Post by seraph on Dec 12, 2009 8:39:13 GMT -5
Just a few minions for Luxord...
---
So...
Right for a Grace C & Grade A along with canon discounts and the discount for owning The World That Never Was, that brings it too...
Dusk + Gambler
50 + 123 = 173 munny in total.
275 - 173 = 102 munny left for me.
Link: Sorry, I didn't put this in the first time. Here it is...
>Luxord<
Grade: C
Name(s): Dusks
Appearance(s): Vaguely resembling humans, these low-ranking Nobodies cover themselves in grey garb, and have tentacle-like limbs. As with most all Nobodies, the Nobody insignia is imprinted on it's uniform-- the top of the head, to be precise.
Abilities:
Benderwall:
Dusks have the ability to move on empty space as though it were ground-- this includes sideways.
The Dusk cannot exceed twice it's own height.
Strength: Weak
Uses: Passive
Slipstream:
In a quick twist, and a jolt of power, the Dusk can propel itself forward at a quicker pace than one might think from their roundabout fighting style.
Can only be used to dash-- no jolting up to a strange height or anything equally eccentric.
If one is hit by a Dusk while it's dashing, it will be affected as though hit by it normally. It will not stop the Dusk from continuing forward (pushing forward, not through forward), and it will not push the opposing character dramatically.
Strength: Weak
Range: 10 feet
Uses: 5 uses
Elemental Weakness: Magic
History: Dusks are the most basic foot soldier in the Nobody ranks. Commanded by virtually all other Nobodies, these low-level peons can often be used for target practice by less kind Organization members.
In numbers however, these Dusks are an invaluable tool. Acting together, they can bring down men five times their size in a matter of minutes with careful planning.
---
Grade: A
Name: Gambler
Appearance: Gamblers have a bit of a pink colour scheme to them than your average monotone white that most Nobody minions have associated with them. The body has a resemblance of the Organization's insignia with three points at its head, one pointing vertically and the other two horizontally in opposite directions. Then the body appears to detach leaving a small gap between the torso and the legs. The body fills out at the bottom with two long but thin acute triangle feet. They're arms aren't visible and have a cloak like effect in which no hands are visible. They also have a pink cloak hanging from they're back.
Abilities:
Dice-ing with Death - The Gamblers throw three dice from they're 'invisible' hands in which they enlarge ten times they're normal size. Although they move quite slow ( 10 mph ) through the air as they rotate, once they slam into an opponent they are thrown backward at moderate strength impact. They are roughly about 3 meters on all edges making a perfect square shape for the die. They each have markings indicating which face stands for what number. When the three of them are thrown, they grow to the aforementioned size and spread apart from one another by 10 degrees left and right from the central thrown die. They can travel up to 10 meters after being thrown and have a slight homing effect in which they roll in the air towards the intended target. Once ten meters has been reached by the die however, they simply dissipate in a cloud of purple harmless smoke.
Strength: Moderate
Uses: Infinite. Cooldown of 2 posts.
Card Confounder - The Gambler releases a full deck of cards, 52 in total, which surround it at speeds of 20 mph an hour in multiple directions. They stay in they're normal form as the Nobody charges for the target delivering deft slashes with the cards. The cards only distance themselves from the Gambler by fifty centimeters. The cards only surround the Gambler for that post only and can easily be destroyed if anyone manages to hit them that is. However due to the multitude of cards released, it is quite difficult to destroy them all unless an area attack is used.
Strength: Weak
Uses: Infinite, one post cooldown.
Elemental Weakness: Gravity
History: Gamblers are an evolved form of Dusks that have been under the tutelage of Luxord and his gambling style of fighting. Although this only takes a few months of training, the Dusks enter a stasis state in which they emerge a Gambler Nobody. Since they have been trained by Luxord, they come under his authority in which he commands them by telepathy or verbal orders.
Though they appear as some of the weaker 'elite' Nobodies, the Gamblers can be formidable when working with a team due to they're different kind of attacks that require precise commands to fully utilize their hidden potential.
---
So...
Right for a Grace C & Grade A along with canon discounts and the discount for owning The World That Never Was, that brings it too...
Dusk + Gambler
50 + 123 = 173 munny in total.
275 - 173 = 102 munny left for me.
[blockquote][size=1][b]Grade: C[/b]
[b]Name(s):[/b] Dusks
[b]Appearance(s):[/b] Vaguely resembling humans, these low-ranking Nobodies cover themselves in grey garb, and have tentacle-like limbs. As with most all Nobodies, the Nobody insignia is imprinted on it's uniform-- the top of the head, to be precise.
[b]Abilities:[/b]
Benderwall:
Dusks have the ability to move on empty space as though it were ground-- this includes sideways.
The Dusk cannot exceed twice it's own height.
[i]Strength[/i]: Weak
[i]Uses[/i]: Passive
Slipstream:
In a quick twist, and a jolt of power, the Dusk can propel itself forward at a quicker pace than one might think from their roundabout fighting style.
Can only be used to dash-- no jolting up to a strange height or anything equally eccentric.
If one is hit by a Dusk while it's dashing, it will be affected as though hit by it normally. It will not stop the Dusk from continuing forward (pushing forward, not [i]through[/i] forward), and it will not push the opposing character dramatically.
[i]Strength[/i]: Weak
[i]Range[/i]: 10 feet
[i]Uses[/i]: 5 uses
[b]Elemental Weakness:[/b] Magic
[b]History:[/b] Dusks are the most basic foot soldier in the Nobody ranks. Commanded by virtually all other Nobodies, these low-level peons can often be used for target practice by less kind Organization members.
In numbers however, these Dusks are an invaluable tool. Acting together, they can bring down men five times their size in a matter of minutes with careful planning.
[/size]
---
[size=1][b]Grade: A[/b]
[b]Name:[/b] Gambler
[b]Appearance:[/b] Gamblers have a bit of a pink colour scheme to them than your average monotone white that most Nobody minions have associated with them. The body has a resemblance of the Organization's insignia with three points at its head, one pointing vertically and the other two horizontally in opposite directions. Then the body appears to detach leaving a small gap between the torso and the legs. The body fills out at the bottom with two long but thin acute triangle feet. They're arms aren't visible and have a cloak like effect in which no hands are visible. They also have a pink cloak hanging from they're back.
[b]Abilities:[/b]
[i]Dice-ing with Death[/i] - The Gamblers throw three dice from they're 'invisible' hands in which they enlarge ten times they're normal size. Although they move quite slow ( 10 mph ) through the air as they rotate, once they slam into an opponent they are thrown backward at moderate strength impact. They are roughly about 3 meters on all edges making a perfect square shape for the die. They each have markings indicating which face stands for what number. When the three of them are thrown, they grow to the aforementioned size and spread apart from one another by 10 degrees left and right from the central thrown die. They can travel up to 10 meters after being thrown and have a slight homing effect in which they roll in the air towards the intended target. Once ten meters has been reached by the die however, they simply dissipate in a cloud of purple harmless smoke.
[i]Strength:[/i] Moderate
[i]Uses:[/i] Infinite. Cooldown of 2 posts.
[i]Card Confounder[/i] - The Gambler releases a full deck of cards, 52 in total, which surround it at speeds of 20 mph an hour in multiple directions. They stay in they're normal form as the Nobody charges for the target delivering deft slashes with the cards. The cards only distance themselves from the Gambler by fifty centimeters. The cards only surround the Gambler for that post only and can easily be destroyed if anyone manages to hit them that is. However due to the multitude of cards released, it is quite difficult to destroy them all unless an area attack is used.
[b]Elemental Weakness:[/b] Gravity
[b]History:[/b] Gamblers are an evolved form of Dusks that have been under the tutelage of Luxord and his gambling style of fighting. Although this only takes a few months of training, the Dusks enter a stasis state in which they emerge a Gambler Nobody. Since they have been trained by Luxord, they come under his authority in which he commands them by telepathy or verbal orders.
Though they appear as some of the weaker 'elite' Nobodies, the Gamblers can be formidable when working with a team due to they're different kind of attacks that require precise commands to fully utilize their hidden potential.[/size][/blockquote]
Link: Sorry, I didn't put this in the first time. Here it is...
>Luxord<