Post by rexeb on Jul 25, 2007 20:54:49 GMT -5
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Other Character(s) - None
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Canon Characters - Did Avenger give you permission to use the below canon character: Yes
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General Character Information
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Character Name: Larxene (aka Number XII/Savage Nymph/Apathetic Princess)
Character Age: Unknown/Estimated 20 years
Character Gender: Female
Character Race: Nobody
Character Position: Neutral, but with an evil streak
Character Personality: Arrogant, abrasive, and uncaring, Larxene is a true sadist in nature. She enjoys the suffering of others, especially when it is by her own hand. Even her fellow associates of Organization XIII should watch their backs around her and her manipulative, power hungry ideology. Of course, this is only the persona she chooses to reveal in an act to seem complete. Like all Nobodys, she only has her memories and past experiences to draw from. Should some sort of situation occur in which she had no past experience of, you might catch this witty female off guard.
Character's Appearance: Clad in the usual black Organization XIII coat, Larxene’s small, slender, feminine form allows her to stand out from the mainly male dominated organization. With electric blue eyes and slicked back blonde hair, though currently overdue for a trim as it now dangles just below her shoulders, the finishing touch, and most notable at that, are her long, antenna like bangs.
Presently, two long, thin, parallel scratches run vertically down her neck, a gift of sorts from a recent encounter.
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Battle Information
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Weapon Name: Who names their kunai? That point aside, thinking up eight different names would be such a hassle.
Weapon Appearance: Slender and sharp, each kunai is a perfect reflection of the other seven. Their appearance is similar to the Organization’s emblem, and represents the colors of her element- electric yellow and blue. Held between her fingers, they make for a nice, quick weapon, but provide little in defense or strength.
Abilities:
-Duplication- With this technique, Larxene is able to copy herself for short periods of time, depending on how many clones she creates. Four copies at once make only a single, but stronger, attack possible, while having only two copies would allow more time for multiple, but weaker, attacks. Unlike illusions, sadly, if a copy takes damage, so does she. However, these copies have all the same abilities as she.
-Acrobat- Agility, teleportation, levitation, and quick reflexes. Again, all very good tactics to avoid attacks and make attacks, but like everything else about her, it does little to improve her defense or strength. But that’s alright because she’s all about wearing her opponent down and over loading their senses. [Duh Ability now, but I’ll change it later or perhaps keep it there just to further accentuate this talent.]
-Lightning- It strikes fast and hard, and is actually hotter than fire. But like every element, it has its advantages and disadvantages. It’s used best in close combat situations, effectively blowing her enemies away or shocking them into paralyzed submission. Long range attacks are possible, but leave her open to attack should she miss. Lightning is not a very easy element to handle either. Not only does it take a bit of concentration on her part, but it’s not uncommon for the normally chaotic element to strike back at the one who attempts to harness it. Larxene is not at all immune to her own element, so if she is disturbed or her concentration thrown off, she can expect a nice little shock in retribution for being careless.
Additional Abilities:
-Magnetism- Iron and various metals within the area can be manipulated into being attracted to or repulsed by one another or Larxene herself. A few examples of this power may consist of simply slowing the descent of a metal weapon, altering its course, or throwing a weapon from a foe’s grip all together. Just the opposite, forcing an opponent’s weapon to stick to a metal beam, or even connecting her own weapons together, are other alternative possibilities.
-Electromagnetic Shield– A shield created by the combination of her electric and magnetic powers. It may protect her from both physical and magical attacks by encircling her being in the form of a sphere. Should a foe attempt to strike or make contact with the force field, a burst of electricity will either force them back or continue to surge through their body should they continue to keep touching it. Of course, attacking with something such as a sword might be difficult, as it will be pushed away or slowed down by the magnetic forces present. Larxene is incapable of using her other electrical or magnetic abilities while the shield is present. Nor is she able to alter the shield’s size or shape in any form or fashion. And like every shield, if enough pressure is applied, it will succumb. [Five turn use followed by a three post cool-down.]
Special Abilities:
Org. XIII Special
Darkness. We all can control dark portals anyways, and our leader can wield darkness, so it stands to perfect logic that our cloaks are made out of the same stuff.
As such, they are immune to our respective elemental powers (normal materials would render Axel naked at some point in time...you don't want to see that) and to stains, rips, tears, the blood of our enemies, sweat, water balloons, wrinkles, ect. All the while not absorbing any damage dealt to us. It passes right on through so that we, instead of our clothing, take the blow.
When the hoods are up, our faces are concealed in darkness generated by the cloaks.
Since our cloaks don't give us any extra powers, besides perhaps the power to remain clothed, and its well known that when our hoods are up our faces are perfectly concealed, I don't see why this wouldn't count as a normal appearance description update. It just adds depth and some technical explanation to our characters.
Items: [Items you have bought/earned. This section is only to be touched by staff.]
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Character History
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Like most Nobodies, her history is hidden in mystery. It is known that somehow she had her heart taken from her, but had a strong enough will/spirit/soul to keep a humanoid form. Her skill and abilities also seemed enough to get her into Organization XIII, right after Marluxia’s joining. With her ‘personality’ the way it is, life in Organization XIII has been riddled with deceit ever since. Enter the events that followed Chain of Memories here.
With the defeat of Castle Oblivion, Larxene hid herself away from the painful light that was Sora and his keyblade, whom had threatened her very nonexistence. Hiding away in the darkness she slowly recovered, oblivious to the Organization’s fate in which they would all share- defeat. But at last, with her injuries healed and unwilling to face whatever wrath that might greet her with returning to Organization XIII, the Savage Nymph wanders the realms in search of something, anything, that may keep her interest and attentions. Thusly, her world hopping has caused quite a disturbance.
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Other
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-Larxene’s Somebody (human form) was named Relena.
-Her kunai do not nullify electricity.
-Larxene will NOT explode if a few drops of water hit her!
-Larxene is the fastest of the Organization, and thus makes her a very speedy character in general.
-Under her coat are simple black pants and matching long sleeve shirt.
-She does not need her weapons to use magic.
Other Character(s) - None
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--------------------------------------
Canon Characters - Did Avenger give you permission to use the below canon character: Yes
--------------------------------------
--------------------------------------
General Character Information
--------------------------------------
Character Name: Larxene (aka Number XII/Savage Nymph/Apathetic Princess)
Character Age: Unknown/Estimated 20 years
Character Gender: Female
Character Race: Nobody
Character Position: Neutral, but with an evil streak
Character Personality: Arrogant, abrasive, and uncaring, Larxene is a true sadist in nature. She enjoys the suffering of others, especially when it is by her own hand. Even her fellow associates of Organization XIII should watch their backs around her and her manipulative, power hungry ideology. Of course, this is only the persona she chooses to reveal in an act to seem complete. Like all Nobodys, she only has her memories and past experiences to draw from. Should some sort of situation occur in which she had no past experience of, you might catch this witty female off guard.
Character's Appearance: Clad in the usual black Organization XIII coat, Larxene’s small, slender, feminine form allows her to stand out from the mainly male dominated organization. With electric blue eyes and slicked back blonde hair, though currently overdue for a trim as it now dangles just below her shoulders, the finishing touch, and most notable at that, are her long, antenna like bangs.
Presently, two long, thin, parallel scratches run vertically down her neck, a gift of sorts from a recent encounter.
--------------------------------------
Battle Information
--------------------------------------
Weapon Name: Who names their kunai? That point aside, thinking up eight different names would be such a hassle.
Weapon Appearance: Slender and sharp, each kunai is a perfect reflection of the other seven. Their appearance is similar to the Organization’s emblem, and represents the colors of her element- electric yellow and blue. Held between her fingers, they make for a nice, quick weapon, but provide little in defense or strength.
Abilities:
-Duplication- With this technique, Larxene is able to copy herself for short periods of time, depending on how many clones she creates. Four copies at once make only a single, but stronger, attack possible, while having only two copies would allow more time for multiple, but weaker, attacks. Unlike illusions, sadly, if a copy takes damage, so does she. However, these copies have all the same abilities as she.
-Acrobat- Agility, teleportation, levitation, and quick reflexes. Again, all very good tactics to avoid attacks and make attacks, but like everything else about her, it does little to improve her defense or strength. But that’s alright because she’s all about wearing her opponent down and over loading their senses. [Duh Ability now, but I’ll change it later or perhaps keep it there just to further accentuate this talent.]
-Lightning- It strikes fast and hard, and is actually hotter than fire. But like every element, it has its advantages and disadvantages. It’s used best in close combat situations, effectively blowing her enemies away or shocking them into paralyzed submission. Long range attacks are possible, but leave her open to attack should she miss. Lightning is not a very easy element to handle either. Not only does it take a bit of concentration on her part, but it’s not uncommon for the normally chaotic element to strike back at the one who attempts to harness it. Larxene is not at all immune to her own element, so if she is disturbed or her concentration thrown off, she can expect a nice little shock in retribution for being careless.
Additional Abilities:
-Magnetism- Iron and various metals within the area can be manipulated into being attracted to or repulsed by one another or Larxene herself. A few examples of this power may consist of simply slowing the descent of a metal weapon, altering its course, or throwing a weapon from a foe’s grip all together. Just the opposite, forcing an opponent’s weapon to stick to a metal beam, or even connecting her own weapons together, are other alternative possibilities.
-Electromagnetic Shield– A shield created by the combination of her electric and magnetic powers. It may protect her from both physical and magical attacks by encircling her being in the form of a sphere. Should a foe attempt to strike or make contact with the force field, a burst of electricity will either force them back or continue to surge through their body should they continue to keep touching it. Of course, attacking with something such as a sword might be difficult, as it will be pushed away or slowed down by the magnetic forces present. Larxene is incapable of using her other electrical or magnetic abilities while the shield is present. Nor is she able to alter the shield’s size or shape in any form or fashion. And like every shield, if enough pressure is applied, it will succumb. [Five turn use followed by a three post cool-down.]
Special Abilities:
Org. XIII Special
Darkness. We all can control dark portals anyways, and our leader can wield darkness, so it stands to perfect logic that our cloaks are made out of the same stuff.
As such, they are immune to our respective elemental powers (normal materials would render Axel naked at some point in time...you don't want to see that) and to stains, rips, tears, the blood of our enemies, sweat, water balloons, wrinkles, ect. All the while not absorbing any damage dealt to us. It passes right on through so that we, instead of our clothing, take the blow.
When the hoods are up, our faces are concealed in darkness generated by the cloaks.
Since our cloaks don't give us any extra powers, besides perhaps the power to remain clothed, and its well known that when our hoods are up our faces are perfectly concealed, I don't see why this wouldn't count as a normal appearance description update. It just adds depth and some technical explanation to our characters.
Items: [Items you have bought/earned. This section is only to be touched by staff.]
--------------------------------------
Character History
--------------------------------------
Like most Nobodies, her history is hidden in mystery. It is known that somehow she had her heart taken from her, but had a strong enough will/spirit/soul to keep a humanoid form. Her skill and abilities also seemed enough to get her into Organization XIII, right after Marluxia’s joining. With her ‘personality’ the way it is, life in Organization XIII has been riddled with deceit ever since. Enter the events that followed Chain of Memories here.
With the defeat of Castle Oblivion, Larxene hid herself away from the painful light that was Sora and his keyblade, whom had threatened her very nonexistence. Hiding away in the darkness she slowly recovered, oblivious to the Organization’s fate in which they would all share- defeat. But at last, with her injuries healed and unwilling to face whatever wrath that might greet her with returning to Organization XIII, the Savage Nymph wanders the realms in search of something, anything, that may keep her interest and attentions. Thusly, her world hopping has caused quite a disturbance.
--------------------------------------
Other
--------------------------------------
-Larxene’s Somebody (human form) was named Relena.
-Her kunai do not nullify electricity.
-Larxene will NOT explode if a few drops of water hit her!
-Larxene is the fastest of the Organization, and thus makes her a very speedy character in general.
-Under her coat are simple black pants and matching long sleeve shirt.
-She does not need her weapons to use magic.