Post by Iris|Kairi on Apr 5, 2009 23:30:48 GMT -5
Item Rule: Unless otherwise stated, a character may have as many of an item at a time as they can carry.
Inventory
Potion - 100 Munny
This item allows a character to fully recover all the damage done to one character. Can not heal a defeated character(KO or death). One time use. Potions can only be used while in a Quest.
Mega Potion - 250 Munny
This item allows a character to fully recover all the damage done to any number of characters. Can not heal a defeated character(KO or death). One time use. Mega Potions can only be used while in a Quest.
Ether - 150 Munny
This item allows a character to fully recover the ability set of one character. Can not recover the ability set of a defeated character(KO or death). One time use.
Mega Ether - 300 Munny
This item allows a character to fully recover the ability set of any number of characters. Can not recover the ability set of a defeated character(KO or death). One time use.
Remedy - 100 Munny
This item allows a character to remove all negative status effects from one character. Can not cure a defeated character(KO or Death). One time use.
Mega Remedy - 150 Munny
This item allows a character to remove all negative status effects from any number of characters. Can not cure a defeated character(KO or Death). One time use.
Elixer - 300 Munny
This item allows a character to fully recover all the damage done, restore the ability set, and remove any harmful status effects for one character. Can not restore a defeated character(KO or Death). One time use. Elixers can only be used while in a Quest.
Megalixer - 450 Munny
The ultimate healing item. This allows a character to fully recover all the damage done, restore the ability set, and remove any harmful status effects for any number of characters. Can not restore a defeated character(KO or Death). One time use. Megalixers can only be used while in a Quest. Only one Megalixer may be in a character's inventory at at a time.
Revive - 300 Munny
This item can restore one character from defeat(KO or Death) with 25% of their health with any negative status effects caused by a character ability or Quest removed. Can not be used by the character who has the item to revive themselves if they are defeated. One time use.
Auto-Revive - 1500 Munny
This item will activate when the character holding it is defeated(KO or Death). The character automatically revives back to 50% health with any negative status effects caused by a character ability or Quest removed. Can not be used on any other character. One time use. Only one Auto-Revive or Phoenix Revive may be in a character's inventory at at a time.
Phoenix Revive - 2000 Munny
This item will activate when the character holding it is defeated(KO or Death). The character automatically revives back to 100% health with their ability set restored and any negative status effects caused by a character ability or Quest removed. When the character revives the effect can also be applied to any number of other defeated characters in the same thread that they choose to target, but it has no healing effect on characters that are not defeated. One time use. Phoenix Revives can only be used while in a Quest. Only one Auto-Revive or Phoenix Revive may be in a character's inventory at at a time.
Kitty Treat - 300 Munny
This item allows the character to heal an injured Summon or Minion set by 50% of their health. One time use. Kitty Treat can only be used while in a Quest.
Scooby Snack - 750 Munny
Fully restores a defeated Summon or Minion set for use again in the same battle. The revived Summon or Minion set can still not be called again until the required waiting period between summoning or calling is fulfilled. One time use. Scooby Snack can only be used while in a Quest. Only one Scooby Snack Revive may be in a character's inventory at at a time.
Doghouse - 150 Munny
This item allows the user to restore a defeated Summon or Minion set by 20% health for every turn that passes after the required waiting period for summoning or calling since its defeat is completed. One time use.
Scratching Post - 100 Munny
This item, when used, forces all Summons and Minions on the field to completely miss with their attacks for one round of battle.
Reaction Command - 75 Munny
When activated this item speeds up the user's senses and thought speed in one turn, allowing them to react or keep up with something that would normally be too sudden or fast for them to handle. One time use.
Twin Stars - 60 munny
An attack item that shoots two star-shaped projectiles out from the user at high speed. These stars home in on an enemy target from two different directions and are very difficult to fully avoid. They break into nothing and deal heavy physical damage upon contact with anything. Rivals the strength of a moderate ability. Up to 5 uses per purchase, but can not be used in more than one thread.
Grenades - 60 Munny
A weapon thrown by the character that detonates into an explosion of physical damage, covering a blast radius of five meters. Rivals the strength of a moderate ability. Up to 5 uses per purchase, but can not be used in more than one thread.
Fire Bombs - 60 Munny
A weapon thrown by the character that detonates into an explosion of fire, covering a blast radius of five meters. Rivals the strength of a moderate ability. Up to 5 uses per purchase, but can not be used in more than one thread.
Ice Bombs - 60 Munny
A weapon thrown by the character that detonates into an explosion of both ice and water, covering a blast radius of five meters. Rivals the strength of a moderate ability. Up to 5 uses per purchase, but can not be used in more than one thread.
Thunder Bombs - 60 Munny
A weapon thrown by the character that detonates into an explosion of electricity, covering a blast radius of five meters. Rivals the strength of a moderate ability. Up to 5 uses per purchase, but can not be used in more than one thread.
Dark Bombs - 60 Munny
A weapon thrown by the character that detonates into an explosion of damaging darkness, covering a blast radius of five meters. Rivals the strength of a moderate ability. Up to 5 uses per purchase, but can not be used in more than one thread.
Light Bombs - 60 Munny
A weapon thrown by the character that detonates into an explosion of damaging light, covering a blast radius of five meters. Rivals the strength of a moderate ability. Up to 5 uses per purchase, but can not be used in more than one thread.
Smoke Bomb - 100 Munny
This item covers the user in a burst of smoke. When the smoke clears they are gone. Using this item causes the character to leave a Quest unharmed. Smoke Bombs can only be used while in a Quest. One time use.
Protect Curtain - 100 Munny
When activated this item causes the user to glow with a yellow-colored aura. All physical attack damage dealt to the user is dulled and reduced by half for the remainder of battle, after the effect of existing defences. One time use. Protect Curtains can not be activated more than one at a time.
Shell Curtain - 100 Munny
When activated this item causes the user to glow with a green-colored aura. All magical attack damage dealt to the user is dulled and reduced by half for the remainder of battle, after the effect of existing defences. One time use. Shell Curtains can not be activated more than one at a time.
Hero Drink - 100 Munny
When activated this item causes the user to glow with a red-colored aura. All physical attack damage dealt by the user is strengthened and enhanced to double from its base for the remainder of battle in addition to other existing boosts. One time use. Hero Drinks can not be activated more than one at a time.
Wizard Drink - 100 Munny
When activated this item causes the user to glow with a blue-colored aura. All magical attack damage dealt by the user is strengthened and enhanced to double from their base for the remainder of battle in addition to other existing boosts. One time use. Wizard Drinks can not be activated more than one at a time.
Common Chemical Replication- 200 Munny
At the time this is bought a common synthesis item is selected. That item is replicated once and the double is placed in the character's inventory. Next to the item [REPLICATION] is placed to identify it. A replicated item can not be used in the Keyblade formula.
Uncommon Chemical Replication- 400 Munny
At the time this is bought an uncommon synthesis item is selected. That item is replicated once and the double is placed in the character's inventory. Next to the item [REPLICATION] is placed to identify it. A replicated item can not be used in the Keyblade formula.
Rare Chemical Replication- 800 Munny
At the time this is bought a rare synthesis item is selected. That item is replicated once and the double is placed in the character's inventory. Next to the item [REPLICATION] is placed to identify it. A replicated item can not be used in the Keyblade formula.