Post by nascent on Apr 23, 2009 22:22:55 GMT -5
Hey, just wanted to update two of my older characters who were made before the new AP system was put in place. First up: Iris Sercha.
I'd like to modify her Pyrokinesis ability as follows:
Strength: Moderate
Uses: Six times per battle.
Duration: Two turns.
Range: Within ten feet of her.
And create a new ability:
Firewall:
Employing her Pyrokinesis defensively, Iris generates a barrier of hovering flames around one person that can weaken the impact from most kinds of magic or energy attacks, albeit only slightly. Firewall doesn't actually stop anything, it merely softens the blow. Against ice or water magic the barrier collapses completely and has no effect; it also does not effect solid objects, like swords or bullets, whatsoever. The barrier is a ring roughly three feet wide that follows the designated person's every move until it ends, and enemies who make physical contact with the Firewall are subject to Weak fire damage.
Strength: Weak
Uses: Three times per battle.
Duration: Three turns.
Secondly, I'd like to have Melana Sonalir upgraded with this ability:
Arrow of the Storm
The knights of the Kialon Order can form more from their mastery of the Old Ways than just blades of air, and those who have seen them attack at a distance know well the fury they can call down upon their foes. From a young age, potential knights are trained in both swordplay and archery, skills well reflected in their later mastery over the elements of the air.
Summoning a swirling miniature whirlwind and willing it to take the shape of an arch, Melana conjures for herself the equivalent of an English longbow made entirely of air magic. The compressed air currents within the bow rapidly gather a thick fog not unlike dark storm clouds, and it is not but moments until the friction begins generating wild arcs and flashes of electricity within the bow. When she lets her "arrow" fly it manifests as a lightning bolt, swift as a blink and deadly accurate. This shot can pierce most types of armor and, aside from magical means, can only be blocked by something as thick as a stone wall or as resilient as a steel tower shield.
The maximum range of this attack is 300 yards, though it is most accurate at 150 yards or less. The lightning bolt is sized and intended to strike a single man-sized target.
Strength: Moderate
Uses: Four times per battle. Requires a two turn cool down between uses.
Whoever does this has my thanks and gratitude.
I'd like to modify her Pyrokinesis ability as follows:
Strength: Moderate
Uses: Six times per battle.
Duration: Two turns.
Range: Within ten feet of her.
[b]Strength:[/b] Moderate
[b]Uses:[/b] Six times per battle.
[b]Duration:[/b] Two turns.
[b]Range:[/b] Within ten feet of her.
And create a new ability:
Firewall:
Employing her Pyrokinesis defensively, Iris generates a barrier of hovering flames around one person that can weaken the impact from most kinds of magic or energy attacks, albeit only slightly. Firewall doesn't actually stop anything, it merely softens the blow. Against ice or water magic the barrier collapses completely and has no effect; it also does not effect solid objects, like swords or bullets, whatsoever. The barrier is a ring roughly three feet wide that follows the designated person's every move until it ends, and enemies who make physical contact with the Firewall are subject to Weak fire damage.
Strength: Weak
Uses: Three times per battle.
Duration: Three turns.
[b]Firewall:[/b]
Employing her Pyrokinesis defensively, Iris generates a barrier of hovering flames around one person that can weaken the impact from most kinds of magic or energy attacks, albeit only slightly. Firewall doesn't actually [i]stop[/i] anything, it merely softens the blow. Against ice or water magic the barrier collapses completely and has no effect; it also does not effect solid objects, like swords or bullets, whatsoever. The barrier is a ring roughly three feet wide that follows the designated person's every move until it ends, and enemies who make physical contact with the Firewall are subject to Weak fire damage.
[b]Strength:[/b] Weak
[b]Uses:[/b] Three times per battle.
[b]Duration:[/b] Three turns.
Secondly, I'd like to have Melana Sonalir upgraded with this ability:
Arrow of the Storm
The knights of the Kialon Order can form more from their mastery of the Old Ways than just blades of air, and those who have seen them attack at a distance know well the fury they can call down upon their foes. From a young age, potential knights are trained in both swordplay and archery, skills well reflected in their later mastery over the elements of the air.
Summoning a swirling miniature whirlwind and willing it to take the shape of an arch, Melana conjures for herself the equivalent of an English longbow made entirely of air magic. The compressed air currents within the bow rapidly gather a thick fog not unlike dark storm clouds, and it is not but moments until the friction begins generating wild arcs and flashes of electricity within the bow. When she lets her "arrow" fly it manifests as a lightning bolt, swift as a blink and deadly accurate. This shot can pierce most types of armor and, aside from magical means, can only be blocked by something as thick as a stone wall or as resilient as a steel tower shield.
The maximum range of this attack is 300 yards, though it is most accurate at 150 yards or less. The lightning bolt is sized and intended to strike a single man-sized target.
Strength: Moderate
Uses: Four times per battle. Requires a two turn cool down between uses.
[b]Arrow of the Storm[/b]
The knights of the Kialon Order can form more from their mastery of the Old Ways than just blades of air, and those who have seen them attack at a distance know well the fury they can call down upon their foes. From a young age, potential knights are trained in both swordplay [i]and[/i] archery, skills well reflected in their later mastery over the elements of the air.
Summoning a swirling miniature whirlwind and willing it to take the shape of an arch, Melana conjures for herself the equivalent of an English longbow made entirely of air magic. The compressed air currents within the bow rapidly gather a thick fog not unlike dark storm clouds, and it is not but moments until the friction begins generating wild arcs and flashes of electricity within the bow. When she lets her "arrow" fly it manifests as a lightning bolt, swift as a blink and deadly accurate. This shot can pierce most types of armor and, aside from magical means, can only be blocked by something as thick as a stone wall or as resilient as a steel tower shield.
The maximum range of this attack is 300 yards, though it is most accurate at 150 yards or less. The lightning bolt is sized and intended to strike a single man-sized target.
[b]Strength:[/b] Moderate
[b]Uses:[/b] Four times per battle. Requires a two turn cool down between uses.
Whoever does this has my thanks and gratitude.