Post by servant on Oct 2, 2008 14:29:45 GMT -5
This was a triumph; I'm making a note here,
HUGE SUCCESS
When you're dead I'll be
STILL ALIVE![/i]
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.user.information.
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Username: servant
Gender:
Other Character(s): See signature Pitfall.
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.general.character.information.
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Name: // trunctated for now //
Alias: Ward
Age: Appears somewhere in his thirties
Gender: Male
Race: Humanoid
Alignment: Neutral
Origin: Welde
Appearance: The mysterious man known only as Ward appears like a hero of wars. His left eye is perpetually shut closed, a long scar stretching from the center of his forehead to his left cheek - most speculate the man's lost that eye, cover'd by a white cloth, that serves as bandana too. The remaining eye stares ever attentively, its color golden.
His dirty, black hair is pretty long, bound in a ponytail behind his back, reaching to the lowest part of his back. The rest of the hair falls over his ears completely, and bangs hide most of his forehead and falls over his closed eye. His nose is a notable bit larger than is conventional, but nothing too abnormal. Still, it's notable. Slightly notable as well is that the man has no earlobes. Even more notable is the short, black beard covering the lower part of the man's face.
He's between five and six foot tall - he seldom stands entirely straight, oft leaning on one leg and letting the other bend itself at idle comfort. When he speaks, the man's hands are rather expressive, oft motioning heavily as he talks. His hands are unusually small, and would likely be about equally matched with those for a girl his size.
The man appears quite athletic - this is apparent even in his walk, where it seems he treads rather lightly. Whenever he does something, it may sometimes appear as if he is exaggerating - like when he picks something off the ground, Ward may sometimes reach down with legs straight, displaying a lenient body. One might call it showing off - or simply ensuring his body remains as lenient as it is now.
Finally, the man's attire is simple in nature. He wears a black suit of what appears to be mail, unsleeved. Broken armor is worn over it, with a significant crack in the left-shoulder armor padding. The chest armor has many scratches, and looks as if it won't hold for too long. The armor's light-brown in color. Gloves are worn over both hands, but they're rather simple gloves, presumably leather. Black in color.
The legs are covered by the same black mail suit, and the waist is covered by a skirt-like armor ring. Like the chest armor, it is broken, many scratches surface'd on the armor's plating. There are four bands; two on the hips, and one on both front and back. The knees are protected by pads, which are connected to the longboots worn. Like the upper armor, they are colored light-brown. This completes the outfit.
Personality: Contrary to appearance, Ward is a talkative man. Talkative in the sense that he speaks much, but none of what he says is truly about himself, and he seems to be very closed about his past and reason for remaining in the Underworld.
The man has a tendency to speak nonsense, oft quoting poetry and stories, though he sometimes uses relevant pieces as well. On some occasions, he speaks like any normal man would, though these moments are rare and few. There are, however, certain people to which he holds close heart that he acts as a normal man.
His witless behaviour belies a witful man who enjoys contests of wit, who enjoys philosophy... And who also enjoys the company of children. A man who's fallen in love with chivalry, practicing it although he denies it. His boisterous exterior hides a gentle and caring heart, although he does appear to hold difficulty in opening up to others.
What you meet is but the exterior, and the interior is kept solely to himself.
He appears to talk with a distinctive British accent, but oft mimicks other accents as well.
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.battle.information.
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Class: Mage
Weapons:
Abilities:
Warrior's Intuition:[/i] Having spent hours in so many battles, Ward has developed a sort of Sixth Sense for battle. He's capable of calculating the course of certain weapons within moment's notice, reacting as though instinctively. The Sixth Sense also allows him, to a degree, read the opponent's movements to a degree that allows him foresee attacks that are foreseeable - a kick, for example, is easy to read and easily spotted, but casting magic or triggering an ability may be harder, depending on weapon and ability type.
Spellblade:[/i] Its name deceiving, its not actually a weapon imbued with magic. In both Dragnimar as Flying Kite is manufactured a certain material. An ore of desputable origin that has the ability to cleave through magic. Any magical spell launched at Ward will operate at half efficiency, losing its potency at two meter distance from either of Ward's weapons already. The ore within either of his weapons supresses the the might of magic, but only to a degree. This means any offensive magicks, and any debilitating magicks operate at only half their normal efficiency.
Magick can be considered supernatural phenomena. Magic that passes through the Spellblade effect do not recover to full potency outside of the Spellblade effect.[/blockquote]
Items:
Equips:
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.story.mode.
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History:
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.other.info.
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This is the longest history I will ever write for any character... Ever. I swear! Also, school kicks ass when you have such a dirtily high amount of free time and a text editor like Microsoft Word or Open Office, hell yeah.
If you feel your character's abilities are unique enough to warrant exclusion from the effect of Ward's Spellblade, tell me and we can discuss it! I really don't want to be anal about it.
Ward begins as a dead character.
[/size]
HUGE SUCCESS
When you're dead I'll be
STILL ALIVE![/i]
-----------------------
.user.information.
-----------------------
Username: servant
Gender:
Other Character(s): See signature Pitfall.
-----------------------
.general.character.information.
-----------------------
Name: // trunctated for now //
Alias: Ward
Age: Appears somewhere in his thirties
Gender: Male
Race: Humanoid
Alignment: Neutral
Origin: Welde
Appearance: The mysterious man known only as Ward appears like a hero of wars. His left eye is perpetually shut closed, a long scar stretching from the center of his forehead to his left cheek - most speculate the man's lost that eye, cover'd by a white cloth, that serves as bandana too. The remaining eye stares ever attentively, its color golden.
His dirty, black hair is pretty long, bound in a ponytail behind his back, reaching to the lowest part of his back. The rest of the hair falls over his ears completely, and bangs hide most of his forehead and falls over his closed eye. His nose is a notable bit larger than is conventional, but nothing too abnormal. Still, it's notable. Slightly notable as well is that the man has no earlobes. Even more notable is the short, black beard covering the lower part of the man's face.
He's between five and six foot tall - he seldom stands entirely straight, oft leaning on one leg and letting the other bend itself at idle comfort. When he speaks, the man's hands are rather expressive, oft motioning heavily as he talks. His hands are unusually small, and would likely be about equally matched with those for a girl his size.
The man appears quite athletic - this is apparent even in his walk, where it seems he treads rather lightly. Whenever he does something, it may sometimes appear as if he is exaggerating - like when he picks something off the ground, Ward may sometimes reach down with legs straight, displaying a lenient body. One might call it showing off - or simply ensuring his body remains as lenient as it is now.
Finally, the man's attire is simple in nature. He wears a black suit of what appears to be mail, unsleeved. Broken armor is worn over it, with a significant crack in the left-shoulder armor padding. The chest armor has many scratches, and looks as if it won't hold for too long. The armor's light-brown in color. Gloves are worn over both hands, but they're rather simple gloves, presumably leather. Black in color.
The legs are covered by the same black mail suit, and the waist is covered by a skirt-like armor ring. Like the chest armor, it is broken, many scratches surface'd on the armor's plating. There are four bands; two on the hips, and one on both front and back. The knees are protected by pads, which are connected to the longboots worn. Like the upper armor, they are colored light-brown. This completes the outfit.
Personality: Contrary to appearance, Ward is a talkative man. Talkative in the sense that he speaks much, but none of what he says is truly about himself, and he seems to be very closed about his past and reason for remaining in the Underworld.
The man has a tendency to speak nonsense, oft quoting poetry and stories, though he sometimes uses relevant pieces as well. On some occasions, he speaks like any normal man would, though these moments are rare and few. There are, however, certain people to which he holds close heart that he acts as a normal man.
His witless behaviour belies a witful man who enjoys contests of wit, who enjoys philosophy... And who also enjoys the company of children. A man who's fallen in love with chivalry, practicing it although he denies it. His boisterous exterior hides a gentle and caring heart, although he does appear to hold difficulty in opening up to others.
What you meet is but the exterior, and the interior is kept solely to himself.
He appears to talk with a distinctive British accent, but oft mimicks other accents as well.
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.battle.information.
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Class: Mage
Weapons:
Weapon Name: Flying Kite
Weapon Description: A large, bardiche-like weapon. Its large size seems unbeastly to wield, yet is wielded with ease by Ward. The blade is colored sapphire, with the handle being a dull black. The handles, where it is held, the weapon is wrapped with a comfortable yet durable cloth, making the weapon comfortable to wield.
Unique Notes: With every strike of the weapon, blue sparks spark off of the blade's surface.
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Weapon Name: Dragnimar
Weapon Description: An elegant blade with a silver-colored handle. The handle's wrapped in a soft, yet durable cloth, making it easy on the grip: the grip underneath, however, seems to have been wire-wrapped, causing the same pattern to appear on the cloth. At the end of the handle is a oddly crimson jewel, shaped as beautiful flower - a peony, on closer glance.
The blade itself is imbued with the same lightly blue color the Bardiche does, making it seem as if a faint light shines within the blade. Runes are etched over the blade's surface, but they are in a tongue that few speak, and of those few, none would speak those words.
Unique Notes: The Dragnimar has the unique ability to recall the warriors it has fought. For every one thing slain by Dragnimar, the blue light within grows stronger, and the blade's clash becomes stronger.
Like the bardiche weapon, every strike with the Dragnimar is accompanied by a rain of blue sparks.
Abilities:
Base Ability: Hero; a warrior who's spent many a year honing his skills on the battlefield. It has granted him certain mastery of ability.[/i] From many days on the battlefield is born an experienced, veteraned body. A hand so steady has granted Ward hard blows: His strikes are more powerful than that of an average person, and to add insult to injury, he is rather dexterous as well. This dexterity of such a steady hand allows him to fine-tune his weapon's course, even so far as to change its course at but a moment's notice. His strong legs are nothing to be laughed at either, easily allowing Ward to make a Dragoon's leap. His supple body allows him to twist in ways others might not be able, though not as great as a contortionist.
Sub Abilities:
Warrior's Feat:
Warrior's Intuition:[/i] Having spent hours in so many battles, Ward has developed a sort of Sixth Sense for battle. He's capable of calculating the course of certain weapons within moment's notice, reacting as though instinctively. The Sixth Sense also allows him, to a degree, read the opponent's movements to a degree that allows him foresee attacks that are foreseeable - a kick, for example, is easy to read and easily spotted, but casting magic or triggering an ability may be harder, depending on weapon and ability type.
Spellblade:[/i] Its name deceiving, its not actually a weapon imbued with magic. In both Dragnimar as Flying Kite is manufactured a certain material. An ore of desputable origin that has the ability to cleave through magic. Any magical spell launched at Ward will operate at half efficiency, losing its potency at two meter distance from either of Ward's weapons already. The ore within either of his weapons supresses the the might of magic, but only to a degree. This means any offensive magicks, and any debilitating magicks operate at only half their normal efficiency.
Magick can be considered supernatural phenomena. Magic that passes through the Spellblade effect do not recover to full potency outside of the Spellblade effect.[/blockquote]
Items:
Equips:
-----------------------
.story.mode.
-----------------------
History:
"You speak of nothing."
"True - I speak of dreams,
which are the children of an idle brain
begot of nothing but vain fantasy."
The life of Ward began, as many lives began, with birth. He was born in a vast and endless mass of possibility. An endless world of opportunities, where nothing was what it was, and everything could be whatever it could be. A world of dreams - a world that belonged to a boy.
This boy I speak of was a quiet boy. Withdrawn into a world of books, he enjoyed nothing more than to read countless books. To escape from reality. To hide into a world where everything, briefly, was perfect, and where none wanted him to be what he was not.
Such ideas can last a long time indeed - for the particular boy we speak of, this time ended only when he reached the age of fourteen. "No longer," the boy had said to himself, on a faithful day while he was fourteen, "no longer will I accept reality. If it isn't a place I can like right now, I'll have to turn it into that."
He'd read a book one day, that boy, and he believed it truly - to change who you are, you needed only to pretend to be so. So he pretended - he pretended he liked laughing and telling jokes. He pretended he enjoyed the company of others. He pretended he needed no books, pretended he liked sports. From all this pretension, something was born. An ideal. Someone the boy wanted to be.
At first, the product of this was not called Ward - and indeed, Ward is still only an alias he bears to himself right now. But Ward was an ideal - a person born of nothing but fantasy and dreams, of hopes and aspirations. A chivalrous spirit, imbued with all the fantasy a fourteen year old could think of. The boy began writing, creating worlds and situations for Ward to be in. At times, Ward would be a swordmaster, valiant and true - at other times, Ward would be a Mage, the single harbinger of doom, the single bastion against the tides of evil. And eventually, Ward became Ward, a swordsman who wielded a cursed blade, and controlled the forces of magic with inhuman mastery. Ward became less human than when he had started out, and become less of an ideal.
He became, in a way, the final product of a child's imagination. Born to lead, evolving to exist. As a seperate entity. As himself.
The boy grew more and more like Ward, and Ward became less important to the boy. Eventually, Ward was replaced by others - others born of fantasy, none with the longstanding history Ward had. But they existed, and they took his place. The boy placed them in worlds of his own device, in fantasy locations - and the newcomers were all too happy to be granted an existence as well, if only as mere fantasy.
Ward was content with this, sitting back at the edges of the child's mind - never forgotten, yet never called upon.
Until the child was no longer a child, and turned eighteen. And then the child had new dreams, new aspirations. Ward, who at that point had been a merry, cheerful youth, changed into something else. He grew, from sixteen to twenty, two years older again. A personal goal for the boy to reach - a new person he wanted to be. Ward remained chivalrous and kind, but less outspoken. Less enthusiastic for life, and yet a lover of life still. A kind young man who loved to extend a helping hand, the very personification of benevolence... with a limit. When that limit was reached, Ward would grow to be a cold, furious entity, seething with anger. He came to wield a polearm now as well, though kept to the sword.
And then, the child's world ended. And with it, ended all that was Ward.
But Ward, a dream who had been imbued with a child's hope, fantasies and aspirations, dreams for the future and wishes for a better life... Ward continued to "live", and became a habitant of the Underworld.
He's stayed there since then, becoming a legend in his own right. He helped those in the Underworld for as well as he could - tried to brighten their days with small tricks and jestery. Tried to take their minds off things with small plays and sketches. Tried to help those who had struck a deal with Hades to venture out of the Underworld and t'wards the world of the living...
And yet he never seemed interested in returning to life himself.
A strange man, Ward. His real name concealed, he remains a man of mystery, kind to most all he meets... Though rarely sharing an insight into his own mind and world.
The child who had given birth to him had died - and with it, all Ward's ambition to be an example to that child.
-----------------------
.other.info.
-----------------------
This is the longest history I will ever write for any character... Ever. I swear! Also, school kicks ass when you have such a dirtily high amount of free time and a text editor like Microsoft Word or Open Office, hell yeah.
If you feel your character's abilities are unique enough to warrant exclusion from the effect of Ward's Spellblade, tell me and we can discuss it! I really don't want to be anal about it.
Ward begins as a dead character.
[/size]