Post by Kashew on Sept 11, 2009 19:05:43 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : kashew
Other characters ~ : The Entire Cast
Is this character canon? ~ :
Link to audition thread ~ :
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Melody
Age ~ : 18
Birthplace ~ : Blue Planet
Gender ~ : Female
Race ~ : Human
Special Class ~ : Tech
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : Melody stands at 5' 6", her hair color is jet black, the length going to a 5" pass her shoulders. Her skin is a pale color making her seem like she's sick. She has heterochromia, her left eye being a dark brown, and the right being dark blue. But beside this unique trait to her, she has black rings under her eyes due to the lack of sleep, adding to the sickly appearance. Her body is lacking a bit, which has given some people the embarrasement of mistaking her for a him. Her body is covered with scars from burns, cuts and other forms of tortures and interogations, hence the bandaging on her legs and the long-sleeved shirt.
Clothing/Accessories ~ : It consist of a white long-sleeve athletic shirt with a seven-digit prison number stitched into it. On her wrist she has a black band that when Forte comes out uses it to tie her hair back. When she's not wearing the mask its attached to the side of her shorts. The shorts she wear are like cargo pants but shorten to halfway up her thigh. Both her legs are bandaged all the up to where the legs would meet up the pelvis. Unlike most people she doesn't wear shoes, so her walks around bare footed.
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ : Neutral
Behavior ~ : She has DID, so each of her personas are all on different sides of the scale.
Melody ~ People always thought she was crazy, considering the fact that at the time was hearing "Forte's voice" in her head. She takes anything offered to her and she doesn't care about her well-being until it is threatened. She always has a sad look to her, and the atmosphere gives that same effect.
Forte ~ Forte is a loud mouth girl that is all straight forward with everything. As such she is impatient with everything, everything with her is a rush job. Other than being impatient, she likes to think things big, never thinking about the small details. Like a stereotypical girl, she’s entomophobic: a fear of insects.
Mezzo ~ Mezzo is calm down to earth woman. She closely examines everything and answers it with caution. She has the tendency to act like a big sister with people. She is hydrophobic because of her training.
Piano ~ Piano is a shy girl that doesn’t like fighting. If fact she tries to avoid it as much as she can. She so soft-spoken that she can be mistaken for being mute. Even though she hates fighting her skills are not to be counted out. She is claustrophobic also cleithrophobic, fear of being locked in an enclosed space.
Dissonance ~ Little information can be said about Dissonance, considering the fact that it barely speaks. But what can be said is that it has no sense of being, doesn’t care who’s on its side or not so long as its killing.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Persona Mask
Quality: Excellent
A simple white mask, on the inside of it is runic symbols that allow the mask use magic. For Melody’s personas, the mask shows a design and/or color to show which persona is controlling at the moment.
Element ~ Lightening
Summon: Weapon Specialist
As each Personality takes control of the body, Persona’s Mask summons the weapon that the personality works well with. The change is instance so there’s no stop to the flow of the fight.
Strength: Weak
Uses: Passive
Shooting Jolt Star
A technique learned from using the mask, Melody (and her other personas) can use this as group damaging attack or a way to disable a person. It begins when Melody/persona taps their weapon, what happens is that the weapon beings to charge with electricity. To ensure a quick charge of electricity, Melody/persona spins her weapon like a generator would to make electricity. When enough of a charge is made, Melody/persona slashes the air leaving a streak. Slashing the air four more times in quick succession with the first slash forms a star-pentagram (right-side up not upside down). Then taking aim in the center of the pentagram, Melody/persona launches it forward with her weapon. As it moves forward it releases the stored up electricity arching into anything that is remotely close to it giving it moderate lightening damage.
The pentagram moves in the same pattern as the weapon that fired/hit it.
Melody ~ The pentagram spins in a corkscrew as it moves forward.
Forte ~ The pentagram bulges forward in the center as the rest falls behind it.
Mezzo ~ The pentagram moves side to side in a snake like pattern.
Piano ~ The pentagram moves forward, no addition movements included.
Dissonance ~ The pentagram is thrown like a shuriken.
Strength: Moderate
Uses: 5 times in battle, 2 post charge, 2 post cooldown
Range: Pentagram height ~ 3’, Arching radius ~ 1’, Distance travel ~ 18’
Secondary Weapon(s)
ID:
Pistol w/ Bayonet attachment ~ Melody’s weapon of choice: A single pistol with a combat knife attached to it as a bayonet.
Double Ball Hammer ~ Forte’s weapon of choice: With a handle length of 5’ the end of handle, where the hammer is situated, is like ball peen hammer, except both ends are balls. The balls themselves are about a 2’ in diameter, making the total weight about 50 lb.
Yumi and Quiver ~ Mezzo’s weapon of choice: Her yumi at first would seem to be breakable but in reality Mezzo’s is special made to where it can hold its own against a sword.
Kite Shield ~ Piano’s weapon of choice: Unlike most kite shields where the strap is vertical with the shield, the strap on this one is horizontal with the kite and is positioned halfway down the shield.
Claw glove and Steel gauntlet ~ Dissonance weapon of choice: The Claw glove is on its left hand, with a plating going all up the forearm. The right hand has a full-plated steel gauntlet.
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left: N/A
Items
1.
2.
Equips
1. High Jump
Jump up to 20 feet high.
2. Quick Run
A burst of speed across the ground that only moves in a straight line. The Quick Run sends the user flying across a distance of up to twenty feet at high speed but the user can not attack during the movement and they must always come to a complete stop afterward with a moment before they can move again on their own. Speed equivalent to a strong-level ability. One use per post and can not be used after for 3 of your posts.
3. Aerial Dodge
A high-speed spinning motion performed while in the air which allows the user to fling themselves in any direction by about ten feet at moderate ability speed. Any projectile weapon or projectile ability attacks that are not larger than the user's body and contact the user during Aerial Dodge are deflected away by the spin. One use per post and can not be used again for 3 of your posts. If applicable, Aerial Dodge can also not be used again without first landing on some type of surface and then entering the air once more.
4. Strike Raid
The user can throw a melee weapon as an attack and then have it reappear in their hand at the beginning of their next post. The thrown weapon will curve slightly to hit a target if it moves but is not overly difficult to evade from a distance. 6 uses per battle.
5. Thunder II
Allows the user to shoot a thin white bolt of lightning down onto a target from above in a flash. Almost impossible to dodge if the target wasn't already moving when this spell was cast. Erupts outward by one meter in all directions into a shower of sparks upon contact and deals weak thunder-elemental magic damage. 10 uses per battle.
Special Abilities
N/A
Minions
N/A
Summons
N/A
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Little can be said about her past, but what can be said is that before she was an orphan on the street. She could defend for herself but there were those few times when she could just do, hence her first persona, Forte, was created as a mean to protect herself. Then she was picked up and taken into the care of the Council(See Marcus and Lucy for details). There were some members of the Council that thought things were not being resolved fast enough and so they thought that by training Melody they could begin a new group within the council that would be like an elite squad of hitmen. Melody, and Forte, were trained in combat. All of which they succeed in. Then came the next part, interrogation and torture. Melody could handle a little bit of it, but in all she couldn't do it. From this Mezzo was created, she was able to accomplish what Melody couldn't endure. So this would explain a lot of the scars on the body. There was one torture the broke Mezzo down and that was the Chinese water torture, not only did develope into her fear of water it also brought out the submissive persona, Piano. With this persona they didn't know what to do, so they left her locked in her enclosed room, this is what caused her to develope her fears. For a time they were discussing what to do with her, ignoring the screams and cries for help she made. But one day they stopped, and for the next week it was silent. Concerned that they should of let her out sooner and forget about the what to do with her, they opened the door to room only to be attacked by the fifth and final persona, Disonance. At this time they were trying to pin it down, but it kept slaughtering everyone it came in contact with. Finally it stopped cause right at that moment Melody, deep in her mind, finally came out and took control. Despite what had happened they remaining people thought they accomplished it. They were about to put her into the field for a test run when their world was destroyed by darkness (See Marcus and Lucy for details).
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
A fighter at heart chooses to take a sword into battle.
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~Other~
Upgrade Excellent ~500250
High Jump ~10050
Quick Run ~450225
Aerial Dodge ~500250
Strike Raid ~200100
Thunder II ~15075
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Total ~1900950
Did my research as best as I could for this one.