Post by Faust on Apr 18, 2009 15:56:31 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : Faust
Other characters ~ : One right now, Red.
Is this character canon? ~ : No
Link to audition thread ~ :N/A
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Roy Onell (A.K.A. Captain Heartbreaker)
Age ~ : 24
Birthplace ~ : Traverse Town
Gender ~ : Male
Race ~ : A mild mannered Human
Special Class ~ :Tech
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : Roy/CH stands at just a little over six feet, with dark brown eyes and a well-kempt shock of blond hair. His physique is skinny and athletic, like someone who gets a little more than the average amount of exercise.
Clothing/Accessories ~ : (Roy) Mild-mannered Roy's clothing can only be described as... well, mild-mannered. Old shirts with now-defunct bands printed on them, pants that are worn and frayed, and shoes that show a little bit of the usual wear and tear.
(Captain Heartbreaker) When the famous Captain Heartbreaker enters, one can always expect it to be in style. His armor is a matching leather affair in perfectly coordinated red and blue, and like all costumes of its type it is skin tight to accentuate his musculature. On his chest is his emblem, a Heartless symbol that has been "X"ed out with red. To protect his all-important secret identity, a thin leather strip is placed over the eyes.
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ :Light
Behavior ~ :Roy is a young man obsessed with the concept of justice. Though he tries to play down his desires, inside he is a fiery individual who is easily riled to action, especially when he sees what he considers to be an injustice. In his workaday life, however, he strives to maintain an air of harmlessness, prone to long, rambling speeches about nothing at all and for the most part unwilling to fight anyone. He tends to save his courage and true self for when he is in costume.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Honor and Justice
Quality: Fine
A pair of red gloves with blue trim at the wrists. These gloves have been magically enhanced to even be able to block blades like a sword could, allowing him to bat blades away without cutting up his hands. Taking a punch from these gloves is no picnic, either.
-(100 Cr.)Materia Slot: Heart Attack: (Weak) By clenching his fist and calling out this signature technique, Captain Heart's fist begins to glow. By striking his opponent with this, it causes a large flash and knocks the opponent backwards. This technique does not, however, cause any significant increase in damage.
Secondary Weapon(s)
ID: Family Saber
An heirloom sword carried about by the mild mannered Roy, for when he finds himself unable to transform. It is well maintained and comfortable in Roy's hands, but his lack of practice makes it a dangerous weapon for all the wrong reasons.
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left:0
(Having no real aptitude for swordsmanship, Roy's natural abilities are lacking. Relying more on artificial abilities, Roy will only be able to learn a small portion of the family skills, and only with more practice.)
Items
1. (100 Cr.) Potion x2
2.
3.
Equips
1. (225 Cr.) Fairy Dust - 550 Munny
The power of flight. You can travel at up to 60 MPH in any direction if you have a straight path to build up speed for a while(You can not go 0-60 in one post or while making a lot of turns) or you can just hover in the air. Stopping and turning are easy at low speed but become less at higher ones, just like they are while running on the ground. Once initiated it lasts up to 5 posts and can not be used for an equal number of your posts as it was used after it ends. Does not technically end until the time limit is up or the user willingly lands on the ground.
2. (250 Cr.) Aerial Dodge
A high-speed spinning motion performed while in the air which allows the user to fling themselves in any direction by about ten feet at moderate ability speed. Any projectile weapon or projectile ability attacks that are not larger than the user's body and contact the user during Aerial Dodge are deflected away by the spin. One use per post and can not be used again for 3 of your posts. If applicable, Aerial Dodge can also not be used again without first landing on some type of surface and then entering the air once more.
3.(100 Cr.) Dodge Roll
A small 6 foot forward somersault that completely protects the user from any of an enemy's physical attacks and physical abilities. The user can not attack in any way during the Dodge Roll and they must be physically able to perform the roll in order for the equip's protection to take effect. If the movement doesn't get them out of the physical attack area then they will still be damaged once Dodge Roll ends. One use per post and can not be used after for 3 of your posts.
4.
5.
6.
Special Abilities
N/A
Minions
N/A
Summons
N/A
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Roy was born on a peaceful world where nobody needed to learn to fight. He was descended from swordsmen, and his father was famous the world over as a tutor in the ancient practice. Roy managed to pick up the basics, but like his father had always said, he seemed to lack the "heart" for true swordsmanship. Indeed, he seemed to lack the heart for a lot of things; nearly every thing he set his mind to do ended up to be a complete failure.
The worst was yet to come, though. Like many worlds, his was attacked by the Heartless and destroyed, in spite of his best efforts. Fortunately, he somehow wound up in Traverse Town, like many people who lose their homes. There, he learned about his enemy. He was surprised to hear that such evil creatures existed, and swore to do something about them.
Working in secret, he gathered together magical items, and with them he constructed a suit of armor, that would bolster his weak abilities and give him powers that average Roy could never hope to accomplish. He put all his heart into this one suit, and it was thanks to that and the fact that his enemies were called Heartless that a name came to him. From that point on, he swore to defend the people as the hero of justice, Captain Heartbreaker!
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[Guardian]
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~Other~
Roy's abilities, being things he can perform naturally, are generally limited to being used by normal Roy.
When not wearing the suit, Roy's strength is diminished, and he doesn't have access to his Equips.