Post by nascent on Aug 23, 2009 17:32:42 GMT -5
Yep, buying a new Ability for Hades... one that'll give him a HUGE home turf advantage.
[Underworld Curse]
The famed curse of the Underworld is Hades' ace in the hole when dealing with trouble in his own domain, sapping the fighting strength of his foes while locking down their combat advantages. The curse is active so long as Hades is within the boundaries of the Underworld (having made at least one post in the same Underworld RP thread as those characters effected) and conscious; should the Lord of the Dead be KO'd then the effects of the curse are immediately lifted. While active, the Underworld Curse prevents all characters that are Hades' enemies (or simply not allied with him) from gaining the benefits of any and all enhancements, regardless of their nature.
For instance, a character casting Haste in the Underworld would find the spell completely unusable. A character with a passive Ability that increased their strength, whether by magic or pure physical advantage, would also find that increase gone. Any enhancement, passive or active, whether from an Ability or Weapon Ability, has absolutely no effect in the Underworld so long as Hades is present. Additionally, every seven turns a character that's effected by the curse automatically suffers damage to their stamina equivalent to a Weak attack Ability -- this does not damage the character's body or health, just their physical and mental capacity to fight.
The curse does not effect Hades' allies or the god himself, and he may willfully exempt anyone from the curse's effects at any time. Also, an attack Ability of the element of Light that's Strong or Super-Strong can disrupt the curse for ten turns if it hits Hades directly.
Strength: Strong
Uses: Passive; only usable in the Underworld
1 Ability Slot ~ 300 Munny
2 Ability Upgrades ~ 600 Munny
-------------------------------------
SUBTOTAL: 900 Munny
Canon Discount ~ 1/2 off
-------------------------------------
FINAL TOTAL: 450 Munny
[Underworld Curse]
The famed curse of the Underworld is Hades' ace in the hole when dealing with trouble in his own domain, sapping the fighting strength of his foes while locking down their combat advantages. The curse is active so long as Hades is within the boundaries of the Underworld (having made at least one post in the same Underworld RP thread as those characters effected) and conscious; should the Lord of the Dead be KO'd then the effects of the curse are immediately lifted. While active, the Underworld Curse prevents all characters that are Hades' enemies (or simply not allied with him) from gaining the benefits of any and all enhancements, regardless of their nature.
For instance, a character casting Haste in the Underworld would find the spell completely unusable. A character with a passive Ability that increased their strength, whether by magic or pure physical advantage, would also find that increase gone. Any enhancement, passive or active, whether from an Ability or Weapon Ability, has absolutely no effect in the Underworld so long as Hades is present. Additionally, every seven turns a character that's effected by the curse automatically suffers damage to their stamina equivalent to a Weak attack Ability -- this does not damage the character's body or health, just their physical and mental capacity to fight.
The curse does not effect Hades' allies or the god himself, and he may willfully exempt anyone from the curse's effects at any time. Also, an attack Ability of the element of Light that's Strong or Super-Strong can disrupt the curse for ten turns if it hits Hades directly.
Strength: Strong
Uses: Passive; only usable in the Underworld
[b][Underworld Curse][/b]
The famed curse of the Underworld is Hades' ace in the hole when dealing with trouble in his own domain, sapping the fighting strength of his foes while locking down their combat advantages. The curse is active so long as Hades is within the boundaries of the Underworld (having made at least one post in the same Underworld RP thread as those characters effected) and conscious; should the Lord of the Dead be KO'd then the effects of the curse are immediately lifted. While active, the Underworld Curse prevents all characters that are Hades' enemies (or simply not allied with him) from gaining the benefits of any and all enhancements, regardless of their nature.
For instance, a character casting Haste in the Underworld would find the spell completely unusable. A character with a passive Ability that increased their strength, whether by magic or pure physical advantage, would also find that increase [b]gone[/b]. Any enhancement, passive or active, whether from an Ability, Equip, or Weapon Ability, has absolutely no effect in the Underworld so long as Hades is present. Additionally, every seven turns a character that's effected by the curse automatically suffers damage to their stamina equivalent to a Weak attack Ability -- this does not damage the character's body or health, just their physical and mental capacity to fight.
The curse does not effect Hades' allies or the god himself, and he may willfully exempt anyone from the curse's effects at any time. Also, an attack Ability of the element of Light that's Strong or Super-Strong can disrupt the curse for ten turns if it hits Hades directly.
[b]Strength:[/b] Strong
[b]Uses:[/b] Passive; only usable in the Underworld
1 Ability Slot ~ 300 Munny
2 Ability Upgrades ~ 600 Munny
-------------------------------------
SUBTOTAL: 900 Munny
Canon Discount ~ 1/2 off
-------------------------------------
FINAL TOTAL: 450 Munny