Post by Frog on Jul 16, 2009 19:22:33 GMT -5
Character: Frog
Purchases:
Excellent Weapon Refinement x1 - 500 Munny(If not discounted)/ 250 Munny(If discounted)
Convert Special x1 - 100 Munny
Thread: The Forever King x Chapter 1 [Iris/Nascent]
Summary: Having discovered his target Magus by pure chance Frog attempts to destroy the nobody, but at the same time he is attempting to protect the life of a child from another sorcerer unknown to him. When the sorcerer attacks Frog with a powerful spell the knight tries to save the boy even with his weakened Masamune. This act reminds the dreams of Melchior that they can have strength through the power of their will and the sword's power erupts forth.
Weapon after upgrade:
Critical Hit
Occasionally the force behind the Masamune's blows will explode with additional power. This causes the strength and cutting ability of the blade to momentarily triple in that one instance.
Strength: Weak
Uses: Minimum of 3 turns between uses
Mage Masher
The Masamune will automatically deal increased damage to Mystic-Class characters and NPCs/creatures of a magical nature. Its very touch will retain a lasting harm on the afflicted, as if it were still burning painfully like a low-level acid on their body or in their wounds for 2 turns after actual contact. This pain will not actually cause the wounds to grow or form without the physical blade, but it will continue to sap at the target's focus and stamina.
Strength: Weak
Uses: Passive
The Blade of Magic's Bane
The Masamune's blade has the power to weaken any form of magic that it touches by a factor of 1/3, though it will not stop the magic from happening or existing. Touching a person it is cast on will allow the Masamune to weaken passive or enhancement type magics which affect that person. A weakened magic will return to full power after 4 turns unless the Masamune touches it again during that period to reset the weakening timer. This power of the Masamune can also be focused into a single powerful burst, which will take the form of a growing bubble lined in white. The bubble's full size is a sphere with a 10 meter radius. The bubble doesn't grow outwards quite as fast as a normal person can run, so it is still possible for magic to simple avoid the field if it is maneuverable. Any active magic or otherwise unnatural forces and/or senses that got within the sphere will be erased, but only for that area. This will not prevent the magic from being cast anew, but only a completely new activation of the magic will allow it to return to that space.
Strength: Moderate
Uses: Magic weakening passive. Minimum 8 turn wait between uses of anti-magic field. If this power is activated then Frog's Masamune will also not automatically weaken magic at the touch until this waiting period is over.
Purchases:
Excellent Weapon Refinement x1 - 500 Munny(If not discounted)/ 250 Munny(If discounted)
Convert Special x1 - 100 Munny
Thread: The Forever King x Chapter 1 [Iris/Nascent]
Summary: Having discovered his target Magus by pure chance Frog attempts to destroy the nobody, but at the same time he is attempting to protect the life of a child from another sorcerer unknown to him. When the sorcerer attacks Frog with a powerful spell the knight tries to save the boy even with his weakened Masamune. This act reminds the dreams of Melchior that they can have strength through the power of their will and the sword's power erupts forth.
Weapon after upgrade:
Critical Hit
Occasionally the force behind the Masamune's blows will explode with additional power. This causes the strength and cutting ability of the blade to momentarily triple in that one instance.
Strength: Weak
Uses: Minimum of 3 turns between uses
Mage Masher
The Masamune will automatically deal increased damage to Mystic-Class characters and NPCs/creatures of a magical nature. Its very touch will retain a lasting harm on the afflicted, as if it were still burning painfully like a low-level acid on their body or in their wounds for 2 turns after actual contact. This pain will not actually cause the wounds to grow or form without the physical blade, but it will continue to sap at the target's focus and stamina.
Strength: Weak
Uses: Passive
The Blade of Magic's Bane
The Masamune's blade has the power to weaken any form of magic that it touches by a factor of 1/3, though it will not stop the magic from happening or existing. Touching a person it is cast on will allow the Masamune to weaken passive or enhancement type magics which affect that person. A weakened magic will return to full power after 4 turns unless the Masamune touches it again during that period to reset the weakening timer. This power of the Masamune can also be focused into a single powerful burst, which will take the form of a growing bubble lined in white. The bubble's full size is a sphere with a 10 meter radius. The bubble doesn't grow outwards quite as fast as a normal person can run, so it is still possible for magic to simple avoid the field if it is maneuverable. Any active magic or otherwise unnatural forces and/or senses that got within the sphere will be erased, but only for that area. This will not prevent the magic from being cast anew, but only a completely new activation of the magic will allow it to return to that space.
Strength: Moderate
Uses: Magic weakening passive. Minimum 8 turn wait between uses of anti-magic field. If this power is activated then Frog's Masamune will also not automatically weaken magic at the touch until this waiting period is over.
[u]Critical Hit[/u]
Occasionally the force behind the Masamune's blows will explode with additional power. This causes the strength and cutting ability of the blade to momentarily triple in that one instance.
[i]Strength[/i]: Weak
[i]Uses[/i]: Minimum of 3 turns between uses
[u]Mage Masher[/u]
The Masamune will automatically deal increased damage to Mystic-Class characters and NPCs/creatures of a magical nature. Its very touch will retain a lasting harm on whatever it affects, as if it were still burning painfully like a low-level acid on their body or in their wounds for 2 of their turns after the actual contact. This pain will not cause the wounds to grow or form without the physical blade but it will continue to sap at the afflicted one's focus and stamina by a small degree. This effect does not occur against non-mystical targets.
[i]Strength[/i]: Weak
[i]Uses[/i]: Passive
[u]The Blade of Magic's Bane[/u]
The Masamune's blade has the power to weaken any form of magic that it touches by a factor of 1/3, though it will not stop the magic from happening or existing. Touching a person it is cast on will allow the Masamune to weaken passive or enhancement type magics which affect that person. A weakened magic will return to full power after 4 turns unless the Masamune touches it again during that period to reset the weakening timer. This power of the Masamune can also be focused into a single powerful burst, which will take the form of a growing bubble lined in white. The bubble's full size is a sphere with a 10 meter radius. Any active magic or otherwise unnatural forces and/or senses that got within the sphere will be erased, but only for that area. This will not prevent the magic from being cast anew, but only a completely new activation of the magic will allow it to return to that space.
[i]Strength[/i]: Moderate
[i]Uses[/i]: Magic weakening passive. Minimum 8 turn wait between uses of anti-magic field. If this power is activated then Frog's Masamune will also not automatically weaken magic at the touch until this waiting period is over.