Post by III on Sept 18, 2009 23:37:26 GMT -5
Ability Upgrade from Moderate to Strong - all of it should be canonical thus costing me 150. Yes, I realize it's a bit messy as to how all the abilities relate to each other but I'm trying to make it all fit together. I may have to do a complete overhaul of Xaldin later. Changes in yellow. >_<
[::Notus ~ Pride of the South::]
Dragoons have always loved heat, some say it is because of the ancient creatures that they have taken as their emblem, others because summer allows for greater combat effectiveness. Notus, the Summer wind, has always been both loved and feared – destroyer of crops, bringer of storms, herald of summer – to master Notus is to master the strength of the strongest storms and take it for yourself.
Basic
Using this ability Xaldin can manipulate his own body with wind allowing him to float in mid-air at a height of approximately five feet, increase the trajectory of his leaps by at least forty feet, land softly from great heights etc. Floating, for Xaldin, is treated as if he’s sprinting or running on flat ground (for instance, he can ‘jump’ from a floating position and cannot stay still while moving from place to place). Having mastered Notus, when Xaldin jumps straight upwards, he is fast enough as to be practically imperceptible to average eyesight and can 'hang' in the air at maximum height (100 feet) for one post (optional).
He can carry up to his own weight (approx 175 lbs) and still retain the advantages of Notus, any more than that and he will lose altitude at a rate dependent on how much greater the mass has become. As always, his abilities are dependent on there being a viable atmosphere to manipulate. Notus does not allow Xaldin to fly.
Use: Passive
Mastery
Having thoroughly mastered Notus, Xaldin can move at such speeds that the very air warps around him, almost making him disappear as he moves forwards at strong-level speeds (note: this does not make him invisible, it is his speed that is difficult to perceive). He does not need to move in a straight line but is required to curve his trajectory if he wishes to move to the left or the right but can manage turns abrupt enough so that he can end up facing the back of a person he has circled. Every burst lets him travel five meters, or roughly 16 feet with a two post cool-down. Note that this cooldown does not apply to any other aspect of Notus.
Use: 1 w/ 2 posts cooldown
Strength: Strong
Uses: Passive or Active 1 w/ 2 post cooldown
Speedy Xaldin:
Canon discount: as seen in the video here from 2:58-3:06.
Speedy Xaldin + Turning
Canon discount: as seen in the video here from 2:14-2:17.
Xaldin leaping a great distance horizontally while being burdened by Belle: video here from 7:46-7:48.
Xaldin jumps up quickly (see beginning of action sequence): Video here
TOTAL COST: 150 MUNNY
[::Notus ~ Pride of the South::]
Dragoons have always loved heat, some say it is because of the ancient creatures that they have taken as their emblem, others because summer allows for greater combat effectiveness. Notus, the Summer wind, has always been both loved and feared – destroyer of crops, bringer of storms, herald of summer – to master Notus is to master the strength of the strongest storms and take it for yourself.
Basic
Using this ability Xaldin can manipulate his own body with wind allowing him to float in mid-air at a height of approximately five feet, increase the trajectory of his leaps by at least forty feet, land softly from great heights etc. Floating, for Xaldin, is treated as if he’s sprinting or running on flat ground (for instance, he can ‘jump’ from a floating position and cannot stay still while moving from place to place). Having mastered Notus, when Xaldin jumps straight upwards, he is fast enough as to be practically imperceptible to average eyesight and can 'hang' in the air at maximum height (100 feet) for one post (optional).
He can carry up to his own weight (approx 175 lbs) and still retain the advantages of Notus, any more than that and he will lose altitude at a rate dependent on how much greater the mass has become. As always, his abilities are dependent on there being a viable atmosphere to manipulate. Notus does not allow Xaldin to fly.
Use: Passive
Mastery
Having thoroughly mastered Notus, Xaldin can move at such speeds that the very air warps around him, almost making him disappear as he moves forwards at strong-level speeds (note: this does not make him invisible, it is his speed that is difficult to perceive). He does not need to move in a straight line but is required to curve his trajectory if he wishes to move to the left or the right but can manage turns abrupt enough so that he can end up facing the back of a person he has circled. Every burst lets him travel five meters, or roughly 16 feet with a two post cool-down. Note that this cooldown does not apply to any other aspect of Notus.
Use: 1 w/ 2 posts cooldown
Strength: Strong
Uses: Passive or Active 1 w/ 2 post cooldown
Speedy Xaldin:
Canon discount: as seen in the video here from 2:58-3:06.
Speedy Xaldin + Turning
Canon discount: as seen in the video here from 2:14-2:17.
Xaldin leaping a great distance horizontally while being burdened by Belle: video here from 7:46-7:48.
Xaldin jumps up quickly (see beginning of action sequence): Video here
[::Notus ~ Pride of the South::]
[i]Dragoons have always loved heat, some say it is because of the ancient creatures that they have taken as their emblem, others because summer allows for greater combat effectiveness. Notus, the Summer wind, has always been both loved and feared – destroyer of crops, bringer of storms, herald of summer – to master Notus is to master the strength of the strongest storms and take it for yourself.[/i]
[u]Basic[/u]
Using this ability Xaldin can manipulate his own body with wind allowing him to float in mid-air at a height of approximately five, increase the trajectory of his horizontal leaps by at least forty feet, land softly from great heights etc. Floating, for Xaldin, is treated as if he’s sprinting or running on flat ground (for instance, he can ‘jump’ from a floating position and cannot stay still while moving from place to place). Having mastered Notus, when Xaldin jumps straight upwards, he is fast enough as to be practically imperceptible to average eyesight and can 'hang' in the air at maximum height (100 feet) for one post (optional).
He can carry up to his own weight (approx 175 lbs) and still retain the advantages of Notus, any more than that and he will lose altitude at a rate dependent on how much greater the mass has become. As always, his abilities are dependent on there being a viable atmosphere to manipulate. Notus does not allow Xaldin to fly.
Use: Passive
[u]Mastery[/u]
Having thoroughly mastered Notus, Xaldin can move at such speeds that the very air warps around him, almost making him disappear as he moves forwards at strong-level speeds (note: this does not make him invisible, it is his [i]speed[/i] that is difficult to perceive). He does not need to move in a straight line but is required to curve his trajectory if he wishes to move to the left or the right but can manage turns abrupt enough so that he can end up facing the back of a person he has circled. Every burst lets him travel five meters, or roughly 16 feet with a two post cool-down. Note that this cooldown does not apply to any other aspect of Notus.
Use: 1 w/ 2 posts cooldown
[i]Strength[/i]: Strong
[i]Uses[/i]: Passive or Active 1 w/ 2 post cooldown
TOTAL COST: 150 MUNNY