Post by kempff on Jul 31, 2008 20:10:21 GMT -5
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.user.information.
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Username: Kempff
Gender: Male
Other Character(s): N/A
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.canon.character.
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Only applicable to canons.
Audition Thread: N/A
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.general.character.information.
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Name: Charley “Merchant” Grant
Alias: Toy Maker (Merchant is another, in fact it’s the only name anyone has for him. Charley Grant is known only to Charley.)
Age: Apparently somewhere between 47 and 55 (He guessed.)
Gender: Male
Race: Human
Alignment: Villain
Origin: Floydayda of Seychelles, a world that came from a long ago destroyed one. This world works through the mafias, syndicates, and corruption that fuel it, justice is not what one would find on other worlds here. It is said that the original inhabitants were the fabled “Four Streets Gang”, and their curse and spirits live on to protect the world from anything that tries to change its ways. Some say the Gang is still alive and well, having achieved immortality and is behind much of the universe’s crime. This world is surrounded by a cloud of darkness and guarded by not only the crime syndicates that control it, but spirits resembling the Four Streets men from long ago, or so it is said (some believe that resident Gods guard a sacred treasure on the world). Anyone able to keep their mouth shut and a large enough pocket is given entry to the world (roughly 10,000 bric, or 20,000 munny) and with an even larger pocket can be given “protection” (25,000 bric, or 50,000 munny). The standard of living is extremely high in this world.
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.characteristic.depth.[/u]
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.battle.information.
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Class: Defender
Weapons: A bag of knives. (Ten in all, only two are used at once.)
Abilities:
Items: N/A
Equips: N/A
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.story.mode.[/u]
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History: A place to call home, Floydayda of Seychelles, said to be the one and only world in existence that even forces of darkness and evil cannot further dim the light or even survive on themselves. How it came to be no one can ever imagine, it just appeared and to it the bandits, pirates, ruffians, and refugees of the world flocked. And there they found the original settlers, a people just like them, and with them they combined to make a world that put Bureaucracies to shame. It made sense from this world where corruption and self-preservation was the accepted way of life, that the one called, The Merchant Charley, was created. Some believed he came from the “Four Streets Gang”, carrying out their wishes while maintaining his own order and plan; however only a few believed that. Many viewed him as a danger to the world, so uncontrollable that he threatened the already crooked and twisted way of life. But The Merchant wasn’t interested in destroying the world where he fit in so well, or to a degree. Instead he spread his influence and control throughout the information networks and into the arms trade and dealing, and from there he gained his first name, The Merchant. In the aftermath of his first five years, he had a death toll of five hundred under his belt and two defeated mob bosses.
As time went on however, The Merchant wasn’t satisfied with how Floydayda of Seychelles was following and listening him, rival competition broke the de facto code of peace and territory, the main problem was in the youth. While The Merchant was by no means the central force of power on Floydayda of Seychelles, he was the center of the fire that kept the world running. In a vicious campaign he slaughtered three rival groups with his personal mob and cooperation of his close allies. In the months afterward any youth assumed to be trouble was taken in, questioned, and “released”. Most often they were killed upon suspicion of “insurrection” and “danger to the state”. Following this episode, The Merchant began targeting children with his own toy production of goods associated with his work and his allies to raise the youth up to the expected way of life and culture, and from there the first real brand of a corporation appeared in Floydayda of Seychelles. Not wanting to become like other worlds, The Merchant turned control over to the “Elected Government”, but by then he had been given a name by his enemies and victims, Toy Maker. And quickly the people forgot all of this, re-built and followed the new rules. The Merchant worked with the “Elected Government” and other Syndicates to create a new world where the youth was already built into what Floydayda of Seychelles needed, loyal and trusted “employees”.
In order to keep public opinion with him, The Merchant upheld and abided by Floydayda of Seychelles traditions such as near to impossible immigration into the world (while illegal controlled immigration was and is a huge market that left those in question indebted to whichever group helped them come in), the political and organizational 90% immunity bride (he followed this rule during his “Youth Rejuvenation Campaign”, increasing the price however), open and free market conditions at the expense of those who supplied and worked with Floydayda of Seychelles (meaning anyone could buy anything from anywhere so long as it was registered with their patron syndicate which then told the “Elected Government”, The Merchant expanded this to other worldly goods and cut tariffs and fees with brides and exports), legal theft unless caught death penalty (theft was legal unless you were caught anywhere in the act, which meant death, which was then expanded to Top Priority information by The Merchant, this is one of the few exceptions the 90% immunity cannot stop), and the monetary seclusion act against universal munny currency (due to Floydayda of Seychelle’s grip on the information, arms trade, and control of capital and general goods, their currency the “bric” is valued at twice as much as the munny currency, the bric is not legally allowed to leave its’ native world). The Merchant decided to appeal to the other Syndicate’s and the “Elected Government” in a new bill called “the immigration protection act of important individuals” simply meaning that at the price of 50,000 bric, or 100,000 munny, any individual could be given citizenship, 90% immunity, and protection from universal forces. The bill was passed and accepted, bringing in a new age of highly skilled individuals into Floydayda of Seychelles, many who cut the price of the fee through debts and blood money pacts. (Floydayda of Seychelles is able to use its’ own method of “ships” to travel between worlds. It does not invade other worlds however, they see no reason to.)
Recently two more bills have been passed with The Merchant’s help, “Universe Diplomatic and Political FoS Citizen Rights” (any citizen of Floydayda of Seychelles outside of the world is considered to be a special individual in which their rights to protection, well being, and transportation must not be impeded upon penalty of FoS reaction) and “Galatic Environmental Immigration Bill” (Anyone as a result of their world being destroyed by Heartless, sent to Floydayda of Seychelles without their own free will, becomes an automatic citizen of FoS and the regional Syndicate in which they land, and is therefore provided housing, welfare, and livelihood. They must swear allegiance and compliance with that Syndicate or risk legal action.)
Now many wonder, where is The Merchant from? Who is he exactly? The only evidence found on him is purportedly that he was raised by his parents for the first five years of his life, one of them left or died, and then for the next ten years he traveled with remaining one. It is believed that he then killed that one, and from there continued this fashion of people who took him in. This leads many to believe he grew up in the Southern Peaks region, where a rogue group of citizens attempted to conform to outside ways of life. It is known that The Merchant cannot stand individuals who think that through goodwill and kindness they are somehow better than those who fight for survival and to achieve what they have.
Others believe he came from another world with his refugee parents, and being an impressionable youth, grew to liking the new world and found his parents lacking. Upon killing them he then began his rise to fame alone, however details of this theory quickly vanish after this. The only credible part to this claim is that in the Crag, a center region of the city Ports, a young serial killer went amuck around the time The Merchant would have been that age. It is widely believed that youth is dead now.
The Merchant offers no explanation, and because of this many believe he is actually from the “Four Streets Gang”. The only clue he has ever given is “the world before”, an ominous thing he said in a publicized meeting alluding to the origin of the world, further exciting believers of this theory.
In the world of Floydayda of Seychelles, it is easy for an outsider to misinterpret The Merchant’s role and importance, he is only one of many essential parts of the whole. What makes him different is his cruelty and iconic nature. At the same time, no one talks about him in the open, a de facto practice just as no one speaks of the “Youth Rejuvenation” or call him “Toy Maker”. But what is known about The Merchant is that he covers up a past he doesn’t share for whatever reasons no one can guess. What is also known but not said or even realized, is that The Merchant hates how his position of power restricts what he truly wants to do as he did in his first few years, spread fear and panic through chaos to create a reality where people achieve, not expect.
And then something happened recently. The Merchant was contacted by an outside force, called upon. Curiosity struck him and in a sense of defense for his world he followed, but what he found was an opportunity to hopefully break from the constant nature of Floydayda of Seychelles. GOD, it was called. And so The Merchant appointed a new leader in his place and he left Floydayda of Seychelles, officially free from duty.
Epilogue-
Back home again.
Charley, Toy Maker, returned to Floydayda of Seychelles. And with every intention, he would not leave again. He was in a sense leaving GOD, without so much as a word or reason. At least to GOD. For Charley, he'd been notified of something that the destruction of the universe itself could not warrant his attention from. So leaving a rag-tag group of villains that would eventually fight amongst themselves seemed a perfect bargain.
Once again he viewed the message he'd received on his watch.
Have found ruins. stop.
Will wait for your arrival. stop.
On further examinations. stop.
That little digital message in his watch back on The Invincible took him back here, written in the form of an age old communication that few remembered the name to. Something called a telegram. Charley simply preferred electronic communication that way, and no one on this world would in their right mind go against his rules. Most certainly they would not create such excitement in him for false or untested reasons. He insisted archeological digs never be fully done without his personal scrutiny, that way it saved him personnel and the paperwork of killing a waste of time. On this occasion though, he'd know for a long time what he'd do, even if rules were followed perfectly.
Hours later Charley was air lifted down through a series of canyons far away from the urban setting he'd arrived in on the world. On his orders he dismissed all but the leading archeologist, a common thing for him to do as he judged the work. As his eyes combed the canyons, the rock, the river far below and the surrounding area Charley was confused as of the meaning of his calling. Perhaps these ruins deserved their level of myth after all.
The airship began to land, the canyon walls becoming to narrow for it to continue on. The area here had obviously not been touched in some time, as Charley stepped from the airship he found the ground coated in a odd blue dust. Farther as he walked the dust turned black and then purple, finally ending in a mixture of all. Not needing any details of where to, Charley simply followed the mist trail leading him to his destination. It occurred to him then he had no idea what the person he'd meet name was; Charley didn't care.
With another turn he came face to face with them. They began to babble, they both walked on. Apparently they felt the need to impress him as they made their way to the finish. Disappointing, they should have known Charley preferred examination before excuses.
"So is this the ruin?" Charley interjected.
"Yes." They responded, slightly startled at the obvious message he was being told to shut up.
"Prove it. Open up the door." Charley commanded as they came to a stop, looking at a giant slab of mixed color marble in front of them.
"Well sir....the only problem is this marble...there's nothing like it. It looks like this is the source of that odd dust, but when one strikes it," They threw a rock, which promptly crumbled to pieces on contact with the marbles. "it's as if the marble sucks in your very life force...or just breaks you apart."
Charley looked blankly. His eyes narrowed. The final piece of the ultimate puzzle. This thing was the last remnant and stubbornly it refused any hint, it seemed at least another decade before this puzzle would be tackled. However...
"Excellent." And to this the person by Charley was estatic. Charley glared and the gleefulness ended, his eyes met the marble again. He walked forward and nodded that the person should follow.
"Has anyone come into contact with the marble?"
This brought hesitance from them. "Uh...no sir. Mainly due to your rules, we decided it would be your prerogative."
"Good." And with that Charley's right arm grabbed the person's head and with the entire twist of his body, slammed it against the marble. Screams that should have been heard were muffled, then disappeared in a sickly liquid sound. The body convulsed and twitched, then fell limp against the marble. Charley let go, and to his astonishment the body sunk into the marble. What happened next he did not expect at all.
That marble slab itself cracked, pieces broke off, and then literally split in half before him. A cloud of colored dust blew past Charley and threatened to throw him into the air, only at the last second did Charley cling himself to the ground. He could see a cavern behind where the slab was, illuminated by an odd turquoise light. Mustering the strength to get up and center himself, Charley pushed himself up and found what stood before him everything he dreamed and feared of. A man unlike any other who appeared from nothing.
He was pristine. Absolute. Beyond mere power, this armored individual breathed ash and plague itself. The skin that could be seen was as lifeless as the marble from before but seemed to exhume some kind of lifeless cold air. Being in his presence placed a gravitational effect on everything, Charley could feel himself being pushed back down, the air leaving his lungs, his eyes rolling back into his heads and fainting with no choice about it. Then the pale blue eyes looked down at him through the armored visor.
"Have you set me free?" If there was a voice to this armored man, it was every hint of destruction, wrath, and hatred. "Answer me."
Charley obliged. "Yes."
The armored man sized him up and motioned as if he accepted what he saw. "You are my new addition, but, you may retain your individuality. Tell me, what is your name and what world is this?"
"Charley and this if Floydayda of Seychelles." Charley thought nothing of the man's words, he knew he was in no position for his usual stonewalling.
"Is that so...well...this is no world familiar to me. For seconds I am released...but already I know this world is unfit, and yet...how perfect I was sealed here." The man held out a hand above his head, a trail of black smoke appeared from it and quickly up into the sky. "First, Charley, we will rid ourselves of the annoyances of this world. And then we will rebuild what was once mine. Is this clear?" Charley nodded. The sky above rumbled, a storm was brewing. A storm that would expand to the entire world and completely level it. The survivors would be few, and they would come to know a time where death was happiness.
With a flash the two men disappeared back into the cavern, and with another the marble slab rebuilt itself as the first of the eternal twisters hit the ground.
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.other.info.
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Because of the scars, burns, and chemicals that were spilled on his body, in other words pain, Charley isn’t affected by likewise chemicals or materials or pain for that matter as much as others are. He isn’t immune to them, he can just tolerate them. This doesn’t mean he can tolerate lava or a blade in his gut, only something like what has happened to him. (Isn’t an ability, just a trait for flavor. Won’t stop him from dying of any of it.)
For Mist and Karma abilities, Charley uses mental commands to carry out his wishes, he only has to be in contact with it. The individual responsible for the layer or any other person cannot somehow find his tampering with any trail, that would involve someone having his same ability (it’s impossible to create a fake trail other than the means Charley does, a trail must come from life). Charley can’t learn what someone else knows through these abilities, and he cannot use their abilities when he’s in their form by just turning into them, he has to turn into them and then see their ability, then use the Inverse.
Yes, I have four abilities listed, that means I’m buying a sub-ability here so I don’t have to waste time for myself and the admin/mods by creating a save point and thus creating two threads. Kindly subtract the 300 and thank you. =D
No one else is aware of the name Charley Grant, any of his abilities, etc. He is intended to be a mystery known only as The Merchant.
Floydayda of Seychelles is intended to be a world like Traverse Town, people appear there from worlds destroyed by Heartless. It is more commonly referred to as FoS, and is considered the last real safe haven in the universe simply because Heartless have never bothered it and have even avoided going near it. It does possess technology to travel the worlds, it’s own ships that are very well armed and manned.
Most do not realize how important FoS is to the universe trade system, since most known trading worlds actually are under contract from FoS and use FoS material and technology, therefore most people don’t know about FoS!
A very important detail about FoS is the native religion, The Acquiescence Order.
It is intended for this world to be created at some point as a member’s created world.
FoS’s estimated population is 2.1 billion people, on a world three times the size of Earth.
Of course he’ll only use munny on the forum. =P
There's a lot of detail and depth in here, the abilities are weighted to make it fair in my opinion, for a Villain. Please read the abilities carefully (in case something that isn't liked is already solved) and charge me my 300 for the fourth ability! Thanks. (Haha...assuming there aren't problems.)
Sorry if there are typos or if bad grammar appears somehow, I was doing this straight for a day.
Edit: Saw bad spacing right after posting this.
.user.information.
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Username: Kempff
Gender: Male
Other Character(s): N/A
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.canon.character.
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Only applicable to canons.
Audition Thread: N/A
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.general.character.information.
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Name: Charley “Merchant” Grant
Alias: Toy Maker (Merchant is another, in fact it’s the only name anyone has for him. Charley Grant is known only to Charley.)
Age: Apparently somewhere between 47 and 55 (He guessed.)
Gender: Male
Race: Human
Alignment: Villain
Origin: Floydayda of Seychelles, a world that came from a long ago destroyed one. This world works through the mafias, syndicates, and corruption that fuel it, justice is not what one would find on other worlds here. It is said that the original inhabitants were the fabled “Four Streets Gang”, and their curse and spirits live on to protect the world from anything that tries to change its ways. Some say the Gang is still alive and well, having achieved immortality and is behind much of the universe’s crime. This world is surrounded by a cloud of darkness and guarded by not only the crime syndicates that control it, but spirits resembling the Four Streets men from long ago, or so it is said (some believe that resident Gods guard a sacred treasure on the world). Anyone able to keep their mouth shut and a large enough pocket is given entry to the world (roughly 10,000 bric, or 20,000 munny) and with an even larger pocket can be given “protection” (25,000 bric, or 50,000 munny). The standard of living is extremely high in this world.
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.characteristic.depth.[/u]
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Appearance:
Physical Features: At 5’10”, hair that is mainly red due to a chemical accident but mixed with some brown, a strong build, garnet eyes, and broad shoulders Charley seems to clash in appearance and clothing. His skin used be to dry and prone to itching, slightly like eczema, which was solved one day when supposedly acid and tar barrels fell on him (according to Charley). It is now a pale white fleshy color (some of it looks dead), like his face, however his face did not match this back then.
Facial Features: Charley always has blush, mascara, and white makeup on his face to make him appear fleshy and slightly pale. Thanks to years of experience and an unhealthy fascination in appearing human again he looks perfectly normal. His nose looks broken at the very top and crushed in on the ridge, but this could be genetic. No facial hair grows on Charley (the only hair he has at all is on his head), most likely due to some accident he was in long ago. Underneath his make-up there are a lovely arrangement of scars all over the man’s face, neck, and ears.
Clothing: With a black top hat, thin glasses, a black sports jacket, white collar shirt, black tie, black dress pants, and black dress shoes Charley looks like either a dated gentleman or someone with actual class. He often wears black or white gloves and carries around a black metal walking stick which at its’ top is an owl, which he holds in his hand as he walks. When using the stick he fakes a limp. This outfit is his secondary choice of apparel, but also his trademark.
In Charley's non-formal outfit he wears a Boater hat, a dirty white sports jacket, the same black tie as before, brown leather gloves, very old and ruined khakis, and old leather shoes. He carries a wooden cane with this outfit, suited for the “wizened” and aged. This outfit is his default choice of apparel.
Miscellaneous Items/Articles:
The bag he holds his knives in as well as other trinkets and details (written on paper), which is always somewhere on his person, but incorporated differently into his outfit.
An old golden pocket watch set so only his fingerprint and handprint can open it.
A case of Dutch Masters Cigars, which never seems to go empty.
A silver lighter, which never seems to run out of oil.
A Saudering Iron, sauder, desauderer, wires and a rechargeable battery. (The Iron has been hard modded for extra power and battery life.)
Hand held magnifying glass (x2 magnification) able to be placed onto a metal loop and used on his head which then uses two other glasses (x10 magnification).
Packs of Semtex and C4 without a tertiary starter (have to be wired up to blow), about 4 lbs each.
Personality:
Resolve: Live in a world where people stop lying to themselves about being “good” people, but act on whims and survival. But knowing that’s impossible he just want to cause widespread chaos and show people for who they really are.
Fears: Nothing. He’s absolutely insane, the only thing he feared he killed long ago and the mention of it puts him into manic laughter.
Hopes: Meet someone who can truly attempt to prove him wrong and is his mirror image, someone he feels is worthy. Charley more wants to prove them wrong and show how their world is impossible and does nothing for the people that actually suffer. Not that he cares for them.
Hobbies: Making bombs, Circuitry, Knive throwing, Killing, Tormenting people, Impersonating others, Amusing Children, Making “Toys”.
Public Personality/Private Personality:
In public Charley does what he must to get his point across and make others listen. Only if he’s pushed to the extreme does he respond equally, often killing those that make him do so. Around children, Charley shows a kind of fascination and almost warm feeling, but truly he wants to see how much it takes for them to unknowingly begin to terrorize others. It’s almost always going to be a show when he’s involved, but mind you when he’s not in charge what’s going on better be good or he’ll give you hell for it. (Crossing Charley is the dumbest thing anyone could do, he will get back at you in his own good time. Not to mention he has connections to make sure it will happen.) If Charley is the one in charge, he’ll always keep a no-nonsense air around him in front of everyone. Failing to do a job he wants means you’re dead, unless you can do something else that achieves what he needs and he judges acceptable.
In private Charley is an entirely different matter in terms of how he kills people, killing being the main point because a private Charley is reserved for special times when he wants to make a truly elaborate display. If you happen to be one of the very unfortunate few that he chooses for this, know that he’ll never kill you but instead place you in situation after situation to break your will and sanity. If you are not and are caught up in one of these matters you are most likely bound and tied up and about to be killed, unaware of the trap you’re in, or completing his plan for him. In these situations Charley truly opens up and lets out his inner insanity.
No matter any situation, Charley enjoys torture and torment over killing. Unless insanity is given through killing of course.
Remember, Charley is insane. His emotions range from normal crazed laughter and killing to delightful insanity with crazed laughter and killing. Not a lot of emotion.
There's only one person Charley truly confides with and they are a secret to everyone.
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.battle.information.
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Class: Defender
Weapons: A bag of knives. (Ten in all, only two are used at once.)
Weapon Name: Knives. Sometimes called “mommy and daddy” in sarcasm. More often called things referring to who he’s tormenting or killing.
Weapon Description: A surgical steel titanium alloy tipped array of the same model of knives (not switchblades). They are all single sided and have a palm grip with a small hilt, the knife itself is one foot in total length (five inch handle, seven inch blade). All of them are black, and due to how they were made and forged no fingerprints are left on them. Additionally all of these knives were made so that they can bend up to 45 degrees from their original position and still retain their strength, structure, and return to the original position.
Unique Notes: Charley loves his knives so. Pretty pictures in the snow, happy faces in the air, a bag of goodies for all to share!
Abilities:
Base Ability: Doppelganger’s Soul
Sub Abilities:
Scent of the Aura: The way this actually works is through mist and lights that Charley can see (the trail resides in whatever space the person occupied), but are invisible and undetectable to everyone else. From this mist or light, Charley gets a feeling for whoever he’s found or is tracking, a general feeling of what kind of person they are. From there he can follow the trail for however long he wants however far it goes. When he actually finds them, he’ll lose the current trail and assuming he doesn’t kill them, he’ll simply pick it up once again when they move on.
If Charley simply chooses to not follow and find the person, the trail will stay where it is as long as that person is alive, allowing him to access it whenever he needs to.
Just because others cannot see, feel, or detect this trail does not mean they can’t sense it, however their ability to sense it is much lower than Charley’s.
The actual trail of mist and lights are trace amounts of the person’s karma and/or soul, things that no one is aware of leaving behind, but is constantly with them. Charley just happens to be a person who can see it and use it for his advantage. When he’s found this he can use it to not only track someone but become coated in it and mask his own trail and presence, which is explained in the following ability.
Charley can shake off another’s karma when he feels like it, but once his own karma has combined with their trail, he can access it whenever he likes (explained further in the next ability).
This is a constant ability.
Mask of the Body: From the karma trail Charley can use it to mask himself and to access what is actually stored in the mist, meaning he can change his appearance, voice, mannerisms, etc, to act just like that person and look like them. This is done when Charley uses his own mist and combines it with the other person’s, effectively coating him in their mist, to change his clothing and thusly everything else, giving meaning to his Doppelganger theme.
When this is used Charley of course has their karma over his own (whoever he's turning into), further strengthening his disguise. (Charley’s clothing changes according to how he saw them or however the trail indicates.) During the time Charley is impersonating someone else, he lays a karma trail just like their own. Should Charley need to change from one person to another, he may do so without reverting to his original self.
Once Charley has merged another’s mist with his own, he can choose to become like them whenever he likes.
This is a constant ability.
The Inverse Equilibrium: Unlike most magic or spirit based attacks or abilities, this particular one does not draw power from the caster or originator. Instead it is simply fired from Charley in the form of a beam as default, or in the form of another’s attack (he impersonate the person and then witness the attack, not at the same time or event). Effectively this ability draws power from the target until it is equal to their power. It will mirror whatever the current target’s power is, no matter a sudden increase or decrease. Charley designates a target mentally.
In beam form it is simply a beam, and in copied attack form it is one of the target’s abilities Charley has seen. The beam will increase in size equal to the power of the target, as will their copied attacks. Copied attacks cannot be used unless the target is the original user of the ability.
This is not impossible to dodge, but the more power someone gives out, the faster and stronger it becomes.
If the beam is not fired at a particular individual target, instead it will draw power from the surroundings.
As so shown but not necessarily all are needed (only two):
No people, animal, trees, vegetation etc, are around: Small attack.
People, animals, trees, etc. (Buildings are not sources of energy): Medium attack.
People, animals, trees, some source of great magical power, powerful weapons, armor/etc,: Large attack.
If a source of magical power is present but with no people or live sustenance or even powerful equipment, the attack will be large automatically.
Water and all other liquids are considered to be a source of power, as are gases. (If they have energy and motion, they are useable.)
This ability is useable an unlimited amount of times.
Independent and Selective Bilocation: At will Charley may create an exact double of himself through “projection”, which copies him in all manners and ways and can use all of his abilities except this one, a projection cannot project itself (his projection would have to take his equipment with him, that is not created with him). If the projection dies, Charley does not die, merely it vanishes in the air. Charley is fully conscious when he has a double and is aware in both situations, however if the projection comes within 35 feet of him it will disappear.
When creating the double, Charley must visualize where he is going and must have gone there before, otherwise the double will appear right by him (doubles can be created anywhere, even if there is a protective barrier, Charley just needs to have been inside of that barrier before). There is no indication when Charley creates a double, or whether Charley is Charley or a double. More importantly, just because they are one and the same person, it does not mean pain and injury will pass likewise between them, only conscious thought and perception (of course Charley is in control). Unfortunately Charley has not yet perfected life streaming with this ability, in other words if the original Charley dies, his consciousness and control will be given to the last remaining double; this is not yet available to him.
As for the Selective Bilocation, Charley can choose to create a double of someone he has taken the form as before. The requirements for this are that he has combined his mist with theirs, turned into them, learned one of their abilities, and is currently in their form. Charley must stay in their form during the duration of this ability.
When his double is present he must rest throughout its' duration. At anytime Charley can choose to have a double disappear.
This is a constant ability and may be used at will as many times as liked.
Items: N/A
Equips: N/A
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.story.mode.[/u]
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History: A place to call home, Floydayda of Seychelles, said to be the one and only world in existence that even forces of darkness and evil cannot further dim the light or even survive on themselves. How it came to be no one can ever imagine, it just appeared and to it the bandits, pirates, ruffians, and refugees of the world flocked. And there they found the original settlers, a people just like them, and with them they combined to make a world that put Bureaucracies to shame. It made sense from this world where corruption and self-preservation was the accepted way of life, that the one called, The Merchant Charley, was created. Some believed he came from the “Four Streets Gang”, carrying out their wishes while maintaining his own order and plan; however only a few believed that. Many viewed him as a danger to the world, so uncontrollable that he threatened the already crooked and twisted way of life. But The Merchant wasn’t interested in destroying the world where he fit in so well, or to a degree. Instead he spread his influence and control throughout the information networks and into the arms trade and dealing, and from there he gained his first name, The Merchant. In the aftermath of his first five years, he had a death toll of five hundred under his belt and two defeated mob bosses.
As time went on however, The Merchant wasn’t satisfied with how Floydayda of Seychelles was following and listening him, rival competition broke the de facto code of peace and territory, the main problem was in the youth. While The Merchant was by no means the central force of power on Floydayda of Seychelles, he was the center of the fire that kept the world running. In a vicious campaign he slaughtered three rival groups with his personal mob and cooperation of his close allies. In the months afterward any youth assumed to be trouble was taken in, questioned, and “released”. Most often they were killed upon suspicion of “insurrection” and “danger to the state”. Following this episode, The Merchant began targeting children with his own toy production of goods associated with his work and his allies to raise the youth up to the expected way of life and culture, and from there the first real brand of a corporation appeared in Floydayda of Seychelles. Not wanting to become like other worlds, The Merchant turned control over to the “Elected Government”, but by then he had been given a name by his enemies and victims, Toy Maker. And quickly the people forgot all of this, re-built and followed the new rules. The Merchant worked with the “Elected Government” and other Syndicates to create a new world where the youth was already built into what Floydayda of Seychelles needed, loyal and trusted “employees”.
In order to keep public opinion with him, The Merchant upheld and abided by Floydayda of Seychelles traditions such as near to impossible immigration into the world (while illegal controlled immigration was and is a huge market that left those in question indebted to whichever group helped them come in), the political and organizational 90% immunity bride (he followed this rule during his “Youth Rejuvenation Campaign”, increasing the price however), open and free market conditions at the expense of those who supplied and worked with Floydayda of Seychelles (meaning anyone could buy anything from anywhere so long as it was registered with their patron syndicate which then told the “Elected Government”, The Merchant expanded this to other worldly goods and cut tariffs and fees with brides and exports), legal theft unless caught death penalty (theft was legal unless you were caught anywhere in the act, which meant death, which was then expanded to Top Priority information by The Merchant, this is one of the few exceptions the 90% immunity cannot stop), and the monetary seclusion act against universal munny currency (due to Floydayda of Seychelle’s grip on the information, arms trade, and control of capital and general goods, their currency the “bric” is valued at twice as much as the munny currency, the bric is not legally allowed to leave its’ native world). The Merchant decided to appeal to the other Syndicate’s and the “Elected Government” in a new bill called “the immigration protection act of important individuals” simply meaning that at the price of 50,000 bric, or 100,000 munny, any individual could be given citizenship, 90% immunity, and protection from universal forces. The bill was passed and accepted, bringing in a new age of highly skilled individuals into Floydayda of Seychelles, many who cut the price of the fee through debts and blood money pacts. (Floydayda of Seychelles is able to use its’ own method of “ships” to travel between worlds. It does not invade other worlds however, they see no reason to.)
Recently two more bills have been passed with The Merchant’s help, “Universe Diplomatic and Political FoS Citizen Rights” (any citizen of Floydayda of Seychelles outside of the world is considered to be a special individual in which their rights to protection, well being, and transportation must not be impeded upon penalty of FoS reaction) and “Galatic Environmental Immigration Bill” (Anyone as a result of their world being destroyed by Heartless, sent to Floydayda of Seychelles without their own free will, becomes an automatic citizen of FoS and the regional Syndicate in which they land, and is therefore provided housing, welfare, and livelihood. They must swear allegiance and compliance with that Syndicate or risk legal action.)
Now many wonder, where is The Merchant from? Who is he exactly? The only evidence found on him is purportedly that he was raised by his parents for the first five years of his life, one of them left or died, and then for the next ten years he traveled with remaining one. It is believed that he then killed that one, and from there continued this fashion of people who took him in. This leads many to believe he grew up in the Southern Peaks region, where a rogue group of citizens attempted to conform to outside ways of life. It is known that The Merchant cannot stand individuals who think that through goodwill and kindness they are somehow better than those who fight for survival and to achieve what they have.
Others believe he came from another world with his refugee parents, and being an impressionable youth, grew to liking the new world and found his parents lacking. Upon killing them he then began his rise to fame alone, however details of this theory quickly vanish after this. The only credible part to this claim is that in the Crag, a center region of the city Ports, a young serial killer went amuck around the time The Merchant would have been that age. It is widely believed that youth is dead now.
The Merchant offers no explanation, and because of this many believe he is actually from the “Four Streets Gang”. The only clue he has ever given is “the world before”, an ominous thing he said in a publicized meeting alluding to the origin of the world, further exciting believers of this theory.
In the world of Floydayda of Seychelles, it is easy for an outsider to misinterpret The Merchant’s role and importance, he is only one of many essential parts of the whole. What makes him different is his cruelty and iconic nature. At the same time, no one talks about him in the open, a de facto practice just as no one speaks of the “Youth Rejuvenation” or call him “Toy Maker”. But what is known about The Merchant is that he covers up a past he doesn’t share for whatever reasons no one can guess. What is also known but not said or even realized, is that The Merchant hates how his position of power restricts what he truly wants to do as he did in his first few years, spread fear and panic through chaos to create a reality where people achieve, not expect.
And then something happened recently. The Merchant was contacted by an outside force, called upon. Curiosity struck him and in a sense of defense for his world he followed, but what he found was an opportunity to hopefully break from the constant nature of Floydayda of Seychelles. GOD, it was called. And so The Merchant appointed a new leader in his place and he left Floydayda of Seychelles, officially free from duty.
Epilogue-
Back home again.
Charley, Toy Maker, returned to Floydayda of Seychelles. And with every intention, he would not leave again. He was in a sense leaving GOD, without so much as a word or reason. At least to GOD. For Charley, he'd been notified of something that the destruction of the universe itself could not warrant his attention from. So leaving a rag-tag group of villains that would eventually fight amongst themselves seemed a perfect bargain.
Once again he viewed the message he'd received on his watch.
Have found ruins. stop.
Will wait for your arrival. stop.
On further examinations. stop.
That little digital message in his watch back on The Invincible took him back here, written in the form of an age old communication that few remembered the name to. Something called a telegram. Charley simply preferred electronic communication that way, and no one on this world would in their right mind go against his rules. Most certainly they would not create such excitement in him for false or untested reasons. He insisted archeological digs never be fully done without his personal scrutiny, that way it saved him personnel and the paperwork of killing a waste of time. On this occasion though, he'd know for a long time what he'd do, even if rules were followed perfectly.
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Hours later Charley was air lifted down through a series of canyons far away from the urban setting he'd arrived in on the world. On his orders he dismissed all but the leading archeologist, a common thing for him to do as he judged the work. As his eyes combed the canyons, the rock, the river far below and the surrounding area Charley was confused as of the meaning of his calling. Perhaps these ruins deserved their level of myth after all.
The airship began to land, the canyon walls becoming to narrow for it to continue on. The area here had obviously not been touched in some time, as Charley stepped from the airship he found the ground coated in a odd blue dust. Farther as he walked the dust turned black and then purple, finally ending in a mixture of all. Not needing any details of where to, Charley simply followed the mist trail leading him to his destination. It occurred to him then he had no idea what the person he'd meet name was; Charley didn't care.
With another turn he came face to face with them. They began to babble, they both walked on. Apparently they felt the need to impress him as they made their way to the finish. Disappointing, they should have known Charley preferred examination before excuses.
"So is this the ruin?" Charley interjected.
"Yes." They responded, slightly startled at the obvious message he was being told to shut up.
"Prove it. Open up the door." Charley commanded as they came to a stop, looking at a giant slab of mixed color marble in front of them.
"Well sir....the only problem is this marble...there's nothing like it. It looks like this is the source of that odd dust, but when one strikes it," They threw a rock, which promptly crumbled to pieces on contact with the marbles. "it's as if the marble sucks in your very life force...or just breaks you apart."
Charley looked blankly. His eyes narrowed. The final piece of the ultimate puzzle. This thing was the last remnant and stubbornly it refused any hint, it seemed at least another decade before this puzzle would be tackled. However...
"Excellent." And to this the person by Charley was estatic. Charley glared and the gleefulness ended, his eyes met the marble again. He walked forward and nodded that the person should follow.
"Has anyone come into contact with the marble?"
This brought hesitance from them. "Uh...no sir. Mainly due to your rules, we decided it would be your prerogative."
"Good." And with that Charley's right arm grabbed the person's head and with the entire twist of his body, slammed it against the marble. Screams that should have been heard were muffled, then disappeared in a sickly liquid sound. The body convulsed and twitched, then fell limp against the marble. Charley let go, and to his astonishment the body sunk into the marble. What happened next he did not expect at all.
That marble slab itself cracked, pieces broke off, and then literally split in half before him. A cloud of colored dust blew past Charley and threatened to throw him into the air, only at the last second did Charley cling himself to the ground. He could see a cavern behind where the slab was, illuminated by an odd turquoise light. Mustering the strength to get up and center himself, Charley pushed himself up and found what stood before him everything he dreamed and feared of. A man unlike any other who appeared from nothing.
He was pristine. Absolute. Beyond mere power, this armored individual breathed ash and plague itself. The skin that could be seen was as lifeless as the marble from before but seemed to exhume some kind of lifeless cold air. Being in his presence placed a gravitational effect on everything, Charley could feel himself being pushed back down, the air leaving his lungs, his eyes rolling back into his heads and fainting with no choice about it. Then the pale blue eyes looked down at him through the armored visor.
"Have you set me free?" If there was a voice to this armored man, it was every hint of destruction, wrath, and hatred. "Answer me."
Charley obliged. "Yes."
The armored man sized him up and motioned as if he accepted what he saw. "You are my new addition, but, you may retain your individuality. Tell me, what is your name and what world is this?"
"Charley and this if Floydayda of Seychelles." Charley thought nothing of the man's words, he knew he was in no position for his usual stonewalling.
"Is that so...well...this is no world familiar to me. For seconds I am released...but already I know this world is unfit, and yet...how perfect I was sealed here." The man held out a hand above his head, a trail of black smoke appeared from it and quickly up into the sky. "First, Charley, we will rid ourselves of the annoyances of this world. And then we will rebuild what was once mine. Is this clear?" Charley nodded. The sky above rumbled, a storm was brewing. A storm that would expand to the entire world and completely level it. The survivors would be few, and they would come to know a time where death was happiness.
With a flash the two men disappeared back into the cavern, and with another the marble slab rebuilt itself as the first of the eternal twisters hit the ground.
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.other.info.
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Because of the scars, burns, and chemicals that were spilled on his body, in other words pain, Charley isn’t affected by likewise chemicals or materials or pain for that matter as much as others are. He isn’t immune to them, he can just tolerate them. This doesn’t mean he can tolerate lava or a blade in his gut, only something like what has happened to him. (Isn’t an ability, just a trait for flavor. Won’t stop him from dying of any of it.)
For Mist and Karma abilities, Charley uses mental commands to carry out his wishes, he only has to be in contact with it. The individual responsible for the layer or any other person cannot somehow find his tampering with any trail, that would involve someone having his same ability (it’s impossible to create a fake trail other than the means Charley does, a trail must come from life). Charley can’t learn what someone else knows through these abilities, and he cannot use their abilities when he’s in their form by just turning into them, he has to turn into them and then see their ability, then use the Inverse.
Yes, I have four abilities listed, that means I’m buying a sub-ability here so I don’t have to waste time for myself and the admin/mods by creating a save point and thus creating two threads. Kindly subtract the 300 and thank you. =D
No one else is aware of the name Charley Grant, any of his abilities, etc. He is intended to be a mystery known only as The Merchant.
Floydayda of Seychelles is intended to be a world like Traverse Town, people appear there from worlds destroyed by Heartless. It is more commonly referred to as FoS, and is considered the last real safe haven in the universe simply because Heartless have never bothered it and have even avoided going near it. It does possess technology to travel the worlds, it’s own ships that are very well armed and manned.
Most do not realize how important FoS is to the universe trade system, since most known trading worlds actually are under contract from FoS and use FoS material and technology, therefore most people don’t know about FoS!
A very important detail about FoS is the native religion, The Acquiescence Order.
It is intended for this world to be created at some point as a member’s created world.
FoS’s estimated population is 2.1 billion people, on a world three times the size of Earth.
Of course he’ll only use munny on the forum. =P
There's a lot of detail and depth in here, the abilities are weighted to make it fair in my opinion, for a Villain. Please read the abilities carefully (in case something that isn't liked is already solved) and charge me my 300 for the fourth ability! Thanks. (Haha...assuming there aren't problems.)
Sorry if there are typos or if bad grammar appears somehow, I was doing this straight for a day.
Edit: Saw bad spacing right after posting this.