Post by Faust on May 6, 2009 8:41:11 GMT -5
~~~~~~~~~~~~~~~~~~~~~~~
~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
~~~~~~~~~~~~~~~~~~~~~~~
Username ~ : Faust
Other characters ~ : Red Lonna, Roy Onell
Is this character canon? ~ : Nope
Link to audition thread ~ :Can't do that
~~~~~~~~~~~~~~~~~~~~~~~
~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
~~~~~~~~~~~~~~~~~~~~~~~
Name ~ : Sir Theo of HavenHaven
Age ~ : 21
Birthplace ~ : HavenHaven? (Traverse Town)
Gender ~ : Male
Race ~ : Human
Special Class ~ :Summoner
~~~~~~~~~~~~~~~~~~~~~~~
~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
~~~~~~~~~~~~~~~~~~~~~~~
Physical appearance ~ :Sir Theo stands at six foot ten. He has black hair, always in impeccable condition and covered in enough gel to block a dam. He has a thin, wiry frame that seems just a little unsuited for his clothing.
Clothing/Accessories ~ : His clothes seem to be a knock off of both knights, vampire hunters, mercenaries, and besically any cool warrior class that might warrant a unique outfit. He wears a curiass of beaten bronze over his chest, with an intimidating black trench coat over it. His pants seem to be some kind of military knock off, with combat boots that have metal plates on them to resemble greaves. On his head, his hat varies from a beret to a wide-brimmed hat, to a fedora; whatever seems to strike his fancy at that particular moment.
~~~~~~~~~~~~~~~~~~~~~~~
~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
~~~~~~~~~~~~~~~~~~~~~~~
Alignment ~ : Neutral
Behavior ~ : In a word: slightly unbalanced battle freak. Wait, that's four words. Anyway, this guy thinks getting into dangerous battles and showing off cool moves is the height of coolness. He's completely obsessed with the rules of chivalry as it applies to battle, and follows its tenants to such a degree as to even cause himself inconvenience. He's always accomodating, willing to accept any rules or restriction, and takes joy in making up new ones off the top of his head.
~~~~~~~~~~~~~~~~~~~~~~~
~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
~~~~~~~~~~~~~~~~~~~~~~~
Primary Weapon(s)
ID: Duelist's Saber and Revolver
Quality: Average
A well-wheathered sword and gun used, either one at a time for special duels, or one in each hand for the sake of self-defense.
Secondary Weapon(s)
ID: Backup weapons
Rule of Chivalry number 45: When needed, a fighter must always be willing to provide a spare for their opponent. This sword and gun are both perfect replicas, always kept in the best repair, used either in case of being disarmed, but usually lended to an opponent if they find themselves unarmed.
~~~~~~~~~~~~~~~~~~~~~~~
~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
~~~~~~~~~~~~~~~~~~~~~~~
AP left:
"Coo dee graw"
Raising his sword high, Sir Theo begins to glow with "the unrestrained power of justice." with this power, he launches forward and launches a powerful series of slashes and thrusts, ending in a completely cool looking explosion that's more for show than damage.
Strength: Medium
Uses: Theo can use this technique only two times in a battle, and it requires a cooldown of three posts per fire, so it is used sparingly as a finishing move.
"Who cares if it makes no sense? It's still cool."
From out of nowhere, music begins to play. Sir Theo's theme song, to be precise. When the chips are down, the bad guys better watch out when the music swells, because Sir Theo now enjoys a boost to his stats and resolve while it plays.
Strength: Weak
Uses: The song plays for three posts when activated. Anything that happens that could be considered "catastrophic" (A punch to the face, Theo gets eaten, the self destruct button is pushed) causes the song to instantly stop. This skill can be used up to seven times in a battle, with a cooldown of four posts in between uses.
Items
1.
2.
Equips
1.
2.
3.
Special Abilities
N/A
Minions
N/A
Summons
The HYPER-DOME
By calling this summon, the surrounding area becomes a giant arena. The HYPER-DOME is a multi-functional, self-adjusting arena designed to provide the ultimate challenge.
Elemental Weakness: Lightning
Skills: 4 AP
Tonight's Venue...
The appearance of the HYPER-DOME changes based on whatever mode of combat is taking place. You could find yourself in a castle's throne room, a village right out of a Wild West movie, or maybe just a field somewhere. For some reason, the layout of the field also seems to have an affect on the summoner's clothes as well.
Strength: Weak
Uses: Passive
The Rules are Simple...
Fighting in the Arena, no matter the venue, has a set order of rules:
1. Only one type of weapon is allowed, with the summoner taking up something to match. (For example, if the challenger wants a fist fight, then Theo will drop his weapon and fight unarmed as well.) The choice always rests on the challenger, but he can only choose one or the other.
2. All fights are one-on-one; there is no "ganging up" while in the arena.
3. The exits are clearly marked. Anyone can leave at any time, providing the other combatant allows it.
Strength: Medium
Uses: Passive
Clean Slate
A bell goes off, and all people in the Arena get washed with a light. This light helps to heal minor wounds, and also clears any and all status ailments from friend and foe equally.
Strength: Medium
Uses: This skill has only three uses in a battle, and requires a cooldown of four posts per use.
Pitfall
Because it'd just be boring without some kind of danger. What happens specifically with Pitfall varies depending on the environment, but most of the time it is annoying and detrimental to every single person in the Arena, summoner included, if not a little bit harmful. Depending on the setting, one could experience a stampede of small creatures, falling armor pieces, a shoot-out right over one's heads, or practically anything.
Strength: Medium
Uses: Pitfall occurs randomly throughout the battle, with no pre-set pattern or cooldown period. It doesn't however, happen more than five times in a single battle.
[/blockquote]
~~~~~~~~~~~~~~~~~~~~~~~
~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
~~~~~~~~~~~~~~~~~~~~~~~
The man known as Sir Theo spent all his life hearing about great tales and legends of mighty warriors and heroes. Like many kids, he got a sort of romantic view of battle, to the point that he considered fighting and danger to be, as the kids call it, "cool." It was with that in mind that he created the HYPER-DOME (and yes, it is supposed to be written in all capital letters like that) and sought out to be the greatest duelist the world had ever seen, by perfecting the ultimate techniques and winning great battles. His dream is to one day host the greatest battle tournament, bringing in fighters from all over the worlds and showing his skills.
~~~~~~~~~~~~~~~~~~~~~~~
~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
Warrior
~~~~~~~~~~~~~~~~~~~~~~~
~Other~