Post by stray on May 7, 2008 23:33:57 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : Stray
Other characters ~ : Fuu
Is this character canon? ~ : Yes
Link to audition thread ~ : Larxene
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Larxene / Relena
Age ~ : Early 20’s
Birthplace ~ : Unknown
Gender ~ : Female
Race ~ : Nobody
Special Class ~ : None
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : Larxene
Slender and petite, Larxene easily ranks as one of the Organization’s smaller members in height and weight. With only a few inches to spare over Roxas, mostly thanks to her heeled boots, her more feminine appearance is the only thing that distinguishes her from him, and vice versa, when their hoods are drawn.
She is pretty face, flawless and untouched; boasting the blue eyes and blonde hair that many seem to want these days. And yet, it is a hollow beauty- one that can be admired briefly but leaves no lasting impression. Eyes flash with intelligence, but lack the shine of emotion. Her shoulder length hair, instead of being allowed to flow freely and frame her face, is slicked back to give the owner a more sharp and aggressive appearance. Only two lone tendrils of hair have the audacity to defy the laws of hair gel and gravity. Curved and hovering diagonally back over her head, they bestow upon her not only a trademark look, but also the appearance of something as capricious as a pixie from legends of old.
Clothing/Accessories ~ : Clad in all black with touches of silver, the Organization’s standard attire is not only renowned, but very chic. Without a doubt, the most impressive article of clothing would be the large, hooded coat that covers the owner from head to ankle. Adorned with a large double zipper in the front and two beaded pull strings to adjust the face concealing hood, the coat is form fitting but easy to maneuver in during battle. All members also sport a pair of durable gloves, boots, and simple pants. Unlike the others though, Larxene wears a knee high boot with a prominent heel. While this is her most typical of garb, it is also not unusual for her to change her apparel upon Marluxia’s whims. Especially when the two of them want to blend in better with a new world setting.
Hidden beneath her attire, the roman numeral for ‘twelve,’ branded in ink and expertly designed and applied, rests upon her left hip bone.
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ : Chaotic Neutral
Behavior ~ : Larxene is one of the more expressive Nobodies of Organization XIII, no matter the group or situation. For one with no emotions, she puts a lot of effort into trying to convince friend and foe alike otherwise. The way she presents herself to others, however, greatly varies from one group to another.
To most she comes across as a very arrogant, sarcastic, and verbally abusive individual that has little patience for even their very presence. Depending on the situation, her comments may range from cruel teasing to just plain cruelty. Even amongst those of higher authority, she can be described as snappy, sharp-tongued, and somewhat unruly.
Amongst those she counts as comrades, which are very few in number and dropping, Larxene shows a side that the rest of the population she has scorned can’t even begin to imagine. While still retaining a lot of her whit and sarcasm, such actions are toned down to show a more laid back and playful personality. To two individuals specifically, she has shown a rare sense of loyalty and trust. Around Marluxia she has proven herself to be an obedient lackey, following his orders while not causing too much of a fuss. At one point in time, she and Axel were on such good terms, she naively believed, that she begged Marluxia to let him in on their plans to take over the Organization.
Left to her own devices, Larxene can usually be found lounging about, typically sprawled out on either a couch or in a chair with book or beverage in hand. For one who seems to revel in chaos, she welcomes the quiet that comes with the occasional time alone.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Shock Charms named Éclair. (Though she claims to have named each of them individually.)
Quality: Excellent
Element: Lightning
Slender and sharp, each kunai is a perfect reflection of the other seven. Their appearance is similar to the Organization’s emblem and represents the colors of her element- electric yellow and blue. Held between her fingers, they make for a nice quick weapon, but provide little in defense or strength.
Weapon Abilities:Blade Storm:
Éclair is able to copy itself up to three times, allowing for a maximum number of thirty-two kunai to be present- including the original eight. A passive weapon skill, its uses are determined by the weapon skill or ability it is combined with. Blade Storm is currently compatible with Mega Volt and Electromagnet.
Strength: Weak
Uses: Passive
Mega Volt:
True to their name, the Shock Charms can store and discharge painful volts of electricity. While they may be thrown, and the stored lightning expelled upon impact, they are best used as traps that float forebodingly around and above the enemy. Each kunai hovers vertically straight, sharp tip pointing up, with a single ten foot line of electricity connecting them together. Tripping an electric wire or bumping into one of the kunai will trigger the trap and result in an explosion of electricity. Likewise, attempting to destroy a kunai with a weapon skill or ability, physical or elemental, will set off the trap. Outside influences, Larxene excluded, may trigger it as well. Anyone within ten feet of a kunai will receive minor damage when it goes off. This dome shaped trap adjusts itself to fit the current target- giving them only enough room to jump normally and sidestep to the left or right. However, should the opponent avoid setting off the trap in the first place, they incur no damage. Larxene cannot use any other abilities while this skill is in use.
Strength: Moderate
Uses: May be used up to 3 times, each use lasting up to two turns. A three post cool down is needed if the trap is set off. If the trap is avoided, there is only a two post wait.
Secondary Weapon(s)
ID: Memory Cards
Due to Castle Oblivion’s ability to erase memories, and thus render all skills and magics forgotten, the cards were created to not only store such data, but to also alter the state of the Castle’s floors. Light blue in color, they are only useful in Castle Oblivion and no where else. The cards reflect all abilities available to Larxene when in Castle Oblivion.
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left: 0
Feminine Physique
Larxene's small body is deceiving to those who wish to judge her power upon looks and stature alone. Second to Lexaeus in raw physical strength amongst the members of what was once Organization XIII, her speed and agility have reached similar heights and are bested by none of her former group. Larxene is capable of striking quickly beyond a normal fighter's ability and packs a strong punch even without that speed to boost it.
Strength: Moderate
Uses: Passive
Savage Lightning Bolt
Utilizing her power as a Nobody, Larxene creates the raw thunder-elemental force of lighting out of nothing. These white-hot bolts can be conjured anywhere within one hundred feet of the Apathetic Princess, indoors or out. After a strike has been initiated it is too late for her to curb its quick descent. Such a swift and powerful attack can only be altered before it’s set into motion.
Strength: Strong
Uses: Unlimited, but can only call down three bolts at a time.
Zap
A net of thin, yellow, electric tendrils shoot out from Laxene's fingers, ensnaring the body of anyone within ten feet of her. The target suffers no damage but falls under the Stun status, rendering them unable to move or think.
While trapped, Larxene can slowly manipulate their body by raising or lowering it in the air, or even side-to-side. She can not use her other abilities during this time and if anything moves within ten feet of her victim the energy is disrupted and broken.
After release, yellow sparks continue to flicker in a ten foot radius around the target, keeping them trapped in the Stun status for up to one more of their turns. Once again, however, if anything moves within that area it will disrupt the energy and free them just as before.
Strength: Weak
Uses: Once Stun leaves a target they are immune to it (and the holding power of Zap itself) for 3 more turns.
Electromagnet
By sending an electric current through her Shock Charms, Larxene can both magnetize and manipulate them into being repulsed or attracted to one another, or even herself. When not in use, small tendrils of electricity keep each kunai within arm’s length of Number XII.
Strength: Weak
Uses: Unlimited use, each use lasts three turns and is followed by a cool down of three turns.
Items
1.
2.
Equips
1. Fairy Dust
The power of flight. You can travel at up to 60 MPH in any direction if you have a straight path to build up speed for a while (You can not go 0-60 in one post or while making a lot of turns) or you can just hover in the air. Stopping and turning are easy at low speed but become less at higher ones, just like they are while running on the ground. Once initiated it lasts up to 5 posts and can not be used for an equal number of your posts as it was used after it ends. Does not technically end until the time limit is up or the user willingly lands on the ground.
2. Clone
The user can create a perfect physical copy of themselves in battle who's colouring is partially faded out to distinguish them from the original. Clones can not speak or make vocal noises outside of abilities. The clone must be created next to the user and can only be dismissed from the field when next to the user. A clone has only one tenth the health of the original. Each copy has access to all of the user's abilities but each one is reduced to weak in strength if the original's are higher. They can use movement equips belonging to the user but not attacking/defending ones. A clone has no access to the user's items. When a clone is defeated it disappears. A defeated clone can not be returned to the field and an injured one can not be healed by any method. Up to three clones can be created per battle. Any number of the possible clones may be utilized at once.
3. Aerial Dodge
A high-speed spinning motion performed while in the air which allows the user to fling themselves in any direction by about ten feet at moderate ability speed. Any projectile weapon or projectile ability attacks that are not larger than the user's body and contact the user during Aerial Dodge are deflected away by the spin. One use per post and can not be used again for 3 of your posts. If applicable, Aerial Dodge can also not be used again without first landing on some type of surface and then entering the air once more.
Special Abilities
N/A
Minions
N/A
Summons
N/A
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Little is known about Larxene’s previous life. Not a single member of the Organization can recall such information, and not because they didn’t care to know. It would seem that she has even gone out of the way to keep her past secret. Aside an alleged French influence or perhaps even bloodline, the only other clue to her history comes to light in a conversation with Marluxia after joining the Organization. Stating that a heart ‘wasn’t necessary;’ that they were ‘painful’ and that she was ‘fine with the way things were,’ it is safe to say that her past has much to do with her faked cruel nature.
The rest, of course, is well known both inside and outside the Organization. Soon after joining the Thirteenth Order, she formed a secret alliance with the group's Number XI, Marluxia. It was he that convinced the Organization into letting her accompany him to Castle Oblivion. From there, unfortunately, their plans went astray. She was the first to be taken down by the Keyblade Master, Sora, after being betrayed by Axel at Castle Oblivion. And yet, despite her defeat, she continues to side with Marluxia and assist him in making his ideals a reality.
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
A shield to repel all.
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~Other~
None.