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"Stats"
Aug 19, 2007 16:31:44 GMT -5
Post by Wilder~Light on Aug 19, 2007 16:31:44 GMT -5
Okay, this is a very simple subject, but at the same time, complicated...
We need weaknesses for our Warriors or else no one will ever be able to defeat them.
So let's start with the basics, working out our strengths and abilities, as well as what few weaknesses we have so far.
Albedo, Light/Pestilence/Conquest: Strengths: Speed Range
Weapon: Bow
Abilities: Light Illusions Shield Bones Domination Manipulation Light-sensing
Weaknesses: Darkness (As in "Absence of Light")
Citrinatis, Dawn/Famine: Strengths: Intelligence Magic Poison/Sickness Immunity Magic Absorption
Weapon: Scales
Abilities: Large amount of Light Small amount of Shadow
Weaknesses: Frailty
Rubedo, Dusk/War: Strengths: Strength
Weapon: Sword
Abilities: Large amount of Shadow Small amount of Light Blood Manipulation
Weaknesses: Intelligence Heat Cold
Nigredo, Shadow/Death: Strengths: Endurance
Weapon: Scythe
Abilities: Shadow Aging/Poison Mist Aging Touch Mirrors All-Seeing Eyes Teleportation
Weaknesses: Brilliance (As in "All encompasing Light")
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"Stats"
Aug 19, 2007 16:36:54 GMT -5
Post by darkriku on Aug 19, 2007 16:36:54 GMT -5
Wow, actually, I was thinking about all this the other day.
So I was wondering, should I have it so that both my shield and scales have a weakness? Perhaps the scales have a limit of how much magic they can absorb. And maybe, my shield has a weakness to many people ganging up on her at once?
I remember though when I got Dawn's info that she was supposed to be a very fast character as well. While I haven't yet written about those abilities, I was going to add them. Unless you think that is too much now?
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"Stats"
Aug 19, 2007 16:52:59 GMT -5
Post by darkriku on Aug 19, 2007 16:52:59 GMT -5
Oh, one more thing since I can't modify my post. =p
I wanna say that in a nutshell, I want her to be defeated by a large group of fighters in a short period of time. Otherwise her status effects will start adding up onto people.
And speaking of status effects... Should I have mine go into effect every certain number of posts/rounds? Like say... for every newly started page, one of them starts? On page two, Hunger Pains kicks in. On page three, Cachexia starts. And so on...
But yeah, I'd have to say that her weakness is that she probably can't take many hits. I may take back my idea on the Scales being limited though.
Eh, you guys just tell me what you like and don't like, m'kay?
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"Stats"
Sept 21, 2007 12:53:21 GMT -5
Post by darkriku on Sept 21, 2007 12:53:21 GMT -5
Triple post action! XD
Anyways, a few notes I worked on during work earlier today.. >.>; Feel free to comment/advise me if something isn't right.
Strength: -long distance attacks -intelligence -magic absorbtion -summon parasite
Weakness: -close range -very little stamina/strength -brute force -summon cannot attack if the enemy stays close to Dawn
To Defeat: -must be taken down by a group of close range fighters -her sheild cannot hold back multiple attackers and will weaken -when her sheild breaks, she is stunned momentarily -she must be defeated quickly to prevent her status effects from taking effect -likewise, if hit, her status effect goes down a level
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"Stats"
Sept 23, 2007 12:00:04 GMT -5
Post by Wilder~Light on Sept 23, 2007 12:00:04 GMT -5
Sorry I haven't gotten to this.
The shield and scales having a weakness...Yeah, I guess it would be okay, just be careful you don't make it too obvious what they would be.
As for your speed, yeah, your the 2nd fastest Warrior.
*Blinks at the "can't modify" comment* You should be able to...?
Defeated by a large group in short time is fine with me, you just have to hope people get the idea lol
As for status effects stuff, I think that would be too much. 1 page is 25 posts lol Maybe 6 or 7 or something.
In Strengths, by "long distance attacks", do you mean her magic? *Looks at Scales* Because I think that's not a good shooting weapon >.> lol I mean, maybe you have something creative up your sleave, idk lol Though, if you are having a solid projectile, just keep in mind that Light has longer range (Range/Speed = his strengths, magic/intelligence = yours, strength = dusk, endurance = shadow)
For "to defeat", i'm iffy on the stunned momentarily thing simply because I've never understood how breaking a shield stuns people lol (Unless you mean like I CAN'T BELIEVE THAT HAPPENED type thing)
If you do the "if hit status effect goes down a level", ...Crap, I just lost what I was thinking of >.<
I think that covers all three posts....Overall, really good. I wish the others would start helping and work on this >.<
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"Stats"
Sept 23, 2007 17:01:40 GMT -5
Post by darkriku on Sept 23, 2007 17:01:40 GMT -5
Thanks but... yeah. I really don't want/need you opinion anymore. I'm going to be doing my own thing now, like I should have been from the start. And if I end up being too weak and being killed off first, so be it.
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