Post by seraph on Nov 8, 2009 1:58:55 GMT -5
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~Basic info~
"How I love a game" [/center][/i]
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Username ~ : seraph
Other characters ~ : Clovis Mikain
Is this character canon? ~ : Yes
Link to audition thread ~ : >Click<
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~Character Info~
"I'd rather we just skip the formalities"[/center][/b][/i]
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Name ~ : Luxord. Goes by other names such as number X, the Gambler, and the Gambler of Fate.
Age ~ : Appears to be mid thirties though is no more than four years old on an existence scale.
Birthplace ~ : Unknown.
Gender ~ : Male
Race ~ : Human; Nobody.
Special Class ~ : N/A
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~Appearance~
"Just a few souvenirs...for the memories"
[/b][/i]"Just a few souvenirs...for the memories"
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Physical appearance ~ : Luxord has what many people would call an average body. He isn't stick thin like Axel and lacks a hulking physique akin to Lexaeus. The Nobody is right in the middle. Having some muscle to a small degree, he lacks definition of them. He is about 5'10 and weighs about 170 pounds give or take a few. A more notable feature about him is his eyes. Piercing blue as deep as any ocean. To contrast this Luxord has light blonde hair ( to the point where it even looks white ) that is quite short along with identically colored beard with a well groomed look. On a cardiac level, the man is above your average fitness but again physical exertion isn't something he participates in regularly.
Clothing/Accessories ~ : Like every member of the Organization, Luxord has the pleasure of wearing the cloak. Crafted by some unknown fabricator, this cloak fits comfortably around Luxord's whole body. In some areas, notably his arms, there is more fabric than necessary giving a baggy look to the cloak. Different from most of the other members of the Organization, the shoulder padding looks almost pointy however they aren't and its just the way that he wears the cloak. Per usual its a charcoal black colour adorned with a silver zipper going from the neck right down to the bottom. Two silver draw strings for the hood are clearly visible as well as that equally pointless semi-circular chain hanging between the two. A pair of gloves wrap his hands made of a lighter materials yet quite similar to the cloak itself. Underneath the cloak Luxord only wears a dark coloured shirt and plain black pants along with the standard footwear issued to the males of the Organization. On both ears he wears four silver helix earrings ( two on each ear ) in a symetrical fashion with a Nobody crest stud in his right earlobe.
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~Personality~
"The Darkness in Men's Hearts, drawn to these cursed medallions; and this Heartless, a veritable maelstrom of avarice: I wonder, are they worthy to serve Organization XIII?"
[/i]"The Darkness in Men's Hearts, drawn to these cursed medallions; and this Heartless, a veritable maelstrom of avarice: I wonder, are they worthy to serve Organization XIII?"
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Alignment ~ : Evil; If trying to recover ones heart can be considered 'evil'. More over to the means of doing such a thing is what places him on this end of the spectrum.
Behavior ~ : Luxord has retained a feature from his former life. That is his addiction to gambling. Since he can no longer feel any emotion, its simply the physical habit that has this addiction thriving. To fill this void, over the years the Nobody has incorporated this addiction into his personality and his beliefs. His idea that fate is the true ruler of time, he sees things happen and offers no other explanation as it was written in fate. This of course changes when he is met with his own peril by fate, in doing so he becomes almost offended.
Daily blocks of his free time involve games of luck or chance in which he has swindled many comrades in these games. Perhaps swindled is the wrong word since he has never cheated at a game in his life. At every opportunity that presents itself, the Gambler will encompass these games of his into all aspects of life, be that conversation or combat. When engaged in these games, Luxord can be seen almost as a cold and cynical individual. Apparently uncaring as to what befalls the 'loser' of the game his only concern once the game has ended is when he can play his next round and if it will be an interesting bout or not.
His people skills are somewhat astounding. Mastering his own tongue perfectly, his brain whirs as he carefully speaks each word in trying to get what he wants or to coerce the other into a game of his choosing. Skilled in a rhetorical sense, the Gambler comes across as extremely intelligent and intellectual with a very thick air of sophistication about him. To this end he appears a cold and calculating figure which wouldn't exactly be wrong but its neither right either. Luxord's vocabulary is extensive to boot and no hesitation is seen in his speech employing the biggest words most of the time. Perhaps this is to give of a sense of grandeur or allure. A keen manipulator and schemer, this man is not to be taken lightly under any circumstances. Luxord often gives the impression he has an ulterior motive for everything, which may be true in some aspects. To most he would appear as an arrogant, egotistical sociopath that loves the sound of his own voice. They would be correct.
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~Weapons~
"Do you know the rules?"
[/i][/b]"Do you know the rules?"
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Primary Weapon(s)
ID: Fair Game
Quality: Fine
A modified deck of 52 cards ( excluding the Jokers ) are used as Luxord's primary weapon in combat. The cards themselves are as sharp and durable as any regular blade although they do have a particular weakness to fire based magic and techniques. If he so wishes Luxord can employ all 52 cards at one time but he would be left defenseless for a short period of time. Once all cards have been used ( including being destroyed or dismissed by Luxord ) one post is needed to recharge his deck. With each reload there is an extra post needed for charging for a maximum post count of three ( like CoM ). The Gambler also has the option of reloading his deck whenever he feels like it meaning he doesn't have to use all of his cards if he doesn't want too.
Winning Hand
Fair Game is controlled mainly by unseen magic employed by the Gambler, the cards can fly around at speeds of up 30 miles per hour once gathering enough speed. Each individual card can be enlarged within a second to about ten times the size of their normal height. This is about a meter high and 0.75 meters width. The size of the cards doesn't alter the speed or the strength of attacks, merely the amount of space it fills.
Secondary Weapon(s)
ID: Finest Fantasy XIII
A weapon that isn't really a weapon at all. Not used often by Luxord. Styled in a similar way to his deck, they have small Nobody symbols depicting what face is showing from I-XIII. They are regular sized and when thrown at an opponent they do absolutely nothing. He has 13 die in his possession and once they have been used they cannot be used for the remainder of the battle. To note they are quite an obscure shape due to the odd number of faces ( 13 in total ) but are generally circular in shape. Therefore these die are more of an accessory than a weapon but if he wished to, Luxord could use them as weapons.
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~Abilities~
"Let's even up the deck"
[/i][/b]"Let's even up the deck"
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AP left: 0
Time Stagnation
With a snap of the fingers, all time in a 20 foot radius from Luxord is slowed rather considerably. A monochrome effect occurs in which all objects, spells and even people move at 1/2 of they're normal speed. This includes movements, reaction times along with charging times. IE if one posts is needed to charge a spell, then it would take two posts etc. The Gambler himself is not effected by this as he retains his colour. Even if an effected object, person etc leaves the 20 foot radius in which the spell was cast upon, then they will still be effected for three turns regardless. After being cast the spell lasts for three posts, not including that which it was cast in.
Strength; Strong
Uses; Infinite, 6 post cool down
Overclock
Another ability that employs the use of time in combat. Luxord clears the cooldown post for himself from all of his abilities. The effect also spreads to anyone, be they ally or enemy, within a 10 foot diameter. When employing this ability, a spherical clock made of crimson light appears around those who it is effecting showing the time going forward at a fast speed. Almost as soon as it appears the clock disperses. Abilities that have been cleared of a cool down time cannot be used until the post after Overclock has been used and not during the same post.
Strength; Weak
Uses; 3 uses per thread.
Chrono Cleave
Manipulating time once again for this ability, Luxord can double the cool down time needed for abilities to be used again. Only used on enemies, this ability starts with a dark yellow spherical clock identical in size and shape mentioned in Overclock. The hands in this clock rewind back wards signifying the loss of time and therefore all abilities that are recharging via cooldown time is doubled. Abilities that have not been used, when Chrono Cleave is used, by the opponent then these abilities are not effected. This isn't radiated from Luxord but can be set from the intended target. It can be dodged but the opponent has to be moving at moderate ability speed to dodge entirely. The spell also effects those within a ten feet in diameter from where the spell is issued. The clock appears underneath the feet of the intended target for three seconds giving them chance to dodge the technique. Once these three seconds are up, that is when the spell 'fires off'. The target has to clear the clock symbol horizontally just as the third second passes in order to dodge the effect. Of course moving at moderate ability speed will allow the target to avoid the tracking system of the clock for the whole post. This tracking effect is much akin to Vexen's data tracker in KHIIFM+. Once being hit by the spell however the dark green clock swirls around they're whole body. Even if the spell doesn't hit them directly, if they are within a ten foot diameter of when the spell 'goes off', they will still be hit by the spell. Luxord can be effected if he is close enough.
Strength; Weak
Uses; Infinite, 7 post cooldown
Death Dealer
Luxord scatters all remaining cards in his deck across the entire area littering the floor. For the remainder of the post the Gambler can leap out of the cards on the floor and deal surprise attacks at will. This involves either swift pirouette attacks or scattering the cards in front of him, launching them at the enemy at normal Winning Hand speed. This can be done no more than five times with the two different variations at will. Luxord can choose whatever card he appears from and disappears into. Attack strength during this time is normal. Once his attacks have finished, the cards disappear in a swirl of purple jagged light. After the technique Luxord must reload his deck.
Strength; Moderate
Uses; Infinite, 3 post cool down
Cheating Hand:
Luxord can be absorbed into one of his cards in order to dodge an attack or confuse the opponent. Usually used with several other cards, this ability allows Luxord's image to be placed on one side of the card and can travel as fast as his cards can IE 30 mph. The Gambler can exit the card in the same post or the next post but he cannot stay in the card for longer than 1 post.
Strength; Weak
Uses; Infinite, 3 post cool down
Items
1.
2.
Equips
1.
2.
3.
Special Abilities
N/A
MinionsGrade: C
Name(s): Dusks
Appearance(s): Vaguely resembling humans, these low-ranking Nobodies cover themselves in grey garb, and have tentacle-like limbs. As with most all Nobodies, the Nobody insignia is imprinted on it's uniform-- the top of the head, to be precise.
Abilities:
Benderwall:
Dusks have the ability to move on empty space as though it were ground-- this includes sideways.
The Dusk cannot exceed twice it's own height.
Strength: Weak
Uses: Passive
Slipstream:
In a quick twist, and a jolt of power, the Dusk can propel itself forward at a quicker pace than one might think from their roundabout fighting style.
Can only be used to dash-- no jolting up to a strange height or anything equally eccentric.
If one is hit by a Dusk while it's dashing, it will be affected as though hit by it normally. It will not stop the Dusk from continuing forward (pushing forward, not through forward), and it will not push the opposing character dramatically.
Strength: Weak
Range: 10 feet
Uses: 5 uses
Elemental Weakness: Magic
History: Dusks are the most basic foot soldier in the Nobody ranks. Commanded by virtually all other Nobodies, these low-level peons can often be used for target practice by less kind Organization members.
In numbers however, these Dusks are an invaluable tool. Acting together, they can bring down men five times their size in a matter of minutes with careful planning.
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Grade: A
Name: Gambler
Appearance: Gamblers have a bit of a pink colour scheme to them than your average monotone white that most Nobody minions have associated with them. The body has a resemblance of the Organization's insignia with three points at its head, one pointing vertically and the other two horizontally in opposite directions. Then the body appears to detach leaving a small gap between the torso and the legs. The body fills out at the bottom with two long but thin acute triangle feet. They're arms aren't visible and have a cloak like effect in which no hands are visible. They also have a pink cloak hanging from they're back.
Abilities:
Dice-ing with Death - The Gamblers throw three dice from they're 'invisible' hands in which they enlarge ten times they're normal size. Although they move quite slow ( 10 mph ) through the air as they rotate, once they slam into an opponent they are thrown backward at moderate strength impact. They are roughly about 3 meters on all edges making a perfect square shape for the die. They each have markings indicating which face stands for what number. When the three of them are thrown, they grow to the aforementioned size and spread apart from one another by 10 degrees left and right from the central thrown die. They can travel up to 10 meters after being thrown and have a slight homing effect in which they roll in the air towards the intended target. Once ten meters has been reached by the die however, they simply dissipate in a cloud of purple harmless smoke.
Strength: Moderate
Uses: Infinite. Cooldown of 2 posts.
Card Confounder - The Gambler releases a full deck of cards, 52 in total, which surround it at speeds of 20 mph an hour in multiple directions. They stay in they're normal form as the Nobody charges for the target delivering deft slashes with the cards. The cards only distance themselves from the Gambler by fifty centimeters. The cards only surround the Gambler for that post only and can easily be destroyed if anyone manages to hit them that is. However due to the multitude of cards released, it is quite difficult to destroy them all unless an area attack is used.
Elemental Weakness: Gravity
History: Gamblers are an evolved form of Dusks that have been under the tutelage of Luxord and his gambling style of fighting. Although this only takes a few months of training, the Dusks enter a stasis state in which they emerge a Gambler Nobody. Since they have been trained by Luxord, they come under his authority in which he commands them by telepathy or verbal orders.
Though they appear as some of the weaker 'elite' Nobodies, the Gamblers can be formidable when working with a team due to they're different kind of attacks that require precise commands to fully utilize their hidden potential.
Summons
N/A
[/blockquote]
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~History~
"I surrender the chest with my humblest apologies"
[/b][/i]"I surrender the chest with my humblest apologies"
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Tragically, this individuals chronicles aren't very long. Luxord has little memories of his former life when he had a heart. It has been theorized this has come from his aggressive addiction to gambling being the only thought of the next game when he was taken by the darkness. Found by one of the original six, the Gambler was taken into the Organization a few years ago. At first he found it slightly difficult to cope with no one really wanting to play games with him, as his body physically desired to play. However eventually wearing people down they one by one agreed to these mindless games apart from the Superior of course.
He remembers a specific day in his employment within the Organization when he was playing a game of poker with Axel. Xigbar entered the room and the three discussed the Superior and his recent activity of leaving the castle. #2 teased the pair of them with information that he withheld leaving a sense of confusion. Luxord informed Axel the original six had been acquaintances previous to becoming Nobody's and setting up the Organization, information he had stumbled across in the library looking for a new game to employ upon his comrades. However this conversation is significant in his life as a Nobody because its one of the few memories he has that are vivid.
Then the events of Castle Oblivion occurred.
Several months later, the Gambler was paired up with the Keyblade bearer's Nobody, Roxas. The two were deployed to a world that card soldiers acted as the military force governed by a brash and unsightly queen. The pair of them worked well together, neither grating on the other. This partnership wasn't to last though as the Organization had deemed Roxas destined for other missions in which they're worked ended indefinitely.
A month or so past in which Roxas and Xion had both left the Organization, with the replica defeated and apparently faded into nothingness. Roxas had joined with his other half, Sora in which triggered the awakening of the boy. The surviving members of the Organization all gathered in Hollow Bastion as a mass taunt to the keyblade hero in an effort to anger him to unleash more hearts. Despite being present, the Gambler had little input other than laughing in a hollow manner and showing off how amazing he could create a corridor of darkness.
Straight after this, they all returned to the sitting room known as 'Where Nothing Gathers'. Several plans were discussed in which the orders to disrupt the keyblade wielders path with heartless among other things were given and so Luxord set off to Port Royal on reconnaissance. Several days past and the Gambler had gotten a good lay of the land including knowledge of a cursed treasure. Having just the right heartless in mind for the job, Luxord deployed his plan when Sora arrived at the world for the second time. Cursing the heartless using the aztec gold, he had rendered it invincible temporarily.
Despite overcoming the curse from the heartless and defeating it, Sora had played directly into Luxords hand unleashing the powerful heart from the Grim Reaper. With a congratulating statement the Nobody disappeared taunting him once again. He would spend the next few days loitering around the Castle looking for something to do. Axel had gone rogue and Demyx along with Xaldin had been defeated leaving only himself, Saix, Xigbar and Xemnas. The Freeshooter and the Gambler exchanged a few games of cards in these days but nothing worth going into detail about.
Then the day came. The days the Organization would fall. Meeting Sora atop a balcony in the upper sanctum of the Castle, Luxord challenged the keyblade master to one final game alone. A battle of wits and luck ensued with no clear victor really in sight until the end. Sora had gained the upper hand defeating him. Using the last of the strength from his empty body, he made one more attempt to confuse the hero of light.
"How could you...Roxas..."
After that everything went dark for the Gambler. Resigning himself to his fate of fading away that fate had finished using him as a pawn in its greatest of games. However it seems fate had a hand it had yet to play. Luxord could feel again, in the physical sense. Awakening in a different world to where he faded, he couldn't explain his survival. The only logical explanation that made sense to him at the time was that fate hadn't intended for him to die, and here he stood. So he headed back to the World That Never Was and found there had been some re-shuffling of the pecking order...particulary the title Superior. One of the last members to rejoin his fellow Nobodies, he prepared himself for a grander scheme that he has begun to formulate for his own ends.
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~Class~
"You've played the game quite well"
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]"You've played the game quite well"
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
Power of the Mystic
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~Other~
There's no ability listed under the primary weapon Fair Game because I incorporated the weak ability into the details. I know its a cannon character that can actually do that but it doesn't seem fair to have that ability automatically. Also can you deduct 200 munny from this account please for the weapon upgrade, thanks.