Post by Akito on Aug 20, 2009 4:29:27 GMT -5
-Added Heart Abilities
-Changed Dark Element in Weapon to 'Dark Might'
~~~~~~~~
But this may be our only chance. We can't let fear stop us. I'm not afraid of the darkness! [/center][/i]
Giving up already? C'mon Sora, I thought you were stronger than that.[/center][/b][/i]
[/blockquote]
Neither suits me. I'm taking the middle road…No. It's the road to dawn.[/center][/b][/i]
-Changed Dark Element in Weapon to 'Dark Might'
~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~
~Basic info~
But this may be our only chance. We can't let fear stop us. I'm not afraid of the darkness! [/center][/i]
~~~~~~~~~~~~~~~~~~~~~~~
Username ~ : Akito
Other characters ~ : Marluxia, Alexis Fon Sariah
Is this character canon? ~ : Yes
Link to audition thread ~ : I face my Darkness here and now
~~~~~~~~~~~~~~~~~~~~~~~
~Character Info~
Giving up already? C'mon Sora, I thought you were stronger than that.[/center][/b][/i]
~~~~~~~~~~~~~~~~~~~~~~~
Name ~ : Riku
Age ~ : 17
Birthplace ~ : Destiny Island
Gender ~ : Male
Race ~ : Human
Special Class ~ : Tech
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~Appearance~
You reek of Darkness. Even the light can't block the smell.
[/b][/i]You reek of Darkness. Even the light can't block the smell.
~~~~~~~~~~~~~~~~~~~~~~~
Physical appearance ~ :
His name is Riku
A handsome young man with long, argent hair, Riku has finely regal features that are quite easy on the eyes. His own eyes are a deep azure and his skin is only lightly pale. Blessed with broad shoulders and a well-built body, Riku is tall for his age. His physique is lean and slim, though still muscular in the right places to show his athletic ability
Clothing/Accessories ~ :
The clothes Riku wear tend to vary day to day, like any average person, but he has found a particular fondness for a casual white and yellow vest with a loose black zip up shirt underneath, purple cargo pants and white sneakers. Not particularly a fan of accessories, the only notable one he wears is the wristband in his left arm.
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~Personality~
I was starting to worry you guys weren't ever gonna catch on. Sora never did pick the brightest friends.
[/i]I was starting to worry you guys weren't ever gonna catch on. Sora never did pick the brightest friends.
~~~~~~~~~~~~~~~~~~~~~~~
Alignment ~ : Neutral Good
Behavior ~ :
The epiphany of cool, Riku radiates a composed and mature demeanor. He is level-headed to the point that it’s annoying, not allowing emotions or hesitation to cloud his judgment. Sometimes, this decisiveness is mistaken for apathy and even cold-heartedness; but Riku worries more than anyone, especially when it comes to the few people he calls friends. A confident young man whose solemn mannerisms are a counter-balance to the upbeat passion of his friends, Riku prefers to take action away from the limelight. This passivity is an obvious result of his learning from past errs, from his foolish, restless self. He is not the boy he once was, Riku has grown more than any other; from a recklessly ambitious boy to a more responsible young man.
Despite this, Riku has not grown out his cocky and devil may care attitude. He makes snide remarks and carries with him an aura of a light-hearted arrogance. Riku is a proud individual, despite all that has happened to him; it is only that innocent, almost child-like, pride that has not changed. So much pride that he cannot stand people seeing his weak side; he even refused to look at it himself once, which led to his fall. Though he has matured, Riku is still too proud to be comfortable showing weakness around others, even his closest friends. Less expressive and keen, Riku is a willful but agreeable intellectual who doesn’t let injustice slide; though this is largely due to the influence of his friends. He doesn’t consider himself a particular good or soft-hearted person, but there are things Riku can’t just let slide.
A natural born leader, Riku exudes such self-confidence and poise that tends to assure those around him. It’s hard to find fault in him; really, the only person who can is himself. Not surprising as Riku is one of those rare talented geniuses, who just seems to be able to do everything. This competency gave rise to a superiority complex that while Riku learns isn’t as assured as he had always thought, is still prevalent in his treatment of others. Disdain to his enemies, a relaxed swagger in dealings with strangers and even a hint of self-evaluated preciousness with his friends. He does feel remorse for his past actions, though he hates to be sappy about it. Ultimately, Riku is a caring but habitually aloof person, much like a contrast of light and dark.
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~Weapons~
This battle isn't over. And until it is, I still need the power of darkness.
[/i][/b]This battle isn't over. And until it is, I still need the power of darkness.
~~~~~~~~~~~~~~~~~~~~~~~
Primary Weapon(s)
ID: Inner Darkness
Darkness has awakened and assimilated in Riku’s body to such an extent it’s just as much a part of him as an arm or leg. His Inner Darkness acts like a buffer for his entire body, as if it was covered entirely in steel. This means any of his punches, kicks or body blows are like he’s wearing a gauntlet or grieve; being akin to being struck by a metal object rather than a body part [See ‘Dark Fortress’]. Sometimes, the darkness manifests as a dark purple black aura surrounding Riku, but usually it stays dormant inside him; it is an inner power that exerts an outer force, much like ki.
Quality: Supreme
Dark Might
The Darkness within him empowers Riku to greater heights, such that he is thrice as physically strong as a young man his age with his athletic build would be; allowing him to lift large objects or deal heavier blows.
Strength: Weak
Uses: Passive
Dark Impulse
Thanks to the constant state of alertness the threat of Darkness consuming him has him in, Riku has a sixth sense when it comes to sensing that which might cause him harm; his brain registering and processing the information much faster than normal. Even if he cannot see a threat approaching him, he can usually instinctively know that it’s coming and react to it; an almost beast-like intuition. His reflexes are already good, but this ability does not enhance them; but it provides Riku with a ‘spider sense’ for danger that makes sneak attacks on him very difficult. This instinctual ability allows Riku to respond to attack and know where everything is without actually using his eyes; making him a perfectly capable fighter even when blind.
Strength: Weak
Uses: Passive
Dark Aura
Riku fires the power of his Inner Darkness from his free hand in the form of light blue fireballs the size of bowling balls, each one able to curve once towards an enemy in a weak homing ability (it will change directions once to reach an enemy) before exploding upon contact. They are as fast as a speeding car and can reach great distances. The damage the fireballs incur is low; about the strength of a ‘weak’ fireball; though dealing Dark elemental damage instead of Fire. Dark Aura’s greatest advantage is that up to seven dark fire balls can fire at once from the palm of Riku hand. The explosions Dark Aurua incurs, no bigger than thrice the fireball’s original size, upon contact are able to stun an enemy for one second for each dark fire ball or its subsequent explosion that hits any part of an enemy’s body; if all seven hit, an enemy is stunned for seven seconds.
Strength: Weak
Uses: After using Dark Aura, there is a cooldown of four turns
Dark Break
Drawing upon his Inner Darkness for just a moment and focusing it into speed, Riku can execute six excessively fast attacks, with or without a weapon, from different directions. Dark Break can be used in two ways. The first is designated at a single opponent. Firstly, Riku hovers a few centimeters above the ground as darkness forms around him; this lasts for only a second or two before Riku thrusts at an enemy with such high velocity it seems that he’s flying through the air at them. The propulsion is great enough that a slip stream is formed around Riku. A mere moment after finishing one attack, Riku again comes in for an immediate consecutive attack exactly the same as the first except coming from a different directions and angles; it’s as if he teleported from one spot to another. This continues for four more attacks, making total of six high speed consecutive thrusts. However, if Riku is in any way effectively blocked against during the six quick attacks, this ability is halted. The second method of using Dark Break targets an area around Riku as opposed to an individual. Standing in one position, Riku uses six attacks even faster than before that they are nigh simultaneous, appearing as if they came at the same time. Riku could, for example, use his keyblade to slash all around him at different angles; a horizontal strike, a vertical slash and several diagonal cuts. Because a purple black aura trails his keyblade, it effective looks like Riku is in a circular prison. It should be noted that while the actual attacks themselves are very fast, faster than normal, the real power behind this ability are the simultaneous strikes.
Strength: Moderate
Uses: After using Dark Break, there is a cooldown of four turns no matter which method he used
Dark Fortress
Whether he likes it or not, Darkness has infused with his body. His body is his weapon and this ability drives the point home [See Weapon: Inner Darkness]. Riku is able to withstand much more damage than the average person using Darkness as a buffer. His body, even his eyes and other orifices, have steel-like hardness that resists against any sort of damage. Though his skin still has the same texture, their resistance to being broken in any way (By a cutting edge, blunt weapon, or even magical means) is like that of a solid block of steel. A powerful slash may only leave a shallow cut. Despite appearances of a lean build, Riku is nigh immovable. Riku does not flinch when he takes damage, regardless of what form it takes; whether he is cut, burned or in any other way attacked. However, attacks and abilities that usually exert a force on the body (like one that sends a concussive push or magnet which draws people in) will budge him, though to a reduced effect than it would normally as moving Riku is like moving five people at once (though he doesn’t actually weigh equivalently that). Cumulative to this, Riku has the endurance, stamina and high pain threshold five times than if he didn’t have control of the darkness within. He can withstand being knocked around by the likes of Hercules, being riddled with holes from bullets or arrows and more as long as none are immediately fatal. Wounds that are normally fatal over time are recoverable for him and while seriously damaging, will not kill him. Of course, Riku would suffer the appropriate wounds, but his performance in battle will not drop no matter how wounded he is; though he will need to exert himself more. Even Riku has a limit; he has only the endurance and stamina of five times his own normally. Riku’s great endurance counts for nothing against instantly deadly attacks like severance of the neck or abdomen, or a wound to the heart by a suitably strong blow
Strength: Strong
Uses: Passive
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~Abilities~
What? You'd rather fight me? Over a puppet that has no heart?
[/i][/b]What? You'd rather fight me? Over a puppet that has no heart?
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AP left:
Dark Shield [Class Ability, Guardian Shell Aura]
A bowl-shaped, semi-transparent energy shield appears in front of the character using it. This shield only protects the side that it was cast upon. So, if you cast it on your back, it will protect your back only, and so-on. The shield can protect from weak to moderate level attacks. You can move while this shield is cast so feel free to use the shield to ram an opponent. [3 time use per battle. The shield lasts for a single post, unless it is broken by an attack stronger than it is.] Riku has increased the strength of this ability, forging it into his Dark Shield [See Guardian Shield and Dream Shield]
Items
1.
2.
3.
Equips
1. Quick Run
A burst of speed across the ground that only moves in a straight line. The Quick Run sends the user flying across a distance of up to twenty feet at high speed but the user can not attack during the movement and they must always come to a complete stop afterward with a moment before they can move again on their own. Speed equivalent to a strong-level ability. One use per post and can not be used after for 3 of your posts.
2. Aerial Dodge
A high-speed spinning motion performed while in the air which allows the user to fling themselves in any direction by about ten feet at moderate ability speed. Any projectile weapon or projectile ability attacks that are not larger than the user's body and contact the user during Aerial Dodge are deflected away by the spin. One use per post and can not be used again for 3 of your posts. If applicable, Aerial Dodge can also not be used again without first landing on some type of surface and then entering the air once more.
3. Dream Shield
This equip boosts the power of the Dark Shield [Shell Aura class] ability, allowing it to completely guard against even strong-level attacks. In exchange this equip enforces a period of three of your turns between each use of Dark Shield [Shell Aura]. Guardians with a Dream Shield must only wait one of their turns between uses.
4. Guardian Shield
This equip gives a Guardian character two extra sets of Dark Shield [Shell Aura]. Other character types will gain one set of Dark Shield [Shell Aura] to use.
5. Guard Break
When an opponent is defending physically or has used a shield-type ability or equip that guards them then the user of this equip can perform a single forward thrust with a weapon(or their body) to destroy the guard and damage the foe by the backlash. The attack can also allow the user to deal normal damage to enemies with passive abilities to boost their physical defence. Six uses per battle and can not be used again for 3 of your posts. Damage is determined by the user's own weapon and physical attacking ability, but the weapon itself is not harming the target, just the force of the backlash from breaking the guard.
6. High Jump 2
Jump up to 60 feet high.
Special Abilities
N/A
Minions
N/A
Summons
N/A
[/blockquote]
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~History~
Well, there is one advantage to being me...Something you could never imitate. Having you for a friend.
[/b][/i]Well, there is one advantage to being me...Something you could never imitate. Having you for a friend.
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Riku has had a strong affiliation with darkness for most his life, though it only surfaced when Destiny Island was invaded by Darkness. He was tempted by this Darkness when he was only 15 years old on. Always having been a restless child who sought to escape the monotony of his island home and set his sights of distant horizons, Riku readily accepted the invitation to Darkness. Because of this, though he was the original intended keyblade bearer, Sora was chosen over him. After finding Sora with new friends Donald and Goofy, Riku began to doubt their friendship and grew jealous. Poisonously manipulated by Maleficient into turning against his friend Sora, Riku welcomed the darkness into him. However, he proved to be too much for even the witch to control and later betrayed her as well, unleashing the darkness in her heart and transforming her into a dragon which Sora defeated.
Again he faced off against Sora and after a climatic battle, it was revealed that Riku had all along been possessed by Ansem, or rather Xehanort, the Seeker of Darkness. It was a while before he regained reign of his body; freed after Sora defeated Xehanort's Heartless in the World of Chaos. In a moment of self sacrifice, to make up for his misdeeds, Riku helped to close the Door to Darkness, though from the inside, with King Mickey. It effectively trapped him within Kingdom Hearts; he only survived the experience due to the mouse King’s aid. Riku and the King eventually made their way to Castle Oblivion where Riku came to realize that a surviving essence of Xehanort's Heartless still existed in his heart and was actively trying to overtake his body. Though he largely managed to suppress this darkness with the help of King Mickey, the temptation bared its fangs in Riku’s heart.
Making his way up from the basement of Castle Oblivon, Riku defeated everything Organization XII threw at him; going so far as to even kill Lexaeus and wound Zexion. Riku even faced his replica, who wanted to kill the real to become real himself; Riku overcame his fake but sympathized with his feelings in the end, promising his replica his heart will go to the same place as Riku’s own upon death. He finally was able to confront his inner darkness, Xehanort's Heartless, on the higher floors and bested this dark apparition in single combat. It was leaving Castle Oblivion that he came upon DiZ who offered him two roads, one to light and the other darkness, Riku chose the middle road; the Road to Dawn; for he had gained a strong hold on his light yet at the same time accepted his inner darkness.
However, Riku could not stand proud with the darkness festering in him and he parted company with the King. Donning a blindfold, for his eyes couldn’t lie about his darkness; which he is prepared to use but wished no-one, not even the King, to witness firsthand.
Towards, this goal, Riku faced off against Xion, the Organization’s 14th member; he removed his blindfold temporally to see her face and, realizing the similarities, tells Xion her keyblade is a fake and warns her to leave the organization. Many times again he meets and converses with Xion, answering her questions about her identity; he finally he reveals to her that she is nothing more than Sora’s clone. After Xion fuses with Roxas, and Roxas decides to leave the organization. On DiZ’s recommendation, Riku goes out to capture him in order to realize their common goal; the awakening of Sra. At first defeated by the dual wielding key blader, Riku submerges himself in his inner darkness to overcome Sora’s nobody with ease. Unfortunately, by reverting to this darkness, Riku’s appearance took on that of Xehanort’s Heartless.
Sora having been awakened, Riku leaves clues and helps his friend along the journey from the shadows. Though he knew Sora was looking for him, Riku could not show his face for what he had become. He did not want to be found. Eventually though, he rescued Kairi, handing her a keyblade to which she was surprisingly adept. Despite first appearances, she recognized him for who he was. With Kairi’s help, Sora recognized him too and at long last, all three of them were united.
After DiZ tried to destroy Kingdom Hearts with a machine of his, the resulting explosion destroyed the remaining essence of Xehanort’s Heartless in Riku. This caused Riku to revert to his original form, though blindfolded. He told his friends he wore the blindfold because his eyes could not lie about the darkness within him that he didn’t want them to see. Gradually though, he found the courage to remove the blindfold when his friends accepted him, darkness and all. Together, he and Sora defeated Xemnas and returned to Destiny Island after their years of absence.
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~Class~
Giving up already? C'mon Sora, I thought you were stronger than that.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Giving up already? C'mon Sora, I thought you were stronger than that.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
Riku seizes the shield to protect his naïve friends; in his hands the shield lights the way to Dawn.
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~Other~
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~Keyblade Master~
Neither suits me. I'm taking the middle road…No. It's the road to dawn.[/center][/b][/i]
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High Class
Knight
Bonus: Removes weakness to Mystics who do not have a Keyblade. Gains use of Warrior's Pulse Aura Class Ability.
Keyblade
Way to the Dawn
Quality ~ : Legendary
Appearance
The Keyblade born from darkness that yearns for light is of the medium wide variety. Its blade is a purple and red bat wing, with the axe of the blade being a grey feathered wing. The handle is red and black, but the hand guards are two fold; one an angel white wing and the other a gargoyle grey wing. In the middle is a blue coloured jewelled eye. At the hilt is a silver cross and keychain that leads to a penchant in the form of a heartless symbol. When it is swung, it leaves a bluish, black trail in its wake.
Size
Medium-Wide
Keyblade Abilities ~ :
Invulnerable
Player character is surrounded in an aura of sparkling lights and can not take damage or be affected by hostile effects for a duration of three turns. If attacked by a Keyblade's Invincible ability then the character takes normal damage.
Strength: Super Strong
Uses: Invulnerable can not be activated more than once per battle.
Endure
By using the Keyblade to bear the brunt the wielder can reduce damage taken from an attack to one quarter and prevent being physically injured or moved by any level of attack. As an added bonus, anyone closely behind the character will be spared any effect from the attack as well.
Strength: Strong
Uses: Six times per battle.
Reflect Guard
The Keyblade can bounce back projectiles directly at their source or another target simply by attacking them in the air. Attacks greater in size than the Key Bearer themselves can not be reflected in this manner unless they are a lower strength level, nor can smaller attacks that are of a higher strength level than this ability be reflected.
Strength: Moderate
Uses: Unlimited
Draw Magic
The character can force enemy offensive spells to home in on them instead of other targets.
Strength: Weak
Uses: Three times per battle.
Counter-Guard
When a physical attack is guarded by the Keyblade it can absorb the force of the blow and then expel it outwards in all directions within a three foot radius.
Strength: Weak
Uses: Counter-Guard can be used again only after five full rounds have passed since its last use.
Heart Abilities ~ :
Element Heart Slot Light
Weak Heart Slot:
XIII Blades:
Thirteen golden claymores orbit Riku for a single turn, dealing damage only on the basis of their rough metal. They spin around Riku, blades pointed outwards, at the same speed a claymore could be swung; causing a blur in vision as all thirteen seem to become a single ring.
Strength: Weak
Uses: XIII Blades can only be used once every three turns
Weak Heart Slot:
Master Hearts: Riku endows his keyblade with blue light energy that causes its length and width to easily be twice that of his own body size. The blue light is but weightless energy that doesn’t hinder the swing of the keyblade. Master Hearts allows the keyblade’s blue energy endowment to strike only what Riku desires and anything else can be passed through as if it were ethereal; things like physical or magical barriers cannot impede it. Along with the physical inner blade, if applicable, Master Hearts incurs the regular keyblade damage as light energy damage. Any keyblade wielders in the vicinity can use Master Hearts at the same time Riku does.
Strength: Weak
Uses: Master Heart’s lasts for up to two turns and has a cooldown of five turns
Moderate Heart Slot:
Last Saber: When the tip of Riku's keyblade makes contact with a surface, a wave of white light energy can be expelled violently forward. The wave of light can come forth as a streak with white lightning belting down from the sky in its path, making the only dodging viable to the sides. The straight line it moves out is as narrow as a body and moves at a speed similar to a speeding car. Riku cannot use this on anything but a surface parallel to the sky. However, the second usage is that when striking with the tip Riku can cause a violent explosion of light energy about the size of a body. When this happens, up to six other similar light explosions can occur within the vicinity. The damage this ability in either form incurs is weak at best and even the concussive push is no more than a shove. However, if an enemy of any size is hit by it directly they are dazed for a turn; as if dizziness and a lost of equilibrium has overtaken them, even their vision blanks out to white. Effectively, a one turn stun. If they receive but a passing glance or look at it directly they will become momentarily blinded by light (like a flash grenade) for a few seconds.
Strength: Moderate
Uses: Riku can use either form with an independent cooldown of two turns for each of them
Strong Heart Slot:
All’s End: The absolute power of a Keyblade personified. All’s End, the end of everything and all things. To activate it, Riku needs merely to throw out his keyblade and two layers of spherical force fields surrounds it that is easily thrice the height of a man in diameter. For Riku, this sphere is a very deep, dark purple. The sphere of energy draws enemies towards itself like a powerful magnet that sucks in anything within a 100 meters, objects, abilities and opponents, with power enough to uproot trees. While touching the sphere of energy itself will incur consistent moderate damage, the true beauty of All’s End is when hundreds of balls of light, taking the appearance of soccer ball sized comets, shoot forth in rapid fire from the hilt of the keyblade in whichever direction the keyblade is pointing (which can vary according to the wielder’s will). Individually, the balls of light are only as damaging as moderate level, but together they cause a slew of power. The continuous gattling lasts for up to three turns and in the last turn, a large explosion of light within a 100 meter radius will ensue causing heavy Strong level light damage. Any enemy looking at the explosion will be blinded for a turn. All’s End can be used by any other Keyblade wielders in the vicinity at the same time as Riku’s own, having the exact same effect but different coloring.
Strength: Strong
Uses: All’s End has a six turn cooldown
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[center]~~~~~~~~~~~~~~~~~~~~~~~[/center][u][b]
[center]~Basic info~[/b][/u]
[i][b]But this may be our only chance. We can't let fear stop us. I'm not afraid of the darkness![/b] [/center][/i]
[center]~~~~~~~~~~~~~~~~~~~~~~~[/center]
[size=1][blockquote][i]Username[/i] ~ : Akito
[i]Other characters[/i] ~ : Marluxia, Alexis Fon Sariah
[i]Is this character canon?[/i] ~ : Yes
[i]Link to audition thread[/i] ~ : [url=http://khrpffinalmix.proboards.com/index.cgi?board=auditions&action=display&thread=7712]I face my Darkness here and now[/url][/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[u][b][center]~Character Info~[/u]
[i]Giving up already? C'mon Sora, I thought you were stronger than that.[/center][/b][/i]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][blockquote][i]Name[/i] ~ : Riku
[i]Age[/i] ~ : 17
[i]Birthplace[/i] ~ : Destiny Island
[i]Gender[/i] ~ : Male
[i]Race[/i] ~ : Human
[i]Special Class[/i] ~ : Tech
[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~Appearance~[/b]
[i][b]You reek of Darkness. Even the light can't block the smell.[/center][/b][/i]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][blockquote][i]Physical appearance[/i] ~ :
[url=http://images3.wikia.nocookie.net/kingdomhearts/images/b/bf/KH2-Riku_cg.jpg]His name is Riku[/url]
A handsome young man with long, argent hair, Riku has finely regal features that are quite easy on the eyes. His own eyes are a deep azure and his skin is only lightly pale. Blessed with broad shoulders and a well-built body, Riku is tall for his age. His physique is lean and slim, though still muscular in the right places to show his athletic ability
[i]Clothing/Accessories[/i] ~ :
The clothes Riku wear tend to vary day to day, like any average person, but he has found a particular fondness for a casual white and yellow vest with a loose black zip up shirt underneath, purple cargo pants and white sneakers. Not particularly a fan of accessories, the only notable one he wears is the wristband in his left arm.[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[b][center]~Personality~
[i]I was starting to worry you guys weren't ever gonna catch on. Sora never did pick the brightest friends.[/center][/b][/i]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b][blockquote]
[size=1][i]Alignment[/i] ~ : Neutral Good
[i]Behavior[/i] ~ :
The epiphany of cool, Riku radiates a composed and mature demeanor. He is level-headed to the point that it’s annoying, not allowing emotions or hesitation to cloud his judgment. Sometimes, this decisiveness is mistaken for apathy and even cold-heartedness; but Riku worries more than anyone, especially when it comes to the few people he calls friends. A confident young man whose solemn mannerisms are a counter-balance to the upbeat passion of his friends, Riku prefers to take action away from the limelight. This passivity is an obvious result of his learning from past errs, from his foolish, restless self. He is not the boy he once was, Riku has grown more than any other; from a recklessly ambitious boy to a more responsible young man.
Despite this, Riku has not grown out his cocky and devil may care attitude. He makes snide remarks and carries with him an aura of a light-hearted arrogance. Riku is a proud individual, despite all that has happened to him; it is only that innocent, almost child-like, pride that has not changed. So much pride that he cannot stand people seeing his weak side; he even refused to look at it himself once, which led to his fall. Though he has matured, Riku is still too proud to be comfortable showing weakness around others, even his closest friends. Less expressive and keen, Riku is a willful but agreeable intellectual who doesn’t let injustice slide; though this is largely due to the influence of his friends. He doesn’t consider himself a particular good or soft-hearted person, but there are things Riku can’t just let slide.
A natural born leader, Riku exudes such self-confidence and poise that tends to assure those around him. It’s hard to find fault in him; really, the only person who can is himself. Not surprising as Riku is one of those rare talented geniuses, who just seems to be able to do everything. This competency gave rise to a superiority complex that while Riku learns isn’t as assured as he had always thought, is still prevalent in his treatment of others. Disdain to his enemies, a relaxed swagger in dealings with strangers and even a hint of self-evaluated preciousness with his friends. He does feel remorse for his past actions, though he hates to be sappy about it. Ultimately, Riku is a caring but habitually aloof person, much like a contrast of light and dark.[/size][/blockquote]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~Weapons~[/b]
[b][i] This battle isn't over. And until it is, I still need the power of darkness.[/center][/i][/b]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][center][u]Primary Weapon(s)[/u][/center]
[blockquote][b]ID[/b]: Inner Darkness
Darkness has awakened and assimilated in Riku’s body to such an extent it’s just as much a part of him as an arm or leg. His Inner Darkness acts like a buffer for his entire body, as if it was covered entirely in steel. This means any of his punches, kicks or body blows are like he’s wearing a gauntlet or grieve; being akin to being struck by a metal object rather than a body part [See ‘Dark Fortress’]. Sometimes, the darkness manifests as a dark purple black aura surrounding Riku, but usually it stays dormant inside him; it is an inner power that exerts an outer force, much like ki.
[b]Quality:[/b] Supreme
[u]Dark Might[/u]
The Darkness within him empowers Riku to greater heights, such that he is thrice as physically strong as a young man his age with his athletic build would be; allowing him to lift large objects or deal heavier blows.
[i]Strength:[/i] Weak
[i]Uses:[/i] Passive
[u]Dark Impulse[/u]
Thanks to the constant state of alertness the threat of Darkness consuming him has him in, Riku has a sixth sense when it comes to sensing that which might cause him harm; his brain registering and processing the information much faster than normal. Even if he cannot see a threat approaching him, he can usually instinctively know that it’s coming and react to it; an almost beast-like intuition. His reflexes are already good, but this ability does not enhance them; but it provides Riku with a ‘spider sense’ for danger that makes sneak attacks on him very difficult. This instinctual ability allows Riku to respond to attack and know where everything is without actually using his eyes; making him a perfectly capable fighter even when blind.
[i]Strength:[/i] Weak
[i]Uses:[/i] Passive
[u]Dark Aura[/u]
Riku fires the power of his Inner Darkness from his free hand in the form of light blue fireballs the size of bowling balls, each one able to curve once towards an enemy in a weak homing ability (it will change directions once to reach an enemy) before exploding upon contact. They are as fast as a speeding car and can reach great distances. The damage the fireballs incur is low; about the strength of a ‘weak’ fireball; though dealing Dark elemental damage instead of Fire. Dark Aura’s greatest advantage is that up to seven dark fire balls can fire at once from the palm of Riku hand. The explosions Dark Aurua incurs, no bigger than thrice the fireball’s original size, upon contact are able to stun an enemy for one second for each dark fire ball or its subsequent explosion that hits any part of an enemy’s body; if all seven hit, an enemy is stunned for seven seconds.
[i]Strength:[/i] Weak
[i]Uses:[/i] After using Dark Aura, there is a cooldown of four turns
[u]Dark Break[/u]
Drawing upon his Inner Darkness for just a moment and focusing it into speed, Riku can execute six excessively fast attacks, with or without a weapon, from different directions. Dark Break can be used in two ways. The first is designated at a single opponent. Firstly, Riku hovers a few centimeters above the ground as darkness forms around him; this lasts for only a second or two before Riku thrusts at an enemy with such high velocity it seems that he’s flying through the air at them. The propulsion is great enough that a slip stream is formed around Riku. A mere moment after finishing one attack, Riku again comes in for an immediate consecutive attack exactly the same as the first except coming from a different directions and angles; it’s as if he teleported from one spot to another. This continues for four more attacks, making total of six high speed consecutive thrusts. However, if Riku is in any way effectively blocked against during the six quick attacks, this ability is halted. The second method of using Dark Break targets an area around Riku as opposed to an individual. Standing in one position, Riku uses six attacks even faster than before that they are nigh simultaneous, appearing as if they came at the same time. Riku could, for example, use his keyblade to slash all around him at different angles; a horizontal strike, a vertical slash and several diagonal cuts. Because a purple black aura trails his keyblade, it effective looks like Riku is in a circular prison. It should be noted that while the actual attacks themselves are very fast, faster than normal, the real power behind this ability are the simultaneous strikes.
[i]Strength:[/i] Moderate
[i]Uses:[/i] After using Dark Break, there is a cooldown of four turns no matter which method he used
[u]Dark Fortress[/u]
Whether he likes it or not, Darkness has infused with his body. His body is his weapon and this ability drives the point home [See Weapon: Inner Darkness]. Riku is able to withstand much more damage than the average person using Darkness as a buffer. His body, even his eyes and other orifices, have steel-like hardness that resists against any sort of damage. Though his skin still has the same texture, their resistance to being broken in any way (By a cutting edge, blunt weapon, or even magical means) is like that of a solid block of steel. A powerful slash may only leave a shallow cut. Despite appearances of a lean build, Riku is nigh immovable. Riku does not flinch when he takes damage, regardless of what form it takes; whether he is cut, burned or in any other way attacked. However, attacks and abilities that usually exert a force on the body (like one that sends a concussive push or magnet which draws people in) will budge him, though to a reduced effect than it would normally as moving Riku is like moving five people at once (though he doesn’t actually weigh equivalently that). Cumulative to this, Riku has the endurance, stamina and high pain threshold five times than if he didn’t have control of the darkness within. He can withstand being knocked around by the likes of Hercules, being riddled with holes from bullets or arrows and more as long as none are immediately fatal. Wounds that are normally fatal over time are recoverable for him and while seriously damaging, will not kill him. Of course, Riku would suffer the appropriate wounds, but his performance in battle will not drop no matter how wounded he is; though he will need to exert himself more. Even Riku has a limit; he has only the endurance and stamina of five times his own normally. Riku’s great endurance counts for nothing against instantly deadly attacks like severance of the neck or abdomen, or a wound to the heart by a suitably strong blow
[i]Strength:[/i] Strong
[i]Uses:[/i] Passive[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~Abilities~[/b]
[b]
[i]What? You'd rather fight me? Over a puppet that has no heart?[/center][/i][/b]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][blockquote][b]AP left:[/b]
[u]Dark Shield [Class Ability, Guardian Shell Aura][/u]
A bowl-shaped, semi-transparent energy shield appears in front of the character using it. This shield only protects the side that it was cast upon. So, if you cast it on your back, it will protect your back only, and so-on. The shield can protect from weak to moderate level attacks. You can move while this shield is cast so feel free to use the shield to ram an opponent. [3 time use per battle. The shield lasts for a single post, unless it is broken by an attack stronger than it is.] Riku has increased the strength of this ability, forging it into his Dark Shield [See Guardian Shield and Dream Shield]
[u]Items[/u]
[b]1.[/b]
[b]2.[/b]
[b]3.[/b]
[u]Equips[/u]
[b]1. Quick Run[/b]
A burst of speed across the ground that only moves in a straight line. The Quick Run sends the user flying across a distance of up to twenty feet at high speed but the user can not attack during the movement and they must always come to a complete stop afterward with a moment before they can move again on their own. Speed equivalent to a strong-level ability. One use per post and can not be used after for 3 of your posts.
[b]2. Aerial Dodge[/b]
A high-speed spinning motion performed while in the air which allows the user to fling themselves in any direction by about ten feet at moderate ability speed. Any projectile weapon or projectile ability attacks that are not larger than the user's body and contact the user during Aerial Dodge are deflected away by the spin. One use per post and can not be used again for 3 of your posts. If applicable, Aerial Dodge can also not be used again without first landing on some type of surface and then entering the air once more.
[b]3. Dream Shield[/b]
This equip boosts the power of the Dark Shield [Shell Aura class] ability, allowing it to completely guard against even strong-level attacks. In exchange this equip enforces a period of three of your turns between each use of Dark Shield [Shell Aura]. Guardians with a Dream Shield must only wait one of their turns between uses.
[b]4. Guardian Shield[/b]
This equip gives a Guardian character two extra sets of Dark Shield [Shell Aura]. Other character types will gain one set of Dark Shield [Shell Aura] to use.
[b]5. Guard Break[/b]
When an opponent is defending physically or has used a shield-type ability or equip that guards them then the user of this equip can perform a single forward thrust with a weapon(or their body) to destroy the guard and damage the foe by the backlash. The attack can also allow the user to deal normal damage to enemies with passive abilities to boost their physical defence. Six uses per battle and can not be used again for 3 of your posts. Damage is determined by the user's own weapon and physical attacking ability, but the weapon itself is not harming the target, just the force of the backlash from breaking the guard.
[b]6. High Jump 2[/b]
Jump up to 60 feet high.
[u]Special Abilities[/u]
[i]N/A[/i]
[u]Minions[/u]
[i]N/A[/i]
[u]Summons[/u]
[i]N/A[/i][/size]
[/blockquote][b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~History~[/b]
[b][i]Well, there is one advantage to being me...Something you could never imitate. Having you for a friend.[/center][/b][/i]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][blockquote]
Riku has had a strong affiliation with darkness for most his life, though it only surfaced when Destiny Island was invaded by Darkness. He was tempted by this Darkness when he was only 15 years old on. Always having been a restless child who sought to escape the monotony of his island home and set his sights of distant horizons, Riku readily accepted the invitation to Darkness. Because of this, though he was the original intended keyblade bearer, Sora was chosen over him. After finding Sora with new friends Donald and Goofy, Riku began to doubt their friendship and grew jealous. Poisonously manipulated by Maleficient into turning against his friend Sora, Riku welcomed the darkness into him. However, he proved to be too much for even the witch to control and later betrayed her as well, unleashing the darkness in her heart and transforming her into a dragon which Sora defeated.
Again he faced off against Sora and after a climatic battle, it was revealed that Riku had all along been possessed by Ansem, or rather Xehanort, the Seeker of Darkness. It was a while before he regained reign of his body; freed after Sora defeated Xehanort's Heartless in the World of Chaos. In a moment of self sacrifice, to make up for his misdeeds, Riku helped to close the Door to Darkness, though from the inside, with King Mickey. It effectively trapped him within Kingdom Hearts; he only survived the experience due to the mouse King’s aid. Riku and the King eventually made their way to Castle Oblivion where Riku came to realize that a surviving essence of Xehanort's Heartless still existed in his heart and was actively trying to overtake his body. Though he largely managed to suppress this darkness with the help of King Mickey, the temptation bared its fangs in Riku’s heart.
Making his way up from the basement of Castle Oblivon, Riku defeated everything Organization XII threw at him; going so far as to even kill Lexaeus and wound Zexion. Riku even faced his replica, who wanted to kill the real to become real himself; Riku overcame his fake but sympathized with his feelings in the end, promising his replica his heart will go to the same place as Riku’s own upon death. He finally was able to confront his inner darkness, Xehanort's Heartless, on the higher floors and bested this dark apparition in single combat. It was leaving Castle Oblivion that he came upon DiZ who offered him two roads, one to light and the other darkness, Riku chose the middle road; the Road to Dawn; for he had gained a strong hold on his light yet at the same time accepted his inner darkness.
However, Riku could not stand proud with the darkness festering in him and he parted company with the King. Donning a blindfold, for his eyes couldn’t lie about his darkness; which he is prepared to use but wished no-one, not even the King, to witness firsthand.
Towards, this goal, Riku faced off against Xion, the Organization’s 14th member; he removed his blindfold temporally to see her face and, realizing the similarities, tells Xion her keyblade is a fake and warns her to leave the organization. Many times again he meets and converses with Xion, answering her questions about her identity; he finally he reveals to her that she is nothing more than Sora’s clone. After Xion fuses with Roxas, and Roxas decides to leave the organization. On DiZ’s recommendation, Riku goes out to capture him in order to realize their common goal; the awakening of Sra. At first defeated by the dual wielding key blader, Riku submerges himself in his inner darkness to overcome Sora’s nobody with ease. Unfortunately, by reverting to this darkness, Riku’s appearance took on that of Xehanort’s Heartless.
Sora having been awakened, Riku leaves clues and helps his friend along the journey from the shadows. Though he knew Sora was looking for him, Riku could not show his face for what he had become. He did not want to be found. Eventually though, he rescued Kairi, handing her a keyblade to which she was surprisingly adept. Despite first appearances, she recognized him for who he was. With Kairi’s help, Sora recognized him too and at long last, all three of them were united.
After DiZ tried to destroy Kingdom Hearts with a machine of his, the resulting explosion destroyed the remaining essence of Xehanort’s Heartless in Riku. This caused Riku to revert to his original form, though blindfolded. He told his friends he wore the blindfold because his eyes could not lie about the darkness within him that he didn’t want them to see. Gradually though, he found the courage to remove the blindfold when his friends accepted him, darkness and all. Together, he and Sora defeated Xemnas and returned to Destiny Island after their years of absence. [/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~Class~[/b]
[b][i]Giving up already? C'mon Sora, I thought you were stronger than that.[/i]
[size=1]~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?[/size]
[/center][/b]
[size=1][blockquote]Riku seizes the shield to protect his naïve friends; in his hands the shield lights the way to Dawn.[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[u][b][center]~Other~[/center][/b][/u]
[blockquote][size=1][/size][/blockquote]
[center]~~~~~~~~~~~~~~~~~~~~~~~[/center]
[u][b][center]~Keyblade Master~[/u]
[i]Neither suits me. I'm taking the middle road…No. It's the road to dawn.[/center][/b][/i]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][blockquote][i]High Class[/i]
[b]Knight[/b]
[i]Bonus:[/i] Removes weakness to Mystics who do not have a Keyblade. Gains use of Warrior's Pulse Aura Class Ability.
[i]Keyblade[/i]
[url=http://images.wiki.wegame.com/i/371XoPGt.png]Way to the Dawn[/url]
[i]Quality[/i] ~ : Legendary
[i]Appearance[/i]
The Keyblade born from darkness that yearns for light is of the medium wide variety. Its blade is a purple and red bat wing, with the axe of the blade being a grey feathered wing. The handle is red and black, but the hand guards are two fold; one an angel white wing and the other a gargoyle grey wing. In the middle is a blue coloured jewelled eye. At the hilt is a silver cross and keychain that leads to a penchant in the form of a heartless symbol. When it is swung, it leaves a bluish, black trail in its wake.
[i]Size[/i]
Medium-Wide
[i]Keyblade Abilities[/i] ~ :
[u]Invulnerable[/u]
Player character is surrounded in an aura of sparkling lights and can not take damage or be affected by hostile effects for a duration of three turns. If attacked by a Keyblade's Invincible ability then the character takes normal damage.
[i]Strength[/i]: Super Strong
[i]Uses[/i]: Invulnerable can not be activated more than once per battle.
[u]Endure[/u]
By using the Keyblade to bear the brunt the wielder can reduce damage taken from an attack to one quarter and prevent being physically injured or moved by any level of attack. As an added bonus, anyone closely behind the character will be spared any effect from the attack as well.
[i]Strength[/i]: Strong
[i]Uses[/i]: Six times per battle.
[u]Reflect Guard[/u]
The Keyblade can bounce back projectiles directly at their source or another target simply by attacking them in the air. Attacks greater in size than the Key Bearer themselves can not be reflected in this manner unless they are a lower strength level, nor can smaller attacks that are of a higher strength level than this ability be reflected.
[i]Strength[/i]: Moderate
[i]Uses[/i]: Unlimited
[u]Draw Magic[/u]
The character can force enemy offensive spells to home in on them instead of other targets.
[i]Strength[/i]: Weak
[i]Uses[/i]: Three times per battle.
[u]Counter-Guard[/u]
When a physical attack is guarded by the Keyblade it can absorb the force of the blow and then expel it outwards in all directions within a three foot radius.
[i]Strength[/i]: Weak
[i]Uses[/i]: Counter-Guard can be used again only after five full rounds have passed since its last use.
[i]Heart Abilities[/i] ~ :
[b]Element Heart Slot[/b] Light
[b]Weak Heart Slot:[/b]
[u]XIII Blades:[/u]
Thirteen golden claymores orbit Riku for a single turn, dealing damage only on the basis of their rough metal. They spin around Riku, blades pointed outwards, at the same speed a claymore could be swung; causing a blur in vision as all thirteen seem to become a single ring.
[i]Strength[/i]: Weak
[i]Uses[/i]: XIII Blades can only be used once every three turns
[b]Weak Heart Slot:[/b]
[u]Master Hearts:[/u] Riku endows his keyblade with blue light energy that causes its length and width to easily be twice that of his own body size. The blue light is but weightless energy that doesn’t hinder the swing of the keyblade. Master Hearts allows the keyblade’s blue energy endowment to strike only what Riku desires and anything else can be passed through as if it were ethereal; things like physical or magical barriers cannot impede it. Along with the physical inner blade, if applicable, Master Hearts incurs the regular keyblade damage as light energy damage. Any keyblade wielders in the vicinity can use Master Hearts at the same time Riku does.
[i]Strength[/i]: Weak
[i]Uses[/i]: Master Heart’s lasts for up to two turns and has a cooldown of five turns
[b]Moderate Heart Slot:[/b]
[u]Last Saber:[/u] When the tip of Riku's keyblade makes contact with a surface, a wave of white light energy can be expelled violently forward. The wave of light can come forth as a streak with white lightning belting down from the sky in its path, making the only dodging viable to the sides. The straight line it moves out is as narrow as a body and moves at a speed similar to a speeding car. Riku cannot use this on anything but a surface parallel to the sky. However, the second usage is that when striking with the tip Riku can cause a violent explosion of light energy about the size of a body. When this happens, up to six other similar light explosions can occur within the vicinity. The damage this ability in either form incurs is weak at best and even the concussive push is no more than a shove. However, if an enemy of any size is hit by it directly they are dazed for a turn; as if dizziness and a lost of equilibrium has overtaken them, even their vision blanks out to white. Effectively, a one turn stun. If they receive but a passing glance or look at it directly they will become momentarily blinded by light (like a flash grenade) for a few seconds.
[i]Strength[/i]: Moderate
[i]Uses[/i]: Riku can use either form with an independent cooldown of two turns for each of them
[b]Strong Heart Slot:[/b]
[u]All’s End:[/u] The absolute power of a Keyblade personified. All’s End, the end of everything and all things. To activate it, Riku needs merely to throw out his keyblade and two layers of spherical force fields surrounds it that is easily thrice the height of a man in diameter. For Riku, this sphere is a very deep, dark purple. The sphere of energy draws enemies towards itself like a powerful magnet that sucks in anything within a 100 meters, objects, abilities and opponents, with power enough to uproot trees. While touching the sphere of energy itself will incur consistent moderate damage, the true beauty of All’s End is when hundreds of balls of light, taking the appearance of soccer ball sized comets, shoot forth in rapid fire from the hilt of the keyblade in whichever direction the keyblade is pointing (which can vary according to the wielder’s will). Individually, the balls of light are only as damaging as moderate level, but together they cause a slew of power. The continuous gattling lasts for up to three turns and in the last turn, a large explosion of light within a 100 meter radius will ensue causing heavy Strong level light damage. Any enemy looking at the explosion will be blinded for a turn. All’s End can be used by any other Keyblade wielders in the vicinity at the same time as Riku’s own, having the exact same effect but different coloring.
[i]Strength[/i]: Strong
[i]Uses[/i]: All’s End has a six turn cooldown
[/blockquote][/size]