Post by stray on Aug 1, 2009 10:05:08 GMT -5
Actually, I just need two weapon upgrades, from Average to Fine, to Excellent, and one Ability Slot.
Weapon Skills:
Ability Slot:
Thank you. ^^
Weapon Skills:
[b]Quality:[/b] Excellent
[b]Element[/b]: Lightning
[u]Blade Storm:[/u]
Éclair is able to copy itself up to three times, allowing for a maximum number of thirty-two kunai to be present- including the original eight. A passive weapon skill, its uses are determined by the weapon skill or ability it is combined with. Blade Storm is currently compatible with [i]Mega Volt[/i] and [i]Electromagnet[/i].
[i]Strength:[/i] Weak
[i]Uses:[/i] Passive
[u]Mega Volt:[/u]
True to their name, the Shock Charms can store and discharge painful volts of electricity. While they may be thrown, and the stored lightning expelled upon impact, they are best used as traps that float forebodingly around and above the enemy. Each kunai hovers vertically straight, sharp tip pointing up, with a single ten foot line of electricity connecting them together. Tripping an electric wire or bumping into one of the kunai will trigger the trap and result in an explosion of electricity. Likewise, attempting to destroy a kunai with a weapon skill or ability, physical or elemental, will set off the trap. Outside influences, Larxene excluded, may trigger it as well. Anyone within ten feet of a kunai will receive minor damage when it goes off. This dome shaped trap adjusts itself to fit the current target- giving them only enough room to jump normally and sidestep to the left or right. However, should the opponent avoid setting off the trap in the first place, they incur no damage. Larxene cannot use any other abilities while this skill is in use.
[i]Strength:[/i] Moderate
[i]Uses:[/i] May be used up to 3 times, each use lasting up to two turns. A three post cool down is needed if the trap is set off. If the trap is avoided, there is only a two post wait.
Ability Slot:
[u]Electromagnet[/u]
By sending an electric current through her Shock Charms, Larxene can both magnetize and manipulate them into being repulsed or attracted to one another, or even herself. When not in use, small tendrils of electricity keep each kunai within arm’s length of Number XII.
[i]Strength:[/i] Weak
[i]Uses:[/i] Unlimited use, each use lasts three turns and is followed by a cool down of three turns.
Thank you. ^^