Post by nascent on Jul 21, 2009 19:43:36 GMT -5
A few purchases to be made... one I've been waiting quite a while for. ;D
For Magus:
[Dark Matter]
The shimmering of distant stars... the soul-chilling depths of the void... the power of dark magic drawn from the raw essence of creation itself. This is Magus' signature spell, Dark Matter, in all its terrible glory and power. Chanting the spell-words while carefully weaving arcane energies to his will, Magus temporarily opens up a controlled rift in the very fabric of space, causing dark matter, dark energy, and other hazardous cosmic energies to pour forth. The rift is seen as a spiraling triangle of darkness, a "window" of sorts into the void of space, anchored at it's center by a pure white triangle spinning counter to the dark rift itself.
The rift itself is roughly thirty feet wide when fully expanded, but the area of effect is much larger; when the spell is used, everything within 200 feet is bathed in invisible, destructive cosmic energies. Magus can only keep the rift open for a few moments -- six seconds at the most -- but that's more than enough time to cause heavy damage to any enemies in the area. The effect is similar to a sudden, shocking, and painful dose of high radiation along with the feeling of being pulled and stretched violently; long term, the spell leaves burns on its victims that glow slightly in the dark. Magus' allies and any non-targets are mercifully spared Dark Matter's devastating effects along with the shadowmage himself; the magical fields controlling the spell also go a long way towards directing its punishing influence. When the rift closes the energies it unleashed vanish as well.
Strength: Strong
Uses: Ten turn cool-down between uses
Duration: One turn
Radius: 200 feet
[MAGIC BARRIER]
Magus can cast an aura of defensive energy onto himself or others, giving them a significantly increased ability to resist magic. The effect of magic or energy-based Abilities on those protected by a barrier is decreased by one full measure -- Moderate Abilities become like Weak while Weak Abilities have their impact cut by half. There is no effect on Strong Abilities or purely physical Abilities. While this barrier can only diminish the impact of magical attacks and other spells for a short time, it is still a useful tool... especially when cast upon individuals with an already strong resistance to magic. It can also effectively block any status effects caused by a Weak or Moderate level magic Ability.
Strength: Moderate
Uses: Six times per battle
Duration: Three turns
Radius: Single person / target
RECEIPT:
• Dark Matter (1 Ability Slot + 2 Ability Upgrades) [900 Munny]
• Magic Barrier (1 Ability Upgrade) [300 Munny]
TOTAL: 1200 Munny
For Magus:
[Dark Matter]
"Essence of the blackest night,
Cold and hallowed, void of light,
A teardrop of the great beyond,
Dark Matter flow, and strike anon!"
The shimmering of distant stars... the soul-chilling depths of the void... the power of dark magic drawn from the raw essence of creation itself. This is Magus' signature spell, Dark Matter, in all its terrible glory and power. Chanting the spell-words while carefully weaving arcane energies to his will, Magus temporarily opens up a controlled rift in the very fabric of space, causing dark matter, dark energy, and other hazardous cosmic energies to pour forth. The rift is seen as a spiraling triangle of darkness, a "window" of sorts into the void of space, anchored at it's center by a pure white triangle spinning counter to the dark rift itself.
The rift itself is roughly thirty feet wide when fully expanded, but the area of effect is much larger; when the spell is used, everything within 200 feet is bathed in invisible, destructive cosmic energies. Magus can only keep the rift open for a few moments -- six seconds at the most -- but that's more than enough time to cause heavy damage to any enemies in the area. The effect is similar to a sudden, shocking, and painful dose of high radiation along with the feeling of being pulled and stretched violently; long term, the spell leaves burns on its victims that glow slightly in the dark. Magus' allies and any non-targets are mercifully spared Dark Matter's devastating effects along with the shadowmage himself; the magical fields controlling the spell also go a long way towards directing its punishing influence. When the rift closes the energies it unleashed vanish as well.
Strength: Strong
Uses: Ten turn cool-down between uses
Duration: One turn
Radius: 200 feet
(And an upgrade to Magus' Magic Barrier spell, if you please.)
[MAGIC BARRIER]
Magus can cast an aura of defensive energy onto himself or others, giving them a significantly increased ability to resist magic. The effect of magic or energy-based Abilities on those protected by a barrier is decreased by one full measure -- Moderate Abilities become like Weak while Weak Abilities have their impact cut by half. There is no effect on Strong Abilities or purely physical Abilities. While this barrier can only diminish the impact of magical attacks and other spells for a short time, it is still a useful tool... especially when cast upon individuals with an already strong resistance to magic. It can also effectively block any status effects caused by a Weak or Moderate level magic Ability.
Strength: Moderate
Uses: Six times per battle
Duration: Three turns
Radius: Single person / target
[b][Dark Matter][/b]
[blockquote][color=Navy][size=0][b][i]"Essence of the blackest night,
Cold and hallowed, void of light,
A teardrop of the great beyond,
Dark Matter flow, and strike anon!"[/i][/b][/size][/color][/blockquote]
The shimmering of distant stars... the soul-chilling depths of the void... the power of dark magic drawn from the raw essence of creation itself. This is Magus' signature spell, Dark Matter, in all its terrible glory and power. Chanting the spell-words while carefully weaving arcane energies to his will, Magus temporarily opens up a controlled rift in the very fabric of space, causing [url=http://en.wikipedia.org/wiki/Dark_matter]dark matter[/url], [url=http://en.wikipedia.org/wiki/Dark_energy]dark energy[/url], and other hazardous cosmic energies to pour forth. The rift is seen as a spiraling triangle of darkness, a "window" of sorts into the void of space, anchored at it's center by a pure white triangle spinning counter to the dark rift itself.
The rift itself is roughly thirty feet wide when fully expanded, but the area of effect is [b]much[/b] larger; when the spell is used, everything within 200 feet is bathed in invisible, destructive cosmic energies. Magus can only keep the rift open for a few moments -- six seconds at the most -- but that's more than enough time to cause heavy damage to any enemies in the area. The effect is similar to a sudden, shocking, and painful dose of high radiation along with the feeling of being pulled and stretched violently; long term, the spell leaves burns on its victims that glow slightly in the dark. Magus' allies and any non-targets are mercifully spared Dark Matter's devastating effects along with the shadowmage himself; the magical fields controlling the spell also go a long way towards [i]directing[/i] its punishing influence. When the rift closes the energies it unleashed vanish as well.
[b]Strength:[/b] Strong
[b]Uses:[/b] Ten turn cool-down between uses
[b]Duration:[/b] One turn
[b]Radius:[/b] 200 feet
[MAGIC BARRIER]
Magus can cast an aura of defensive energy onto himself or others, giving them a significantly increased ability to resist magic. The effect of magic or energy-based Abilities on those protected by a barrier is decreased by one full measure -- Moderate Abilities become like Weak while Weak Abilities have their impact cut by half. There is no effect on Strong Abilities or purely physical Abilities. While this barrier can only diminish the impact of magical attacks and other spells for a short time, it is still a useful tool... especially when cast upon individuals with an already strong resistance to magic. It can also effectively block any status effects caused by a Weak or Moderate level magic Ability.
Strength: Moderate
Uses: Six times per battle
Duration: Three turns
Radius: Single person / target
RECEIPT:
• Dark Matter (1 Ability Slot + 2 Ability Upgrades) [900 Munny]
• Magic Barrier (1 Ability Upgrade) [300 Munny]
TOTAL: 1200 Munny
Check please!