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Post by Wilder~Light on Jul 20, 2007 7:40:44 GMT -5
Okay, we need to figure out the Ansem Reports.
"Why focus on that? Don't we have more important things?"
Right now we only have 1 thing to do, have a "Meeting" between the four warriors, and yes, its going to take some thinking...We need to think of what we want to reveal...Not a lot, very little preferably, but enough to entice people and make them wonder...
Anyways, I'll create a 2nd topic for that, this is more important overall.
Ansem Reports are important because they are our best way to reveal information, just like how the game did, though ours will be Jiminy's Journal/Ansem Report fusion, in that the Ansem Reports will be used to describe the enemies, their abilities, and etc.
Okay, Ansem Report 0 described the basic overlying Plot and told of the Antiforms.
Here are the subjects for the Anti-Forms:
Antiform Husks (Details how they are made, what powers they have, and what they look like.)
Artificial Antiforms (Details how they are made.)
(These next Four MUST be revealed after this one, each describes what powers they have and what they look like.) Pestilence Antiforms Famine Antiforms War Antiforms Death Antiforms
KeyBlade/LockShield (Details what they do, how they are opposites, and how they work together, among other things.)
The Warriors (Details that they are the Dark Side of the Paths, talks of how they got together, why they got their titles of the Four Horsemen, their goals, basic history stuff.)
(These next Four MUST be revealed after this one, each describes personal things about them and theories. Basically extremely detailed Character Sheets.) Albedo - Light - Pestilence C/X - Dawn - Famine Rubedo - Dusk - War Nigredo - Shadow - Death
The Plot in Depth (Putting together important pieces of the plot that have been mentioned and hinted.)
KeyBlade/LockShield (Details the "Original" KB/LS and their purpose, which I still press to call Eclipse, but the name can be debated on later.)
She (Describing the true villain of the plot.)
That's 13 total, 14 if you count in 0.
...I actually think the order I just put them in may be best, but I don't know...I know it'll be a LONG time before the Warriors are killed, let alone presented a good challenge, it still feels wierd to have them talked about so late...Eh, nah, it'd be fine...The one that I'm truly debating on is when to reveal the KB/LS one...
Anyways, can any of you think of anything to add that I may be forgetting?
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Post by thaed on Jul 20, 2007 14:09:36 GMT -5
It looks like you're pretty much got EVERYTHING down here. The order looks fine as does what's revealed. Hmm..I can't seem to think of anything else.
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Admin
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Post by Admin on Jul 25, 2007 14:57:46 GMT -5
I don't have anything.
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Post by Wilder~Light on Jul 25, 2007 15:44:17 GMT -5
Okay, onto the next point...
What kind of Events should we reveal the Ansem Reports during?
In the first game, the 10 Ansem Reports were found after defeating each Disney Villain and in the 2nd, each Organization Member had one of the 13. HOWEVER, as I'm sure you are doing the math >.> That isn't possible, so if you guys could do me a favor and find out the locations of the Ansem Reports for the 2 games, I'd appreciate that. I tried, but I can only find their ENTRIES, not where they are found...>.<
Here, we're going to have Antiform Canon Bosses for each World, but, well, we don't have that many Ansem Reports, plus, those will happen rather often, I think we should have some Reports saved for specific events.
Right now, the only thing we have "planned" next is the Meeting between the 4 Warriors, and then those 4 attacking.
<.< And I just thought of something...Should all 4 attack one world or 2 or even 4 different ones?
I'd say we could probably reveal the Ansem Report concerning the Husks during the Attack, what do you think?
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Admin
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Post by Admin on Jul 25, 2007 16:55:38 GMT -5
Probably have each warrior attack a world, or maybe 2 to a world. Just to spread it out.
And I have no problem with the Ansem Reports about husks being released during the attack. But, of course, you'll have to explain what is exactly wanted in that Report.
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Post by Wilder~Light on Jul 25, 2007 17:07:45 GMT -5
*Coughs* What I want, in general anyways, is mentioned above *points*
But since your probably lazy, here: Antiform Husks (Details how they are made, what powers they have, and what they look like.)
lol
But yeah, I know, we need more details, I'll get those to you no problem, though we do need to decide a few things.
As far as how many warriors attack where, I'm good with any of the choices (1/2/4), I'd lean to 2 or 1, simply because I think it'd be cool to have teamwork, even if only a little bit.
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Post by Wilder~Light on Aug 6, 2007 16:01:34 GMT -5
Here is the information that should be includined in the first Ansem Report. We need to decide whose portal it will fall out of. WE ALSO *NEED* TO FIND A PICTURE OF WHAT THEY LOOK LIKE >.<
Ansem Report 1: AntiForm Husks
Details: How they are Made, Appearance, and Powers.
Specifics:
Husks are created when a REAL Heartless is made, alongside a Nobody.
The energy needed to split the Whole into Heartless/Nobody is taken from the Antiform, taking their Mind and Soul and making them into a Husk, their Body controlled simply by their Heart.
Due to the taking of their Mind and Soul for the creation of the Heartless/Nobody, a great deal of their power has been drained and it leaves them stronger than Heartless, but weaker than Nobodies.
A Heartless is the Heart/Soul, a Nobody is the Body/Mind, and a Husk is the Body/Heart.
Husks are pure instinct, having no conscious thought, attacking constantly even when faced with death, and are easily controlled by other Antiforms.
AntiForms hate Heartless/Nobodies because they caused their friends to become Husks.
Only two Husks have ever reverted back to normal and DiZ speculates on what kind of affects this may have had on them (Memories of being the Heartless/Nobody, more power, etc etc), then ends the report in a hurry before getting revealing who the two are. (In reality, it is Albedo/Pestilence/Light (Due to Sora/Roxas) and Rubedo/War/Dusk (Due to Kairi/Namine).)
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Post by Admin on Aug 13, 2007 14:01:43 GMT -5
Rough draft of Ansem Report 2. I think I'll go back and make it more Ansem-y, but this is what happens when I write things at 1 in the morning. Ansem Report - Final - 2By the time of the reading of this Report, your journey must have turned you up to fighting those devious creatures by the name of the Husks. As Maleficent used the Heartless and Organization XIII used the Nobodies, She (along with the Antiforms) uses the Husks to carry out her missions. This Report will be detailing my studies on the Husks. Most of this , unfortunately, wasn’t researched, so cannot be proven correct. Instead, She delivers the answers when I have the questions. Who knows if these are lies or truth. If you plan to use this knowledge to your advantage, proceed with caution.
I shall start with their physical traits, because it is the simplest to convey to you. A Husk has two heads. The left head seems to be what controls the body. Sever it, and the body will be incapable of moving. The right head is what seems to control their special abilities. If you were to cut it off, you would limit their fighting capability. If it isn’t clear for you more dull readers, the head is where you should focus your attacks. Cutting off a head is no easy task, unfortunately. Their heads rest on armored necks, which are fully capable of 360 degree movement. Then, from there, a muscular body with various spikes sticking out from between the muscles. Strange enough, on certain areas of the Husk are false eyes; an adaptation (much how you cannot tell which side a worm’s head is on) or something of more importance? I cannot tell from what information I have, but I will continue looking into this matter. On another note, generally speaking, their bodies are of a pale purple coloration and stand at roughly 7 feet. If you flip this report over, you will find a detailed sketch of these Husks [clicky]. Forgive me if it is not museum worthy…getting time alone is rare, so it was hastily drawn.
Their abilities---from what I have seen---are mostly enhanced strength and the talent of limb extension. This next one may not be considered an ability, but it is notable and can be potentially deadly. When around copious amounts of pure energy (energy that is of a magical or physical essence) or extreme energy (energy that is naturally pulsed from someone), Husks automatically implode, wreaking devastating results.
Moving on, I will now attempt to explain the birth of a Husk. Bear with me, as this will be complicated to grasp…shocking, at the least.
Heartless are the Hearts of men. When the Heart is gone, the Soul and Body is left behind, and so a Nobody is born. If you have an even greater understanding of Heartless (as I hope for mankind’s sake you do), you know that there are the Pureblood Heartless and the Artificials. Purebloods are Hearts that are being devoured by Darkness, slowly eaten away and tainted by it. Artificials are Hearts encased in Darkness.
A Husk is the result of a Pureblood being created.
You must understand that there are forces in place in this universe that you are unaware of. When a Pureblood is born, a tremendous amount of energy is needed. If you wish to be more precise, this energy is Darkness in its purest form. But, such Darkness doesn’t exist in your realm where Light is dominant. No. Such Darkness is part of every day life in this realm. As such, the energy needed for a Pureblood is taken from this universe, specifically from the Antiforms themselves. How this happens is a mystery. If we can figure this out, we can end the birth of Husks and Purebloods altogether.
Continuing on. These monsters are fewer than the Antiforms and less deadly, but far more obedient and easily manipulated.
Husks are without a Mind and without a Soul (these two being the components taken in the Pureblood creation process and converted to energy). Husks are the union of the Antiform’s Heart and Body. The result is a monster running on pure instinct. Mindless things…unable to think. But, obviously, a creature needs a mind for it to run. So, the fool who summons the Husks must have great mental strength, since the Husks borrow it; this is another weak point. The Husks use their natural instinct with the mind of their summoner to create a deadly combination.
It should be noted that the Antiforms loath the Heartless and Nobodies. It was them, after all, that caused the Antiforms’ friends to devolve into Husks. What an unfortunate situation for the Antiforms. Their friends randomly becoming these monstrosities.
…
I have been in this realm too long. The longer I remain here with She, I am fed lies, so that I may sympathize with these creatures. My life expectancy grows thinner. I refuse to allow myself to be brainwashed! If She does not do it herself, it will be done by my own hand.
I refuse to die until I reverse the wrongs that I have bestowed upon your now heavy shoulders.
Flipping through the pages of this book I have found in this library, it seems that only 2 Husks in the history of this universe have reverted back to Antiforms. It makes me wonder what effect that has on the Antiform. In your realm, the person becomes Whole and retains the Heart’s memories. But, what of the Antiforms? They seem intelligent, but no more intelligent than a dull primate. I doubt they have the capacity to hold memories. Would these Husks retain the memories that they had gained as a Heartless, now that their Soul had returned to them? Or, even more disturbing is the thought of an Antiform of increased power. There are millions of possibilities, but who knows if these special Antiforms exist any longer. I suppose I’ll allow fate to help me with that one.
Though, I fear fate hasn’t been too kind to me as of late.
~Ansem the Wise/DiZ
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Post by Wilder~Light on Aug 22, 2007 19:54:56 GMT -5
OKAY, we have more stuff for the Husks.
Not only are they able to extend their limbs, but they can also their spikes can grow and they are able to fire them out from their body.
Also...
They are able to implode ^_^ lol
Basically, when they are hit with a VERY strong attack or when they are near a person of great power, they can implode.
Why does this happen? Because they are trying to forcibly absorb the energy of the attack/person so they can become whole again, but of course, this wouldn't work, so they just implode.
In the AR, mention that the implosion happens when they are close to a pure or extreme source of energy.Pure = magic/attack, Extreme = person.
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