Post by ukiyo on Nov 13, 2007 16:46:36 GMT -5
Link: In Signature. Give these to DONALD
Paid/Unpaid
Total: 750 Munny
Paid/Unpaid
Total: 750 Munny
[u]The Power of Wind[/u]
This spell is an all-purpose defensive ability. Physical attacks, magic attacks, and special ability attacks made on whoever is protected by Aeroga's swirling grey winds are all reduced to roughly one quarter of their usual strength as well as preventing cutting, piercing or other physical damage such as burning. Additionally, enemies who get too close to the Aeroga field for physical attacks will also be attacked by the protective winds, causing them some damage as well. This increases Donald's ability to give physical attacks with his staff when necessary. Aeroga's effects remain in play for five turns after being cast but can be cast consecutively on separate targets in order to protect multiple allies. No one who has Aeroga cast on them can have it cast on them again until three turns after it's effects ended, but this cool-down is considered to be Donald's and not anyone else's.
[u]The Power of Reflection[/u]
With this magic Donald casts Reflega upon himself, though he cannot cast it upon other allies. Relflega creates a transparent image of a crystalline sphere around the magician while it is in effect and lingers there for a few moments. During that time any attack used on Donald will be bounced back at whoever attacked with three times the potential damage of the original and any immunity the original user may have for the ability removed from the reflected force, including elementals and their absorption ability. Projectiles are bounced back at their sender with twice the original speed, but in the case of physical attacks it is only the pure force that strikes back on the attacker. Relfega has a cool-down period of five turns.
[u]The Power of Healing[/u]
Donald's Curaga spell is usually the one he and his allies benefit most from. With every cast Donald summons a magical illusion of a bell-blossoming plant above the heads of himself and each ally he has in the immediate area. When the plant appears the people the spell is cast on become surrounded by soothing white sparks that heal their bodies of physical injuries and restore their lost health by 50% of their individual maximum stamina before Curaga's visible effects vanish. The process of healing also provides a temporary shielding power called Leaf Veil that protects a person from receiving additional damage while they recover, though it lasts for only the brief moment that the spell is active and vanishes just as quickly. Curaga can only be cast by Donald three times in a battle and has a cool-down of two turns after each use.