Post by Rocket! on May 29, 2009 20:08:17 GMT -5
Yep. Those Heart Slot things for Aly.
Off Tempo
The Keyblade will glow with a soft light. During this three round period where the weapon is glowing, should the weapon land on a foe, the foe will receive twice as much damage from any kind of attack for the following three rounds.
Strength: This is a status ability.
Uses: Infinite; Three post cooldown effective after the status wears off of the foe, or the three round period where the bearer attempts to hit the foe.
Intake
Light swarms out of the Keyblade and surrounds an ally. While swathed in Light, the ally has all damage done to them reduced by a good 15%. Darkness is reduced by another 15%, just because Darkness attacking Light doesn't work a whole lot.
The ally's weapon is also imbued with Light during such a time.
Strength: Weak
Uses: 3 uses, never the same ally twice (or thrice); lasts 3 rounds.
Spark Flurry
A flurry of small, small specks of light shoot out from the Keyblade, showing a single foe. The specks have a light trails behind them, creating the illusion of shooting stars flying from the night sky depicted on the weapon.
Alternatively, the weapon could attack an inanimate object, leaving a white scratch. At the bearer's discretion, the flurry of light can fly from that location instead of directly from the Keyblade. Using the ability indirectly like this, though, weakens the attack by a good quarter.
Strength: Moderate
Uses: Infinite; 3 post cooldown; white scratch goes away after five posts if unused, or right away when used.
Defending Aura
Bearer glows with a faint white Light. One magical attack can be absorbed during this time. If the attack is Strong, the bearer can restore a single use to an ability of their choice. (However, if it's infinite or some such, then tough noogies.) If the attack is Moderate, then the next ability used will have increased attack power. (If that doesn't apply, then tough noogies!) If the attack is Weak, then nothing happens beyond the absorption.
However, while the Aura is active all physical attacks dealt to the bearer are doubled.
Strength: Strong
Uses: 1 Use; Lasts 1 round
Off Tempo
The Keyblade will glow with a soft light. During this three round period where the weapon is glowing, should the weapon land on a foe, the foe will receive twice as much damage from any kind of attack for the following three rounds.
Strength: This is a status ability.
Uses: Infinite; Three post cooldown effective after the status wears off of the foe, or the three round period where the bearer attempts to hit the foe.
Intake
Light swarms out of the Keyblade and surrounds an ally. While swathed in Light, the ally has all damage done to them reduced by a good 15%. Darkness is reduced by another 15%, just because Darkness attacking Light doesn't work a whole lot.
The ally's weapon is also imbued with Light during such a time.
Strength: Weak
Uses: 3 uses, never the same ally twice (or thrice); lasts 3 rounds.
Spark Flurry
A flurry of small, small specks of light shoot out from the Keyblade, showing a single foe. The specks have a light trails behind them, creating the illusion of shooting stars flying from the night sky depicted on the weapon.
Alternatively, the weapon could attack an inanimate object, leaving a white scratch. At the bearer's discretion, the flurry of light can fly from that location instead of directly from the Keyblade. Using the ability indirectly like this, though, weakens the attack by a good quarter.
Strength: Moderate
Uses: Infinite; 3 post cooldown; white scratch goes away after five posts if unused, or right away when used.
Defending Aura
Bearer glows with a faint white Light. One magical attack can be absorbed during this time. If the attack is Strong, the bearer can restore a single use to an ability of their choice. (However, if it's infinite or some such, then tough noogies.) If the attack is Moderate, then the next ability used will have increased attack power. (If that doesn't apply, then tough noogies!) If the attack is Weak, then nothing happens beyond the absorption.
However, while the Aura is active all physical attacks dealt to the bearer are doubled.
Strength: Strong
Uses: 1 Use; Lasts 1 round
[i]Heart Abilities[/i] ~ :
[b]Boost Heart Slot[/b]
[i]Light[/i]
[b]Element Heart Slot[/b]
[i]Light[/i]
[b]Status Heart Slot[/b]
[u]Off Tempo[/u]
The Keyblade will glow with a soft light. During this three round period where the weapon is glowing, should the weapon land on a foe, the foe will receive twice as much damage from any kind of attack for the following three rounds.
[i]Strength:[/i] This is a status ability.
[i]Uses:[/i] Infinite; Three post cooldown effective after the status wears off of the foe, or the three round period where the bearer attempts to hit the foe.
[b]Weak Heart Slot[/b]
[u]Intake[/u]
Light swarms out of the Keyblade as strips of white ribbon and surrounds an ally. While swathed in Light, the ally has all damage done to them reduced by a good 15%. Darkness is reduced by another 15%, just because Darkness attacking Light doesn't work a whole lot.
The ally's weapon is also imbued with Light during such a time.
[i]Strength:[/i] Weak
[i]Uses:[/i] 3 uses, never the same ally twice (or thrice); lasts 3 rounds.
[b]Moderate Heart Slot[/b]
[u]Spark Flurry[/u]
A flurry of small, [i]small[/i] specks of light shoot out from the Keyblade, showing a single foe. The specks have a light trails behind them, creating the illusion of shooting stars flying from the night sky depicted on the weapon.
Alternatively, the weapon could attack an inanimate object, leaving a white scratch. At the bearer's discretion, the flurry of light can fly from that location instead of directly from the Keyblade. Using the ability indirectly like this, though, weakens the attack by a good quarter.
[i]Strength:[/i] Moderate
[i]Uses:[/i] Infinite; 3 post cooldown; white scratch goes away after five posts if unused, or right away when used.
[b]Strong Heart Slot[/b]
[u]Defending Aura[/u]
Bearer glows with a faint white Light. One magical attack can be absorbed during this time. If the attack is Strong, the bearer can restore a single use to an ability of their choice. (However, if it's infinite or some such, then tough noogies.) If the attack is Moderate, then the next ability used will have increased attack power. (If that doesn't apply, then tough noogies!) If the attack is Weak, then nothing happens beyond the absorption.
However, while the Aura is active all physical attacks dealt to the bearer are doubled.
[i]Strength:[/i] Strong
[i]Uses:[/i] 1 Use; Lasts 1 round
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