Post by stray on Sept 1, 2009 16:49:52 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : Stray
Other characters ~ : Larxene, Fuu, Stilt
Is this character canon? ~ : Yes
Link to audition thread ~ : Here
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Raimu “Rhyme” Bito
Age ~ : 14
Birthplace ~ : Modern-day Japan
Gender ~ : Female
Race ~ : Human/Noise
Special Class ~ : n/a
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : Rhyme is exceptionally adorable, despite her tomboyish appearance. She is small and petite, sports short blonde, chin length hair, and is often mistaken for being a boy. Her soft blue eyes and kind smile directly mirror her gentle personality.
When in her Noise form, Rhyme appears as a small, fuzzy squirrel-ish crossed with a koala-ish type creature. She is mostly light pink in hue, with little tuffs of white on both her cheeks and back. While the majority of her body looks 'normal', her tail and arms/wings look as if they were painted on. One could say that they look almost like graffiti or tattoos, without a canvas.The 'etched' on parts are very sharp, and provide the small Noise with a way to attack or defend herself.
Her true physical form, however, is that of a small, monochrome pin. A simple sketch of her Noise form, colored in white, rests on a plain, black background. The back of the pin is silver, and provides the wearer with a latch to pin the accessory into either their clothes or other forms of apparel.
Clothing/Accessories ~ : Rhyme, when in her human form, sports an over-sized orange, long sleeve shirt with a black heart shaped skull on the front, and a pair of baggy white overalls, in which the straps are left dangling against the sides of her legs. For shoes, she dons a pair of black and orange sneakers. A black beanie, adorned with a small skull ornament, sits snugly on her head- and is rarely ever removed. Likewise, her necklace, a keepsake from her brother, is a part of her everyday attire. Overall, she sports a very androgynous appearance.
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ : Good
Behavior ~ : Rhyme is a kind, old soul. Calm and patient, she likes to take her time on what she both says and does. She is also quite the optimist, and often encourages and gives advice in the form of adages. Her passive, quiet nature allows her to get along with a large variety of people. However, the same traits can sometimes lead to her being mistreated and taken advantage of. She can sometimes be a bit of a worrier, and has a hard time hiding her feelings, especially after having her feelings hurt. Once befriended, she is loyal to the end, and often sees it as her duty to help fulfill her friends’ goals and dreams. This is most likely due to the loss of her ambitions, and perhaps even inability to ever dream for herself again.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Pins
Quality: Average
[Rhyme makes use of small pins when in battle. They come in various colors and brands, but they are all activated by touch.]
Secondary Weapon(s)
ID: n/a
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left: 0
[Pin 262/Rhyme's Pin]
[This pin is more then just a weapon. In fact, her soul is bound to this very pin. Anyone in possession of Rhyme's Pin has the ability to summon her to battle. Otherwise, she is capable of fighting or transforming on her own. If defeated in either her human or Noise form, she will revert back to being a pin. If Rhyme's Pin is destroyed, Rhyme shall perish with it. When in her Noise form, Rhyme has the ability to jump/glide towards her foes and attempt to slash them with her razor sharp wings or tail. This can include one enemy or multiple enemies.]
Strength: Strong
Uses: There is no limit to how long she can stay transformed, in or out of battle. Her actual attack is unlimited, lasts one turn, and needs a cool down of one turn.
[Pin 000/Player Pin]
[This black and white pin sports CAT's famous skull and crossbones design. When touched, the user has the option to scan a small area, about twenty-five feet all around them, and peak into people's thoughts for a short period of time. The user may also imprint an idea into a person's mind. To imprint, the user must be within at least five feet of the target, and facing them.]
Strength: Moderate
Uses: This pin cannot be used during battle. It has unlimited use with no cool down.
Items
1.
2.
Equips
1.
2.
3.
Special Abilities
n/a
Minions
n/a
Summons
n/a
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Rhyme arrived to the Underworld like most of its inhabitants. She died. What set her apart from the rest, however, was that she had already been dead before.
Her first death occurred in Shibuya, where she and her family resided. An out of control car claimed both her and her brother's life, despite his brave attempts to save his little sister. Gathered up by the area's Reapers, they were given the option to 'pass on' or join their game. The Game, as it is called, requires a fee to enter, but the prize is more then enough to tempt most souls into trying their luck.
To the winners go the spoils of life, and so both Beat and Rhyme decided to try their luck. But the price to enter took its toll. Stripped of her dreams, ambitions, and the memory of her brother, Rhyme entered into the UG seemingly all alone. Her brother was quick to take her as a partner for the game, and if it weren't for him she wouldn't have made it past the first day. Tragedy struck halfway through the week. Decieved by what seemed an easy Mission, the two, along with their new found friends, were led into a trap. Rhyme sacrificed not only her second chance at life, but also her fee, to push her brother out of the path of a raging shark Noise. She was instantly erased.
Rhyme 'awoke' in the Underworld, a strange pin in her hand, and a towering, dark figure before her. When Hades, the God of the Dead, offers you a deal, it's hard to say 'no.' It's even harder when you seemingly have no other alternative.
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
You know that one of them must be chosen. What power will you seek?
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.~ A staff of wonder and ruin - The power of the mystic: Inner strength.
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~Other~
[So cute! x3]