~~~~~~~~~~~~~~~~~~~
[b]~Weapons~[/b]
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[b]["Burn, baby, BURN!"][/b] It can rightly be said that Hades himself is a weapon, able to become completely immersed in a raging crimson inferno when his temper spikes. This makes attacking the Lord of Death in close combat a tricky endeavor, as Hades' short fuse and self-assured superiority means he could go off like a Santorini volcano with very little provocation. When this happens the usually weak-limbed god takes on an entirely different and ferocious outlook, throwing flaming punches that are able to crack solid stone. [Weapon Type: [i]Primary[/i]] [Weapon Quality: [i]Average[/i]] Kassom: [center]~~~~~~~~~~~~~~~~~~~~~~~
[b]~Weapons~[/b]
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[b]Throwing Knives:[/b] Kassom wears two belts that each sheath thirteen five-inch throwing knives; add in the two that he keeps tucked in each of his boots and one in each sleeve, and he carries around an impressive arsenal of thirty-two blades. While these small blades can be used to block and parry in a sword fight the defense they provide is minimal at best, as they're not really intended for that sort of thing. Even so, they are sharp and quite deadly, making no sound when thrown and fully capable of piercing light armor. Ilaelis uses the metal of these blades to create his metallic skin, and can also mold new knives for Kassom's use on the fly from any metal he's accumulated. As the knives are bound to Ilaelis' thoughts and will he is able to manipulate them even at distances of fifty or sixty feet, granting Kassom's already deadly aim an unnatural accuracy and, furthermore, allowing the blades to be easily recovered. [Weapon Type: [i]Primary[/i]] [Weapon Quality: [i]Average[/i]] Iris: [center]~~~~~~~~~~~~~~~~~~~~~~~
[b]~Weapons~[/b]
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[b]Hammer:[/b] For breaking up ore feed, forging billets, or shaping a finished product, arguably the most personal tool of any metallurgist is the hammer. Iris' hammer is a tool she forged herself, patterned after a design that her father intended to make but didn't live long enough to complete. At first glance it looks more like a warhammer or gargantuan sledgehammer than the precision tool of a metalworker, but Iris wields the immense hammer as though it were only half its size and weight. The secret is that this hammer is imbued with her own pyrokinetic energies, making it almost as much a part of her as the metal owned by a Kinzoku. Forged from pure steel and tempered with an expert hand, Iris' hammer is her constant companion no matter where she goes. [Weapon Type: [i]Primary[/i]] [Weapon Quality: [i]Average[/i]] Vates: [center]~~~~~~~~~~~~~~~~~~~~~~~
[b]~Weapons~[/b]
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[Artifice Marbles] Vates keeps a small bag of what appear to be vari-colored marbles with him at all times. While these are, in fact, made of nothing more than common solid glass, it is the enchantments he's imbued into them that make them an invaluable possession. These tiny spheres each contain an infusion of energy that Vates can trigger with merely the snap of his fingers or by saying an activation phrase out loud. These phrases are particular to each marble, and since he occasionally gets confused or forgets which marble has which effect he's set each marble's enchantment to automatically go off if the user snaps his/her fingers after touching it. To prevent the marbles' spells from misfiring or going off accidentally Vates keeps them in a special bag that "freezes" their magic while at the same time preserving its potency. [Weapon Type: [i]Primary[/i]] [Weapon Quality: [i]Average[/i]]
[size=0][i]-Notes on Artifice Marbles-[/i] Since these "magic grenades" are meant to be random and unpredictable (and to avoid any form of god-modding on my part), I intend to handle them in the following manner. When in an Event, Quest, or other moderated RP thread, whoever is overseeing the story will have full control over the magic effect(s) the marbles create when used. In terms of combat strength, these effects are all considered weak, have a radius of no more than five feet, and last only a single turn. In other situations where the outcome is not so critical I'd like to avoid them all together, or use them as a source of comic relief. Vates is not a character who's meant to be taken seriously by any stretch of the imagination.[/size]
[The Improbability Crossbow] When magic and technology alike fail, the off-kilter "professor" of magi-technology is not to be caught off-guard. It's never quite clear where he keeps this particular item on his person, but at a moment's notice he can pull it forth like a magician pulling a rabbit out of a hat. While potentially an intimidating weapon, anyone who's seen Vates attempt to use the crossbow knows better than to be scared if it is aimed at them. It's those it isn't aimed at who need to worry - Vates' aim is notoriously horrible and, as if to add insult to injury, the crossbow has a bad habit of skewing the rules of probability in-so-far-as what it actually ends up hitting. Wild ricochets are only the beginning; when fired, a bolt from this crossbow has an equal chance of veering sharply left or right, launching straight upwards like a missile, or weakly clattering to the ground an inch from where Vates is standing. Naturally this crossbow is a constant source of irritation for the learned artificer; one can only speculate that it is his continuous attempts to "fix" the device that have skewed its connection to real physics so badly. [Weapon Type: [i]Secondary[/i]] [Weapon Quality: [i]Terrible![/i]] Melana: [center]~~~~~~~~~~~~~~~~~~~~~~~
[b]~Weapons~[/b]
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[b]Air Fencer:[/b] Eschewing conventional weaponry, Kialon Order knights rely on their mastery of the Old Ways to arm them for combat. When battle calls for her to cross swords Melana generates two high-precision fencing sabers of air swirling within itself at fearsome speeds. The swords are solid enough to block and parry with, but also deliver a stunning twist to opponents: like high-speed drills the wind force of the blades can easily send anything that touches them flying off randomly... and, if thrust tip-first, the wind sabers can rip and rend their way through light armor in the blink of an eye. [Weapon Type: [i]Primary[/i]] [Weapon Quality: [i]Average[/i]] Cordell: [center]~~~~~~~~~~~~~~~~~~~~~~~
[b]~Weapons~[/b]
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[Pistols] Cordell is a woman of many guns. It could rightly be said that she has something of a fetish for guns both big and small. Her standard armament is a traditional four-shot flintlock pistol; she keeps six of them in pockets inside her coat, three on her belt (one hidden behind her for emergencies), two strapped to each of her legs, and one in her left boot. For good measure, she also keeps a large stash of loaded pistols in the captain's chamber of [i]'The Red Corsair'[/i], but under lock and key. She's a good shot with these weapons - not exactly a marksman, but she can reliably hit a man-sized target at ten meters. [Weapon Type: [i]Primary[/i]] [Weapon Quality: [i]Average[/i]]
[Cutlass] Ah, the blade of choice for the sea-faring warrior! No pirate should ever leave dry dock without a pistol, a dagger, and a cutlass. Oh, and a map usually helps, too. [Weapon Type: [i]Secondary[/i]] [Weapon Quality: [i]Average[/i]]
[Smoke Grenades] Our good captain is not to be caught off guard when making a hasty getaway or pulling an underhanded stunt. Secured to a belt running across her chest are seven home-made smoke grenades which utilize flintlock-lit fuses. These grenades create a quick and effective smokescreen roughly ten feet wide which, oddly enough, smells quite a bit like rotten eggs. According to the captain, the stench helps to disorient those who try to charge through the smoke, but it's effectiveness is debatable. [Weapon Type: [i]Secondary[/i]] [Weapon Quality: [i]Average[/i]]
[The Red Corsair] Ah, a ship like none other... and with good reason, too. Though in appearance little different from a [url=http://en.wikipedia.org/wiki/Brig]Brig-class vessel[/url] from the Golden Age of Piracy -- well, aside from the smooth, glossy hull that's black underneath and dark red from the mid-line upward -- [i]'The Red Corsair'[/i] is, in [b]actuality[/b], a Gummi ship... and, in fact, one cursed by the darkness and bearing a mind much its own.
The ship's curse is, in truth, what made Cordell a captain in the first place. When she found the ship she was part of a less-than-legitimate businessman's salvage operation, combing the Caribbean for lost cargo and worthwhile shipwrecks. When the salvage team set foot upon the ship that would later become known as [i]'The Red Corsair'[/i], they were all slowly turned into Heartless (specifically Pirate and Air Pirate Heartless) with the sole exception of Cordell, whom the ship then spoke to. As it turns out, the ship is actually an odd combination of Gummi technology and artificial Heartless, unable to act on its own but ever hungry for fresh hearts to sustain it.
The ship made Cordell a deal: if she helped it find hearts to consume, it would help her to become a matchless, legendary pirate rich with plunder and fulfilled in her desires. Cordell accepted. The Heartless who had once been the salvage team became the ship's new crew, and Cordell's loyal - if largely incompetent - servants.
As for weapons, the ship bears four dark-energy cannons on each side and two rear-facing ones, each able to reload and fire two minutes after taking a shot. On any target smaller than ten square feet these are highly inaccurate; they may kick up a lot of dust, but any person targeted by these guns has a slim chance of being hit. The ship's sails take in solar energy which it then converts and uses to fill its fuel cells, allowing it to fly between worlds. Curiously, even in the depths of the void the ship's deck retains normal gravity and a large bubble of breathable air, likely due to the influence exerted by it's Heartless components.
Whether airborne or afloat, the ship's top speed is a not-so-blistering 11 knots (roughly 12 miles per hour). When in the depths of space, however, the ship is capable of moving dramatically faster using it's mysterious DMAS core (Dark Matter Acceleration System). A very good thing that, as its regular speeds would take a [i]lifetime[/i] to get from one world to the next. [Weapon Type: [i]Secondary[/i]] [Weapon Quality: [i]Average[/i]] Weylon: [center]~~~~~~~~~~~~~~~~~~~~~~~
[b]~Weapons~[/b]
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[b][Body of a Heartless][/b] Being trapped in a gemstone, Wey's only means of physically defending himself is his Shadow body... needless to say, this isn't usually of much help in a fight. Still, it's all he's got to work with. It's diminutive strength isn't useful for much but it's small size, ability to flatten like a pancake, and take long falls like a rubber ball occasionally come in handy.
If Wey's body gets destroyed -- which, no surprise, happens fairly often -- he can eventually generate a new one. If he's in the Realm of Light this can take around three hours; if in the Dark Realm or anywhere with an abundant supply of free-floating darkness, it can be shortened down to only one hour. Still, it's inconvenient as anything to be without a body for so long... and amazing how many people will pick up the amulet and pocket it in the meantime. Sorry to put so much work on your plate, Northie...
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High's .Valentine.
Administrator
The Old Man Lover[M:-5388]
Oh you're INVINCIBLE!
Posts: 1,425
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Post by High's .Valentine. on Apr 11, 2009 20:11:30 GMT -5
No prob. Apparently, I'm lazy according to someone. *hiss venom*
*cough* :3 No problem, Nascent.
I think I got all of em.
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