Post by Rocket! on May 27, 2009 7:34:30 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : rocketage
Other characters ~ : Mora Vadnais, Stitch!, Eura, Mook, Aly/Cwen
Is this character canon? ~ : You betcha!
Link to audition thread ~ : Agent P
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Perry the Platypus
Age ~ : Um....
Birthplace ~ : Um... can we go with Earth?
Gender ~ : Male
Race ~ : Platypus
Special Class ~ : Tech
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : Perry the Platypus... is a platypus. (LE GASP!) Duck bill, beaver tail (brown), a few extra bits of hair poking up from out of his head (usually hidden by the fedora). He is a very serious platypus, and it shows with how tremendously capable he is of giving the "incredulous" look. He's also very very green, has brown eyes, and stands at around one and a half feet high.
Clothing/Accessories ~ : One fedora. Maybe a parachute backpack, if he's in the mood.
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ : Secret Agent Good
Behavior ~ : Perry the Platypus is calm, methodical, and sarcastic. Despite being unable to speak, the platypus can often be seen raising a single eyebrow at enemies and their ridiculousness. In spite of all that, he is pretty darn humble.
Maybe it has something to do with having met Santa Claus, and therefore confirming his existence. Hmmm.....
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Fedora
Quality: Average
A brown hat, famous after it's appearance in the movie Casablanca. Generally harmless, save for the ability to pull nigh anything out of it in a time of need.
Secondary Weapon(s)
ID: Beaver Tail
It's.... a beaver tail. Brown, kinda big for a platypus... you know.
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left: 0
Items
1.
2.
3.
4.
Equips
1. High Jump - 100 Munny
Jump up to 20 feet high.
2. Once More! - 800 Munny
If an attack is received that would defeat the user(KO or Death) the wearer of this equip will instead be left with the minimum amount of health and strength remaining, enough to either run away or launch one last desperate attack. Activates automatically, cannot be used twice in one battle.
3. Dodge Roll - 200 Munny
A small 6 foot forward somersault that completely protects the user from any of an enemy's physical attacks and physical abilities. The user can not attack in any way during the Dodge Roll and they must be physically able to perform the roll in order for the equip's protection to take effect. If the movement doesn't get them out of the physical attack area then they will still be damaged once Dodge Roll ends. One use per post and can not be used after for 3 of your posts.
4. Quick Run - 450 Munny
A burst of speed across the ground that only moves in a straight line. The Quick Run sends the user flying across a distance of up to twenty feet at high speed but the user can not attack during the movement and they must always come to a complete stop afterward with a moment before they can move again on their own. Speed equivalent to a strong-level ability. One use per post and can not be used after for 3 of your posts.
5. Sonic Thrust - 200 Munny
The user can perform a thrust with their weapon or body which propels them at Strong-level speed across a distance of ten feet. A slipstream surrounds the user that dulls any attack made on them from the front or sides during this movement but it also dulls their attack if it involves a bladed or piercing weapon to only cause blunt damage. The propulsion can only move the user in a straight direction and only over a surface, not through the air. 4 uses per battle with no other limitations. Sonic Thrust's damage is equivalent to a Weak ability.
6. Guard Break - 350 Munny
When an opponent is defending physically or has used a shield-type ability or equip that guards them then the user of this equip can perform a single forward thrust with a weapon(or their body) to destroy the guard and damage the foe by the backlash. The attack can also allow the user to deal normal damage to enemies with passive abilities to boost their physical defence. Six uses per battle and can not be used again for 3 of your posts. Damage is determined by the user's own weapon and physical attacking ability, but the weapon itself is not harming the target, just the force of the backlash from breaking the guard.
7. Invisible - 500 Munny
The user cannot be seen and dispels the opponent's natural awareness. All other senses can pick the user up. Abilities are not made invisible. One time use per battle and lasts 3 posts.
Special Abilities
N/A
Minions
N/A
Summons
N/A
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Perry the Platypus is nothing more than your average platypus. During the day. But more on that later.
He is a pet, owned by the Flynn family. The Flynn family consists of the parents, the oldest child Candace, and the two younger brothers, Phineas and Ferb.
Unbeknownst to them, Perry is a secret agent who saves the Tri-State Area from the evil Doctor Doofenshmirtz on a regular basis. He is indistinquishable from his pet alter ego with the use of a fedora.
Recently, Doofenshmirtz has taken to terrorizing other worlds in his mad bid for power. Perry has been sent after him, with but one goal: "Bring the Doof back! Oh, and use handcuffs for that."
And so he goes, in his own government sponsered Gummi Ship.
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
Perry looked from his choices, left to right, one by one. After thinking about it, he went straight for the sheild.
My weapon shall be no weapon at all. Let none come to harm while I remain on duty.
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~Other~
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Lesse... with the Tech discount AND the canon discount...
It all comes to 925 in my book, which is covered by the 1000 tech credit bits.
All Equips, save for Invisible are covered by the canon bit. 200 later for another Equip and 250 munny for invisible, the price overall is 925.
Sound right?