Post by King Mickey on Aug 24, 2008 23:02:03 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : thebilbyguy
Other characters ~ : Bilby's Heroes
Is this character canon? ~ : Yes
Link to audition thread ~ : The King
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Mickey Mouse
Age ~ : Older than he looks
Birthplace ~ : Disney Castle
Gender ~ : Male
Race ~ : Mouse
Special Class ~ : None
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : Mickey Mouse
Mickey doesn't have much physical stature to speak of. He's only a couple of feet tall with short, thin limbs. His torso is smaller than his large, round head. Mickey's face is the one part of his body where black fur doesn't cover the skin beneath. He has a muzzle and tall, oval eyes which his exposed skin frames in wide arches. Mickey's pupils and nose are both akin to black dots and his trademark feature are his large, perfectly circular black ears.
Clothing/Accessories ~ : Mickey's tiny clothes are usually hard to make out the finer details of by most people, but simply put the King's favourite casual attire consist of two large yellow shoes and red zippered pants on the lower torso. For the upper torso he has a short-sleeved jacket. The jacket is red on the bottom but black on the top and sleeves. A zipper runs down the middle, with two vertical yellow straps on each breast. Being a King, mickey's clothes are very well made(Actually, the three Good Fairies lent their personal fashion sense and design to it as well), so the material is tough and strong without being too heavy or constricting, not unlike Sora's magic clothes. Mickey's wallet is in his back pocket, actually. He has Queen Minnie's picture in there. Yes, Pluto's too(The pet insisted). Speaking of Pluto, the King keeps a dog whistle on hand to call his old friend when needed.
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ : Pure Good
Behavior ~ : At his core, what Mickey wants most in the world is to be happy and to bring happiness to others. People that threaten happiness are thusly in opposition to the King's ideals. Of course the notion of happiness is debatable, but Mickey has been around for a long time and has come to believe in his wisdom that it's a lot simpler than many would have people think. Mickey protects his own home most closely of all, of course, but as long as the Cornerstone of Light has been around to keep it a safe and happy place the King has been able to spread his protection to the other worlds as well. He considers all he meets as friends, and so wishes to protect all of his friends and find ways to make them happy. Mickey also loves to make people laugh. If he hadn't become King the mouse may have made a career out of it.
Mickey is a brave mouse who doesn't let the instinctive fears of harm, death or loss hold him back more than they should, but he does understand that having those fears to keep him in check is a good thing. Of course losing his friends or making others sad would be terrible for Mickey, given how much he cherishes each one. Underlying all of his fears is a simple, child-like fear of the darkness. Of course the Keyblade Master understands that darkness is half of everything, a necessary pat of the worlds, but understanding does not always bring about resolution. Mickey has walked the Realm of Darkness, even tread the path of dawn between light and dark. Riku was the one who made Mickey realize that darkness didn't always have to be used for evil or a bad influence, but the simplest fears are often the hardest ones to completely snuff out.
Mickey's greatest hope is to see balance brought to the forces of light and darkness and peace returned to Kingdom Hearts so that every world can be as safe as Disney Castle. Despite all his knowledge even the King isn't certain of how to achieve the goal, but he does believe in one thing to be certain: That the Keyblade will light the way.
Mickey is a mouse of many hobbies. He enjoys singing, playing the banjo, spending time with his dog Pluto, hanging out with friends and many different recreational pastimes. Given his experience there's likely very little that Mickey hasn't already done by now, but that doesn't mean he's grown bored of life's simple pleasures. Going camping with buddies is among his favourite recreations.
For a person of such time and experience it is difficult to simply sum up the intricacies of their full and well-rounded personality. In the presence of others Mickey does his best to be himself, wanting to earn trust and give it in return. He'll try to get to know new people right from the start, eager to make new friends. He is more than happy to give out his ideas for solving problems or any advice he has picked up along the way to others. Of course, that is when things are peaceful. In the face of danger Mickey is quite serious, wanting to inspire others around him not to make light of dangerous or fragile situations. His expression turns quite focused, and depending on his intended outcome one can read in the mouse's eyes what he expects will come next, be it a battle or a peaceful resolution. On the other hand, if given a brief moment to himself in the midst of tense times, Mickey is likely to relax his poise. The King will start to show how he really feels inside, be it sad at a previous outcome or proud of how well the others involved are handling themselves. Depending on others is not something the King is ashamed to do; he's wise enough to know that he can't do everything alone and when he has a problem he'll seek out the help of those he knows can solve it. Alone with his pals Mickey Mouse is one of the most fun guys you'll ever meet, always ready to laugh or to give one and looking for the next fun thing to do. His relationship with the Queen is of course one of the most important things in the King's life, so he tries to make Minne see that he loves her whenever possible. Being away from her and his friends while trying to help the worlds is a heavy burden for the outgoing mouse, but he accepts the responsibility just as he accepted the mantle of King. To him the two are indistinguishable.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Dream Sword
A short sword with a white double-edge. The sword's guard is a bright yellow wide u-shape with the king's royal seal emblazoned at the center as black against a circle of red. The hilt of the weapon is blue with more yellow capping the bottom with a downward point.
Secondary Weapon(s)
ID: None
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left: 0
Majesty
Though light takes more time to grow in a heart and grant strength than darkness its output can be just as potent, if not more. Mickey's incredibly small body is no weakness in battle when combined with intense conditioning and the boosting power of his light. Under the training of Master Yen Sid and with the power of the Keyblade Mickey has gained abilities in movement and agility of a truly majestic quality. The mouse can propel himself in the air using the force of his own slight movements or attacks, spinning and sweeping in a flurry of unpredictable blows without even touching a surface. With this the King has slippery, unpredictable movements in the air and expertise in his weapon to match. Of course Mickey cannot really fly, but by using his strikes to the opponent to knock his own light body around or by changing his momentum in the air with powerful swings he can "throw" himself about with expert precision nearly equaling flight and with barely any regard for the rules of physics or momentum. This ability also enhances the King's jumping ability, allowing him to reach up to thirty meters(Approx. 100 feet) in the air without additional momentum. Mickey's aerial movement speed is easily tripled by this power, making him a much more powerful combatant when he is off of his feet. The King's aerial thrusts and push him toward a target so quickly he blurs as he moves. Of course, enhancing the speed of a strike also allows them to deal considerably more damage in each individual blow. This is the ability of a Warrior.
Strength: Strong
Uses: Passive
Royal Guard
Utilizing the protective power of light King Mickey makes up for his small stature with surprising defence. The Keyblade Master can take quite a heavy beating even by a hulk's standards and keep going without any actual increase to his stamina or vitality capacity. Taking his size into consideration, all physical and magical damage dealt to the King is reduced by roughly 60%. The light's power will also often repel the King from what it is that harms him in order to add to his safety, which is made possible by his small, light body, and can also send a repelling force into what harms him as well to keep it from persisting if it is not too much heavier than the King himself(A mass over five times Mickey's would feel almost no effect from the repulse sent back at it). Because Royal Guard is the power of light darkness is weakened by an additional 20% when used against the King, 80% total. Though the defensive nature of this power is formidable, Mickey's small frame and body mass do not allot His Majesty as much natural stamina to fight with as a larger warrior would and he doesn't have quite as much health to protect with Royal Guard compared to the average-sized adult male human fighter This is the ability of a Guardian.
Strength: Strong
Uses: Passive
Pearl
Focusing the power of his heart and his Keyblade, Mickey fires out a spherical shot of light about the size of his head. This shining projectile can last for three rounds of battle, during which time it flies around at running speed homing in on one of the King's enemies. As an attack Pearl has the ability to pass through physical things, though in the case of a person's body its speed reduces while pushing through to prolong the attacking time(The remainder of the target character's turn). When it hits a target it flows through them, pulsing light energy throughout their body from the inside to maximize damage. Understandably, this effectively cripples the character's ability to move or act during Pearl's attack, much akin to electrocution, effectively ending their turn in most cases upon the moment it makes contact. After its three round are up or if it fully passes through a target the holy spell Pearl fades from the field. It is possible for Mickey to cut the size of a Pearl in half and remove its homing ability in order to fire many of them at a time. These smaller Pearls will still pulse light through an enemy's body if they connect but they will not stay and paralyze a character for the rest of their turn unless they are constantly being fired in. These lesser Pearls would have the attacking strength of a max-power Weak ability. This is the ability of a Mystic.
Strength: Strong
Uses: Full power: 10 uses per battle, 1 use a time. Weakened: Unlimited
MM Miracle
A wave of shimmering, semi-transparent white energy flows from Mickey's being and engulfs the area ten meters from him in all directions, pushing hostile magics away as it does so, after the King raises his hand toward the sky while standing in one place. This light will remove any negative status effects from Mickey and his allies who are within the area while causing a one turn stun and confusion status to all hostiles it reaches. This effect makes afflicted enemies unable to take conscious action in their next turn. They would not fall over if hit while standing, but they would not be able to do any more than waver feebly in place. Hostiles will also receive a small amount of light-elemental damage if they are caught in the wave that is almost almost dismissible unless one is on their last legs or has a weakness to it, while allies will have any pain they are experiencing numbed to a smaller, manageable level for their next three turns. If a type of blocking or reflecting(Not dampening) magical defence that encompasses the entire body is used then enemies may guard themselves against the effects of MM Miracle.
Strength: Strong
Uses: Once every sixth turn at most.
Light Form
Whenever possible Mickey may abstain taking any offensive physical actions in a turn in order to charge power instead. When charging the King floats a little off the ground as sparks of white light surge around and into his body for a bare second or two, leaving him vulnerable unless he has friends or magic to protect himself. After enough charging is done King Mickey will transform into his enhanced Light Form. The only cosmetic change is that while in this Form Mickey's entire body is coated in a radiant golden aura that does not hinder his vision. While in the Light Form all of the King's natural basic traits(Strength, speed, stamina, endurance/resistance, vitality, senses & magic) are enhanced to five times their usual levels.
Strength: Strong
Uses: The King has an empty Drive Gauge at the start of battle. If Mickey can use a total of five turns to charge then his Drive Gauge will become full, instantly transforming him into his Light Form at the beginning of his next turn. The Drive Gauge will empty on his eleventh turn from the transformation.
Items
1.
2.
Equips
1. Once More!
If an attack is received that would defeat the user(KO or Death) the wearer of this equip will instead be left with the minimum amount of health and strength remaining, enough to either run away or launch one last desperate attack. Activates automatically, cannot be used twice in one battle.
2. Warrior Sword
This equip gives a Warrior character two extra sets of Pulse Aura. Other character types will gain one set of Pulse Aura to use.
3. Dream Sword
This equip boosts the power of the Pulse Aura class ability, allowing it to break bones and knock people back ten feet. Its range is also increased to three meters. This boosted form of Pulse Aura can also shatter through enemy defences generated either by character/weapon abilities or even equips. The Guardian's Shell Aura can also be broken, but not if they are equipped with a Dream Shield. In exchange this equip enforces a period of three of your turns between each use of Pulse Aura. Warriors with a Dream Sword must only wait one of their turns between uses.
4. Dream Shield
This equip boosts the power of the Shell Aura class ability, allowing it to completely guard against even strong-level attacks. In exchange this equip enforces a period of three of your turns between each use of Shell Aura. Guardians with a Dream Shield must only wait one of their turns between uses.
5. Dream Rod
This equip boosts the power of the Life Aura class ability, allowing it to also end all cool down times and restore any consumed uses of within the target's ability set while also removing all harmful status effects caused by a character's ability or a Quest. In exchange this equip enforces a period of three of your turns between each use of Life Aura. Mystics with a Dream Rod must only wait one of their turns between uses. Life Aura still may not be used on the character themselves or any of the controlling player's other characters.
6. Reflect
When activated magic abilities targeted against the user are reflected back at the opponent with equal speed and strength. Does not affect ordinary physical or weapon attacks(Magical weapon attacks will still be affected). The user can not move when activated. Three uses per battle, lasts 1 post.
Special AbilitiesKeyblade Wielder
Minions
N/A
Summons
N/A
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Who doesn't know about Mickey Mouse? Born and raised on the black and white world that would one day become the colourful Disney Castle, Mickey was known for being brave and cheerful by all who knew him. Making fast friends of all with the exception of the local steamboat captain Pete, Mickey went on many amazing adventures and helped to build the castle that would protect their world's treasure: The Cornerstone of Light.
Easily being the most well-known and trusted character in his entire world, it was Mickey who the people decided to make their king upon the completion of the castle. It was no easy responsibility to take, but the mouse knew it was the right thing to do. It wasn't all stress of course: Minnie accepting his offer to be his queen was the happiest day of his life. Mickey's best friends became high officer sin the royal court, each of them learning new skills necessary for their posts, and the newly christened world of Disney Castle was happy and peaceful ever since.
It was his time under the training of Master Yen Sid, one of the most powerful sorcerers around, that Mickey wielded a Keyblade known as the Starseeker. It was Yen Sid that taught the King magic and there was a grand adventure had revolving around the Keyblades.
Some time later Mickey noticed that the stars were going out, one by one. As one of the few worlds to have knowledge of each star being another world in the Sea of Stars, the King set out to find an answer and solve this catastrophe. Along the way he became good friends with another world ruler named Ansem the Wise, and came into contact with the mysterious Heartless. Discovering that the Door to Darkness could only be locked by using two keys, two Keyblades, Mickey left the Starseeker behind and plunged into the Realm of Darkness. He left instructions for Donald and Goofy to find whoever the Realm of Light would choose as its Keyblade Master and to protect them.
During his adventure sin the Realm of darkness Mickey encountered Riku, who's heart had been tossed into the dark void by Xehanort's Heartless in order to attain full control over his body. The King helped Riku to not lose faith and be ready. By the time Ansem, the Seeker of Darkness, opened the door to Kingdom Hearts the King had found and claimed the Darkside Keyblade. Together he and Sora locked the Door to Darkness for good, saving the worlds from a massive influx of Heartless that would have spelled disaster.
Locked together inside the realm of darkness, Riku and the King went looking for the Door to Light. Eventually Riku wound up in Castle Oblviion in the In-Between realm, his heart drawn to Sora's. The King communicated with Riku there using the power of light and helped guide the boy until they were reunited. Having become close companions he promised to save Riku should he fail to vanquish the lingering darkness of Ansem in his heart, but it was a promise the King did not need to keep.
Inspired that one could wield the darkness for something other than evil Mickey joined Riku in walking the road to dawn, the two of them choosing both light and darkness as their allies. Eventually Riku separated from the King because of the danger of Ansem's remaining and growing darkness in him, but Mickey believed in his friend. A year passed before everyone's memories of Sora were restored and the King helped to guide the re-awakened hero and his two best friends in defeating Organization XIII, Nobodies who planned to seize control of Kingdom Hearts. Ansem the Wise reappeared and tried to stop the machinations of his former apprentice's plans, but seemed to lose his life in the process of destroying Xemnas' work.
A great final battle occurred with the chosen Keyblades of all four realms united in one place. Mickey waited on Destiny Islands with everyone else while Sora and Riku underwent the final battle together to put an end to Xehanort'ss Nobody, Xemnas. With peace restored Mickey, Donald and Goofy were all finally able to go home and reunite with their loved ones.
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
Inner strength with which to balance the light and darkness in his heart.
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~Other~
Class-Specific Abilities:Mystic :: Life Aura
Healing Light
A beam of light shines down from the heavens and engulfs one of Mickey's injured or weary friends. The magical light restores power and vitality to the ally, bringing them back to maximum potential regardless of their previous condition. Mickey can use this form Healing Light three times per event, but not at all if he uses its second form first.
This power's second form is the ultimate power of light. Mickey Mouse calls upon the benevolent force to aid a fallen friend. Those who have been defeated (KO or Death) can be returned to the field, their body fully restored. This form of the spell can be used only once per event but not at all if Mickey has used the first form of Healing Light any number of times prior in the same event.
~Keyblade Master~
Though the reason remains unknown you were chosen by the greatest weapon of them all. Now its power serves you and all of your endeavors. As you hold the Keyblade in your hand you know a great destiny lies ahead of you and that the power within it will guide you through.[/center][/b][/i]
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High Class ~ : Sage
Keyblade ~ : Darkside
Quality ~ : Legendary
Appearance ~ : This Keyblade from the Realm of Darkness is both identical and the opposite of the Kingdom Key. While bearing the same design model of a two-sided guard, cylindrical shaft and easy-to-recognize key teeth at the end, the Darkside's colour scheme is the reverse of it's Realm of Light counterpart. The blade of the Keyblade is a glittering gold while the handle guard is a shiny silver. The Darkside key chain is also the same shape as the Kingdom Key's, a charm recreation of Mickey's own royal seal, but this too opposes the counterpart by being gold. It is noticeable that while the Kingdom Key's colours are metallic in appearance, the Darkside's are instead very valuable in appearance, having gold instead of yellow and silver instead of grey.
Size ~ : Medium-Narrow
Keyblade Abilities ~ :
Light of Life
Player character gains the ability to heal themselves to full health regardless of injuries, but must use an entire turn to do so each time. Light of Life will not remove any negative status effects placed on the player character, nor will it revive them if already defeated(KO or death).
Strength: Super Strong
Uses: Light of Life can be used twice per battle and that limit can not be increased or refreshed by anything within a single event.
Protect
A character affected by Protect will begin to glow yellow. This glow acts as a solid armour protection against physical attacks, reducing damage dealt to the character through them by by 50%.
Strength: Moderate
Uses: Protect lasts for three turns and can only be used three times per battle.
Shell
A character affected by Shell will begin to glow light green. This glow acts as an enchanted veil of protection against magical attacks, reducing damage dealt to the character through them by 50%.
Strength: Moderate
Uses: Shell lasts for three turns and can only be used three times per battle.
Scorch
The character points in a direction with the Keyblade. A burst of flames five feet high and five feet in circumference will erupt from a spot on the environment that the Keyblade points. The flames quickly die away.
Strength: Weak
Uses: 10 uses per battle.
Freeze
The character points in a direction with the Keyblade. A spire of ice five feet high and five feet in circumference will erupt from a spot on the environment that the Keyblade points. The ice quickly crumbles into snow and melts away.
Strength: Weak
Uses: 10 uses per battle.
Zap
The character points in a direction with the Keyblade. A spike of many electric bolts five feet high and five feet in circumference will erupt from a spot on the environment that the Keyblade points. The energy quickly fades away.
Uses: 10 uses per battle.
Heart Abilities ~ :
Splash
The character points in a direction with the Keyblade. A burst of water five feet high and five feet in circumference will erupt from a spot on the environment that the Keyblade points. The mass will quickly sink away when it hits the surface again.
Strength: Weak
Uses: 10 uses per battle.
Stone
The character points in a direction with the Keyblade. A chunk of craggy brown rock five feet high and five feet in circumference will erupt from a spot on the environment that the Keyblade points. The earth quickly erodes away into dust and disappears afterward.
Strength: Weak
Uses: 10 uses per battle.
Gust
The character points in a direction with the Keyblade. A swirl of harsh wind five feet high and five feet in circumference will erupt from a spot on the environment that the Keyblade points. The air quickly settles back down to normal after the initial attack.
Strength: Weak
Uses: 10 uses per battle.
Bright and Shining Star
The Keyblade begins to shine with an illuminating white light as it spins around in the air on its own, eventually looking like a miniature star as it reaches top rotational speed beyond the eye's ability to discern it. In this state the weapon spins a little faster than five-hundred RPM and emits an area of light energy five meters around it in all directions that will harm those susceptible. The Keyblade's physical attacking power is enhanced by the spinning and the light energy. It gains the ability to move at high speed through the air at its master's will, not limited to any range but Mickey's physical perception of the weapon.
Strength: Moderate
Uses: Lasts up to five turns in a row. Can not be used again for a number of turns equal to the number that it was in use plus two.
Heart Surge
The Keyblade's blade will glow with an intense golden yellow aura. If a physical attack is performed with the weapon in this state then it will be at three times the user's normal attacking speed and it will strike with such inner power that the very air itself will be rent with a pure white streak across the main point of its attack. If this attack hist anything then there will result a forceful explosion of golden light, four meters in diameter, dealing strong-level non-elemental magic damage in addition to the Keyblade's physical power being multiplied by ten for that one blow. If the Heart Surge attack comes into contact with any sort of barrier or shield, physical or supernatural, then it will be either shattered or blown away. For constant and passive barriers they will be restored to the user after the attack.
Strength: Strong
Uses: The initial golden aura lasts for one turn. If a blow is successfully landed on the body or form of a hostile target by the blade and not just the explosion of energy with its attack in that round then the Heart Surge is retained into the next turn as well. This chain can be maintained for up to 5 consecutive attacks so long as none of its slashes miss or only deal damage by breaking a guard rather than hitting cleanly. The ability can not be used again for three turns after it ends.