Post by Kadaj on Feb 2, 2009 2:05:11 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : thebilbyguy
Other characters ~ : Bilby's Heroes
Is this character canon?: Yes
Link to canon thread ~ : Sephiroth's Cruelty
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Kadaj
Age ~ : 16
Birthplace ~ : Secret
Birthday ~ : Secret
Gender ~ : Male
Race ~ : Human
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : Kadaj is a sixteen year-old boy who looks about the right size for his age. Underneath his clothes the boy's body is well toned and athletic. His head his oval shaped and his hair hangs down around it around shoulder-length. His hair is silver in colour and often many strands fall down over his green-coloured eyes.
Clothing/Accessories ~ : Kadaj wears a black bodysuit of a leather-like material. It has many straps and buckles but covered everything but the head, including boots and gloves.
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ : Evil
Behavior ~ : Excessively cruel, evil genius, playful child. All these things can describe Kadaj. To get what he wants no one will be allowed to stand in his way without being cut down and those who must suffer to get what he needs from them will suffer. Kadaj leads his brothers with intelligence and reason, always finding the best course of action to achieve their goals swiftly. Underneath it all though, Kadaj is more like a child desperately trying to please a parent and to gain their approval and love than a diabolical super-villain.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
Souba is a simple katana-like weapon with two blades side by side instead of one.Secondary Weapon(s)
ID: Gun Bike
A two-wheeled motor-powered vehicle with a dark, sickly green-tinted covering. The Gun Bike is capable of carrying only one adult human passenger comfortably(Though another could squeeze on) and can go many miles per hour at top speed. There are four barrels mounted on the front of this bike in a square formation. These are capable of firing rounds of bullets one after the other while the vehicle itself is either stationary or in motion.
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP: 0
Skill of a Legendary Hero:
With his skill beyond his years rising to its full potential Kadaj can be called a master swordsman among master swordsmen. His ability to use a blade in combat will often put to complete shame even those who have trained their entire lives and his talents for acrobatics, martial arts and movement are directly linked to that skill. With so much talent Kadaj's small teenage body has no need of great physical strength or speed. Utilizing all aspects of his body and the environment, as well as physics and a little bit of raw mental will, the boy can clash blades with much stronger and faster warriors and still hold his ground or keep pace evenly. His cutting and slashing ability is enough to actually cut through things with a wider area than his own weapon, his slashing force extending out farther across the object's surface as needed. Kadaj's handling of his weapon is so far beyond human standards that he can even use it to parry and neutralize or deflect enemy spells / ability attacks that a physical weapon would normally have no effect on.
Strength: Strong
Uses: This ability is a constant passive effect. Slashing waves can be fired off as needed. Parrying enemy abilities not normally susceptible to physical interference can not be done two turns in a row except for weak-level skills. Strong-level skills can not be parried more than once in a single turn either.
Matra Magic:
A brilliant blue light with a shimmering tail fired from Kadaj's hand. The Matra spell can fly straight or in an arc towards a target and moves with deadly speed. While just short of enough to kill on its own the moderate blast caused by its explosive discharge of non-elemental magic on contact will certainly deal a hard shock. More than one can also be fired off simultaneously in an array of arcing blue lights.
Strength: Moderate
Uses: Kadaj can fire up to five simultaneous Matra Magic spells at a time and must wait at least one turn to recharge before it can be cast again. For every two more than one fired it requires an additional turn to recharge.
Mother's Protection
A pinkish-red aura appears around Kadaj as a thin outline to any who look at him, though the aura is not any more visible without light than he is. While this aura is in effect Kadaj is able to suffer through any environmental hazards(Natural or not) with little to no impediment. The temperature around him will not make him hot or cold. Flames will not leave burns. Being frozen will not numb him. Lava won't melt him. Water won't drown him if submerged. Poison in the air won't reach his lungs. Electricity in the air won't shock him. Actual physical force behind any snow, fire, lightning, water or any other environmental/elemental hazards he is safe from, however, must still be dealt with normally. Only their naturally hazardous part is dampened away, not their presence.
Strength: Weak
Uses: Mother's Protection lasts three turns. Three uses per battle.
Equips
N/A
Special Abilities
N/A
Minions
Grade: B
Name(s): Shadow Creepers
Appearance(s): Shadow Creepers are canine-like beasts a little larger than a wolf. They bear a scaly skin rather than fur and a dragon-like plated head.
Abilities:
Beast Strength
The Shadow Creepers are physically powerful in their feral nature, capable of running long distances at motorcycle speeds and utilizing their teeth and claws with fairly impressive strength behind them.
Strength: Moderate
Uses: Passive
Elemental Weakness: Light
History: Utilizing the strength of darkness along with another mysterious power a new form of being is created by the brothers, appearing up from their own shadows. This being is similar to a Heartless in that it is darkness made flesh... but it lacks any desire other than to do its creator's will.
Summons
Name: Bahamut SIN
Appearance: A three-story tall monstrous dragon with two arms, two legs, one head, two wings and one tail. It has a twisted, demonic appearance. The dragon's teeth are almost humanoid except for their sheer vertical length. Bahamut SIN has bug-like sunken red eyes and its head is decorated by horns similar to a ram's. The beast's wings are as huge as its body on either side and a series of what looks like insect wings lines both. Bahamut SIN's legs are twice the size of its arms and its tail is the length of its body's height. The entire creature's overall colouring is in light greys and dark hues.
AP: 0
Abilities:
Petaflare
Bahamut SIN takes the avst resevres of darknes swithin it and refines it over and over again in its throat into a super-concentrated energy force. This energy glows a light blue colour and gives of showering sparks when present in the air. Though born of darkness the refining process eliminates any elemental affinity, resulting in a non-elemental magical energy. This energy can be held in Bahamut SIN's mouth while more is refined in its throat, increasing the potency of the attack by the duration of the build-up.
Strength: Strong
Uses: If it does not charge up the attack Bahamut SIN can fire many small blasts of the energy at a time the size of footballs that, while not that heavily damaging, have the benefit of speed and numbers. But firing only one shot in a turn it can hold up first and release a single breath around the size of a vending machine. Charging up for one full turn allows it to breathe out a blast the size of a tank. Two turns of building create a fireball-like blue orb the size of a tractor trailer. Three turns is the charge limit, who's radius is large enough to fill a large several-storied mansion and who's blast radius could level several city blocks. Bahamut SIN is more vulnerable to damage while charging because it can not take additional offensive actions while doing so.
Seven Deadly Seals
Seven cloudy orbs of darkness that engulf visibly glowing cores. The cores are red, blue, yellow, orange, green, purple and white in colour. Each orb is about the size of Bahamut SIN's head, or the size of a fully-grown adult male human. These orbs, once created, can be moved at their maker's will. It is possible for each to scatter away and form a heptagon covering roughly a one-mile diameter area, at least at maximum. While within this space Bahamut SIN glows with a dark aura and can not be harmed by any magic. Each orb is vulnerable only to physical attacks and has a small fraction of Bahamut SIN's vitality. Once damaged enough one will be destroyed. Only one has to be gone for the summons' invulnerability to magic to be eliminated. If the orbs are attacked by magic they release a non-elemental blast of electric-shaped energy at the offender which causes equal damage as the attack done upon them.
Strength: Moderate
Uses: Once an orb is destroyed it can not be formed again for the remainder of battle.
TREMOR
When Bahamut SIN touches the ground can creates a shake the tremors will travel out for a circular area with a thirty meter radius. regardless of how heavy the shaking was, anyone touching the ground when these shakes occur becomes paralyzed to the spot and unable to move physically for the remainder of their turn.
Strength: Weak
Uses: Unlimited uses, three turn wait between TREMORs.
Plague
Whenever Bahamut SIN beats its wings or air passes strongly by them a grey-like powder gets mixed with the air and spreads about. It exists only where he has been flying or within a close radius of the dragon's wing beats. Anyoen who gets caught within this powdery mist becomes afflicted by three negative conditions. The first is a poison that causes a throb of pain every turn and slowly saps away the character's health. The second is a partial blindness that robs the character of much of their vision, creating a grey and colourless world of blurring shapes to their eyes. The third is a slowing status that reduces the character's speed and mobility by one third.
Strength: Strong
Uses: The afflictions affect a character for only three turns at most. After that they become naturally immune to the effects of Plague for an additional six of their turns.
Corrupt Wings
With its massive wings Bahamut SIN has the ability to fly into the sky and glide on air currents, though not at any incredible speeds without using descent velocity to accelerate.
Strength: Weak
Uses: Passive
Elemental Weakness: Light
History: Born from darkness that appeared in Kadaj after he temporarily assumed Sephorith's form for unknown reasons, this monstrous beast seems to be an embodiment of the excess power that Kadaj was unable to safely contain within himself.
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Secret[/blockquote]
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~Extra~
Before you embark on your journey, you see three weapons in front of you.
~ A sword
~ A shield
~ A staff
Choose wisely.
[/i][/b]Before you embark on your journey, you see three weapons in front of you.
~ A sword
~ A shield
~ A staff
Choose wisely.
The Sword[/font][/blockquote][/size]