Post by maiwolf on Mar 22, 2009 22:07:35 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username - : || Zen
Other characters - : none
Is this character canon? - : no
Link to canon thread - : =3
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name - : Kris Reclear
Age - : 16
Birthplace - : Unknown, believed to have been a planet named Zi
Birthday - : December 15th
Gender - : Female
Race - : Human
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance - :[/url][/center][url=http://www.absoluteanime.com/fullmetal_alchemist/winry.jpg
]See Here
--->the eyes: Kris's eyes carry a light blue hue, so light blue that they are essentially silver. In the light she looks like she could be blind, but in the dark they seem to take on a darker hue, looking dark gray or black.
--->the hair: Kris's hair is a light, almost bleach-blond coloring. No other colors exist in it, and so one would not see brown, red, or black. Her hair is not bleached, however, but rather natural. Her hair falls to about her shoulders, maybe an inch or two below them.
--->the face: Kris has an almost childlike face, even if she is a teenager. A smile is almost always plastered upon it. She has full lips, a dainty nose, and a fair complexion. She is one of the few teenagers who don't get acne regularly.
--->the build: Kris has a strong, lithe form. Her skin is slightly tanned from being out in the sun almost every day. She has muscles from working with the machines on her world. Her muscles do not show, as a male's muscles may. Her legs are muscular, too, since she loves to run.
--->the height: Kris is still growing into her height. As of now she is at least 5'6".
--->the scars: Working with the machines is hard work. The girl is not perfect, and so has a few scars from her work. Two are on her left arm, a small one on her wrist, and a larger one extending from her elbow to halfway up her arm. All are healed seamlessly, and do not hurt. She has one on her right arm, from the middle of her lower arm circling almost all the way around like a bracelet.
Clothing/Accessories - :
--->the clothes: Her normal clothes include tank tops, jeans, and bandannas. Very rarely does one see her in a dress.[/blockquote][/size]
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment - : good, just, anything like that
Behavior - :---> Contrary to popular belief, Kris is not some soft-spoken beauty. She is vivacious, and though she may choose to keep quiet, she is by no means why. Choosing to be silent is a virtue, and by doing so, she had learned things she otherwise would not have learned.
--->Kris has learned to keep her mouth shut. Her life, short as it is, has taught her that to be quiet is the key. She has a beautiful voice, and when she is alone she loves to sing. She loves to create her own tunes and lyrics. She is a very intelligent woman, and when she usually chooses to speak she wants to add her insight to the topic. She likes to carry on a conversation, but would much rather listen than talk.
--->Her personality is one of a much more reserved person. She is the kind of person to take in her surroundings as soon as she arrives. She holds with her a certain wisdom that denotes her innocent appearance. Her sight is almost as good as excellent vision, one eye is 20/20, and the other is 21/20. Her hearing is also exceptional, but not as good as her sight. These, combined, help her survey the surrounding area with ease.
--->Kris is brave, and normally does things first. She loves adventure, and loves to go exploring. She would much rather go exploring than do anything like knitting or weaving (yuck!). She loves climbing rocks or anything that is readily climbable.
--->Though Kris is not particularly talkative, she can be a great friend. She always listens and, though she may act like the devil¡¦s advocate, she always tries to help. She is a good secret-keeper, and never tells unless she thinks it is hazardous to health or life. She can be trusted, and likes to trust people, too. She would much rather tell people her emotions, and get them out, than keep them bottled up inside her. She is also a helpful person when gushing about things that hurt. She understands pain and loss almost as much as she understands joy. She can often sympathize with what has been said, or what has been left unsaid.
--->Though her face rarely shows her emotions (other than smiling, which she does a lot), Kris herself feels them. This is obvious, as she is not a robot. Live is rarely in a bad moon, but she can¡¦t exactly be called happy all the time, either. In fact, most of the time the woman is carefully neutral. It doesn¡¦t take much to make her happy, and as a lucky addition, it takes a lot more to make her mad. Death, as it should be, and other losses, make her sad. She rarely cries in public, and would rather cry alone.
---> Kris is a great mechanic. She always (or almost always) knows what is wrong with any sort of machinery. That's because of the world she grew up on.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Forgotten RelicForgotten Relic is just what it says. Its normal arrangement (yes, arrangement) is a small dagger that Kris carries in the back of her pants¡Xthrough a belt-loop. Relic has the power to transform into two things: a multi-purpose wrench, and a large sword.
VeraVera, though Kris' pet, is also a large asset in battle. Vera can attack alongside Kris (though Vera is not a summon). However, Vera's attacks are miniscule until Kris calls 'Mecha Overload.'
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP:
AP POINTS: 0
Transform:Transform is the ability needed for Kris' Forgotten Relic to transform into a wrench or a sword.
Strength: Moderate
Uses: Once Kris uses this ability, Forgotten Relic transforms into whatever she says (example: "Transform Wrench" or "Transform Dagger"), the Forgotten Relic will transform into that until she transforms it again.
Mecha Overload:Used to help Vera gain strength during battle.
Strength: Moderate
Uses: Mecha Overload is an ability that serves two purposes. Outside of battle, Mecha Overload is used to help Kris when she is fixing machines. It 'shows' her what is wrong with the machine. In battle, this technique aids Vera, her Orgainoid. This is not Vera's ability, it is an ability to aid her in battle. If used on Vera, lasts 5 rounds.
StopUsed to stop enemies for one turn.
Strength: Weak
Uses: Stop is just what it sounds like. For NPC's, this stops them for one turn, or one post. For PC's, the PC has to roll a flip a coin. If heads, the person cannot battle for one post, if tails, it has no effect. Can't be used consecutively.
Equips
N/A
Special Abilities
N/A
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Kris was born on the world Zi. Zi held two races: Zoids and humans (correctly called Zoidians). When the girl was young, a war began on Zi. Many of the Zoids were wiped out, and there were not enough on her side of the war to continue.[/blockquote]
However, there were new developments that surfaced that might have saved the whole of Zi. These were the Organoids, a race of long-lost mini-zoids that powered Zoids up until they reached maximum of everything. It was unfortunate, however, that there were so few Organoids.
Kris found Vera one day out of the blue. The light purple Organoid was a splendor to see. Its metallic body glistened in the sun. Vera had found its match, and no one could steal it from her.
Soon after, the world blew up. Like it or not, all worlds had been connected. It turns out Kris had a heart full of light, and the girl (along with Vera) went to Traverse Town. Soon after, Kris found herself a gummi ship (how, she did not know), and the duo left. They found themselves in Agrabah, where they stayed (nearly completely oblivious) until the worlds became isolated again.
Kris once again found herself on Zi. She lived there for a year until, once again, the worlds became connected, and Kris and Vera found themselves this time in Hollow Bastion. Somehow (again), they attained the ability to travel through worlds. This is them.
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
The girl blinked and focused upon the three floating weapons before her. Her blue eyes whisked past the staff, ignoring it entirely. She walked forward, hesitant, and placed her hand on the sword. But its power was not to be hers. She let her hand fall away. Then she turned to the shield. Kris hefted the shield onto her arm. She had chosen.[/blockquote]
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~Other~
VeraAn Organoid and possibly the sole survivor of her planet, Zi, Vera is a light purple Organoid.
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