Post by oroboros on Jul 2, 2008 18:42:50 GMT -5
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.user.information.
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Username: oroboros
Gender: male
Other Character(s): n/a
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.general.character.information.
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Name: Rhys Amortes
Alias: Rhys
Age: 21
Gender: Male
Race: Human
Alignment: Neutral
Origin: Vaus City (Destroyed World)
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.characteristic.depth.
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Appearance:
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.battle.information.
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Weapons:
Abilities:
Items:
Equips:
Distribution Points:
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.story.mode.
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Due to his father dying in a work-related accident, Rhys has almost no recollection of the man who sired him, and as such had a strong tendancy to adopt father figures in his youth. His mother suffered from schizophrenia, and by about the time Rhys was 11, his mother had regressed into a catatonic state, and was unable to care for herself. As a result, Rhys went to live with an old steam engineer who used to know his grandfather named Gurney. Gurney provided a stable home, as well as an education in the basic sciences, and perhaps most importantly, he instilled a love of steam engines into Rhys, who by the time he was sixteen, was a capable steam engineer. At eighteen, when Gurney passed away, Rhys moved into the eternally-raining overworld, living in a low-cost apartment in one of the residential towers, working on building steam engines and reading in his spare time, while working as a line inspector on the steam trains in the daytime, making enough to get by and fund his research, although he almost exclusively favored the latter.
When the heartless came and fell upon Vaus, a black wave streaming down from the sky and seeming to swallow the stars, the city scrambled in every direction. Some tried to escape on the steam trains, but the rails eventually ran out. Some tried to fight, although they were swallowed up by the wave; more hearts to be transformed into soldiers. Most of the population, standing on their little brass and copper island in the middle of the sea, simply stared in a sad, gentle awe of the force that descended on them so mercilessly, and let themselves be taken.
Rhys himself struggled against the endless hordes, attempting to fight his way to his mother, although his strength was quickly depleted against his countless opponents, especially since they proved so difficult to inflict any lasting damage to. Bloodied and devoid of strength, he collapsed in the lobby of the sanitarium, and slept a deeper sleep than he would have ever before experienced. When he awoke, he was somewhere that he had never been before, where the buildings were made of wood; a precious and holy resource in Vaus, where there was almost none. Glancing around the room, he noticed a few small chunks of grey marble with blue flecks in it, rough-edged, sitting on a table. Taking one into his hand, he realized that it was a small piece of the floor of the sanitarium where he had collapsed, making him remember: His world, being consumed by the heartless... And that these few small pieces of stone were potentially the last pieces of his world. He stared, for a time, and then slowly rolled over, and went back to sleep. He was going to need his strength.
Over his next few months, while he adjusted to Traverse Town's strange atmosphere, he started to redocument his knowledge of steam engines, hardly saying a word to anyone during the entire time. Within his first year, he had made no friends, and hardly talked to anyone. It was a common assumption that he had been "broken" by the traumatic experience. Although lonely, it kept him focused on the task at hand. He read voraciously during the day about everything he could, especially the heartless, built himself a weapon, trained his body, his mind, and strengthened his resolve, laying out the plan for his journey. By the time he was twenty, almost two years after arriving in Traverse Town, he was ready to go.
It proved to be an interesting and informative journey, if nothing else... And so long as there were plenty of Heartless along the way, he wasn't really worried whether he reached his goal or not.
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.other.info.
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.user.information.
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Username: oroboros
Gender: male
Other Character(s): n/a
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.general.character.information.
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Name: Rhys Amortes
Alias: Rhys
Age: 21
Gender: Male
Race: Human
Alignment: Neutral
Origin: Vaus City (Destroyed World)
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.characteristic.depth.
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Appearance:
Physical Features: Rhys stands at six-foot three, having an ectomorphic body type which generally fluctuates anywhere between 155 to 165 pounds. His legs are slightly longer than normal proportions, with broad shoulders, and high cheekbones. His hair is usually cropped fairly short and spiked, although it tends to curl as it grows longer. He usually cuts it when it hits medium-length. He has a fair but not unusually pale complexion.
Facial Features: Rhys' eyes are a minty green, ringed in by dark circles around the irises, with long, dark eyelashes. His lips are thin, and his teeth are somewhat jagged.
Clothing: Rhys wears a form-fitting white undershirt, covered either by a hawaiian-print shirt in warmer weather, or by a tan leather duster in cold or rainy conditions. His pants are usually ratty blue or black jeans, with holes starting to appear in the knees.
Miscellaneous Items/Articles: Rhys carries a cigarette tin in his rear-left pocket, and a lighter in his front-right, along with a thick black marker. He has a pair of round-lensed, wire frame sunglasses, which, when not in use, he puts on top of his head, or tucks one side in his shirt collar.
Personality:
Resolve: Death carries a great deal of uncertainties and restrictions, none of which Rhys currently has a use for. As such, he spends his time as a world-student, mercenary, occasional gambler, and seeker of the secret to eternal life. Although he was a socially awkward child, this gave him a longstanding love of books, and furthermore, knowledge. Unfortunately, being human put a time restriction on Rhys and his ability to, as he saw it, understand the universe. Thusly, he did what seemed most logical. Devote his mortal years to perfecting as many skills as he could while searching for the secret to eternal life, and that way he'd be satisfied with the outcome of his life, no matter which way his steps happened to take him.
Pursuit: Rhys was never much of a free spirit, only rarely bothering to leave his apartment besides for food or work. However, once Vaus was destroyed, Rhys had to make the best of his situation. As such, Rhys is a little rough around the edges socially, but his spirit to continue is indomitable. After all, Rhys lives by the tenet that if you don't keep moving, and you don't have a home, you simply wither into nothing.
Fears: Rhys fears death to a nigh-phobic degree, although instead of making him cowed, it has the opposite effect, affecting his judgement and risk-assessment skills. Also, he has a fear of spiders larger than his thumbnail, a fear of debilitating disease, and a fear of contact with hive insects.
Hopes: Originally having a dream of becoming Chief Engineer of the steam trains that ran below Vaus' streets as a child, Rhys' dreams shifted a lot as he matured, from musician, to scholar, scientist, kickboxing champion, and a number of others. Now, with his worldview expanded far more than he had ever thought possible, he focuses on, nay, clings to the hope that he'll find the one thing that he searches for.
Hobbies: Rhys loves to read, write, cook, eat, and lie in the shade, all to the degree where they are considered hobbies as opposed to begrudged neccessities.
Public Personality/Private Personality: Most of the time, Rhys is introverted and socially inept, and so he often chooses to say nothing, unless directly spoken to. Although Rhys can be passionate about subjects, he is often apathetic towards what people say or do, good or bad. Although he has a basic sense of justice, he's very liberal about people's freedoms, as well as someone's right to exercise them, often making an example of himself to prove the point. Also, besides this, he suffers from mood swings, often being a rapidly toggling bipolar. When in the company of a single person, though, he dopplegangs little quirks of theirs, as well as opening up about his own thoughts and opinions. If they're someone he is with a lot, these quirks can become permanent or semi-permanent tics that Rhys adopts. When alone, Rhys makes almost no noise or sudden movements, expends almost no energy, and is often assumed to be mildly handicapped.
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.battle.information.
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Weapons:
Weapon Name: Grypher-Clannod Mark 12 Custom
Weapon Description: A sizable greatsword, with a double-length leather-wrapped handle. The steam revolver is built in, with an elongated hammer that acts as a guard for the back of the hands. On the left side of the blade, a large number of clockwork gears turn in time with the revolutions emanating from a small but powerful steam engine. Two exhaust pipes run below the handle and vent to the right side, braced in at both ends and in the middle as well by supports. The blade gently tapers on the blade side, before curving out and making the point of the sword, making it a bit end-heavy. The steam revolver is partially (read: mostly) nonfunctional; it only vents a close-range jet of steam, with no capabilities for active ammunition as of the present. The blade itself, as the engine functions without discharging, will heat up to a considerable temperature, but not enough to cause combustion in naturally-occuring substances, nor enough that the metal is affected to a degree where it would compromise it's molecular structure.
Unique Notes: The sword contains a steam-engine and pressure-controller revolver, which vents the waste heat into the sword's blade, where it travels along an inlay of copper filament. The revolver itself is incomplete, allowing it to be charged and vented, but no capability for solid rounds to be used is incorporated yet.
Abilities:
Base Ability: Egoism (Psychometabolism)
Sub Abilities:
- Apotheocoma: Rhys is an egoist, allowing him to alter his own biological processes using the power of his mind. The first, and most simple, of these techniques allows him to focus his body into a deathlike state, keeping his heart from beating and his mind from emanating concious thought waves. Although he can continue to move normally for about ten seconds in this state, it is primarily used to hide from predators that seek hearts. Any movement beyond these first ten seconds actually starts to break down Rhys' muscles and organs into energy, leaving him tremendously weak for a considerable period of time. (Range: Self)
- Graft: Rhys can morph his body to blend with any metallic or crystalline structure, although it has several limitations and drawbacks. First, he cannot fuse anything to his chest or head, only his limbs. Secondly, the object grafted to Rhys' body must weigh less than fifty pounds. Third, the object is fully treated as part of his body. If it is damaged or broken while grafted to him, it will bleed out, possibly causing Rhys' death if he does not either care for the wound or diverge from the object. Any object grafted to Rhys cannot be disengaged from his body unless Rhys spends a turn willingly removing the object from himself, or if the entire limb that it is fused to is hewn off, at which point the seperated limb will diverge from the object, or in the case that 8 hours pass, after which the graft dissolves naturally. (Range: Self)
- Ars Empathia: Rhys can cause a willing transfer of wounds between a willing subject and himself, either giving some of his own wounds to another, or taking someone's wounds onto himself. However, there are limitations. Rhys cannot willingly take more wounds than it would take to kill him (although he can willingly give his life in this way), nor can he give wounds than a person's life-force would be able to sustain (He cannot cause someone else's death with this ability). Secondly, Rhys cannot take or give diseases or genetic traits, although he can remove physical poisons in another person's body and take them into himself. Finally, the Ars Empathia may be used on any type of being, but it cannot be used to affect a being's type (No giving his heart away, for example). (Range: Touch)
Items:
Equips:
Distribution Points:
Physical Attack: 3
Physical Defense: 1
Magical Attack: 0
Magical Defense: 1
Reflexes: 5
Speed: 3
Awareness: 3
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.story.mode.
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Due to his father dying in a work-related accident, Rhys has almost no recollection of the man who sired him, and as such had a strong tendancy to adopt father figures in his youth. His mother suffered from schizophrenia, and by about the time Rhys was 11, his mother had regressed into a catatonic state, and was unable to care for herself. As a result, Rhys went to live with an old steam engineer who used to know his grandfather named Gurney. Gurney provided a stable home, as well as an education in the basic sciences, and perhaps most importantly, he instilled a love of steam engines into Rhys, who by the time he was sixteen, was a capable steam engineer. At eighteen, when Gurney passed away, Rhys moved into the eternally-raining overworld, living in a low-cost apartment in one of the residential towers, working on building steam engines and reading in his spare time, while working as a line inspector on the steam trains in the daytime, making enough to get by and fund his research, although he almost exclusively favored the latter.
When the heartless came and fell upon Vaus, a black wave streaming down from the sky and seeming to swallow the stars, the city scrambled in every direction. Some tried to escape on the steam trains, but the rails eventually ran out. Some tried to fight, although they were swallowed up by the wave; more hearts to be transformed into soldiers. Most of the population, standing on their little brass and copper island in the middle of the sea, simply stared in a sad, gentle awe of the force that descended on them so mercilessly, and let themselves be taken.
Rhys himself struggled against the endless hordes, attempting to fight his way to his mother, although his strength was quickly depleted against his countless opponents, especially since they proved so difficult to inflict any lasting damage to. Bloodied and devoid of strength, he collapsed in the lobby of the sanitarium, and slept a deeper sleep than he would have ever before experienced. When he awoke, he was somewhere that he had never been before, where the buildings were made of wood; a precious and holy resource in Vaus, where there was almost none. Glancing around the room, he noticed a few small chunks of grey marble with blue flecks in it, rough-edged, sitting on a table. Taking one into his hand, he realized that it was a small piece of the floor of the sanitarium where he had collapsed, making him remember: His world, being consumed by the heartless... And that these few small pieces of stone were potentially the last pieces of his world. He stared, for a time, and then slowly rolled over, and went back to sleep. He was going to need his strength.
Over his next few months, while he adjusted to Traverse Town's strange atmosphere, he started to redocument his knowledge of steam engines, hardly saying a word to anyone during the entire time. Within his first year, he had made no friends, and hardly talked to anyone. It was a common assumption that he had been "broken" by the traumatic experience. Although lonely, it kept him focused on the task at hand. He read voraciously during the day about everything he could, especially the heartless, built himself a weapon, trained his body, his mind, and strengthened his resolve, laying out the plan for his journey. By the time he was twenty, almost two years after arriving in Traverse Town, he was ready to go.
It proved to be an interesting and informative journey, if nothing else... And so long as there were plenty of Heartless along the way, he wasn't really worried whether he reached his goal or not.
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.other.info.
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