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Post by Heroic Bilby on Jul 15, 2009 23:22:36 GMT -5
Rule # 45: If you have magic powers, make sure they aren't attached to things that can be taken from you.
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Post by Amari on Jul 16, 2009 9:03:54 GMT -5
Rule #46: Don't Fight Sephiroth!
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Post by Akito on Jul 16, 2009 9:16:46 GMT -5
Rule #47: Relax, the final boss may beat you to a pulp at the start but he'll never outright kill you. He'll carefully and wisely bide his time until you're possessing powerful magical equipment, all the while sending meticulously sequential midbosses to helpfully level you up.
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Post by Khimera on Jul 16, 2009 10:44:14 GMT -5
Rule #48: The guy who looks the coolest isn't always the best fighter.
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Post by Heroic Bilby on Jul 16, 2009 13:20:50 GMT -5
Rule #49: If you find some enemy hiding away somewhere off the beaten path, not revealing itself until you've completed unnecessary tasks, and having nothing to do with your quest.... RUN AWAY! You won't want to fight that thing until you know you're at least twice as powerful as your final arch-nemesis is.
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Post by angelous on Jul 16, 2009 14:51:22 GMT -5
XD Nice bilby...
Rule Number 50ish: For those with an arch nemesis, you don't have to fight them just because they are, you fight them because they'll stop at nothing to defeat you!
>D
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Post by Homac on Jul 16, 2009 14:56:55 GMT -5
Rule #51:If a villager tells you to go to hell, listen to him more! It may be a sidequest.
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Post by angelous on Jul 16, 2009 15:01:10 GMT -5
Rule Number 52: Hell, no matter what you hear isn't a tropical paradise, so don't go through life being evil only to die just so you can go there. It is a bad bad place. I know... I've talked with Hades.
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Post by Night Sky on Jul 16, 2009 15:01:24 GMT -5
Rule#54: If you managed to memorize the rules up to this point, you'll still lose.
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Post by angelous on Jul 16, 2009 15:03:35 GMT -5
Rule 53: Don't listen to rule 52. If you've memorized the rules up to this point, what the hell you doing in a fantasy fight?
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Post by * snatch . on Jul 16, 2009 17:41:42 GMT -5
Rule #5_ : Party members are expendable. Save yourself over them.
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Post by Homac on Jul 16, 2009 18:27:46 GMT -5
Rule #55: If the boat/airship/floating continent you're on is sinking/breaking up/falling, and a party member tells you to go on without him, chances are if you wait by your escape, he'll appear at the last moment to rejoin you and escape.
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Post by angelous on Jul 16, 2009 18:33:28 GMT -5
Rule number 56: Don't try for that dramatic escape from impending doom. You're wasting time and making it harder to get out alive. Just the the hell outta there.
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Post by donald2 on Jul 16, 2009 20:30:38 GMT -5
Rule #57: Ignore the last two rules. They may be contradictory, but that isn't why you're ignoring them.
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Post by nascent on Jul 16, 2009 21:15:30 GMT -5
#58: It's a VERY BAD idea to use magical spells with long incantations, overly complicated hand motions, or rare mystical components while... - Engaged in melee combat
- Fighting someone with unrealistic speed
- Fighting someone who can teleport
- Fighting someone who knows what that spell does and has even a 1% chance of doing anything about it
As a corollary to Rule 58, any spell that has to be announced out loud is generally a bad idea. It's the magical equivalent of saying "Hey! Listen! I'm going to swing my sword at you now, so get ready!"
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