Post by ophelia on May 2, 2008 19:55:01 GMT -5
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.user.information.
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Username: Ophelia
Gender: Lady
Other Character(s): Zippo so far. Like the lighter.
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.general.character.information.
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Name: Ophelia Spire
Alias: Ms. Spire
Age: 16
Gender: Female.
Race: Merling
Alignment: Villain
Origin: NeverNeverLand
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.characteristic.depth.
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Appearance:
Ophelia is a short and wiry 5'3. She's all sharp angles and protruding bones, gangly and awkward with a long neck and slouching posture. Her skin is a pasty bloodless white in daylight and almost a translucent glow in darkness. Her large murky green eyes are sunken into her severe face and arched with equally green eyebrows. A second set of eye lids can slide down to obscure the green when she swims. These are black and shiny and insectoid. Her mouth is a small sarcastic curve across her face filled with three rows of razor sharp teeth, sometimes bared to dig into chalky lips. Three slits on both the right and left sides of her lower neck and collar bone serve as gills, and her hands and feet are clawed jaggedly and webbed with pallid scales and blue veins. Sometimes they can feel oozingly slimy, others dry and rough as sandpaper.
Her hair is an endless ratty and tangled mane that stretches from the top of her head to the tips of her toes. It's wild, wavy, and several layers thick, ranging in shades of sea-weed green to celery. Most of the time it is drenched in the disgusting refuse or oily water Ophelia has been swimming in. Ophelia typically wears a pretty maimed looking black leather jacket over a faded and stained knee length red dress from the seventies. The sleeves of the jacket are too long and the inside is filled with crude hand sewn pockets containing small jars of pirate's blood, contracts, sea-glass, and delicate music boxes. Her feet are covered with shabby black boots. (no tail, just skinny legs and knobby knees) Her smell is anything other than sweet.
Personality:
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.battle.information.
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Class: Warrior
Weapons:
Abilities:
Items: N/A
Equips: N/A
Distribution Points:
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.story.mode.
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History:
Ophelia's story starts with that of her mother, an average mermaid who idled her time in the waters of NeverNever Land. She possessed no extraordinary intelligence and no great beauty but was just as wide eyed and lovely as most of her kind. (Though some could have said that she had bit of extra roundness around her middle) Everyday she would sing , comb her green hair, and admire herself. Her life was simple and happy.
However one day the same routine grew so monotonous that Adeline (for that was the name of Ophelia's future mother) decided she needed some change. So instead of a second hour of admiring her reflection she swam down the river towards the bay to watch the boats come in. This was the pirate cove and the pirates fascinated her. They were loud and dirty and did all manner of interesting things on the dry land. Building, fighting, drinking, dancing. Everything was always changing everywhere she looked. Her tiny brain could barely comprehend such a level of erratic activity in one area. But most importantly she was never bored and soon swam out to watch them everyday. Ignoring her hair and ignoring her hoard of stolen gold and sparkly shells. Beautiful but unchanging.
One ship in particular was her favorite. A navy-blue vessel with stern white sails and a carved figure head of a ferocious crocodile. She liked the crispness that lingered when it carved past her through the water and the precision with which the men on board worked day in and day out. It was quite unique compared to the rest of the messy lazy crafts that dotted the harbor (except for the one belonging to that hook-handed fellow, which was the only other exception). But, after a long period of water-logged spying she realized that it was not the confidence of ship that had captivated her but the handsome first mate that it housed. He was tall, burly, and hairy. But most enchanting of all he reeked of rotten fish! He cut quite a dashing figure and Adeline was completely enthralled. Her soggy heart was all a-flutter. But when she sang to him from under the gangways of his ship, he only frowned at her, shouted something to his subordinates about "shooing away animals" before turning back to the rigging.
After several weeks of this something had to be done. And quickly. So Adeline swam back to her own lagoon and struggled with her dim brain to come up with a solution. She had heard from a friend of a cousin of a cousin that another mermaid in another ocean had traded her voice to a sea witch for some legs and a date. So she asked around for a while until she had found her own friendly neighbor hood black-magic mer-crone. The crone offered her the same contract. A voice for a pair of legs and a date. But Adeline refused, because she wanted to be able to still sing to the first-mate. Both parties argued heatedly for a while, but Adeline won out in the end. She offered her sense of hearing, deeming it useless (because she had never really listened to anyone anyway) and the crone was too deaf to refuse. She screeched that Adeline that "it was a deal" and that she could "have as much time on the surface as she wanted".
Low and behold when Adeline went ashore with her two new legs it was love at first sight. As a human Adeline gained and little more good sense, and so the first-mate and Adeline were bonkers for each other. They were also extremely happy together because neither one could ever understand what the other was saying. Adeline, because she was deaf, and the first mate, because Adeline always gave such garbled replies to everything he asked.
"Adeline, take a bath you swarthy lass. You look like the ugly pug fish I ate for lunch!
"YOU LIKE ME A BUNCH?! "
"Yes, well now that you mentioned it. I do like you. I've never met a sweeter wench on the ocean blue."
"I DO?! YOU WANT TO GET MARRIED!? OH YES! I DO! I DO!"
They were together for about a year when Adeline made the faithful announcement. She was pregnant. The first-mate was thrilled but she was not. The pregnancy just made her nervous. Her husband did not know she was a mermaid and if she had the baby than there was a large chance that he would find out and not be very pleased. Or in actuality very very angry, that he had been leading a life with an "animal" obliviously all along. And that she had lied to him, repeatedly. All she could do was hope for the best, a pink pretty bipedal baby, and live her happy shallow life until the truth came out.
But it came time for the birth, everything went utterly hopelessly wrong.
The baby did have two legs, but everything else about it was wrong. It was pale, and ugly, and scaly, and slimy. It wasn't even fat like a baby is supposed to be. And when it opened it's eyes it stared back at her and her husband with horrible glinting things like black marbles. This apparently was what genetics created when humans and mermaids mixed. And when the ship next left port, it left without Adeline and her baby. It left them behind on the dock, penniless, tearstained, and heartbroken. The birth had ruined her marriage, her baby had bitten off her husband's finger, and the ugly child was screaming so loudly she could hear it with her deaf ears. She hated ugly things. It was in her mermish nature. Adeline christened it "Ophelia" in the hopes that it would drown.
The rest of Ophelia's life passed in a blur. Her mother had dumped her unceremoniously on the dock before jumping back into the water to go back and live in her grotto, (Adeline would later summon a storm to capsize the aforementioned blue boat, kill the first-mate, and eat him) and it was only by sheer luck that Ophelia survived. She was picked up by a local barman as a curiosity, and was brought to live in the tavern to attract customers as a gimmick. She spent her child hood swabbing decks, mopping floors for a modest wage, and generally growing to loath the rude ungrateful pirates she served. They had no idea how to treat a lady and scorned her for her looks. Most of all they had no manners and a lot of gold which they didn't deserve (mermaid stolen probably). Many thought her a freak, and although she was very freakish it wasn't polite to say so. But she fought along side them (if regretfully) during the many skirmishes the cove got into and learned a thing or two. (Or maybe she was always naturally a ruthless fighter, it was hard to say.) In early adolescence she worked by day on a fishing boat hauling nets.
By night she was leased for the occasional pirate raid but mostly spent her time swimming up and down the murky green NeverLand river. She hunted or ate the unlucky traveler she seldom came upon. These grew more numerous as the days wore on. Some said they were refugees from other world's, but Ophelia didn't believe it and killed the few she met regardless. When she was hunting, she was hunting.
On one of these such moonless nights she was splayed out on a muddy bank eating the cold remains of a lobster, when a writhing portal opened directly behind her. To her surprise and shock several horrible creatures seethed out of it. Putrid black with bulging yellow eyes. Ophelia panicked as they advanced and slashed through them, leaping into the portal from whence they had come. Though she found their scent not all that unpleasant.
She landed flat and undignified in a peculiar town in a peculiar place. And of course with a splash, apparently in some sort of canal. Traverse town. Second district. With a bit of questioning and running around Ophelia soon found out all she-ever-wanted-to-know-about-heartless-but-was-too-afraid-to-ask. Her personal palette of opinions soon came to include that the heartless/putrid black monsters weren't so terrible after all. She rather liked them. They didn't bother about trying to be cute and sweet. She also found out that they ravaged the pirate cove, which was a definite mark in her good book. Her mind was already made up about what side she would assist in the oncoming struggle. Interstellar travel was also a gas.
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.other.info.
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N/A
.user.information.
-----------------------
Username: Ophelia
Gender: Lady
Other Character(s): Zippo so far. Like the lighter.
-----------------------
.general.character.information.
-----------------------
Name: Ophelia Spire
Alias: Ms. Spire
Age: 16
Gender: Female.
Race: Merling
Alignment: Villain
Origin: NeverNeverLand
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.characteristic.depth.
-----------------------
Appearance:
Ophelia is a short and wiry 5'3. She's all sharp angles and protruding bones, gangly and awkward with a long neck and slouching posture. Her skin is a pasty bloodless white in daylight and almost a translucent glow in darkness. Her large murky green eyes are sunken into her severe face and arched with equally green eyebrows. A second set of eye lids can slide down to obscure the green when she swims. These are black and shiny and insectoid. Her mouth is a small sarcastic curve across her face filled with three rows of razor sharp teeth, sometimes bared to dig into chalky lips. Three slits on both the right and left sides of her lower neck and collar bone serve as gills, and her hands and feet are clawed jaggedly and webbed with pallid scales and blue veins. Sometimes they can feel oozingly slimy, others dry and rough as sandpaper.
Her hair is an endless ratty and tangled mane that stretches from the top of her head to the tips of her toes. It's wild, wavy, and several layers thick, ranging in shades of sea-weed green to celery. Most of the time it is drenched in the disgusting refuse or oily water Ophelia has been swimming in. Ophelia typically wears a pretty maimed looking black leather jacket over a faded and stained knee length red dress from the seventies. The sleeves of the jacket are too long and the inside is filled with crude hand sewn pockets containing small jars of pirate's blood, contracts, sea-glass, and delicate music boxes. Her feet are covered with shabby black boots. (no tail, just skinny legs and knobby knees) Her smell is anything other than sweet.
Personality:
Resolve: Ophelia is governed by nothing but raw ugly instinct, and maybe shred of dignity and cunning awarded by her half-pirate ancestry. She lives permanently in the moment. The past is vastly important because of tradition, and the delicious possibility of a grudge, but the future is merely an after thought. She hopes for nothing, because she has never been given reason to hope for anything. It isn't in her nature. There's no such thing as "free" and probably no such thing as "hope" in the first place. She "hopes" to achieve nothing. She would like to amass a large amount of treasure for her mermaid-horde (and maybe some of her favorite cigarettes) but she doesn't/can't plan ahead. If she sees she'll grab. The bar is set pretty low.
Pursuit: Ophelia fights to survive. She clings to life, although she doesn't know why. (She never really set much value on her own much less anyone else's.) Regardless, slightly confusedly, she protects her own livelihood and concentrates her remaining energy on the carnage her mermish blood lust and her malicious temperament commands. The dark side is the "right side" as far as she's concerned, because it's the most likely to win. And the "do-goodies" seem like a bunch of worthless brownnosers. In the shadow of wickedness she can get a leg up, a claw in, a strangle hold, so that she won't be trampled in the fray, and get the brutal murder and gold she wants in the process.
Fears: Not death certainly. Nor what comes after. Ophelia wouldn't care either way. She's delightfully nihilistic. But in the depths of her blackened heart she is terrified of The Light. The bright and purity that threatens to burn through her grimy water-world of gore and mischief. Wash away millions of years of customs and evils. To have her memory blotted out from the world after she is gone. To have her entire community forgotten. The Light is unknown and disgusting. It's values and morals make her skin cringe as she struggles to understand them, and rejects them with deep seated hatred. The Light is also the opposite of everything she has grown up with and has ever stood for. Radiant monsters lurk is the brightest corners of her twisted mind.
She also dislikes kittens.
Hopes: Ophelia again does not have the word "hope" in her vocabulary. She does not expect to live a long live, nor does she want to. But it's a necessity that she goes out with a bang. In a blaze of "glory" anyway or at least something memorable. Yet again she doesn't hold much store in death and treats it as a casual bothersome affair. She'd also like to build up that clutch of jewels to leave her legacy behind her and buy lovely things in the present.
Hobbies: Smoking, Drinking, Gambling,
Public Personality/Private Personality: Ophelia is a dour individual, snappish, rude, and impatient. She is a serial narcissist and believes herself to be a "Lady" (despite the contrary) and is quick to take offense when her vanity or honor has been insulted. She is also a stronger supporter of etiquette which includes speaking nicely (with flourishes), using formalities and titles, and respecting "gentlemen " when she meets them. However she eats like wild animal, is always covered in grime and filth, and has no qualms about swearing like a sailor or tearing other people apart.
Blood lust and inbred rage is a natural part of her physiology and so killing like a predator isn't difficult for her because she IS a predator. Senseless cruelty and sadism is also her bread and butter, along with a mean sarcastic streak. This can sometimes stray into the dreary lane of dry humor with a few well placed wise cracks but mostly just includes her cackling at others in pain. (She never wants anyone to know she has a real sense of humor). Ophelia also has a penchant for shiny things that she wishes she didn't. Her eyes just can't seem to tear away from glittery things and instinctually she hordes gold on her person very greedily (as most mermaids do). In the water she is very athletic but on land she's duck footed and clumsy. Never afraid to get her hands dirty she comes home blood spattered from a day at work and sits down daintily to gorge on rotten fish.
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.battle.information.
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Class: Warrior
Weapons:
Weapon Name: Tick
Weapon Description:
Tick is an ancient worse-for-wear pirate saber (stolen not borrowed). The curved cutting edge has gone all jagged and rusty and some barnacles have eaten their way partly up the rest of the blade. A large astrological looking clock (working of course) is welded to the copper hilt where more sea life and oxidation has taken residence.
Unique Notes: N/A
Abilities:
Base Ability: Ocean
Sub Abilities:
Door of the Abyss- Pirate's blood smeared on any surface in a square or the points of a square. North, East, West, and South can tap into another water source or call it forth. The amount of water that surges out depends on the conditions where the ritual is preformed. If it is blistering hot out and you're trying to smear four points of blood on sand you'll only be able to tap into a puddle at best, but if you're in cool weather, near any kind of plumbing (bathtubs, showers, sinks ect.), or close to a large body of water you'll get just about as much water as you can handle. Even the ocean if you're lucky. But first you have to place a softly playing music box in the center of square (preferably that of a dead child or a shunted lover) and say the "magic word" (like a parlor trick in Las Vegas). Kehinde- the second of twins. To get the portal to close back up you say the second word Babirye- first of twins. You also have the added bonus of slight control over this water (that is if you're a mermaid, the mother sea generally does what you tell it if you're it's child. Or if it's just water the mermaid summoned from any old place they only have slight control for the moment at hand). Most others (normal beings/humans) can summon the water with great effort and personal loss but can't really control it and end up destitute and drowned. The move can only be used once a battle large scale. That is to say, if the area has been COMPLETELY flooded/opened to the ocean and the drained it can't be flooded again. But it can be occasionally used twice if the second time opens only a small trickle/spout of water. This however is rare and extremely difficult. Really it never happens. The "use only one" rule only applies (as aforementioned) if the summons is used large scale. It can be used many times in small spurts.
Glass Tide- When a mermaid makes and signs a contract with another being she has the option of "Glass tide" if the other party fails to make the requirements or tries to get out of said contract. The mermaid must first cut out the victim's heart (after she catches and subdues them). Then he/she takes a piece of sea glass and places it in the chest where the heart once was. Repeating the following verse:
"This Knowledge you cannot tell
Your pulse snuffed out by a sea hewn shell
Steadfast land will be reached no more
When given tide marks your heart's shore"
The skin heals over the wound (with oozing scarring of course) and the sea glass takes over all the functions of the heart. It binds the being to the mermaid in question and the ocean, so that the glass beats with the rhythm of the tide/the mermaid's own internal rhythm. The "bound" must do the mermaid's bidding and follow her around, excetra or the heart will beat out of tandem and cause extreme pain and or death after a long period of disobedience. The "Glass tide" can be reversed if the "bound" party manages to retrieve their heart, cut out the glass and place the heart back into their chest. But the mermaid normally hides the heart very carefully. On some occasions she even eats it. This "summons" generally only works if the victim is down for the count and lacks the will to struggle; also it's kind of hard to do in a tick. You need at last ten minutes to perform the rites.
Medusa's Grasp: Ophelia's hair (in it's enormous mass) can "animate" when she wills it. It takes some concentration and a little elbow grease but it will writhe like snakes, grasp things, support her weight, and even deliver devastating blows. It also has the added bonus of regeneration if any is lost due to unfortunate circumstances. But if she is "shaved" completely bald the hair cannot grow back in the same battle. (or at least not enough to do any real damage. A little fuzz won't do any harm and save a little of Ophelia's dignity)
Items: N/A
Equips: N/A
Distribution Points:
Physical Attack: 4
Physical Defense: 1
Magical Attack: 4
Magical Defense: 1
Reflexes: 4
Speed: 1
Awareness: 1
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.story.mode.
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History:
Ophelia's story starts with that of her mother, an average mermaid who idled her time in the waters of NeverNever Land. She possessed no extraordinary intelligence and no great beauty but was just as wide eyed and lovely as most of her kind. (Though some could have said that she had bit of extra roundness around her middle) Everyday she would sing , comb her green hair, and admire herself. Her life was simple and happy.
However one day the same routine grew so monotonous that Adeline (for that was the name of Ophelia's future mother) decided she needed some change. So instead of a second hour of admiring her reflection she swam down the river towards the bay to watch the boats come in. This was the pirate cove and the pirates fascinated her. They were loud and dirty and did all manner of interesting things on the dry land. Building, fighting, drinking, dancing. Everything was always changing everywhere she looked. Her tiny brain could barely comprehend such a level of erratic activity in one area. But most importantly she was never bored and soon swam out to watch them everyday. Ignoring her hair and ignoring her hoard of stolen gold and sparkly shells. Beautiful but unchanging.
One ship in particular was her favorite. A navy-blue vessel with stern white sails and a carved figure head of a ferocious crocodile. She liked the crispness that lingered when it carved past her through the water and the precision with which the men on board worked day in and day out. It was quite unique compared to the rest of the messy lazy crafts that dotted the harbor (except for the one belonging to that hook-handed fellow, which was the only other exception). But, after a long period of water-logged spying she realized that it was not the confidence of ship that had captivated her but the handsome first mate that it housed. He was tall, burly, and hairy. But most enchanting of all he reeked of rotten fish! He cut quite a dashing figure and Adeline was completely enthralled. Her soggy heart was all a-flutter. But when she sang to him from under the gangways of his ship, he only frowned at her, shouted something to his subordinates about "shooing away animals" before turning back to the rigging.
After several weeks of this something had to be done. And quickly. So Adeline swam back to her own lagoon and struggled with her dim brain to come up with a solution. She had heard from a friend of a cousin of a cousin that another mermaid in another ocean had traded her voice to a sea witch for some legs and a date. So she asked around for a while until she had found her own friendly neighbor hood black-magic mer-crone. The crone offered her the same contract. A voice for a pair of legs and a date. But Adeline refused, because she wanted to be able to still sing to the first-mate. Both parties argued heatedly for a while, but Adeline won out in the end. She offered her sense of hearing, deeming it useless (because she had never really listened to anyone anyway) and the crone was too deaf to refuse. She screeched that Adeline that "it was a deal" and that she could "have as much time on the surface as she wanted".
Low and behold when Adeline went ashore with her two new legs it was love at first sight. As a human Adeline gained and little more good sense, and so the first-mate and Adeline were bonkers for each other. They were also extremely happy together because neither one could ever understand what the other was saying. Adeline, because she was deaf, and the first mate, because Adeline always gave such garbled replies to everything he asked.
"Adeline, take a bath you swarthy lass. You look like the ugly pug fish I ate for lunch!
"YOU LIKE ME A BUNCH?! "
"Yes, well now that you mentioned it. I do like you. I've never met a sweeter wench on the ocean blue."
"I DO?! YOU WANT TO GET MARRIED!? OH YES! I DO! I DO!"
They were together for about a year when Adeline made the faithful announcement. She was pregnant. The first-mate was thrilled but she was not. The pregnancy just made her nervous. Her husband did not know she was a mermaid and if she had the baby than there was a large chance that he would find out and not be very pleased. Or in actuality very very angry, that he had been leading a life with an "animal" obliviously all along. And that she had lied to him, repeatedly. All she could do was hope for the best, a pink pretty bipedal baby, and live her happy shallow life until the truth came out.
But it came time for the birth, everything went utterly hopelessly wrong.
The baby did have two legs, but everything else about it was wrong. It was pale, and ugly, and scaly, and slimy. It wasn't even fat like a baby is supposed to be. And when it opened it's eyes it stared back at her and her husband with horrible glinting things like black marbles. This apparently was what genetics created when humans and mermaids mixed. And when the ship next left port, it left without Adeline and her baby. It left them behind on the dock, penniless, tearstained, and heartbroken. The birth had ruined her marriage, her baby had bitten off her husband's finger, and the ugly child was screaming so loudly she could hear it with her deaf ears. She hated ugly things. It was in her mermish nature. Adeline christened it "Ophelia" in the hopes that it would drown.
The rest of Ophelia's life passed in a blur. Her mother had dumped her unceremoniously on the dock before jumping back into the water to go back and live in her grotto, (Adeline would later summon a storm to capsize the aforementioned blue boat, kill the first-mate, and eat him) and it was only by sheer luck that Ophelia survived. She was picked up by a local barman as a curiosity, and was brought to live in the tavern to attract customers as a gimmick. She spent her child hood swabbing decks, mopping floors for a modest wage, and generally growing to loath the rude ungrateful pirates she served. They had no idea how to treat a lady and scorned her for her looks. Most of all they had no manners and a lot of gold which they didn't deserve (mermaid stolen probably). Many thought her a freak, and although she was very freakish it wasn't polite to say so. But she fought along side them (if regretfully) during the many skirmishes the cove got into and learned a thing or two. (Or maybe she was always naturally a ruthless fighter, it was hard to say.) In early adolescence she worked by day on a fishing boat hauling nets.
By night she was leased for the occasional pirate raid but mostly spent her time swimming up and down the murky green NeverLand river. She hunted or ate the unlucky traveler she seldom came upon. These grew more numerous as the days wore on. Some said they were refugees from other world's, but Ophelia didn't believe it and killed the few she met regardless. When she was hunting, she was hunting.
On one of these such moonless nights she was splayed out on a muddy bank eating the cold remains of a lobster, when a writhing portal opened directly behind her. To her surprise and shock several horrible creatures seethed out of it. Putrid black with bulging yellow eyes. Ophelia panicked as they advanced and slashed through them, leaping into the portal from whence they had come. Though she found their scent not all that unpleasant.
She landed flat and undignified in a peculiar town in a peculiar place. And of course with a splash, apparently in some sort of canal. Traverse town. Second district. With a bit of questioning and running around Ophelia soon found out all she-ever-wanted-to-know-about-heartless-but-was-too-afraid-to-ask. Her personal palette of opinions soon came to include that the heartless/putrid black monsters weren't so terrible after all. She rather liked them. They didn't bother about trying to be cute and sweet. She also found out that they ravaged the pirate cove, which was a definite mark in her good book. Her mind was already made up about what side she would assist in the oncoming struggle. Interstellar travel was also a gas.
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.other.info.
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N/A