Post by nothito on Mar 3, 2010 16:36:35 GMT -5
Okaaaaay! Made some changes to Saix.
1. Made a small revision to the Hunting Wolf, so as to make it a bit clearer as to what I want, as shown in red. - 0 munnies
2. Ability transfer of 'Dark Aura' from the Riku Replica, which I made into Berserker's Stamina - 100 munny
3. Bought an equip slot and filled it with an Ultima Weapon using one of the shop coupons I obtained here - 200 munny
4. Bought a Weak ability, with the canon discount. - 150 munny
5. Bought a Strong ability, with the canon discount as shown early on here. Within like, 11-20 seconds you see the burst of power emitting from Saix. Thass what I'm usin'. Basically. - 450 munny
TOTAL COST - 900 munny
Made a small change to history too, added in some BBS and Days stuffs. But that's not really important xD
“Do you feel it, the moon’s power?” [/center][/i]
“True, we don't have hearts, but we remember what it was like, that's what makes us special.” [/center][/b][/i]
i260.photobucket.com/albums/ii2/Count_Bleck_2008/600px-Saïx0.jpg
[/blockquote]
1. Made a small revision to the Hunting Wolf, so as to make it a bit clearer as to what I want, as shown in red. - 0 munnies
2. Ability transfer of 'Dark Aura' from the Riku Replica, which I made into Berserker's Stamina - 100 munny
3. Bought an equip slot and filled it with an Ultima Weapon using one of the shop coupons I obtained here - 200 munny
4. Bought a Weak ability, with the canon discount. - 150 munny
5. Bought a Strong ability, with the canon discount as shown early on here. Within like, 11-20 seconds you see the burst of power emitting from Saix. Thass what I'm usin'. Basically. - 450 munny
TOTAL COST - 900 munny
Made a small change to history too, added in some BBS and Days stuffs. But that's not really important xD
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~Basic info~
“Do you feel it, the moon’s power?” [/center][/i]
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Username ~ : nothito
Other characters ~ : Dorothy Gale, , Chernabog,Replica
Is this character canon? ~ : Word
Link to audition thread ~ : Moon Man
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~Character Info~
“True, we don't have hearts, but we remember what it was like, that's what makes us special.” [/center][/b][/i]
~~~~~~~~~~~~~~~~~~~~~~~
Name ~ : Saïx (Artist formerly known as Isa)
Title ~ : VII, the Luna Diviner
Age ~ : Unknown, appears to be somewhere in his mid-20s
Birthplace ~ : Radiant Garden
Gender ~ : Male
Race ~ : Nobody
Special Class ~ : N/A
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~Appearance~
“If I had a heart, this would be where I die of laughter.”
[/b][/i]“If I had a heart, this would be where I die of laughter.”
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i260.photobucket.com/albums/ii2/Count_Bleck_2008/600px-Saïx0.jpg
Physical appearance ~ : From the outside, Saïx appears to resemble a refined individual. His is a light shade of blue, slicked back and spiked on the top while the rest of his flowing blue locks are straight and silky, reaching to his back and framing his face, parted to the sides to show his elongated ears.
However, his hair isn’t generally what makes him stand out in a crowd. His piercing yellow eyes seem to stare right into the soul of the nobody’s victim, probing them internally for any sort of weakness while his face maintains that calm, serene grace that it generally has. Also worthy of note is the thin scar in the shape of an ‘X’ right between the powerful nobody’s eyes. Saïx is also well built in the upper body, being perhaps the third most muscular amongst his fellow Organization members.
When the moon shines fully, or when he is in battle, the man’s appearance changes ever so slightly. The formerly calm charade evaporates and is replaced by the face of a raging animal. His hair rises like that of an untamed beast, blood thirsty and enraged. His pupils disappear, his eyes becoming completely yellow and beast like. The scar on his forehead seems to expand and stretch, turning into a horrifically carved ‘X’ right between those fearsome yellow eyes. The beast beneath the calm exterior is on display both inside of and outside of the berserker in the presence of the moon.
Clothing/Accessories ~ : Saïx wears merely the typical Organization XIII cloak, unzipped from about his waist downward and a small slit in the back, revealing a pair of black pants. Saïx also wears the typical black gloves and black boots that Organization members wear. The only clothing article worth mentioning besides that is the small earrings in both ears.
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~Personality~
“Are you angry? Do you hate me? Then, take that rage, and direct it at the Heartless!”
[/i]“Are you angry? Do you hate me? Then, take that rage, and direct it at the Heartless!”
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Alignment ~ : Evil I suppose, but is it really so bad to just want your heart back?
Behavior ~ : Being a nobody, an entity without a heart, Saïx is but an empty shell feels nothing. What separates him from the lower ranked nobodies however, is his memories of feeling and of emotions. Prideful of the fact that he does not have emotions to hinder his life, one can view him as a calm and poised being, though, often times he exhibits a cruel and cold composure towards others especially to those he sees as ‘beneath’ him. Aside from this, Saïx takes time to ponder over his words before letting them be heard, speaking slowly and thoughtfully when he does have something to voice, and often adding sarcasm here and there. Some may find his long winded however, as when he speaks he generally has thought long enough to have a lot to say, which is a generalization for his words that isn’t helped by the fact that Saïx makes a lot of gestures when speaking.
Unmatched in his loyalty, Saïx is a devoted member of Organization XIII, following every one of the Superior’s commands with little question. Fueled on by his desires and wants, Saïx makes it his duty to continue the Organization’s goals even after most of the members have fallen. In reality, this loyal nobody is a selfish individual, and thus, he had little ‘affection’ for traitors. The reason why Saïx so blindly follows the Superior around is because the one thing he truly strives and aims for, perhaps the one thing he is passionate about, even if the feeling is but a replicate of his former memories is his lust for a heart. Like all other organization members, the nobody lives in hope of someday getting back his heart.
In reality though, when the serene exterior is shed by a need for combat, the demon inside him is released. Blood thirsty and ferocious, something he particularly enjoys, the Luna Diviner utilizes the moon light to fully unleash his berserker side. Psychotic, Saïx will not hesitate from ripping his enemies’ apart, limb by limb with his power mad recklessness. Accompanied with enraged yells and mad strength and power, Number VII of Organization XIII is a sight to behold during battles.
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~Weapons~
“I want to see you die fighting...”
[/i][/b]“I want to see you die fighting...”
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Primary Weapon(s)
ID: Lunatic
Quality: Supreme
Saïx’s weapon is a claymore that is about as long as he is tall. The weapon takes on two forms, its usual form and the berserk form. When in its normal state, the weapon is blue and looks more like a club than a claymore. It has an intricate design and is wield in a reverse-grip style, with the weapon head pointing towards the ground and the long hilt up. Also in this form and the berserk form is a sharp point on the side of the hilt opposite the blade that can be used for stabbing at an enemy, perhaps one that sneaks up behind him. When in a serious battle, the claymore sparks sharp blue spikes that can easily impale someone on contact.
Status Effect: Berserk – A unique property of Saïx’s weapon is the Lunatic blade’s ability to infect others with the berserker’s own nature. Upon receiving a hit from VII’s claymore when the status effect is active, the enemy will become influenced by the berserker spirit. While the berserk status effect is upon the enemy, their intellect will drop to a feral state. They will also be more easily caught in traps by those with a clear mind. Also, when in the berserk state the enemy’s physical attack strength will double, but they will also take double damage from all physical attacks. The status effect lasts for two turns before the enemy’s mind clears.
[Lunar Breakthrough]
[The powerful Lunatic blade glows a dark blue, when this ability is active, and is able to completely slice through one or two weak abilities or one moderate ability, completely negating the aggressive ability or status effect that may be brought on by the attack. The main importance of this attack is that it also allows the Luna Diviner to counterattack within the same turn that the ability slicing ability is used no matter what the distance. The counterattack is in the form of a shockwave that converts the attack used against VII into a blast that knocks the opponent back. It's important to note that it isn't only ranged attacks that are effected, but also buffing abilities.]
Strength: Weak
Uses: Must wait five turns before using it again
[The Moon’s Shadow]
[With this ability, Saïx is able to duplicate his claymore exactly as it is, thus enabling him to fling his weapon away yet still be able to be armed, or dual wield his claymores. However, the claymore disappears at the start of the post after this technique is used, so it’s unlikely that the enemy can use Saïx’s weapon against him, and it’s unlikely for Saïx to get too much of an advantage on the enemy.]
Strength: Weak
Uses: Can be used every other post, one claymore per post
[Eclipse]
[Under the light of the moon, be it real or fake, Lunatic’s sheer speed with the claymore is increased, allowing every hit, whether Saïx is berserk or not, to have a very noticeable amount of extra speed behind it, slightly slower than a speeding car, giving him an edge over normal opponents. The speed boost offered by eclipse also gives the attacks made by lunatic powerful enough to break bones but not necessarily kill the opponent. When the moon is not present, the effect of eclipse is halved.]
Strength: Moderate
Uses: Passive
[Lunar Havoc]
[This ability of Saïx allows him to use his claymore to summon up shockwaves of energy when his claymore hits a solid object such as a floor, ceiling, or wall. When it connects with said object, a circular ring of energy travels along said surface in all directions, but dissipates after spreading 30 feet in all directions from the point of impact. In this form of the attack, the ring expands from the ground to be one foot in height. The force of the attack not only knocks the opponent back, but has the damaging ability equivalent to be kicked in the groin. The second version of the attack is to cause exactly four shockwaves to be shot out from Saïx’s claymore in a specified direction. The shockwaves are 1 foot thick and 6 feet high and are limited to shooting across the ground, collectively carrying the same force as the circular version of the attack, thus making each shockwave a quarter of that power.]
Strength: Strong
Uses: Every other turn
Secondary Weapon(s)
ID: Dessert Time
The berserker’s secondary one is actually a fairly comedic weapon. It is in fact a giant banana! It is just as big as his claymore and has the durability of an average weapon. While the weapon may be rarely used and considered a joke, Saïx mainly uses it on foes he feels are unworthy of his time and deserve to be treated like a joke.
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~Abilities~
“All shall be lost to you!”
[/i][/b]“All shall be lost to you!”
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AP left:
[Moonlit Aura (Pulse Aura)]
[Send a pulse through your weapon that creates a brute force from any single point on your weapon with a range of three meters from that single point. This force is enough to kick an opponent backwards ten feet, and can break bones. This boosted form of Moonlit Aura can also shatter through enemy defenses generated either by character/weapon abilities or even equips. The Guardian's Shell Aura can also be broken, but not if they are equipped with a Dream Shield.]
Uses: 5 time use per battle (Warrior Sword). Each pulse counts as a use. One post cooldown between usages (Dream Sword)
[The Hunting Wolf]
[Simply put, Saïx has the nose of a hound. The Luna Diviner’s sense of smell is moderately above that of a normal human. With this heightened sense of smell, Saïx can detect and track an opponent based on smell alone. Using his ability to sniff out an opponent, it gives Saïx advanced warning as to when someone is sneaking up on him, increasing his reaction time to danger 1.5 times better than normal. The Luna Diviner will also remember a scent even if the person whose scent he stored leaves the area. This ability works anywhere within a spherical fifty feet of VII.]
Strength: Weak
Uses: Passive
[The Wolf in Motion]
[Saix isn’t at all new to combat. The berserker has trained his body in every aspect, so it shouldn’t be much of a surprise to find that he is a lot faster than an average individual. The lunatic is twice as fast as the average individual and has trained his senses to 1.5 times that of the average individual in order to compensate for his increased movement speed.]
Strength: Weak
Uses: Passive
[Berserk Assault]
[The power of a berserker is not to be underestimated. With sheer willpower, the Luna Diviner can summon forth all of his strength into an explosive boost in strength for one full turn. The boost in sheer offensive power offered is on par with the strength of Hercules. It should be noted that this boost in strength would not allow Saïx to say, lift up a building a fling it at someone. Rather, this ability is purely for offensive uses, such as smashing someone with his claymore until they’re ripped into pieces. When Saïx goes berserk however, the ability becomes a passive one and can surpass even the awesome might of the Greek demigod.]
Strength: Strong
Uses: Cooldown of two posts when normal, passive when berserk
[Berserker’s Drive]
[While Saïx is using this ability, the Luna Diviner is able to withstand a lot more damage. The lunatic’s insane drive allows him to take weak abilities or attacks with minimal effect, make moderate abilities or attacks have the effectiveness of weak abilities on him, and making strong abilities and attacks be as effective as moderate abilities. While the lunatic is using this ability, he has to remain perfectly still until the attack has been blocked and he cannot use any other abilities during this turn. While Saïx is berserk however, the Luna Diviner can use abilities and move while using this ability.]
Strength: Strong
Uses: Usable once every three posts when normal, passive when berserk
[Berserker’s Stamina]
[The staying power of a berserker is not to be underestimated. With sheer willpower, the Luna Diviner can withstand approximately five times more damage as the average individual. Saix’s animalistic ability to withstand damage is coupled with having thrice the amount of stamina as a normal person. Thus, Saix can fight for three times as long as a normal person. A berserker is not to be underestimated, and this ability makes it very clear why.]
Strength: Strong
Uses: Passive
[The Lunatic’s Rage]
[The moon’s rage floods into Saïx’s body, causing him to go completely and utterly insane. In this state the Luna Diviner is granted increased physical attack, resilience against damage in the form of both magical and physical aggression making them both half as effective as normal, and ignoring most pain that he receives from damage suffered. Saïx will attack anything in his path, be it friend or foe, and loses any sort of complex thinking, which renders his attacks straight-forward and predictable. Saïx can push himself out of berserk mode, but if he does so before the usage time runs out, he becomes dizzy for one turn.]
Strength: Strong
Uses: Without a real moon or fake moon: 5 turns usage, 1 turn dizzy, 2 turns cooldown
With real or fake moon: 7 turns usage, 2 turns cooldown
[Lunar Barrage]
[With the sheer strength billowing out of Saïx when he is in his berserk form, Saïx is able to create shockwaves every time Lunatic touches the ground. All of these shockwaves cause moderate concussive damage and expand up to five feet from Saïx two feet into the air.]
Strength: Strong
Uses: Passive and useable only when berserk
[Lunar Explosion]
[With rage and lunar energy flowing into him, Saix unleashes this fearsome attack. The berserker unleashes a blast of energy from his body. The blast is capable of incinerating or singing some smaller and weaker elements that may be surrounding the berserker, such as leaves on trees. The blast emits within a meter radius of the lunatic, and, for the opponent, it would deal strong level concussive damage capable of sending the opponent flying back a few feet and possibly breaking some bones. It is obvious when the berserker will use this move, as he will begin to glow with blue energy on the turn before the ability is used. Thus, it is possible to avoid the attack if you do the intelligent thing and run away. Course, you probably should have been doing that before.]
Strength: Strong
Uses: Useable once every three posts
Items
1.
2.
Equips
1. Strike Raid
The user can throw a melee weapon as an attack and then have it reappear in their hand at the beginning of their next post. The thrown weapon will curve slightly to hit a target if it moves but is not overly difficult to evade from a distance. 6 uses per battle.
2. Warrior Sword
This equip gives a Warrior character two extra sets of Pulse Aura. Other character types will gain one set of Pulse Aura to use.
3. Dream Sword
This equip boosts the power of the Pulse Aura class ability, allowing it to break bones and knock people back ten feet. Its range is also increased to three meters. This boosted form of Pulse Aura can also shatter through enemy defenses generated either by character/weapon abilities or even equips. The Guardian's Shell Aura can also be broken, but not if they are equipped with a Dream Shield. In exchange this equip enforces a period of three of your turns between each use of Pulse Aura. Warriors with a Dream Sword must only wait one of their turns between uses.
4. Guard Break
When an opponent is defending physically or has used a shield-type ability or equip that guards them then the user of this equip can perform a single forward thrust with a weapon(or their body) to destroy the guard and damage the foe by the backlash. The attack can also allow the user to deal normal damage to enemies with passive abilities to boost their physical defence. Six uses per battle and cannot be used again for 3 of your posts. Damage is determined by the user's own weapon and physical attacking ability, but the weapon itself is not harming the target, just the force of the backlash from breaking the guard.
5. Ultima Weapon
All of a user's weapon attacks will have increased attack power and force behind them when desired, up to the power of a Strong-level passive ability.
Special Abilities
N/A
MinionsGrade: S
Name: The Hollow Moon
Appearance(s): Nothing much to the moon’s appearance. It’s merely a small sphere with a diameter of one foot. It’s white and glows with a blue sheen. Not really much to it.
Abilities:
[The Moon’s Protection]:
[With this ability, the moon is able to completely nullify one attack or ability against either itself or VII. If the attack continues past the initial turn it was used, it will break the moon’s defenses and carry on like normal. The moon cannot perform any other ability while it is blocking.]
Strength: Moderate
Uses: Must wait three posts to be able to use it again
[The Moon’s Wrath]:
[When the moon flashes a dark blue color, it is preparing for this attack. A beam of dark blue energy is fired from the moon upon using this ability. It has slight homing capabilities when following a chosen target, though once it passes the target it will no longer home in on them.]
Strength: Moderate
Uses: Usable once per turn
Elemental Weakness: Dark
History: Upon joining the Organization in the days where Xemnas ruled and a boy named Sora wasn’t even considered a threat, Saïx was given the position of VII and, due to his position, Xemnas gave the Luna Diviner an advantage to use his berserker abilities wherever and whenever he wanted.Grade: C
Name(s): Dusks
Appearance(s): Vaguely resembling humans, these low-ranking Nobodies cover themselves in grey garb, and have tentacle-like limbs. As with most all Nobodies, the Nobody insignia is imprinted on its uniform-- the top of the head, to be precise.
Abilities:
[Benderwall]:
Dusks have the ability to move on empty space as though it were ground-- this includes sideways. The Dusk cannot exceed twice its own height.
Strength: Weak
Uses: Passive
[Slipstream]:
In a quick twist, and a jolt of power, the Dusk can propel itself forward at a quicker pace than one might think from their roundabout fighting style. Can only be used to dash-- no jolting up to a strange height or anything equally eccentric. If one is hit by a Dusk while it's dashing, it will be affected as though hit by it normally. It will not stop the Dusk from continuing forward (pushing forward, not through forward), and it will not push the opposing character dramatically.
Strength: Weak
Range: 10 feet
Uses: 5 uses
Elemental Weakness: Magic
History: Dusks are the most basic foot soldier in the Nobody ranks. Commanded by virtually all other Nobodies, these low-level peons can often be used for target practice by less kind Organization members.
In numbers however, these Dusks are an invaluable tool. Acting together, they can bring down men five times their size in a matter of minutes with careful planning.
Summons
N/A
[/blockquote]
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~History~
“Pitiful Heartless mindlessly collecting hearts, and yet they know not the true power of what they hold. The rage of the Keyblade releases those hearts, they gather in darkness, masterless and free...until they weave together to make...Kingdom Hearts!”
[/b][/i]“Pitiful Heartless mindlessly collecting hearts, and yet they know not the true power of what they hold. The rage of the Keyblade releases those hearts, they gather in darkness, masterless and free...until they weave together to make...Kingdom Hearts!”
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At some point and time, Saïx was not a nobody, but a man with a strong heart and will. His name was Isa, and he was a close friend to Lea, who would become Axel once the two lost their hearts. Both teenagers encountered Ventus, and when Lea challenged Ventus to a duel, Isa merely watched and smiled. Eventually the two enacted their plan to sneak into Radiant Garden’s castle, but they were caught and thrown out by Dilan and Aeleus. However, he was attacked by the darkness, and in doing so, the man lost his heart to the heartless, thus creating two entities: a heartless, and a nobody who now goes by the name Saïx. Saïx of course, remembered the ‘man’ before him and retained the memory of emotions and feelings, and how he longed to be able to savor that experience all over again. He wanted a heart.
And that goal was what brought him to the Organization and under the command of the Superior, Xemnas. Driven by his ‘desire’ for a heart, Saïx situated himself as an alleged devoted follower of Xemnas, knowing that someday, the Superior will be the one that help him reach his ultimate goal. He will continue to follow him until he has received what he wants, and perhaps, even after that. He remained aloof, separating himself from the other members as if he had assumed the position of Xemnas’ right hand man. And though he longed for a heart, he took pride in the fact that unlike the others, he does not have the emotions hindering him from the truth. Only in his berserk stages, moments where he show his true powers, does the nobody showed the need to feel. His ‘anger’ was what fueled his power.
Placed as Number VII, The Lunar Diviner because of his affinity to the Kingdom Hearts moon and the berserker personality he takes on when in battle, Saïx’s became one of the top nobodies, placed in charge of issuing out missions to all the nobodies of the Organization. At some point during his these early times with his involvement in the Organization, Saix discovered that Xemnas’s true intent with Kingdom Hearts was not to grant the Organization hearts, but to use Kingdom Hearts to obtain ultimate power for himself. Saix is the one who secretly issued Axel the order to eliminate traitors within Castle Oblivion. It is at this point that Saix and Axel schemed to not only eliminate the traitorous Marluxia and Larxene, but also anyone who got in the way of their plan to overthrow Xemnas and use Kingdom Hearts to regain their hearts as promised, such as Vexen and Zexion.
After Axel returned however, the red haired man’s friendship with Roxas and Xion caused a rift to form between the two former friends. The berserker eventually confronted Axel about the issue, but to no avail. By the time of Roxas's departure from the Organization, Saïx dismissed his previous plans with Axel as ‘just an idle fantasy’, as both have changed.
Working on the Organization's plans for Sora with Xemnas, he later challenged Roxas to a battle of will when the Keyblade wielder attempted to leave Organization XIII. He lost the battle, and Roxas escaped. Up until Xion's destruction and absorption at the hands of Roxas, Saïx viewed the Sora copy as nothing but a mere puppet. He even insisted that the others would say ‘it’ when referring to Xion, rather than ‘she’.
After Xion's end, Xemnas ordered Saïx to retrieve Roxas, who was on his way to the Castle That Never Was to defeat the Organization and free Kingdom Hearts, because he believed it would bring Xion back. While not confronting Roxas himself, it is possible that Saïx was the one who sent the Neoshadows after Roxas, who destroyed the Heartless easily.
The first time he had ever set his yellow eyes on the keyblade bearer was in Hollow Bastion. He was pathetic, standing beneath him and yelling at him. But his weapon—the keyblade—it was magnificent. Saïx knew that what the boy was carrying was what will get him his heart.
The second time he saw him, in Twilight Town, Saïx made sure that he warned the child, Sora, of the ‘danger’ he was in. Axel will stop at nothing to make him into a heartless. The Organization’s plan could not afford to be destroyed by a single traitorous nobody.
Again, Saïx met up with Sora in Hollow Bastion, the world where he first saw him. After a brief explanation of the Organization’s plan, the nobody mused over the Keyblade wielder’s vulnerability. The headstrong boy was willing enough to kneel down before Saïx, begging to see the girl. She was that important to him.
All the more enjoyable when Saïx refused. Summoning a horde of heartless, Saïx beckoned the boy to keep on fighting these pitiful creatures. The more he destroys, the closer the nobody gets to his goal, the closer he gets to becoming whole again. It was a shame though, when the creature known as Maleficent appeared, summoning heartless and helping the boy escape. Saïx was satisfied though. The Organization’s little pawn would not stop fighting the heartless even if he knew that he was helping them.
Later, at the World That Never Was, when he found out that the girl Kairi and the nobody Namine were trying to escape, he appeared personally to detain them. His efforts were futile though when another man clad in the Organization cloak appeared—Riku. Escaping, Saïx instead retired to the tallest tower of the castle, the place where the Superior stood, watching the completion of their Kingdom Hearts.
Gaining the permission of his leader to eliminate their pawn, Saïx left with a smirk, ‘excited’ for the battle that follows, for he knew who would emerge victorious. His reward will be sweet, and he would be able to really enjoy it.
The battle was tough, but despite the help of the moon, his power, and his skills, Saïx did not prevail.
With great disbelief, he turns to Kingdom Hearts, hanging above him and shedding soft moonlight through the large window. With a last effort, he begged for the heart shaped moon to grant him what he wanted the most—a heart. With his wish unheard, the nobody faded away, leaving nothing behind but wisps of darkness, never to return again.
When all seemed lost to him however, he found new life being slowly breathed into him. The Luna Diviner awakened from a deep slumber to find himself floating in the dungeons beneath the Beast’s Castle of all places, surrounded by darkness. The nobody was confused as to how exactly he had been restored, but he decided it to be of no importance. All that mattered was that he was back.
As the berserker nobody slowly recuperated, regaining his strength and skills, he could have easily returned to the Castle That Never Was, right? So why didn’t he? The Superior had failed him. Sure, by his own lack of strength he lost to Sora and he accepted that. However, he would not accept that the Superior had allowed the traitors to fragment the group and then have the gall to not replace them. The Luna Diviner would also not accept that the Superior had failed to retrieve what Saïx desired most: his heart.
If the Superior wanted his right hand man back at his side, it’d take a fair bit of convincing at this point…
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[Saïx calmly grabs the sword, though frowns upon it for not being the claymore that he is used to.]
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~Other~
[Thanking Akito AND HIGHWIND for assisting with some of the abilities. Yes, that’s all you get.]