Post by High's .Valentine. on Sept 26, 2009 5:28:18 GMT -5
Duuuh nuh nuh
super massive black hole.
Duuuh nuh nuh..
Super.
Massive.
HIGHWIND.
Making some major investment on Cid. I just need approval for abilities. Can do the editing and the money taking myself~
RP Discounts:
For Fine and Supreme Weapon Refinement - Testing the Waters
[Cid picks up an unknown gummi block, meets Saix and Alexis, stuck the gummi block in his weapon and supercharged it with holy power!]
For Minions - ^Testing the Waters and The Spirit and the Grump [Obtained as eggs along with his store in The Spirit and the Grump, Cid and his friend Sika raises the two small dragons until the events of Testing the Waters, when the two lindworms first saw action against Saix.]
For Battlefield Veteran - Safe Haven? [faced with strange unknowns, Cid's anger fueled his endurance for the entirety of the thread, keeping him going even after multiple hits]
Bought:
Fine Weapon Refinement - 200
Excellent Weapon Refinement - 500
Supreme Weapon Refinement - 1000
Conversion - 100
Minion Level A - 500
Ability slot [Battlefield Veteran] - 600
Ability upgrade x3 [Lady Luck, Battle Field Veteran]- 900
Ability Transfer [Moderate ability from Nyx, edited into Big Brawl] - 100
Tab:
Fine - 100
Excellent - 500
Supreme - 500
Conversion - 100
Minion Level A - 250
Battlefield veteran + upgrades x2 - 450
Ability Slot - 150
Ability Upgrade - 300
Ability Transfer [Moderate ability from Nyx, edited into Big Brawl] - 100
Total = 2450
Lady Luck
For someone who lacks strategic prowess and utilizes the element of surprise, to have gone this far without a single battle scar or injury to speak of, one might suspect that there must be some kind of lucky star supporting Cid Highwind. Which really, is quite true.
For some unseen reason, the pilot has the power of the Goddess of Chance backing him up in battles. In battle, the man seems to attain a strange glowing sheen to his appearance for the duration of two posts. During these two posts, any magic, abilities, or physical attack aimed at the man will miraculously fly off target and miss, no matter how perfectly aimed the attack was. It does not nullify or absorb the attack. The attack simply misses, even if it’s supposedly dead accurate. Any enhancements of physique [increase in speed, power, reaction] within five feet of Cid will be negated, reverting the opponent back to his or her original stats. Any close ranged physical attack, if aimed perfectly, will require Cid’s own skills to dodge or deflect for Lady Luck will not have any effect on any attack thrown at Cid within a two feet radius. Basically, it’s down to nail and teeth when Lady Luck is activated.
If one stare close enough, they would be able to see a ghostly figure of a woman with long flowing hair looming behind the man. Creepy, huh?
Strength
Moderate
Battlefield Veteran
Having been a fighter for a majority of the nine years in Traverse Town, Cid, though not as nimble and powerful as Leon, is quite fit for his age. An expert in the field of battling [though not of strategy and finesse] the mechanic’s performance is usually fueled by emotions or just the element of surprise. For a man his size, he’s astoundingly light footed, perfect for the rash sneak attack that might just be the key to take out his opponent. For someone so impulsive on the battlefield and still have all four limbs attached [not to mention no scars to show off], one would assume Cid to be quite in tune with his surroundings. When faced with open hostility against his home or anyone associated with him, the normally grumpy Cid would become a grumpy and dangerous Cid. The minute Cid’s emotions begin to hype up, the mechanic’s endurance, speed and power increases by three-folds and remains so for the remainder of the battle, until said hostility has disappeared. Like a berserker [with the mind still intact, of course] the man can take multiple hits that would usually render anyone his age unconscious and still go on with little more than a bit of raggedy breath. His alertness is also sharpened, gaining superior reaction time to almost any normal attacks that aren't moving at superman speed. Cid’s attack strength is incomparable to any normal man’s, though not supernatural compared to his reaction and endurance. One must remember that Cid is older than most battler and not in the best of shape after spending a year in front of the computer. Battlefield Veteran gives Cid superior advantage against almost any kind of threat, especially those that pissed him off. When paired with Big Brawl, Cid’s fighting power and speed with handling the Venus Gospel becomes demi-godly, making him powerful enough to even take on Hercules himself.
Strength
Strong
Uses
Passive
Big Brawl
By placing a sonic turbo gummi—originally created to improve gummi ship movements—Cid can momentarily lighten the of the Venus Gospel so much that it's as light as a pebble, giving it enough weight to still hurt the opponent when striking them.The momentum of each strike of the the spear is also increased thanks to the increase in speed effectively doubling his striking. Cid’s speed and deftness with the Venus Gospel is doubled, making his attacking movements so fast that it becomes a blur for all but the sharpest opponent [those who have specific abilities that give them supernatural senses]. This ability does not affect the rest of Cid, such as his lower body movements.
Strength
Moderate
Uses
Two post duration. Four post cool down. All abilities [except Battlefield Veteran] is de-activated during the two posts.
[/blockquote]
Minions
super massive black hole.
Duuuh nuh nuh..
Super.
Massive.
HIGHWIND.
Making some major investment on Cid. I just need approval for abilities. Can do the editing and the money taking myself~
RP Discounts:
For Fine and Supreme Weapon Refinement - Testing the Waters
[Cid picks up an unknown gummi block, meets Saix and Alexis, stuck the gummi block in his weapon and supercharged it with holy power!]
For Minions - ^Testing the Waters and The Spirit and the Grump [Obtained as eggs along with his store in The Spirit and the Grump, Cid and his friend Sika raises the two small dragons until the events of Testing the Waters, when the two lindworms first saw action against Saix.]
For Battlefield Veteran - Safe Haven? [faced with strange unknowns, Cid's anger fueled his endurance for the entirety of the thread, keeping him going even after multiple hits]
Bought:
Fine Weapon Refinement - 200
Excellent Weapon Refinement - 500
Supreme Weapon Refinement - 1000
Conversion - 100
Minion Level A - 500
Ability slot [Battlefield Veteran] - 600
Ability upgrade x3 [Lady Luck, Battle Field Veteran]- 900
Ability Transfer [Moderate ability from Nyx, edited into Big Brawl] - 100
Tab:
Fine - 100
Excellent - 500
Supreme - 500
Conversion - 100
Minion Level A - 250
Battlefield veteran + upgrades x2 - 450
Ability Slot - 150
Ability Upgrade - 300
Ability Transfer [Moderate ability from Nyx, edited into Big Brawl] - 100
Total = 2450
~~~~~~~~~~~~~~~~~~~~~~~
~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
~~~~~~~~~~~~~~~~~~~~~~~
Primary Weapon
Weapon Name: Venus Gospel
Weapon Description: The Venus Gospel is the brain child of Cid and was created when he lived in Traverse Town. After the incident in Hollow Bastion, Cid found his plain homemade spear to be completely useless, at best to be used for digging out weeds. Cid was convinced that part of the reason why he couldn’t save the people most important to him in Radiant Garden because his weapon was a piece of crap. So after settling in Traverse Town, Cid threw his spear in the dump and sat down to create a completely new weapon which he named the Venus Gospel. The spear is 5ft 11 inches, a reasonable length for the stocky man. The handle is a cool metallic, polished often by the pilot, and the blade at the end is far more intricate than the primitive spear: a longer spear head and two additional blades on the sides that make sure that once lodged deep into the opponent, to tear it out would be hazardous. Not far below is a hand guard, creating a resemblance to a knight’s lance. Permanently inserted into the spear is the rare gummi block Holy, which had magically fused with the spear when a Fire Gummi block gone awry nearly melted the Venus Gospel.
Unique Notes: The weapon is heavier than it looks, weighed down by the tinkering Cid had done on the weapon. However, it now works also as a blunt weapon as well as being stable enough so that it doesn’t get easily knocked out of Cid’s hand.
Cid had created pockets in the spear to hold gummi block modifications.
Quality:
SupremePaladin
Holy, a rare element of light highly effective against creatures of the dark and those with affiliation to the darkness. When infused into the Venus Gospel, the weapon itself gained a strong link with the light inside the Holy gummi, lending it extraordinary powers over creatures with ill intent, namely heartless. Any heartless or enemies with a tie to darkness would experience double the damage dealt with just a normal blow of Cid’s spear or even if they come in contact with any part of the Venus Gospel. Any wounds caused by the Venus Gospel on dark enmities would have a lasting burn throughout the duration of the battle. The power of Holy is enough to take out Shadows and Soldiers with a single swift blow and render the rest of the harder to tackle heartless much easier for someone like Cid to take out. All other enemies experience the same amount of damage as Cid’s spear normally would deal. Light enemies receive 1/3 less damage than normal enemies do.
Strength: Weak
Uses: Passive, effective only against heartless and enemies tied with darkness element.
Dragon Knight
Spinning his weapon in front of him, the Venus Gospel can create not only the ability Dragon Song, but also add boosts the power of Dragon Song and add a powerful finale as the ability Dragon Knight kicks in. Ever since the installation of the holy gummi in the Venus Gospel, Dragon Song is boosted up to a strong ability when used. Swinging the weapon, it not only starts shrieking but also charges up the holy energy, causing the funnel to glow a pale while light and deals light damage in addition to causing pain and hindering balance. As Dragon Song near its end, the weapon the light rushes to the center point of the spinning spear. From within the dying funnel of cacophony, three beams of lights, in the shape of Dragons about the size of a small human child, streams forward at a rather fast speed [fast enough to make dodging difficult] and proceed to try and home in on the opponent. If the target moves sharply at the last minute, they would be able to dodge the light blasts. The three streams of lights can either strike all at once to increase the damage or one at a time to try and assault nimbler enemies. Deals double damage against dark enemies.
Strength: Weak
Uses: Effective only when Dragon Song is in use. Applies for every other usage of Dragon Song.
Dragon's Breath
Adding a fire gummi into the weapon's hilt, Dragon's Breath immediately comes into play. Supercharged by the fire and light, the three blades of the Venus Gospel gains the power to set anything flammable on fire instantaneously, soften metal or melt glass upon contact, or even leave second degree burns on open flesh. The three prong blades of the weapon are a ferocious red color during this age an give off a stifling heat wave that only those who constantly work with heat would be able to stand it [namely Cid]. This highly dangerous stage of the Venus Gospel lasts for about four posts unfortunately, the burns lasts for the remainder of the battle, hindering the opponent, but not enough to completely put them out of battle unless they have been struck a considerable amount of times. The fire leaves no damage on the metal of the weapon, or Cid, surprisingly. However, anyone of Cid's allies would have to take precautions not to touch the blades [or piss him off], lest they want their hair frizzed and skin burned off.
Another way to release the heat, like the ability of the Dragon's to breathe fire, is to let the spear 'breathe' out a blast of scorching fire and searing hot air, something highly similar to a flame thrower with the exception that the fire breath homes in on the opponent like a dragon. The fire can be easily dodged if you duck at the last minute. The effect is the same as the other method, albeit a bit more effective in rendering someone completely burnt and useless or causing major destruction [which is why he does not use it often. Especially when he's near town.]
Strength: Moderate
Uses: Five post cool down.
The Venus Trinity
The Holy Trinity is split into three different techniques, each based on the light energy channeling through Cid's Venus Gospel:
[Venus' Cannon]
Venus' Cannon is created to parallel the power of one of Cid’s bulkier hand held cannon he had first used in Traverse Town to beat off the heartless when he didn’t have a weapon. [For any who have read the manga adaption of Kingdom Hearts, they would have remembered the small black box that Cid used on the heartless chasing Sora, yes this is based on that.] Tucking his weapon under his arm, Cid braces himself as the three points of Venus Gospel’s blade begin glowing with a white hot light. Within seconds, the three points converge and fires a blast so powerful at the enemy that the backlash would send Cid flying back nine or ten feet at the speed of a race car. The blast itself is ten feet in radius and can travel as far as 50 feet at the speed of a jet engine. It harms both heartless and humans but pass through anything inanimate and solid without even creating a dent. However, it would be useless to hide behind any buildings or such since the beam cuts right through solid objects and continue to harm anything of flesh behind it like light through glass. The beam not only burns any part of the victim it strikes but also knocks them back ten or fifteen feet in the process. Cid cannot control where the light goes thanks to the backlash and it only travels in a straight line. Anyone within five feet of Cid at the point of the firing but not directly in the blast zone of Venus' Cannon would experience a wave of heat hot enough to frizz hair and be knocked back five to six feet. Anyone standing behind Cid would be safe from the wind and the blast. Venus' Cannon can be easily dodged thanks to the few seconds of pause during which Cid’s spear starts glowing.
[Venus' Destruction]
The power of the blast can be transferred by jabbing or touching [it must make some mark on the object] the Venus Gospel into a surface or object. The touched object would glow a pale white immediately upon contact, however, nothing would happen…until the enemy touch the light, or at least, until the time is up. Upon any form of contact, the light would explode like a small landmine, assaulting the victim with the hot light similar to the blast of its first form, though on a less damaging degree. Despite the explosion, no surface would not suffer any damage. Again, only flesh [and whatever those heartless are made of…] would be effected. The light lasts for three turns if undisturbed. As soon as three turns are up, the bright areas would immediately erupt despite being untouched. The most area the light bombs can encompass is 40 by 40 square ft and can be spread out in many different spots. The larger the area, the lighter the blast.
[Venus' Blessing]
And finally, the power can be condensed into a force field. By slamming Venus Gospel into the ground, anything within fifteen feet diameter would become engulfed in a swell of bright Holy energy, creating a field during which nothing can penetrate the walls and harm the people behind the walls unless the ability is made for penetrating shields. The field is ten feet high and comes in the shape of a half circle at the beginning of formation but after one post, or before the end of the post, if willed by Cid, the dome would seemingly cave in from the convergence point then implode, blasting out balls of energy the size of baseballs. The people inside would remain uninjured, of course. Victims experience burns and the damage of a painful smack by a baseball at a moderate speed. The balls can be easily deflected by a shield or cut by steel.
Only one can be done per usage of ability thus, Cid cannot perform combinations of this ability.
Strength:Strong
Uses: [For all] Once per post. Cool down of five posts
Status effect: Max AP
When in status effect, Cid's weapon gains a soft white glow. If Cid is to touch the opponent with the weapon, or if the Venus Gospel made any contact with an aggressive and active ability, it would temporarily flare brightly, but not bright enough to blind or hinder the opponent. The actual effect is similar to that of leeching. Once the Venus Gospel touched an ability, the weapon will immediately downgrade that ability into its weakest form. If the ability affected by the status was weak to begin with, it is removed from the opponent’s arsenal until the status effect is over. In return, one of Cid’s abilities would be upgraded one level if applicable. If it touches a character, two AP will be taken from the weakest ability and moved to Cid’s non-weapon abilities. As soon as the effect is over, all AP's are replaced and returned to their rightful owners.
Uses: Three post duration for the ability and the effect and three post cool down.Secondary Weapon(s)
Mop
No, not the summon Mop. A real mop. Standard size wooden handle, wooly mop head. Along with a bucket, Cid can totally kick your butt and clean the floor at the same time.
Lady Luck
For someone who lacks strategic prowess and utilizes the element of surprise, to have gone this far without a single battle scar or injury to speak of, one might suspect that there must be some kind of lucky star supporting Cid Highwind. Which really, is quite true.
For some unseen reason, the pilot has the power of the Goddess of Chance backing him up in battles. In battle, the man seems to attain a strange glowing sheen to his appearance for the duration of two posts. During these two posts, any magic, abilities, or physical attack aimed at the man will miraculously fly off target and miss, no matter how perfectly aimed the attack was. It does not nullify or absorb the attack. The attack simply misses, even if it’s supposedly dead accurate. Any enhancements of physique [increase in speed, power, reaction] within five feet of Cid will be negated, reverting the opponent back to his or her original stats. Any close ranged physical attack, if aimed perfectly, will require Cid’s own skills to dodge or deflect for Lady Luck will not have any effect on any attack thrown at Cid within a two feet radius. Basically, it’s down to nail and teeth when Lady Luck is activated.
If one stare close enough, they would be able to see a ghostly figure of a woman with long flowing hair looming behind the man. Creepy, huh?
Strength
Moderate
Battlefield Veteran
Having been a fighter for a majority of the nine years in Traverse Town, Cid, though not as nimble and powerful as Leon, is quite fit for his age. An expert in the field of battling [though not of strategy and finesse] the mechanic’s performance is usually fueled by emotions or just the element of surprise. For a man his size, he’s astoundingly light footed, perfect for the rash sneak attack that might just be the key to take out his opponent. For someone so impulsive on the battlefield and still have all four limbs attached [not to mention no scars to show off], one would assume Cid to be quite in tune with his surroundings. When faced with open hostility against his home or anyone associated with him, the normally grumpy Cid would become a grumpy and dangerous Cid. The minute Cid’s emotions begin to hype up, the mechanic’s endurance, speed and power increases by three-folds and remains so for the remainder of the battle, until said hostility has disappeared. Like a berserker [with the mind still intact, of course] the man can take multiple hits that would usually render anyone his age unconscious and still go on with little more than a bit of raggedy breath. His alertness is also sharpened, gaining superior reaction time to almost any normal attacks that aren't moving at superman speed. Cid’s attack strength is incomparable to any normal man’s, though not supernatural compared to his reaction and endurance. One must remember that Cid is older than most battler and not in the best of shape after spending a year in front of the computer. Battlefield Veteran gives Cid superior advantage against almost any kind of threat, especially those that pissed him off. When paired with Big Brawl, Cid’s fighting power and speed with handling the Venus Gospel becomes demi-godly, making him powerful enough to even take on Hercules himself.
Strength
Strong
Uses
Passive
Big Brawl
By placing a sonic turbo gummi—originally created to improve gummi ship movements—Cid can momentarily lighten the of the Venus Gospel so much that it's as light as a pebble, giving it enough weight to still hurt the opponent when striking them.The momentum of each strike of the the spear is also increased thanks to the increase in speed effectively doubling his striking. Cid’s speed and deftness with the Venus Gospel is doubled, making his attacking movements so fast that it becomes a blur for all but the sharpest opponent [those who have specific abilities that give them supernatural senses]. This ability does not affect the rest of Cid, such as his lower body movements.
Strength
Moderate
Uses
Two post duration. Four post cool down. All abilities [except Battlefield Veteran] is de-activated during the two posts.
[/blockquote]
Minions
Name(s)[/size]
Mop and Tiny Bronco [Bronco for short]
Appearance(s)
Tiny Bronco
Mop
[All art is credited to their original artists]
Fearsome looking, aren’t they? In reality, Tiny Bronco and Mop are about the size of…your average mop. These lindworm dragons, though small, are pretty long in length, and when stretched out, they are around the height of just a bit below 6ft. Nevertheless, their body size is about the width of a mop handle, giving them the appearance of a very long lizard. Both dragons have no wings, and possess only two legs, a strange combination between lizard and snake. Both can fly, and rather than using wings, slithers through the air, levitating.
First, there’s Tiny Bronco, affectionately called Bronco for short. Bronco is ironically shaggier than Mop, having a mane that spans along his entire length, and a furry tuff at the end of his tail. Bronco’s scales are a dark blue with a lighter underbelly. Atop his head, two magnificent stag-like horns or clear blue crystal adorn his head.
Next is Mop, curiously enough, not a bit mop-like compared to her kin. Mop has a smooth, scale-less white body with yellow markings running along and around her body. Instead of a tuff of fur at the end of her tail, the end of Mop’s tail is similar to a flipper. On top of her head are two long horns, slightly curved.
Abilities:
Pinball!
An ability that only works in an enclosed space with walls. In preparation for Pinball, Mop and Bronco both curl up in front of Cid, turning into balls about the size of a basketball. Immediately following that, both Mop and Bronco would start spinning at high speed, creating friction that cackles like electricity. As soon as they have completely warmed up, Cid smacks his spear into them one by one, like batting a baseball, sending them flying towards the enemy. Upon contact with any solid surface [target, wall, crates, etc.] they would continue to bounce from one surface to another, like rubber electric balls at high speed. Any target struck by Bronco or Mop would experience a hit similar to being smacked by a baseball bat at full force in addition to a numbing shock that lasts for merely a few seconds upon contact. Bronco and Mop would continue to bounce around for the duration of the post and the next.
Strength:
Weak
Uses
Once every four posts. Two post duration.
Destructive Trio
In Destructive Duo, both Mop and Bronco would wrap themselves around Cid’s spear so they’re secured tightly onto the length of the rod with their heads near the blades of the Venus Gospel. Taking one post to charge up, an orange light would begin to glow in Mop and Bronco’s jaws. As soon as the second post comes up, the two would unleash two thick orange beams that can cause severe burning on live targets and easily rip apart any moderate sized inanimate objects [boxes, walls of small buildings] and most specifically, shields of all kinds except shell aura and magical shields designed to block against this specific kind of light ray. The orange beams extends up to eight feet in addition to the almost six feet of the spear and can be controlled by how Cid directs his spears. Think of it as an extension to his spear’s deadly blades. This extension lasts two turns and can be controlled by Cid and his minions to grow or shrink. Similarly, Mop and Bronco can combine their beams to create one big ball of orange energy that Cid can sling at the enemy. The ball is seven feet in diameter and can be slung as far as Cid and swing his spear. It moves slowly however, and explodes into hundreds of smaller balls of energy upon contact that causes around the same damage as being struck by Cid’s Scattering Bombs. Only one ball of energy can be created at a time. Both the beams and the ball cannot be performed in the same post.
Strength:
Moderate
Uses:
Three post cool down.
Elemental Weakness:
Ice