Post by Blistering Rage on Nov 13, 2009 6:12:21 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : bedroombebop
Other characters ~ : First.
Is this character canon? ~ : No.
Link to audition thread ~ : N/A
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Kresimir Ruaidhri
Age ~ : Over a century old. [Appears to be in his early to mid 20s.]
Birthplace ~ : Erinn. [Destroyed.]
Gender ~ : Male.
Race ~ : Incubus Demon.
Special Class ~ : Tamer.
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : Kresimir stands at a meager 5'11" which puts him on the moderately taller aspects of things. He has a light build which usually forces him to stay out of direct combat. This incubus has red hair, which is a little darker than the norm. His hair is naturally curly and falls in a wavey pattern a little bit before his shoulders begin. Kresimir's face is the most striking feature about him - more specifically his scarlet eyes. As an incubus, he was born with the objects to tempt anyone to do his bidding. Kresimir has striking facial features which could melt the hearts of most women. Another notable feature is that he has two horns that reach from his head.
Clothing/Accessories ~ : Kresimir wears an old fashioned coat that resembles those that naval officers used to wear. Rumor has it that he was given this coat by the wife of a ship captain on one of his exploits. To the average person, Kresimir looks as if he'd be fit to be the captain of a naval ship.
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ : Lawful Neutral.
Behavior ~ : Kresimir has the personality of any other Incubus. He loves wooing humans to do his bidding. This includes manipulating them for vast treasures or even deep, dark secrets. Kresimir is a very charming character to both men and women. While, he does prefer women, he won't restrict himself to manipulating only the females. The Incubus has a slight funny bone which is coupled with his wit in conversations. He has a way with words that most would only dream of having. Kresimir's first impressions tend to be on the good side of things - well pretty much always.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Captain's Sword
Quality: Average
This is a decently-sized blade that Kresimir got from a voyage one week. It is roughly four feet in length, but its weight is very light. It also has various insignias inscripted on the blade itself that the Incubus thought to be stunning.
Secondary Weapon(s)
ID: Rapier
This is just a standard issue rapier that Kresimir also got on his voyages.
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left: 0
Fireball
Kresimir conjures up an orb about the size of a basketball within his ball and flings it at the target.
Strength: Weak.
Uses: Two per post.
Demon Strike
Kresimir's blade becomes engulfed in flames as he makes a powerful slash at the target. Upon activating this technique, the distance between Kresimir and target is closed very quickly.
Strength: Moderate
Uses: Once every 3+ posts.
Items
1.
2.
Equips
1.
2.
3.
Special Abilities
N/A
Minions
Grade: B
Name(s): Bomb
The Bomb is a fire-based monster that floats above ground. They are about 5 and a half feet in height, which makes them fearsome foes in battle. However, they can bloat to about 6 and a half feet when they are preparing to Self-Destruct. The color of the Bombs vary. They can be a fiery red, an eerie blue, or even a ghastly black. Despite the color differences, they are all about the same in strength, only the black ones being noticably more furocious in battle. The Bomb possess claws that can be used to scratch at the opponent. The same goes for their mouth full of razor sharp teeth that can be used to tear and gnaw at flesh.
Abilities:
Self-Destruct:
The Bombs possess an inate ability to self-destruct in a blaze of glory. They tend to do this of their own accord when the tide of battle has turned against them and they feel that they will be defeated. A sign of them preparing to self-destruct is that they blow up to a size larger than normal. This is done in order to build up the chemicals within them and to apply pressure to maximize the explosive output of the ability. Once they've hit critical mass, the Bombs' bodies burst - similar to that of a balloon. The gases are released and as a result: a magnificient explosion is born. The Bomb is rendered ash after using this.
Strength: Moderate.
Uses: Once per Bomb.
Elemental Weakness: Water
History: N/A
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Grade: A
Name(s): Archaeodaemon
Archaeodaemons stand roughly at 7-8 feet in height. They possess a heavy build which is full of muscle mass. They are not the most attractive of beings, but are fearsome opponents. Archaeodaemons have scaly dark-colored skin with a darker scarlet color from the forearm and forward. They possess small demonic wings that do not allow flight. The horns on their heads are the same scarlet shade that their forearms possess as well. Archaeodaemons have destructive claws on both their feet and hands that can do some major damage if one is not careful.
Abilities:
Unholy Darkness:
Born creatures of darkness, the Archaeodaemon can conjure up a spell that manifests it. They release a blistering, glimmering crimson ray of darkness at the target and can put a considerable amount of energy in it.
Strength: Moderate.
Uses: Once every 2+ posts.
Float:
[The Archaeodaemons can manipulate their dark energies to allow them to float above the ground for an indefinite amount of time. Thus, they are unaffected by ground-based abilities.
Strength: N/A
Uses: Passive.
Elemental Weakness: Light
History: N/A
Summons
N/A
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Kresimir's birth did not consist of a conventional one which would involve a male and a female. Instead, he was born in a world known As Erinn. It has since been long destroyed through wars between the humans on the surface and the monsters below it. Kresimir was spawned from the darkness that divided Erinn. This fact kind of makes him ageless in the sense that he never went through an infancy. The Incubus would make his home deep in a dungeon beneath a castle that the humans owned. He kept the dungeon very tidy as it almost resembled that of the castle up above. Every once in a while he'd get the curious traveler and their rag-tag group of friends in his home. Most of the time he didn't have to deal with these 'trifles' as his minions and summons dealt with them themselves. The intruders were either scared out of their wits and retreated or killed by the dungeon's defenders. However, Kresimir still got the occasional 'hero' who had survived the perils of the dungeon. Little did they know that this Incubus demon had the strength equal to ten 'heroes.' He made short work of them.
This went on for tens of decades as heroes and villains rose and fell. Kresimir was pretty unaffected by those happenings in his isolation in his dungeon. One day a beautiful female managed to tempt him out of his home. This was unheard of in the world of Incubi - it were the demons who were supposed to do the tempting. There was something about this youthful woman that Kresimir just couldn't ignore. She was powerful, skilled, beautiful, and all that jazz. This mysterious woman managed to convince Kresimir to board a sort of ship to leave this world. The demon always knew that there were more worlds than this one, but truly did not know the extent of this idea. It's not like he was doing anything productive on Erinn, so he decided to leave it with her.
Boom.
As soon as they departed, the world detonated into thousands of fragments that dissolved into nothing. Kresimir was in awe at this demonstration of power. Not even the gods and goddesses in Erinn were able to match that power - much less stop it. Little did he know, Kresimir had just been recruited into a group of pirate. The mysterious woman introduced herself as Charlemagne. She explained to him that they went from world to world in search of treasures and riches. They'd take whatever they want by force and if any world decides to cross them - they wouldn't think twice to destroy it. The Incubus was in awe of all this technology.
Throughout the next couple years, Kresimir participated with the pirates in countless raids of worlds. He gained experience and knowledge of these worlds as the years went on. Kresimir had noticed that the powers he had possessed in Erinn were gone - or at least severely limited. He had to train to get them back up to par to become as fearsome a foe as he had been before. Kresimir enjoyed this life. He was able to enjoy beautiful women, riches, gold, and everything else that he could dream of.
All up until one day when the pirates' ship was shot down and they had to crash land on to a world full of trees and vegetation. The crew had been scattered all about the place with no way of communication. There Kresimir stood...in the center of a wild jungle covered in trees, beasts, and nature...
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
Inner Strength
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~Other~
Since I'm choosing Tamer, I'm allowed to choose my minions on start-up right? Just want to make sure I'm not doing anything I'm not supposed to.