Post by ukiyo on Sept 8, 2007 18:41:58 GMT -5
Other Character(s)
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Character Chain
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General Character Information
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Character Name:Donald Duck
Character Age: Unknown
Character Gender: Male
Character Race: Duck
Character Position: Good
Character Personality:
Donald could be called a self-centered egotistical brat that has no kindness whatsoever in his soul. You could call him stupid, unobservant, and a hot-headed duck. You could call Donald a lot of things if you just met him, but, this is not so. Donald, at heart, is a good-hearted duck that is kind and caring to all things/people that deserve it. He is nice, and completely considerate. But, sometimes, he can be a bit greedy.
Character's Appearance:
Donald is a large pure-white duck standing about 4'11. He has a dark orange beak and feet. He wears simple blue clad that has a gold lining around it. The cap he wears is a simple beret that does what it needs, cover his head. It has a gold design pattern covering it. This attire somewhat resembles a sailor suit.
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Battle Information
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Weapon Name: KeyStaff
Weapon Appearance:
A small staff made of pure birch wood. At the top is a metal emblem shaped like a Heart. At the other end, it has a key like appearance. This weapon is enchanted so it's user Donald may cast magic from it. Donald personally hand-made and forged this staff, and literally made it the most powerful staff in the realms. It inflicts physical plus magical damage, making a great combination of power.
Abilities:
The Power of Fire
Donald casts this spell to create four large orbs of concentrated magical fire. The orbs constantly rotate counter-clockwise around his body with a roughly one meter radius from the magical duck himself. The flames don't harm allies, but they do interfere with enemies making physical attacks against Donald or aid in Donald's offensive power when getting close to a target for his own physical attacks, as the orbs burn into enemy targets for large amounts of damage when they come into contact with them. This spell is most useful for rushing through a crowd of weaker enemies to instantly incinerate them as Donald passes through. The fire magic stays in effect for a maximum of four turns, during which time the fireballs may be shot with high speed at a target at any point. The shots have a homing ability at locks in on their intended target and a long range. When they hit a target they explode in a mighty burst of magical fire, hitting with both heavy force and severely high temperatures. They can can be repeatedly shot at a rapid pace if desired until all four orbs are shot or just using any number of what remain. Obviously, the magic's defensive ability is weakened for each fireball it uses up in long-range combat. The spell ends prematurely if all four orbs are shot and it can also be dismissed by Donald at any time he desires. After it has ended this spell has a cool-down period of one turn for each turn it was in effect.
The Power of Ice
Donald casts Blizzaga, causing a large ice bullet to appear at the top of his staff before it shoots off, speeding towards it's target. When it leaves the staff it is propelled by a burst of icy dust that shoots out a distance from Donald in a spread fashion. Any enemies that get caught in this burst of icy wind have magic ice crystals form on their body wherever the ice touched them, which cause freezing ice damage before shattering for a secondary burst of force on the enemies. This is just a secondary attack, however. When the main attack, the ice bullet, hits something it causes heavy ice damage and then explodes in another medium-range burst of icy wind around what it hit along with it's crystal shards, this one in a spherical spread. This release has the exact same effect on any enemies in range as the initial spray by attacking them with magically-forming ice crystals on their bodies. Blizzaga has a cool-down of one turn.
The Power of Thunder
The Thundaga spell is likely the most bluntly powerful of the three basic elemental attack spells. It will send down an assault of thick, yellow lightning bolts on a wide area over and around the target. It can be used for long or short range since it doesn't harm allies and is especially useful on flying targets. The bolts come down as light rain almost, and, if Donald uses it one one target, they all aim themselves at it. This spell has a one turn cool-down after it is cast.
Additional Abilities:
The Power of Time
One of Donald's more powerful spells, Stopga uses a lot of magic in order to freeze all hostile targets within a twenty-five yard radius of the main target in time. Visible magically-produced images of timepieces will appear around those affected as they afflicted by the Stop status, indicating the success of the cast. For those trapped by the spell, they must spend their entire next turn from the point of the cast trapped in time, unable to act or even think in any way, effectively robbing them of them of their turn. This state will last until the end of Donald's next turn. No one Stopga was cast one can receive physical injuries such as being cut or burned, but at the beginning of their next turn all damage dealt and built up to them while they were frozen hits them at once, generally causing a fair amount of reaction. If you hit them with a sword, it would do no damage then, but, afterwards, they would receive a gash. Stopga has a cool down of four posts.
The Power of Wind
This spell is an all-purpose defensive ability. Physical attacks, magic attacks, and special ability attacks made on whoever is protected by Aeroga's swirling grey winds are all reduced to roughly one quarter of their usual strength as well as preventing cutting, piercing or other physical damage such as burning. Additionally, enemies who get too close to the Aeroga field for physical attacks will also be attacked by the protective winds, causing them some damage as well. This increases Donald's ability to give physical attacks with his staff when necessary. Aeroga's effects remain in play for five turns after being cast but can be cast consecutively on separate targets in order to protect multiple allies. No one who has Aeroga cast on them can have it cast on them again until three turns after it's effects ended, but this cool-down is considered to be Donald's and not anyone else's.
The Power of Reflection
With this magic Donald casts Reflega upon himself, though he cannot cast it upon other allies. Relflega creates a transparent image of a crystalline sphere around the magician while it is in effect and lingers there for a few moments. During that time any attack used on Donald will be bounced back at whoever attacked with three times the potential damage of the original and any immunity the original user may have for the ability removed from the reflected force, including elementals and their absorption ability. Projectiles are bounced back at their sender with twice the original speed, but in the case of physical attacks it is only the pure force that strikes back on the attacker. Relfega has a cool-down period of five turns.
The Power of Healing
Donald's Curaga spell is usually the one he and his allies benefit most from. With every cast Donald summons a magical illusion of a bell-blossoming plant above the heads of himself and each ally he has in the immediate area. When the plant appears the people the spell is cast on become surrounded by soothing white sparks that heal their bodies of physical injuries and restore their lost health by 50% of their individual maximum stamina before Curaga's visible effects vanish. The process of healing also provides a temporary shielding power called Leaf Veil that protects a person from receiving additional damage while they recover, though it lasts for only the brief moment that the spell is active and vanishes just as quickly. Curaga can only be cast by Donald three times in a battle and has a cool-down of two turns after each use.
Special Abilities: [Abilities that do not count toward your maximum total amount of Abilities. This section is only to be touched by staff.]
Summons: [Summons you own/bought.]
Items: [Items you have bought/earned. This section is only to be touched by staff.]
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Character History
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Donald is a master court magician from Disney Castle. He was a loyal friend and servant to the current king, King Mickey. Then the worlds started disappearing. The Heartless came and started to attack, so he and Goofy were sent to find 'The Key'.
Donald and Goofy went to Traverse Town, eventually helping Sora defeat a massive armoured Heartless. Getting Sora to come along afterwards wasn't very hard, but, it was still a little troublesome. Now with the Key in their group, they could go do what they needed, defeat the leader of the Heartless, Ansem the Seeker of Darkness.
Donald helped with battles with Sora, but when they were about to defeat Ansem they were cut-off and separated. Luckily though, Sora came out alive. With this little adventure settled and Sora's home world restored everything seemed alright, except that they needed to find the King.
Well, the group began searching and came upon the maniacal fortress known as Castle Oblivion. In this place, they got their first taste of the group called 'Organization XIII'. Were they fought Marluxia and Larxene, some of the lower members of this organization. But, while they were doing this, they lost their memories little by little and eventually had to be encased in pods to restore them by a girl named Namine.
Everything went blank after that.
When Donald woke up, they went to the other worlds, still disappointed that the Heartless were there. Also, there was a new threat to the worlds that was known. They were called Nobodies. So, off again they were.
As they ventured through the worlds, they eventually came upon the Organization's Base, called The World That Never Was. Here, most of the battles between them and the group Donald and Goofy had been separated from. But a good thing was about all this, Sora found his friend Riku and saved his 'Special Someone' Kairi.
As the final battle between Xemnas got ready to commence, Donald, Goofy, and Kairi were separated, leaving only Riku and Sora to defeat the powerful Nobody. Donald and Goofy in the meantime went to Destiny Islands with Kairi, feeling as if they had lost Sora. Donald, from a personal view, was in rather bad depression. Luckily, after a day or so, Sora and Riku emerged from the water like magic. Donald was overjoyed.
After the heart-warming reunion Donald and Goofy returned to Disney Castle and then Donald went off on his own, trying to find Sora again. After no luck for a long time, he noticed that all of the Key wielders were gone. He is now trying to protect the worlds so that when they return, or rather if, they will have a safe realm to come home to.
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Other
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Just so I don't get yelled at, Donald uses a Gummi Ship.
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Sample Post
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What a nice little day this was on this world. The sky was blue, the ocean was blue, the plants were basking in the ever so perfect sun. This was so great, anyone would have been playing today. And, some children were, having little sword fights or swimming. It was all so perfect, this day was perfect. No one in their right mind would waste this beautiful sunlight. No one.
But, then again, this duck wasn't in his right mind. He was looking down, kicking some hot sand into the glimmering ocean. Yes, Donald was feeling sorry for himself. Some might call it pathetic, others might call it the right thing to do. But, in all reality, what else could he do? He had just lost one of his best friends. They had been killed by Xemnas most likely. Maybe not, but, why else would he be gone this long? Surely they could reopen that door they had gone through...Right? Right?
Donald gave a sigh, and looked at the ocean again. "Why'd it have to turn out like this?" he asked himself, his strange voice somehow carrying it farther than a human's would. He sat down in the water, not caring if his clothes got wet. In all reality, he was a duck. And, if needed, he could swim and dive. It was no big deal.
Wait, a bright light. Donald stared at it as he quickly got up, his staff ready in case an attack came. Wait, two people came from the water. One had white hair, and the other brown. Sora! Riku! Donald jumped in surprise as they came. Wahoo! Donald ran out to them, jumping up, with Goofy and The King joining him quickly.
"Sora!"
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Character Chain
--------------------------------------
General Character Information
--------------------------------------
Character Name:Donald Duck
Character Age: Unknown
Character Gender: Male
Character Race: Duck
Character Position: Good
Character Personality:
Donald could be called a self-centered egotistical brat that has no kindness whatsoever in his soul. You could call him stupid, unobservant, and a hot-headed duck. You could call Donald a lot of things if you just met him, but, this is not so. Donald, at heart, is a good-hearted duck that is kind and caring to all things/people that deserve it. He is nice, and completely considerate. But, sometimes, he can be a bit greedy.
Character's Appearance:
Donald is a large pure-white duck standing about 4'11. He has a dark orange beak and feet. He wears simple blue clad that has a gold lining around it. The cap he wears is a simple beret that does what it needs, cover his head. It has a gold design pattern covering it. This attire somewhat resembles a sailor suit.
--------------------------------------
Battle Information
--------------------------------------
Weapon Name: KeyStaff
Weapon Appearance:
A small staff made of pure birch wood. At the top is a metal emblem shaped like a Heart. At the other end, it has a key like appearance. This weapon is enchanted so it's user Donald may cast magic from it. Donald personally hand-made and forged this staff, and literally made it the most powerful staff in the realms. It inflicts physical plus magical damage, making a great combination of power.
Abilities:
The Power of Fire
Donald casts this spell to create four large orbs of concentrated magical fire. The orbs constantly rotate counter-clockwise around his body with a roughly one meter radius from the magical duck himself. The flames don't harm allies, but they do interfere with enemies making physical attacks against Donald or aid in Donald's offensive power when getting close to a target for his own physical attacks, as the orbs burn into enemy targets for large amounts of damage when they come into contact with them. This spell is most useful for rushing through a crowd of weaker enemies to instantly incinerate them as Donald passes through. The fire magic stays in effect for a maximum of four turns, during which time the fireballs may be shot with high speed at a target at any point. The shots have a homing ability at locks in on their intended target and a long range. When they hit a target they explode in a mighty burst of magical fire, hitting with both heavy force and severely high temperatures. They can can be repeatedly shot at a rapid pace if desired until all four orbs are shot or just using any number of what remain. Obviously, the magic's defensive ability is weakened for each fireball it uses up in long-range combat. The spell ends prematurely if all four orbs are shot and it can also be dismissed by Donald at any time he desires. After it has ended this spell has a cool-down period of one turn for each turn it was in effect.
The Power of Ice
Donald casts Blizzaga, causing a large ice bullet to appear at the top of his staff before it shoots off, speeding towards it's target. When it leaves the staff it is propelled by a burst of icy dust that shoots out a distance from Donald in a spread fashion. Any enemies that get caught in this burst of icy wind have magic ice crystals form on their body wherever the ice touched them, which cause freezing ice damage before shattering for a secondary burst of force on the enemies. This is just a secondary attack, however. When the main attack, the ice bullet, hits something it causes heavy ice damage and then explodes in another medium-range burst of icy wind around what it hit along with it's crystal shards, this one in a spherical spread. This release has the exact same effect on any enemies in range as the initial spray by attacking them with magically-forming ice crystals on their bodies. Blizzaga has a cool-down of one turn.
The Power of Thunder
The Thundaga spell is likely the most bluntly powerful of the three basic elemental attack spells. It will send down an assault of thick, yellow lightning bolts on a wide area over and around the target. It can be used for long or short range since it doesn't harm allies and is especially useful on flying targets. The bolts come down as light rain almost, and, if Donald uses it one one target, they all aim themselves at it. This spell has a one turn cool-down after it is cast.
Additional Abilities:
The Power of Time
One of Donald's more powerful spells, Stopga uses a lot of magic in order to freeze all hostile targets within a twenty-five yard radius of the main target in time. Visible magically-produced images of timepieces will appear around those affected as they afflicted by the Stop status, indicating the success of the cast. For those trapped by the spell, they must spend their entire next turn from the point of the cast trapped in time, unable to act or even think in any way, effectively robbing them of them of their turn. This state will last until the end of Donald's next turn. No one Stopga was cast one can receive physical injuries such as being cut or burned, but at the beginning of their next turn all damage dealt and built up to them while they were frozen hits them at once, generally causing a fair amount of reaction. If you hit them with a sword, it would do no damage then, but, afterwards, they would receive a gash. Stopga has a cool down of four posts.
The Power of Wind
This spell is an all-purpose defensive ability. Physical attacks, magic attacks, and special ability attacks made on whoever is protected by Aeroga's swirling grey winds are all reduced to roughly one quarter of their usual strength as well as preventing cutting, piercing or other physical damage such as burning. Additionally, enemies who get too close to the Aeroga field for physical attacks will also be attacked by the protective winds, causing them some damage as well. This increases Donald's ability to give physical attacks with his staff when necessary. Aeroga's effects remain in play for five turns after being cast but can be cast consecutively on separate targets in order to protect multiple allies. No one who has Aeroga cast on them can have it cast on them again until three turns after it's effects ended, but this cool-down is considered to be Donald's and not anyone else's.
The Power of Reflection
With this magic Donald casts Reflega upon himself, though he cannot cast it upon other allies. Relflega creates a transparent image of a crystalline sphere around the magician while it is in effect and lingers there for a few moments. During that time any attack used on Donald will be bounced back at whoever attacked with three times the potential damage of the original and any immunity the original user may have for the ability removed from the reflected force, including elementals and their absorption ability. Projectiles are bounced back at their sender with twice the original speed, but in the case of physical attacks it is only the pure force that strikes back on the attacker. Relfega has a cool-down period of five turns.
The Power of Healing
Donald's Curaga spell is usually the one he and his allies benefit most from. With every cast Donald summons a magical illusion of a bell-blossoming plant above the heads of himself and each ally he has in the immediate area. When the plant appears the people the spell is cast on become surrounded by soothing white sparks that heal their bodies of physical injuries and restore their lost health by 50% of their individual maximum stamina before Curaga's visible effects vanish. The process of healing also provides a temporary shielding power called Leaf Veil that protects a person from receiving additional damage while they recover, though it lasts for only the brief moment that the spell is active and vanishes just as quickly. Curaga can only be cast by Donald three times in a battle and has a cool-down of two turns after each use.
Special Abilities: [Abilities that do not count toward your maximum total amount of Abilities. This section is only to be touched by staff.]
Summons: [Summons you own/bought.]
Items: [Items you have bought/earned. This section is only to be touched by staff.]
--------------------------------------
Character History
--------------------------------------
Donald is a master court magician from Disney Castle. He was a loyal friend and servant to the current king, King Mickey. Then the worlds started disappearing. The Heartless came and started to attack, so he and Goofy were sent to find 'The Key'.
Donald and Goofy went to Traverse Town, eventually helping Sora defeat a massive armoured Heartless. Getting Sora to come along afterwards wasn't very hard, but, it was still a little troublesome. Now with the Key in their group, they could go do what they needed, defeat the leader of the Heartless, Ansem the Seeker of Darkness.
Donald helped with battles with Sora, but when they were about to defeat Ansem they were cut-off and separated. Luckily though, Sora came out alive. With this little adventure settled and Sora's home world restored everything seemed alright, except that they needed to find the King.
Well, the group began searching and came upon the maniacal fortress known as Castle Oblivion. In this place, they got their first taste of the group called 'Organization XIII'. Were they fought Marluxia and Larxene, some of the lower members of this organization. But, while they were doing this, they lost their memories little by little and eventually had to be encased in pods to restore them by a girl named Namine.
Everything went blank after that.
When Donald woke up, they went to the other worlds, still disappointed that the Heartless were there. Also, there was a new threat to the worlds that was known. They were called Nobodies. So, off again they were.
As they ventured through the worlds, they eventually came upon the Organization's Base, called The World That Never Was. Here, most of the battles between them and the group Donald and Goofy had been separated from. But a good thing was about all this, Sora found his friend Riku and saved his 'Special Someone' Kairi.
As the final battle between Xemnas got ready to commence, Donald, Goofy, and Kairi were separated, leaving only Riku and Sora to defeat the powerful Nobody. Donald and Goofy in the meantime went to Destiny Islands with Kairi, feeling as if they had lost Sora. Donald, from a personal view, was in rather bad depression. Luckily, after a day or so, Sora and Riku emerged from the water like magic. Donald was overjoyed.
After the heart-warming reunion Donald and Goofy returned to Disney Castle and then Donald went off on his own, trying to find Sora again. After no luck for a long time, he noticed that all of the Key wielders were gone. He is now trying to protect the worlds so that when they return, or rather if, they will have a safe realm to come home to.
--------------------------------------
Other
--------------------------------------
Just so I don't get yelled at, Donald uses a Gummi Ship.
--------------------------------------
Sample Post
--------------------------------------
What a nice little day this was on this world. The sky was blue, the ocean was blue, the plants were basking in the ever so perfect sun. This was so great, anyone would have been playing today. And, some children were, having little sword fights or swimming. It was all so perfect, this day was perfect. No one in their right mind would waste this beautiful sunlight. No one.
But, then again, this duck wasn't in his right mind. He was looking down, kicking some hot sand into the glimmering ocean. Yes, Donald was feeling sorry for himself. Some might call it pathetic, others might call it the right thing to do. But, in all reality, what else could he do? He had just lost one of his best friends. They had been killed by Xemnas most likely. Maybe not, but, why else would he be gone this long? Surely they could reopen that door they had gone through...Right? Right?
Donald gave a sigh, and looked at the ocean again. "Why'd it have to turn out like this?" he asked himself, his strange voice somehow carrying it farther than a human's would. He sat down in the water, not caring if his clothes got wet. In all reality, he was a duck. And, if needed, he could swim and dive. It was no big deal.
Wait, a bright light. Donald stared at it as he quickly got up, his staff ready in case an attack came. Wait, two people came from the water. One had white hair, and the other brown. Sora! Riku! Donald jumped in surprise as they came. Wahoo! Donald ran out to them, jumping up, with Goofy and The King joining him quickly.
"Sora!"