Post by Admin on Jul 24, 2007 13:58:46 GMT -5
-> By: Corrinth
This thread will be a combination of rules to abide by when making a character's abilities so as to prevent gods from being created. This thread will also have examples of things that are allowed, and things that aren't. And things that are, but the limits they require, and in the end, please use common sense.
But first, if anyone ever has any problems with their character and need help working out the kinks, or just has a few questions, you can contact the Character Mods via PM or IM.
And, remember the ability slot rules!
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1. If it instantly kills someone, then its not allowed. If its powerful enough to potentially kill someone IF it hits, thats fine, but nothing that can instantly kill someone and is in general impossible to dodge. Those are illegal, don't make them, but if you do, moderators will pend you on them till they are changed.
2. No cheap moves that allow you to manipulate cheap things, like the air around the opponent or yourself. You can't have a move that allows you to potentially create a barrier of unbreakable might around you constantly, and or nothing like, "manipulate the air around the opponent to make it into lightning and fry the crapola out of him". It can't be escaped, because you can't escape air, and you're making all the air around him into lightning.
3. Super moves need limits. If your move had the power of an atomic bomb held within it, then thats fine, you have the power of an atomic bomb, but you can't just spam the move over and over and over again and create a nuclear winter and destroy the earth with it. It needs a limit of some sort, like it can only be used so many times a battle, or your character needs to wait a few posts in order to use it again, this is called a "Cool Down Time." Also, it needs a cool down that would balance the move out.
4.Healing moves need limits, too. You can't have a healing move that heals you completely (or even half) and have no limit on it, because that makes you pretty much immortal, even a cool down isn't good enough. Waiting a page to full re-heal means someone HAS to defeat you in 1 page, or start all over again, but they keep the same damage on them. It is far too cheap. You need to have a limit on how many times it can be used. Full heals should be once a match at most, half heals should be 3 (of course, these numbers will vary). If you make a very complex healing ability, that isn't quite as simple, just use common sense, and a moderator will help work out the bugs on it.
5.Defensive abilities cant be ultra god-like, constant, or unlimited. Defensive abilities can get abused so fast. You need to have a limit on how often you can use a move. A Cool Down will suffice for most defensive moves. Basic moves could be about 3-5 post cool downs. While other more complicated ones could be as little as 2 or as high as 10 depending on how you did them. An example of a base defensive move that needs a 3 post cool down would be a barrier that lasts 1 post and is indestructible, stopping any energy attack or physical attack. Another could be a dispel ability, which completely nullifies and stops 1 magical/energy/psychic skill, and also requires a 3 post cool down.
6. Projectile moves are great, but they need "slight" limitation. If you simply put down that your character can say...call lightning, then that leaves you open to potentially have 2 strikes of lightning per square cm. of cloud and obliterate everything in sight Also, say you had a Kamehameha from DBZ (not that we should see a DBZ rip-off), and you didn't limit it. You could make a constant stream of it, increase its size to like the size of a football stadium, and just sit there pivoting on one foot and fire it at the opponent until he is toast. You need to limit its power somehow. If you don't know how, just post it, and a moderator will help you make appropriate adjustments.
7. Physical attributes. Your character is as strong as he sounds in your profile, or as strong as he looks, to a supernatural extent, of course. In order to be stronger than what your profile or picture would suggest, you need to make an ability that "makes" you stronger. These CAN be constant and usually are. Something like "Move makes character have super strength and super speed for someone his size" is completely acceptable, leave it open if you want, we don't need every detail on what you can and can't crush with your bare fists. But, keep it in check. You can't just move faster then light, or at Mach 30 constantly; that's too powerful. Same with being able to smash a moon into 2 pieces; way too powerful. You're also not allowed to say that you are the "Best" at anything physically. There are others our there who may be stronger or faster than you. If you ever wish your character to hits speeds of say, Mach 30 or Light, or want him as strong as being able to split a moon, then you need to make a limited technique. For example, "Move activates, characters muscles grow huge for 2 posts, and he moves at 5 times his normal speed, and can up-heave a large school and throw it at someone with relative ease, 3 post cool down" thats a good example.
8. Disabling moves. You can have a "Dispel" like technique, or a physical barrier type technique, but you are NOT allowed a technique which simply locks away 1 of the opponent's abilities. Those are ridiculous and cheap.
9. Loop Holes. If something is illegal, and you find a way around it by wording things differently, or sneaking it in all sneakily like and so forth, then thats also illegal. Sooner or later, we'll catch it and you'll have to redo it.
This thread will be a combination of rules to abide by when making a character's abilities so as to prevent gods from being created. This thread will also have examples of things that are allowed, and things that aren't. And things that are, but the limits they require, and in the end, please use common sense.
But first, if anyone ever has any problems with their character and need help working out the kinks, or just has a few questions, you can contact the Character Mods via PM or IM.
And, remember the ability slot rules!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Guidelines
1. If it instantly kills someone, then its not allowed. If its powerful enough to potentially kill someone IF it hits, thats fine, but nothing that can instantly kill someone and is in general impossible to dodge. Those are illegal, don't make them, but if you do, moderators will pend you on them till they are changed.
2. No cheap moves that allow you to manipulate cheap things, like the air around the opponent or yourself. You can't have a move that allows you to potentially create a barrier of unbreakable might around you constantly, and or nothing like, "manipulate the air around the opponent to make it into lightning and fry the crapola out of him". It can't be escaped, because you can't escape air, and you're making all the air around him into lightning.
3. Super moves need limits. If your move had the power of an atomic bomb held within it, then thats fine, you have the power of an atomic bomb, but you can't just spam the move over and over and over again and create a nuclear winter and destroy the earth with it. It needs a limit of some sort, like it can only be used so many times a battle, or your character needs to wait a few posts in order to use it again, this is called a "Cool Down Time." Also, it needs a cool down that would balance the move out.
4.Healing moves need limits, too. You can't have a healing move that heals you completely (or even half) and have no limit on it, because that makes you pretty much immortal, even a cool down isn't good enough. Waiting a page to full re-heal means someone HAS to defeat you in 1 page, or start all over again, but they keep the same damage on them. It is far too cheap. You need to have a limit on how many times it can be used. Full heals should be once a match at most, half heals should be 3 (of course, these numbers will vary). If you make a very complex healing ability, that isn't quite as simple, just use common sense, and a moderator will help work out the bugs on it.
5.Defensive abilities cant be ultra god-like, constant, or unlimited. Defensive abilities can get abused so fast. You need to have a limit on how often you can use a move. A Cool Down will suffice for most defensive moves. Basic moves could be about 3-5 post cool downs. While other more complicated ones could be as little as 2 or as high as 10 depending on how you did them. An example of a base defensive move that needs a 3 post cool down would be a barrier that lasts 1 post and is indestructible, stopping any energy attack or physical attack. Another could be a dispel ability, which completely nullifies and stops 1 magical/energy/psychic skill, and also requires a 3 post cool down.
6. Projectile moves are great, but they need "slight" limitation. If you simply put down that your character can say...call lightning, then that leaves you open to potentially have 2 strikes of lightning per square cm. of cloud and obliterate everything in sight Also, say you had a Kamehameha from DBZ (not that we should see a DBZ rip-off), and you didn't limit it. You could make a constant stream of it, increase its size to like the size of a football stadium, and just sit there pivoting on one foot and fire it at the opponent until he is toast. You need to limit its power somehow. If you don't know how, just post it, and a moderator will help you make appropriate adjustments.
7. Physical attributes. Your character is as strong as he sounds in your profile, or as strong as he looks, to a supernatural extent, of course. In order to be stronger than what your profile or picture would suggest, you need to make an ability that "makes" you stronger. These CAN be constant and usually are. Something like "Move makes character have super strength and super speed for someone his size" is completely acceptable, leave it open if you want, we don't need every detail on what you can and can't crush with your bare fists. But, keep it in check. You can't just move faster then light, or at Mach 30 constantly; that's too powerful. Same with being able to smash a moon into 2 pieces; way too powerful. You're also not allowed to say that you are the "Best" at anything physically. There are others our there who may be stronger or faster than you. If you ever wish your character to hits speeds of say, Mach 30 or Light, or want him as strong as being able to split a moon, then you need to make a limited technique. For example, "Move activates, characters muscles grow huge for 2 posts, and he moves at 5 times his normal speed, and can up-heave a large school and throw it at someone with relative ease, 3 post cool down" thats a good example.
8. Disabling moves. You can have a "Dispel" like technique, or a physical barrier type technique, but you are NOT allowed a technique which simply locks away 1 of the opponent's abilities. Those are ridiculous and cheap.
9. Loop Holes. If something is illegal, and you find a way around it by wording things differently, or sneaking it in all sneakily like and so forth, then thats also illegal. Sooner or later, we'll catch it and you'll have to redo it.